GuskiS Posted August 22, 2008 Report Share Posted August 22, 2008 (edited) tatad taisu karti kur par puse nav uztaisita izdomaju notestet bet compileshanas varetu ilgt vairak par 3stundaam tatad jautajums kapec mape tik ilgi compile? mapes rmf fails aiznem 4.04MB EDIT: tagad nokompileju vairak par 7h prasija hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlcsg.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" Entering C:\Program Files\Valve\cstrike\maps1\cs_ppskola.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 18 brushes (totalling 108 sides) discarded from clipping hulls CreateBrush: (16.06 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (17.63 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 54 used textures, 56.84 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 11 used textures, 11.58 percent of map (162 textures in wad) Using Wadfile: \program files\valve\cstrike\chateau.wad - Contains 8 used textures, 8.42 percent of map (136 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_cbble.wad - Contains 6 used textures, 6.32 percent of map (61 textures in wad) Using Wadfile: \program files\valve\cstrike\de_airstrip.wad - Contains 1 used texture, 1.05 percent of map (69 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 11 used textures, 11.58 percent of map (99 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_bdog.wad - Contains 4 used textures, 4.21 percent of map (132 textures in wad) added 9 additional animating textures. Texture usage is at 2.06 mb (of 4.00 mb MAX) 35.41 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlbsp.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps1\cs_ppskola.prt' 54.50 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlvis.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" 3492 portalleafs 11499 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (205.42 seconds) LeafThread: (24705.41 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1168 and 1170: (1285.000 -1188.000 -3.000) (1283.000 -1188.000 -7.000) (1282.000 -1190.000 -7.000) (1281.998 -1190.000 -7.003) (1283.988 -1189.735 -3.289) average leafs visible: 279 g_visdatasize:290962 compressed from 1526004 24912.44 seconds elapsed [6h 55m 12s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 11889 faces Create Patches : 27338 base patches 0 opaque faces 147492 square feet [21238866.00 square inches] 14 direct lights BuildFacelights: (165.80 seconds) visibility matrix : 44.5 megs BuildVisLeafs: (190.55 seconds) MakeScales: (142.36 seconds) SwapTransfers: (15.53 seconds) Transfer Lists : 10563006 : 10.56M transfers Indices : 9787988 : 9.33M bytes Data : 42252024 : 40.29M bytes GatherLight: (5.22 seconds) FinalLightFace: (5.67 seconds) 528.13 seconds elapsed [8m 48s] ----- END hlrad ----- Edited August 28, 2008 by GuskiS Link to comment Share on other sites More sharing options...
Kavacky Posted August 22, 2008 Report Share Posted August 22, 2008 Kartes principā ilgi kompilē. Link to comment Share on other sites More sharing options...
k34ups Posted August 22, 2008 Report Share Posted August 22, 2008 mans minējums ir ka tev textūras ir pa lielu. tu gadījumā neraksti klāt wadinclude? Link to comment Share on other sites More sharing options...
d3ad_nOw Posted August 22, 2008 Report Share Posted August 22, 2008 (edited) Pats izmantoju -nowadtextures lietojot wadus kas sver 5mb un vairāk, sāmēra lielas kartes 5 minūtēs ~~ , vāji dzelži tev iespējams. Edited August 22, 2008 by d3ad_nOw Link to comment Share on other sites More sharing options...
GuskiS Posted August 22, 2008 Author Report Share Posted August 22, 2008 doh veel nav compiled nav man neviens wads tikai defaultie un neshkiet ka texturas lielums varetu tik loti ietekmet... ko tas "-nowadtextures" man izmainis??? dzelzhi man vaaji bet kad remake de_dust2 man ta karte daudz atrak compilejas ar visiem updates ko uztaisiju... Link to comment Share on other sites More sharing options...
snake5 Posted August 22, 2008 Report Share Posted August 22, 2008 esmu 99% pārliecināts, ka tava karte izveidota neoptimāla + ar daudzām gaismām piemēram pilsēta, kurā tekstūru scaling cipari mazi un daudz bloku, kopumā kartē daudz tādas vietas, no kurām var pārredzēt lielāko kartes daļu un tur varētu būt arī tās gaismas.. Link to comment Share on other sites More sharing options...
GuskiS Posted August 22, 2008 Author Report Share Posted August 22, 2008 damn veel nav compiled :@ karoch man ir muizha kuraa ir kadas 10 gaismas + saule Link to comment Share on other sites More sharing options...
amnezija Posted August 22, 2008 Report Share Posted August 22, 2008 (edited) Neesi uzlicis sky kluci? Atceros savai vecajai mapei de_abvs uzliku sky kluci un viņa bija diezgan milzīga un no vienas mapes gala nevarēja redzēt otru, jo tas pazuda par mazu redzamības distance, un tādējādi man viņš mapi vispār kompilēja kādas 10h un nemaz nesakompilēja. Negribi iedot .rmf failā palūrēt, tad varēsim precīzāk notiekt vai arī noslēpums? Edited August 22, 2008 by amnezija Link to comment Share on other sites More sharing options...
snake5 Posted August 23, 2008 Report Share Posted August 23, 2008 karoch man ir muizha kuraa ir kadas 10 gaismas + saule kādu screenu no hammera grūti iemest? Link to comment Share on other sites More sharing options...
GuskiS Posted August 23, 2008 Author Report Share Posted August 23, 2008 gruti nav bet ko gribi??? Link to comment Share on other sites More sharing options...
snake5 Posted August 23, 2008 Report Share Posted August 23, 2008 to karti no visādiem skatu punktiem, parādi visas lielās telpas, vietas, kur daudz gaismu, arī 2d skatus derētu, tādus, kuros redzams viss kartes laukums Link to comment Share on other sites More sharing options...
GuskiS Posted August 23, 2008 Author Report Share Posted August 23, 2008 telpas ir mazas bet nepartrauktas... karoch bez durviim. 2d ielikshu maybe riit Link to comment Share on other sites More sharing options...
k34ups Posted August 23, 2008 Report Share Posted August 23, 2008 Varbūt tev ir daudzi sarežģīti objekti kā kollonas kas sadala virsmas vairākos polyos. pamēģini visiem šiem objektiem salikt func wall. un tu vispār lieto null tekstūru? Link to comment Share on other sites More sharing options...
pRopaaNS Posted August 23, 2008 Report Share Posted August 23, 2008 Nospied Ctrl+Alt+Delete un paskaties vai rukā vēl hlvis.exe, ja tā, tad izslēdz viņu... Pirms kompilē no jauna, Run logā pie $vis_exe parametriem pieraksti "-fast". Varbūt palīdz, hwz... Link to comment Share on other sites More sharing options...
d3ad_nOw Posted August 25, 2008 Report Share Posted August 25, 2008 Iespējams kad tev ir kartē ir daudz sarežģītu objektu kā kalni u.c. piemēram prefabus ja daudz lieto tie var palēlināt compile, kā nekā prefabiem itkā jābūt detalizētiem. Link to comment Share on other sites More sharing options...
vincister Posted August 25, 2008 Report Share Posted August 25, 2008 Final tāpat būs jākompilē ar -full. Link to comment Share on other sites More sharing options...
snake5 Posted August 25, 2008 Report Share Posted August 25, 2008 like.. who cares? hlvis'am nevajadzētu tā bremzēt, visticamāk kartē ir problēma. Es vienreiz nokāru hlvis dēļ HINT brusha ar SKIP tekstūru šur tur, kuram netālu pielietoju carve tooli. Sabojāja manu smuko HINT brushu un dienu. hlrad ir tas, kuram jāēd. gan jau ar tizlu brushu iemauci hlvis kompilētāju bezgalīgajā ciklā (infinite loop), un tagad gaidi, kad tas beigsies (bet vispār tādi nebeidzas ) Link to comment Share on other sites More sharing options...
GuskiS Posted August 28, 2008 Author Report Share Posted August 28, 2008 (edited) tagad nokompileju vairak par 7h prasija + atjaunoju log Edited August 28, 2008 by GuskiS Link to comment Share on other sites More sharing options...
pRopaaNS Posted August 29, 2008 Report Share Posted August 29, 2008 Tas nav nopietni, ka tev hlvis tik ilgi strādā, nezinu ko tu tur tādu esi sataisījis... Iemet mapes failu šeit, ja gribi konkrētākas atbildes sagaidīt, citādi no tā log var tikai saprast to cik ilgi tas hlvis velkās un izzīlēt neko nevar! <> Link to comment Share on other sites More sharing options...
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