Jump to content
GIGN Forum

GuskiS

Mirstīgais
  • Posts

    534
  • Joined

  • Last visited

Everything posted by GuskiS

  1. vai tad tik gruti panemt no halflife wad???
  2. telpas ir mazas bet nepartrauktas... karoch bez durviim. 2d ielikshu maybe riit
  3. damn veel nav compiled :@ karoch man ir muizha kuraa ir kadas 10 gaismas + saule
  4. doh veel nav compiled ko tas "-nowadtextures" man izmainis??? dzelzhi man vaaji bet kad remake de_dust2 man ta karte daudz atrak compilejas ar visiem updates ko uztaisiju...
  5. tatad taisu karti kur par puse nav uztaisita izdomaju notestet bet compileshanas varetu ilgt vairak par 3stundaam tatad jautajums kapec mape tik ilgi compile? mapes rmf fails aiznem 4.04MB EDIT: tagad nokompileju vairak par 7h prasija hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlcsg.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" Entering C:\Program Files\Valve\cstrike\maps1\cs_ppskola.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 18 brushes (totalling 108 sides) discarded from clipping hulls CreateBrush: (16.06 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (17.63 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 54 used textures, 56.84 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 11 used textures, 11.58 percent of map (162 textures in wad) Using Wadfile: \program files\valve\cstrike\chateau.wad - Contains 8 used textures, 8.42 percent of map (136 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_cbble.wad - Contains 6 used textures, 6.32 percent of map (61 textures in wad) Using Wadfile: \program files\valve\cstrike\de_airstrip.wad - Contains 1 used texture, 1.05 percent of map (69 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 11 used textures, 11.58 percent of map (99 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_bdog.wad - Contains 4 used textures, 4.21 percent of map (132 textures in wad) added 9 additional animating textures. Texture usage is at 2.06 mb (of 4.00 mb MAX) 35.41 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlbsp.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps1\cs_ppskola.prt' 54.50 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlvis.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" 3492 portalleafs 11499 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (205.42 seconds) LeafThread: (24705.41 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1168 and 1170: (1285.000 -1188.000 -3.000) (1283.000 -1188.000 -7.000) (1282.000 -1190.000 -7.000) (1281.998 -1190.000 -7.003) (1283.988 -1189.735 -3.289) average leafs visible: 279 g_visdatasize:290962 compressed from 1526004 24912.44 seconds elapsed [6h 55m 12s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 11889 faces Create Patches : 27338 base patches 0 opaque faces 147492 square feet [21238866.00 square inches] 14 direct lights BuildFacelights: (165.80 seconds) visibility matrix : 44.5 megs BuildVisLeafs: (190.55 seconds) MakeScales: (142.36 seconds) SwapTransfers: (15.53 seconds) Transfer Lists : 10563006 : 10.56M transfers Indices : 9787988 : 9.33M bytes Data : 42252024 : 40.29M bytes GatherLight: (5.22 seconds) FinalLightFace: (5.67 seconds) 528.13 seconds elapsed [8m 48s] ----- END hlrad -----
  6. maybe tev cl_weather atslegts? or moduli nav ieslegti? or vsp plugins nav ieslegts..
  7. lol ja pie galil izmet no speles iznem vinu araa
  8. jeebal ta iet ka ladee visadus sudus un pats neko nejedz!!!!!! tadiem nevaig palidzet ja vienu suda serveriti nejedz uztasit :superlol:
  9. ja ir hide slot ta varetu but jo vinsh neatlauj connect... consule ---> connect tavs serveris
  10. tu nevari atrast jo tu nejedz krasu kodus
  11. kad taisa overview ka var iztaisit lai piemeram tunelus rada? vai kas maja iekshaa?
  12. Njaa otraa mape HEAL - Zombie-Mod (ZM) Map by GuskiS. Release: 2008. year 5.july. Map made for Heal! www.heal.lv Version: 1.0 Filesize: 838 kb Players: 22 Textures: Standard Map Size: Small Environment: Both Misc. Features: Secret Area Weapons: All Screen: Download: Here! Rate
  13. zinu bet gribu lai mape ari ir tumsha bet tadu videjo tumshumu - neparak gaish, neparak tumsh.
  14. kads var pateikt kads brightness jaliek zombie mod mapees?
  15. pieregistrejies, uztaisi domain, download no-ip client vai kas tas par meslu, ielogojies un vinsh tavu ip automatiski ieliks domain...
  16. doh tapec ka tev ip nomainijas ari subdomainam nomainijas... iesaku lietot http://no-ip.org/ vai kka taa EDIT: ja liec uz nika bet tad var nozagt xp
  17. ip mainas jo ir dinamiska ip + xp nepaliek jo tev ir uzlikts save xp uz IP
×
×
  • Create New...