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Kapec Mape Tik Ilgi Compilejas?


GuskiS
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tatad taisu karti kur par puse nav uztaisita izdomaju notestet bet compileshanas varetu ilgt vairak par 3stundaam :( tatad jautajums kapec mape tik ilgi compile? mapes rmf fails aiznem 4.04MB

EDIT: tagad nokompileju vairak par 7h prasija :(

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlcsg.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola"
Entering C:\Program Files\Valve\cstrike\maps1\cs_ppskola.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

18 brushes (totalling 108 sides) discarded from clipping hulls
CreateBrush:
(16.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(17.63 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 54 used textures, 56.84 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 11 used textures, 11.58 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\chateau.wad
- Contains 8 used textures, 8.42 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
- Contains 6 used textures, 6.32 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.05 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 11 used textures, 11.58 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_bdog.wad
- Contains 4 used textures, 4.21 percent of map (132 textures in wad)

added 9 additional animating textures.
Texture usage is at 2.06 mb (of 4.00 mb MAX)
35.41 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlbsp.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps1\cs_ppskola.prt'
54.50 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlvis.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola"
3492 portalleafs
11499 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
(205.42 seconds)
LeafThread:
(24705.41 seconds)
Warning: Leaf portals saw into leaf
    Problem at portal between leaves 1168 and 1170:
       (1285.000 -1188.000 -3.000)
    (1283.000 -1188.000 -7.000)
    (1282.000 -1190.000 -7.000)
    (1281.998 -1190.000 -7.003)
    (1283.988 -1189.735 -3.289)

average leafs visible: 279
g_visdatasize:290962  compressed from 1526004
24912.44 seconds elapsed [6h 55m 12s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


11889 faces
Create Patches : 27338 base patches
0 opaque faces
147492 square feet [21238866.00 square inches]
14 direct lights

BuildFacelights:
(165.80 seconds)
visibility matrix   :  44.5 megs
BuildVisLeafs:
(190.55 seconds)
MakeScales:
(142.36 seconds)
SwapTransfers:
(15.53 seconds)
Transfer Lists :    10563006 :   10.56M transfers
       Indices :     9787988 :    9.33M bytes
          Data :    42252024 :   40.29M bytes
GatherLight:
(5.22 seconds)
FinalLightFace:
(5.67 seconds)
528.13 seconds elapsed [8m 48s]

-----   END   hlrad -----

Edited by GuskiS
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doh veel nav compiled :(

nav man neviens wads tikai defaultie :( un neshkiet ka texturas lielums varetu tik loti ietekmet...

ko tas "-nowadtextures" man izmainis??? dzelzhi man vaaji bet kad remake de_dust2 man ta karte daudz atrak compilejas ar visiem updates ko uztaisiju...

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esmu 99% pārliecināts, ka tava karte izveidota neoptimāla + ar daudzām gaismām

piemēram pilsēta, kurā tekstūru scaling cipari mazi un daudz bloku, kopumā kartē daudz tādas vietas, no kurām var pārredzēt lielāko kartes daļu un tur varētu būt arī tās gaismas..

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Neesi uzlicis sky kluci? Atceros savai vecajai mapei de_abvs uzliku sky kluci un viņa bija diezgan milzīga un no vienas mapes gala nevarēja redzēt otru, jo tas pazuda par mazu redzamības distance, un tādējādi man viņš mapi vispār kompilēja kādas 10h un nemaz nesakompilēja. Negribi iedot .rmf failā palūrēt, tad varēsim precīzāk notiekt vai arī noslēpums?

Edited by amnezija
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like.. who cares? hlvis'am nevajadzētu tā bremzēt, visticamāk kartē ir problēma.

Es vienreiz nokāru hlvis dēļ HINT brusha ar SKIP tekstūru šur tur, kuram netālu pielietoju carve tooli.

Sabojāja manu smuko HINT brushu un dienu.

hlrad ir tas, kuram jāēd.

gan jau ar tizlu brushu iemauci hlvis kompilētāju bezgalīgajā ciklā (infinite loop), un tagad gaidi, kad tas beigsies (bet vispār tādi nebeidzas :D)

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