macho Posted January 7, 2010 Report Share Posted January 7, 2010 kamēr dinamo kapā amūru, ielikšu release notes jaunajam tf2 apdeitam viss ko es pagaidām gribu komentēt ir - paldies dievam ka viņi sataisīja equalizera un eyelandera achievementus. [-] January 6, 2010 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Server Browser (for TF2 and DoD:S) * Added a client-side server blacklist o Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range o Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes * Reduced the health penalty on The Sandman * The Force-A-Nature knockback on target now o Only applies to hits that deal more than 30 damage and are in close range o Factors in the firer's angle of attack when determining the knockback direction o Has less of an effect on grounded targets * The Dead Ringer now o Reduces cloak to 40% when uncloaking early o Has a 35% cap on the amount of cloak it can gain from an ammo pack o Has a quieter de-cloak sound Changes / Fixes * Fixed a performance & stability issue with AMD processors * Improved the stability of the game server -> item backend connection * Fixed a rare server crash related to dispensers * Added min/max values to viewmodel_fov convar to match the settings in the slider * Reduced the number of moons in ctf_doublecross, sadly * Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content * Fixed a crash related to sv_pure and the wireframe_dx6 shader * Players can no longer shoot while stunned * Fixed a bug that caused movement speed reductions to not work on stunned players * Soldier Rage bar no longer resets when touching a resupply cabinet Achievement fixes * Fixed the "Second Eye" Demoman achievement * Fixed a bug in the "Play Doctor" Medic achievement * Changed the requirements for the "Medals of Honor" Soldier achievement * Updated description for the "Blind Fire" Demoman achievement to better explain the requirements * Fixed an issue that affected several achievements requiring the use of the Equalizer Community requests * Added "skip_next_map" server ConCommand to skip the next map in the map cycle * Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu * Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution * Added a "show_htmlpage" command to allow server operators to display custom web pages to clients Changes to the TF Bots * In KOTH mode, Bots are now o More likely to roam around and hunt enemies if there is lots of time left o Become more likely to push for the point as time runs down, or their teammates start to capture it * Medic bots now o Opportunistically "overheal" nearby friends when they can o Prioritize healing of injured nearby friends more o Don't focus on Heavies quite so exclusively o Don't spam their Medigun continuously at round start o Won't choose cover far below their heal target so much (koth_nucleus) o Fight back with their syringe-gun appropriately * Various improvements to combat behaviors * General bot improvements o They no longer stand still on the point when capturing or defending it o They choose more varied routes now o They choose better defensive spots around captured points o They fall back to another weapon when they entirely run out of ammo o They adjust their FOV when using zoomed in sniper scope o They treat in-range Sentries as the most dangerous threat o They fire their weapons is more realistic bursts o Engineers use their shotgun properly * Added a "virtual mousepad" concept to rework how bots track enemy players o They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on" o After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse" o Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge o Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues * Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue * Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them * Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer * Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag * Added more bot names as suggested by the TF community Link to comment Share on other sites More sharing options...
macho Posted January 7, 2010 Author Report Share Posted January 7, 2010 lol http://fakkelbrigade.eu/arie/fan/scatter-pellets.jpg tas nu gan nekam neder, no vidējas distances scatterguns būs nāvējošs. edit: ok, cik sapratu, laikam, ka tas sūds paplašinās, palielinoties attālumam, nu būs jāiečeko. Link to comment Share on other sites More sharing options...
vincister Posted January 7, 2010 Report Share Posted January 7, 2010 Instagib. Link to comment Share on other sites More sharing options...
zefiirs Posted January 7, 2010 Report Share Posted January 7, 2010 Kopš kura laika TF boti tikuši pie AI ? Link to comment Share on other sites More sharing options...
EmptyZiepes Posted January 7, 2010 Report Share Posted January 7, 2010 Labi,ka salaboja * Soldier Rage bar no longer resets when touching a resupply cabinet. Link to comment Share on other sites More sharing options...
macho Posted January 7, 2010 Author Report Share Posted January 7, 2010 man vislielākais prieks, ka uzlika penalty dead ringerim, citādi jau par traku bija. Skaņa arī bija par skaļu. Foršs apdeits vobšem Link to comment Share on other sites More sharing options...
exo_g Posted January 7, 2010 Report Share Posted January 7, 2010 * Reduced the number of moons in ctf_doublecross, sadly Link to comment Share on other sites More sharing options...
RiSKS Posted January 7, 2010 Report Share Posted January 7, 2010 * Added a "show_htmlpage" command to allow server operators to display custom web pages to clients Tipa tagad var gign webu saakumaa ielikt ja? Link to comment Share on other sites More sharing options...
SuperS Posted January 7, 2010 Report Share Posted January 7, 2010 Ievēroju tur kur rada favorite serverus , tur talāk ir black list servers , tie ir gan jau serveri kur bans Link to comment Share on other sites More sharing options...
RiSKS Posted January 7, 2010 Report Share Posted January 7, 2010 Nedomaa- tev nepadodas!!! Link to comment Share on other sites More sharing options...
pleasure Posted January 7, 2010 Report Share Posted January 7, 2010 (edited) Tam scatter gun, jādabū kautkāds jauns achievements ? edits: ā, tas nāca ar jauno updeitu.. Edited January 7, 2010 by pleasure Link to comment Share on other sites More sharing options...
dasters Posted January 7, 2010 Report Share Posted January 7, 2010 Looks nice ! Scatter gun .. mjā.. jāsāk ar Scout skraidīt , jo penalty par Sandmanu arī mazāks .. he hēē Link to comment Share on other sites More sharing options...
worm Posted January 7, 2010 Report Share Posted January 7, 2010 scatterguna efekts ir iespējams tikai, ja uz servera ir uzlikts tf_use_fixed_weaponspreads 1, par ko es šaubos, ka tāds būs uz gigna Link to comment Share on other sites More sharing options...
macho Posted January 8, 2010 Author Report Share Posted January 8, 2010 domā, tas būtu par traku? Link to comment Share on other sites More sharing options...
vincister Posted January 8, 2010 Report Share Posted January 8, 2010 Pag, tas jau citiem šotganiem arī. Varētu būt jautri. Link to comment Share on other sites More sharing options...
DominiX Posted January 8, 2010 Report Share Posted January 8, 2010 Ar nožēlu nolūkojos, ka viewmodel_fov vairs nevar būt mans iecienītais 90. Tagad tas ieroča pats stobrs tik redzams un pierast pie tādām izmaiņām ir samērā grūti. Fixed weaponspreads ir OK, jo samērā maz spēlētāju spētu ietēmēt krūtīs tik efektīvi, lai ar 2 šāvieniem novāktu kādu resno klasi. Link to comment Share on other sites More sharing options...
ausainis Posted January 8, 2010 Report Share Posted January 8, 2010 Nesaprotu kam bija izdevīgi izdarīt tā, lai viewmodel_fov nestrādā. Personīgi man bija vieglāk nade'ot ar viņu(trāpīt ''tiešajā''). Link to comment Share on other sites More sharing options...
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