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Everything posted by GuskiS
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vai tad tik gruti panemt no halflife wad???
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telpas ir mazas bet nepartrauktas... karoch bez durviim. 2d ielikshu maybe riit
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gruti nav bet ko gribi???
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damn veel nav compiled :@ karoch man ir muizha kuraa ir kadas 10 gaismas + saule
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doh veel nav compiled ko tas "-nowadtextures" man izmainis??? dzelzhi man vaaji bet kad remake de_dust2 man ta karte daudz atrak compilejas ar visiem updates ko uztaisiju...
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tatad taisu karti kur par puse nav uztaisita izdomaju notestet bet compileshanas varetu ilgt vairak par 3stundaam tatad jautajums kapec mape tik ilgi compile? mapes rmf fails aiznem 4.04MB EDIT: tagad nokompileju vairak par 7h prasija hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlcsg.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" Entering C:\Program Files\Valve\cstrike\maps1\cs_ppskola.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 18 brushes (totalling 108 sides) discarded from clipping hulls CreateBrush: (16.06 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (17.63 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 54 used textures, 56.84 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 11 used textures, 11.58 percent of map (162 textures in wad) Using Wadfile: \program files\valve\cstrike\chateau.wad - Contains 8 used textures, 8.42 percent of map (136 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_cbble.wad - Contains 6 used textures, 6.32 percent of map (61 textures in wad) Using Wadfile: \program files\valve\cstrike\de_airstrip.wad - Contains 1 used texture, 1.05 percent of map (69 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 11 used textures, 11.58 percent of map (99 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_bdog.wad - Contains 4 used textures, 4.21 percent of map (132 textures in wad) added 9 additional animating textures. Texture usage is at 2.06 mb (of 4.00 mb MAX) 35.41 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlbsp.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps1\cs_ppskola.prt' 54.50 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlvis.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" 3492 portalleafs 11499 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (205.42 seconds) LeafThread: (24705.41 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1168 and 1170: (1285.000 -1188.000 -3.000) (1283.000 -1188.000 -7.000) (1282.000 -1190.000 -7.000) (1281.998 -1190.000 -7.003) (1283.988 -1189.735 -3.289) average leafs visible: 279 g_visdatasize:290962 compressed from 1526004 24912.44 seconds elapsed [6h 55m 12s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\Valve\VHE\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps1\cs_ppskola" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 11889 faces Create Patches : 27338 base patches 0 opaque faces 147492 square feet [21238866.00 square inches] 14 direct lights BuildFacelights: (165.80 seconds) visibility matrix : 44.5 megs BuildVisLeafs: (190.55 seconds) MakeScales: (142.36 seconds) SwapTransfers: (15.53 seconds) Transfer Lists : 10563006 : 10.56M transfers Indices : 9787988 : 9.33M bytes Data : 42252024 : 40.29M bytes GatherLight: (5.22 seconds) FinalLightFace: (5.67 seconds) 528.13 seconds elapsed [8m 48s] ----- END hlrad -----
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tad meklee!!!!!!!!!
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Paliidizibu Ar Sho Pluginu.
GuskiS replied to 4f1nger's topic in Servera konfigurācija, plugini, etc...
maybe tev cl_weather atslegts? or moduli nav ieslegti? or vsp plugins nav ieslegts.. -
lol ja pie galil izmet no speles iznem vinu araa
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butu labi ja bildites ietu...
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nesaprotu kur te kads jautajums?
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jeebal ta iet ka ladee visadus sudus un pats neko nejedz!!!!!! tadiem nevaig palidzet ja vienu suda serveriti nejedz uztasit :superlol:
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ja ir hide slot ta varetu but jo vinsh neatlauj connect... consule ---> connect tavs serveris
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tu nevari atrast jo tu nejedz krasu kodus
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ty shine
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kad taisa overview ka var iztaisit lai piemeram tunelus rada? vai kas maja iekshaa?
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read only
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Njaa otraa mape HEAL - Zombie-Mod (ZM) Map by GuskiS. Release: 2008. year 5.july. Map made for Heal! www.heal.lv Version: 1.0 Filesize: 838 kb Players: 22 Textures: Standard Map Size: Small Environment: Both Misc. Features: Secret Area Weapons: All Screen: Download: Here! Rate
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zinu bet gribu lai mape ari ir tumsha bet tadu videjo tumshumu - neparak gaish, neparak tumsh.
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kads var pateikt kads brightness jaliek zombie mod mapees?
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pieregistrejies, uztaisi domain, download no-ip client vai kas tas par meslu, ielogojies un vinsh tavu ip automatiski ieliks domain...
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doh tapec ka tev ip nomainijas ari subdomainam nomainijas... iesaku lietot http://no-ip.org/ vai kka taa EDIT: ja liec uz nika bet tad var nozagt xp
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ip mainas jo ir dinamiska ip + xp nepaliek jo tev ir uzlikts save xp uz IP
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Pašizveidota Cs Instalācija - Kā?
GuskiS replied to Mss's topic in Servera konfigurācija, plugini, etc...
nsis -
omg tiesham neviens nespele?