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btw man dažreiz tracina, ka cilvēki ir tik gudri un dirš par lietām, par kurām viņiem nav sajēgas... choke nav nekāda sakara ar serveri... tas nav ne liels pings ne loss... lasat zemāk

There is no connection whatsoever between choke and actual bandwidth limitations of either clients or the server. Choke is directly related to a client's game "rate" setting, which each client requests individually based on its own setting, but subject to your server's sv_minrate and sv_maxrate values. If the server would like to send a client some data but cannot because sending more data at that time would overrun the client's rate setting (because of a low rate setting, or lots of stuff going on in the server, or the client's updaterate being too high, whatever), then that client gets choke for that server frame. As an internet server op, if you want to reduce choke and at the same time lower the CPU usage of your server (depending on how many of your clients typically raise their cl_updaterate value from the default of 20), make sure to set sv_maxupdaterate to 20. As a LAN server op, hang tight for the next release where you can control the standard rate of all clients in the LAN environment...and/or follow the above suggestion.

citiem vārdiem: serveris sūta pārāk daudz datus, bet klientam ir iestādīs pārāk zems rate, tāpēc serverim tiek sūtīta ziņa lai viņš piebremzē ko sauc par CHOKE... lai no tā izvairītos, liekam rate 25000 un cl_updaterate ne vairāk par 30

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Paldies, worm, tagad zināšu, kas ir choke, jo pavisam nopietni, kad prasīju, kas ir loss un choke, tad visi, kas man atbildēja minēja, ka par choke atbildot serveris. Btw, choke tagad ir 0, bet loss atkal uzlec pa laikam auģšā. Značit, jāatrod līdzsvars ratē?

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worm, man tāds jautājums.Kapēc tā ?

Spēlējot ārzemju serveros man loss ir 20-50 (choke 0), bet latviešu nav nekā. loss 0 un choke 0.

Tas arī ir neta dēļ ? Vai tā ir visiem ? (spēlējot caur steam)

Edited by OwnEx
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