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Mega-apdeits


macho
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* Fixed team switches on Attack/Defense maps spamming the console

* Fixed the Kritzkrieg not working on servers with crits turned off

* Fixed some clipped localized strings in various in-game dialogs

* Fixed several cases where files were synchronously loaded while the game was running

* Fixed a shutdown crash in the material system

* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible

* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels

* Players killing themselves will now give a kill credit to the last enemy who damaged them

* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts

* Fixed players being killed and creating ragdolls during team switches

* Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane

* Removed health bonus from the Backburner

spēcīgas izmaiņas. It īpaši pēdējā. Tagad beidzot visi neskraidīs ar backburneriem un būs interesantāk spēlēt.

nice job valve :)

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* Removed health bonus from the Backburner Noooooo ;(

Bet diezgan uberīgs apdeits ;)

EDIT: varētu kāds izskaidrot? Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels

Edited by FaCe
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* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels

* Players killing themselves will now give a kill credit to the last enemy who damaged them

* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts

* Fixed players being killed and creating ragdolls during team switches

Gūt!

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* Players killing themselves will now give a kill credit to the last enemy who damaged them

* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts

Labi.

* Removed health bonus from the Backburner

Jobani.

EDITs : btw, http://www.teamfortress.com/post.php?id=1729

Edited by minOrity
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