sandis Posted August 25, 2008 Report Share Posted August 25, 2008 kapeec man ta ir? bet tad kad es skatos uz leju tad man fps ir 100 bet tad kad sava mape speleju ir fps 6 pliz help... Link to comment Share on other sites More sharing options...
Whiplasher Posted August 25, 2008 Report Share Posted August 25, 2008 tu vnk nemaki taisit mapes bez caurumiem (leak erroriem) un tev karte nokompailejas bez gaismas Link to comment Share on other sites More sharing options...
sandis Posted August 25, 2008 Author Report Share Posted August 25, 2008 (edited) man gaima ir visur a ka var zinat kur ir caurumi? man tads teksts par leak Warning: === LEAK in hull 0 === Entity info_player_start @ ( 448,2368, -88) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Edited August 25, 2008 by sandis Link to comment Share on other sites More sharing options...
Predis Posted August 25, 2008 Report Share Posted August 25, 2008 Doh tev ir full bright ! Forumā tepat bija rakstīts kā var atrast "leak" Link to comment Share on other sites More sharing options...
sandis Posted August 25, 2008 Author Report Share Posted August 25, 2008 (edited) nepalīd un es nesaprotu ka izlabot :( Edited August 25, 2008 by sandis Link to comment Share on other sites More sharing options...
Whiplasher Posted August 25, 2008 Report Share Posted August 25, 2008 un es nesaprotu ka izlabot :( pakaries vai tasi pa jaunu Link to comment Share on other sites More sharing options...
sandis Posted August 25, 2008 Author Report Share Posted August 25, 2008 vai tasi pa jaunu vari pateikt pamacibu ka var izlabot? Link to comment Share on other sites More sharing options...
shine Posted August 25, 2008 Report Share Posted August 25, 2008 Tev jau pateica lol XD. Link to comment Share on other sites More sharing options...
k34ups Posted August 25, 2008 Report Share Posted August 25, 2008 meklē šajās koordinātēs 448,2368, -88 Link to comment Share on other sites More sharing options...
sandis Posted August 25, 2008 Author Report Share Posted August 25, 2008 kādies to ari es gribeju zināt!! Link to comment Share on other sites More sharing options...
shine Posted August 25, 2008 Report Share Posted August 25, 2008 Taas koordinaates ir entitijam nevis leak. Link to comment Share on other sites More sharing options...
snake5 Posted August 25, 2008 Report Share Posted August 25, 2008 ielādē pointfailu un seko līnijai nebrīnīšos, ja kartei caurumu tik, cik sieram Link to comment Share on other sites More sharing options...
sandis Posted August 26, 2008 Author Report Share Posted August 26, 2008 (edited) nebrīnīšos, ja kartei caurumu tik, cik sieram nekas nesanaca bet atradu 1 caurumu iekliku log failu ** Executing... ** Command: Change Directory ** Parameters: D:\Program Files\Valve ** Executing... ** Command: Copy File ** Parameters: "D:\mani dokumenti\bsp2map_odd\bsp2map_odd\de_dust2_long_pro.map" "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.map" ** Executing... ** Command: D:\BOTNEW~2\hlcsg.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\BOTNEW~2\hlcsg.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" Entering D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 72 brushes (totalling 432 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.78 seconds) SetModelCenters: 10%...20%...30%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.36 seconds) Including Wadfile: \bot new2\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \hlds_sh\cstrike\cs_dust.wad - Contains 16 used textures, 76.19 percent of map (28 textures in wad) Using Wadfile: \hlds_sh\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \hlds_sh\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \hlds_sh\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \hlds_sh\cstrike\chateau.wad - Contains 2 used textures, 9.52 percent of map (136 textures in wad) Using Wadfile: \hlds_sh\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \hlds_sh\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \hlds_sh\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \program files\valve\cstrike\de_vegas.wad - Contains 0 used textures, 0.00 percent of map (101 textures in wad) Using Wadfile: \mani dokumenti\bsp2map_odd\bsp2map_odd\zm_dust2_btm.wad - Contains 2 used textures, 9.52 percent of map (50 textures in wad) Warning: More than 8 wadfiles are in use. (11) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 3 additional animating textures. Warning: ::FindTexture() texture RED not found! Warning: ::LoadLump() texture RED not found! Texture usage is at 0.52 mb (of 4.00 mb MAX) 14.47 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\BOTNEW~2\hlbsp.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\BOTNEW~2\hlbsp.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ ( 714, 582, 128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated 8.25 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\BOTNEW~2\hlvis.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\BOTNEW~2\hlvis.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" >> There was a problem compiling the map. >> Check the file D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.log for the cause. ----- END hlvis ----- ** Executing... ** Command: D:\BOTNEW~2\hlrad.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\BOTNEW~2\hlrad.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" >> There was a problem compiling the map. >> Check the file D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.log for the cause. ----- END hlrad ----- Edited August 26, 2008 by sandis Link to comment Share on other sites More sharing options...
k34ups Posted August 26, 2008 Report Share Posted August 26, 2008 1) nah** tev vajag 11 wad failus lai uztaisītu mapi? 2) tev ir leak Link to comment Share on other sites More sharing options...
pRopaaNS Posted August 26, 2008 Report Share Posted August 26, 2008 Pēc tam kad uztaisi mapi, visai mapei apkārt uztaisi sienas un griestus no {sky tekstūras un grīdu, tad nebūs nekādi LEAK`i.. ;>< Link to comment Share on other sites More sharing options...
k34ups Posted August 26, 2008 Report Share Posted August 26, 2008 tas ir skybox. labāk darīt takā vincester ir uzrakstījis pamācībā ka katrai telpai vajag apkārt sky Link to comment Share on other sites More sharing options...
snake5 Posted August 26, 2008 Report Share Posted August 26, 2008 nu lādē tos pointfailus kamēr caurumu vairs nav. ojā, varbūt vēl iesaki visu iekš hollow'ēta kuba ielikt labāk pārlasīt pamācības un veidot normālu karti. Link to comment Share on other sites More sharing options...
pRopaaNS Posted August 27, 2008 Report Share Posted August 27, 2008 (edited) snake5 tu saki ka papriekšu jāuztaisa milzīgu kubu, kurā būs mape un tad jāsāk graizīt visu iekšā? Nespamo ne par tēmu.. x<> Edited August 27, 2008 by pRopaaNS Link to comment Share on other sites More sharing options...
k34ups Posted August 27, 2008 Report Share Posted August 27, 2008 :superlol: tu jau biji tas kurš teica lai tasia skybox :superlol: Link to comment Share on other sites More sharing options...
sandis Posted August 27, 2008 Author Report Share Posted August 27, 2008 (edited) bet nav vairs caurumu ielieku map failu varbut varat izlabot un bsp un rmf ff.rar Edited August 27, 2008 by sandis Link to comment Share on other sites More sharing options...
grundulis Posted August 27, 2008 Report Share Posted August 27, 2008 Tu, to de_dust2 pārtaisīji no bsp, par rmf, ar bsp2map (vai kā tā proga tur saucās)? Link to comment Share on other sites More sharing options...
pRopaaNS Posted August 27, 2008 Report Share Posted August 27, 2008 :superlol: tu jau biji tas kurš teica lai tasia skybox :superlol: Labrīt, kas vainas skyboxam? x<> Link to comment Share on other sites More sharing options...
k34ups Posted August 27, 2008 Report Share Posted August 27, 2008 (edited) Pamati-pati karte bez entity ? Izveidojam karti pēc visiem priekšrakstiem, šeit nu vairāk nevaru palīdzēt, pašam jāizdomā kādu. ? Tālāk nepieciešamas debesis, tapēc veidojam tādu kā vāku visai kartei. Aizmirstam skybox! tas ir noobiem ? Vāks tiek veidots: sienas itkā turpinot uz augšu tikai ar solidu kuram sky textūra. otrkārt tev derētu pārlasīt šo un tad varbūt varēsim parunāt kā cilvēks ar cilvēku. Edited August 27, 2008 by k34ups Link to comment Share on other sites More sharing options...
pRopaaNS Posted August 27, 2008 Report Share Posted August 27, 2008 Lūdzu loģiski izskaidro, kāpēc lai nevarētu izmantot skybox... Pirmo reizi lasu šādu sviestu! x<> Link to comment Share on other sites More sharing options...
k34ups Posted August 27, 2008 Report Share Posted August 27, 2008 tad Link to comment Share on other sites More sharing options...
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