Jump to content
GIGN Forum

Kapē Mazs Fps?


sandis
 Share

Recommended Posts

  • Replies 86
  • Created
  • Last Reply

Top Posters In This Topic

man gaima ir visur a ka var zinat kur ir caurumi?

man tads teksts par leak

Warning: === LEAK in hull 0 ===

Entity info_player_start @ ( 448,2368, -88)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

Edited by sandis
Link to comment
Share on other sites

nebrīnīšos, ja kartei caurumu tik, cik sieram :D

nekas nesanaca bet atradu 1 caurumu

iekliku log failu

** Executing...

** Command: Change Directory

** Parameters: D:\Program Files\Valve

** Executing...

** Command: Copy File

** Parameters: "D:\mani dokumenti\bsp2map_odd\bsp2map_odd\de_dust2_long_pro.map" "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.map"

** Executing...

** Command: D:\BOTNEW~2\hlcsg.exe

** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: D:\BOTNEW~2\hlcsg.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

Entering D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

72 brushes (totalling 432 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.78 seconds)

SetModelCenters:

10%...20%...30%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.36 seconds)

Including Wadfile: \bot new2\zhlt.wad

- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Using Wadfile: \hlds_sh\cstrike\cs_dust.wad

- Contains 16 used textures, 76.19 percent of map (28 textures in wad)

Using Wadfile: \hlds_sh\cstrike\n0th1ng.wad

- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Using Wadfile: \hlds_sh\cstrike\decals.wad

- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Using Wadfile: \hlds_sh\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \hlds_sh\cstrike\chateau.wad

- Contains 2 used textures, 9.52 percent of map (136 textures in wad)

Using Wadfile: \hlds_sh\cstrike\cached.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \hlds_sh\cstrike\ajawad.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \hlds_sh\cstrike\cs_747.wad

- Contains 0 used textures, 0.00 percent of map (143 textures in wad)

Using Wadfile: \program files\valve\cstrike\de_vegas.wad

- Contains 0 used textures, 0.00 percent of map (101 textures in wad)

Using Wadfile: \mani dokumenti\bsp2map_odd\bsp2map_odd\zm_dust2_btm.wad

- Contains 2 used textures, 9.52 percent of map (50 textures in wad)

Warning: More than 8 wadfiles are in use. (11)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

added 3 additional animating textures.

Warning: ::FindTexture() texture RED not found!

Warning: ::LoadLump() texture RED not found!

Texture usage is at 0.52 mb (of 4.00 mb MAX)

14.47 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: D:\BOTNEW~2\hlbsp.exe

** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: D:\BOTNEW~2\hlbsp.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===

Entity info_player_deathmatch @ ( 714, 582, 128)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

8.25 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: D:\BOTNEW~2\hlvis.exe

** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: D:\BOTNEW~2\hlvis.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

>> There was a problem compiling the map.

>> Check the file D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.log for the cause.

----- END hlvis -----

** Executing...

** Command: D:\BOTNEW~2\hlrad.exe

** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: D:\BOTNEW~2\hlrad.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro"

>> There was a problem compiling the map.

>> Check the file D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.log for the cause.

----- END hlrad -----

Edited by sandis
Link to comment
Share on other sites

Pamati-pati karte bez entity

? Izveidojam karti pēc visiem priekšrakstiem, šeit nu vairāk nevaru palīdzēt, pašam jāizdomā kādu.

? Tālāk nepieciešamas debesis, tapēc veidojam tādu kā vāku visai kartei. Aizmirstam skybox! tas ir noobiem

? Vāks tiek veidots: sienas itkā turpinot uz augšu tikai ar solidu kuram sky textūra.

otrkārt tev derētu pārlasīt šo un tad varbūt varēsim parunāt kā cilvēks ar cilvēku.

Edited by k34ups
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share


×
×
  • Create New...