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MrEgo

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Everything posted by MrEgo

  1. Ja ir par daudz *.wad faili tad kkas tur neiet ar mapi.. Vinchesters (ja nemaldos) kautkur ko tādu bija rakstījis.. Pamēiģini dažas tekstūras aizstāt ar kādām no tiem *.wad no kuriem ir pārējās tekstūras.. EDIT Ieteikums.. Ja Piešels teica ka ir pakaļā, tad tā arī ir, un tev nāksies kārtīgi pasvīst.. Ja pietiekami centīsies, viss būs norm, tikai komplitējot map i ikreizi maini tiakai vienu lietu, lai varētu labāk aizķerties.. Iesaku tev nedaudz kautko pamainīt, jo manā īsajā mapingošanas laikā neesmu ar daudzko saskāries, bet ir bijis kas līdzīgs..
  2. Nepareizā vietā noglabāji *.rmf failu, vai arī ne tā uzkonfigurēts.. man arī ir bijis tāds errors.. Un ir tāda poga kā EDIT.. iedaku iemācīties apieties ar to
  3. vnk iespārda Pa tēmu visu jau Pieshels pateica, bet tad man ir viens jautājums (lai nebūtulieks posts ) Kāpēc rodas šādas debīlas ēnas, un kā no tām izvairīties..? Example 1 Example 2
  4. lkm taisa mapi kur viņu pret botiem izmēģināt
  5. Tu angļu valodu jēdz..? Tas ir elementari.. "Nevar Atvērt To *.wad Failu.."
  6. ok, paldies.. Noteikti ka bija stūlbs jautājums(ja to tā var nosaukt), bet man ļoti palīdzēja, un šādu paņēmienu(ja to tā var saukt ) nekad neesmu pielietojis/zinājis/redzējis.. Noderīgi..
  7. Tātad.. Es iesāku taisīt kreedz veida mapi.. Gribēju pārbaudīt vai visur var pārlekt/uzlekt, un vai ir/nav vietas kur noīsināt mapi ar LJ.. Komplitējoties parādās dažnedažādi errori... Pilns *.log fails ** Executing... ** Command: Change Directory ** Parameters: C:\Games\Counter Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve Hammer Editor\maps\kreedz.map" "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" Entering C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 38 brushes (totalling 232 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) Using Wadfile: \games\counter strike 1.6\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \games\counter strike 1.6\valve\halflife.wad - Contains 6 used textures, 19.35 percent of map (3116 textures in wad) Using Wadfile: \games\counter strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Including Wadfile: \program files\valve hammer editor\zhlt34x86final\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 1 used texture, 3.23 percent of map (162 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\timecounter.wad - Contains 14 used textures, 45.16 percent of map (17 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\cs_dust.wad - Contains 10 used textures, 32.26 percent of map (28 textures in wad) added 4 additional animating textures. Texture usage is at 0.57 mb (of 4.00 mb MAX) 0.20 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 254 (0.02 seconds) BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.prt' SolidBSP [hull 1] 240 (0.02 seconds) SolidBSP [hull 2] 224 (0.02 seconds) SolidBSP [hull 3] 258 (0.02 seconds) 0.19 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" 110 portalleafs 311 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds) average leafs visible: 49 g_visdatasize:1580 compressed from 1540 0.39 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] 1333 faces Create Patches : 4996 base patches 0 opaque faces 56188 square feet [8091088.50 square inches] 17 direct lights BuildFacelights: 10%...20%...Malformed face (375) normal @ (-512.00, 448.00, -1408.00) (-512.00, 448.00, -1392.00) (-448.00, 448.00, -1392.00) (-448.00, 448.00, -1408.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- ķipa LEAK, bet ar pontfile metodi nekas neizdodas, nerādas līnija.. vnk nekas.. ;( 1. SolidBSP [hull 0] 254 (0.02 seconds) BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.prt' SolidBSP [hull 1] 240 (0.02 seconds) SolidBSP [hull 2] 224 (0.02 seconds) SolidBSP [hull 3] 258 (0.02 seconds) 0.19 seconds elapsed Ar visu "LEAK" viņš palaiž *.rad, bet uzmet kkādu neredzētu erroru.. 2. [Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] 1333 faces Create Patches : 4996 base patches 0 opaque faces 56188 square feet [8091088.50 square inches] 17 direct lights BuildFacelights: 10%...20%...Malformed face (375) normal @ (-512.00, 448.00, -1408.00) (-512.00, 448.00, -1392.00) (-448.00, 448.00, -1392.00) (-448.00, 448.00, -1408.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- Tas ir kautkāds bezsakars, un man šitā nav gadījies.. Gribētu dabūt kādu padomu no Jums, pieredzējušie mapperi
  8. Nākamreiz meklē.... PAMĀCĪBA
  9. Te ir non-steam Jump-Stati.. Esmu pats mēiģinājis...
  10. Man liekas ka tas nav mapi taisot tas vnk ir tajā CS'ā kuru nokačāji.. default mapēm tā rādās nokačājot CS'u kuru pirmo googlē atrast rakstot 'download cs torrent'
  11. tā ir, un jā par gaismas ķermeņiem arī... debīli izskatās
  12. No skrīniem: 1. Skrīns... Kameras durvis ir ok, nevaidzēja likt sienu kā sētu, varēja vnk sienu.. Padomā loģiski kā tas būtu dzīvē... 2. Skrīns... laabajā pusē, tās trepes dīvaini izskatās.. Kad durvis ataisās, tā daļa kas vēl redzama bišķi dīvaina... pie sienas puses vaidzētu but tikai stiklam, un otrā pusē rāmim, ja loģiski padomā... 3. Skrīns... Labi izdomāts... 4. Skrīns... Sākumā likās bišķiņ dīvaini, or something like that, bet tas taču ir cietums... P.S. 4 skrīnā uz sienām derētu dzeloņdrātis... Spēlē: 1. Ne ļoti tā svītra... 2. Ja ir stikla jumts, tad derētos jumtam arī `Rāmīti` 3. Tekstūru kļūda.. Par mapi: Neatradu nevienu ieroci izņemot tos kas gun-room (labi izdomāts gun-room) .. ja arī citur nav, tad CT tikai jāskatās lai Ts neiet gun-room un viss... ^.^ Poga lai atvērtu kameras ir bišķīt par lielu.. Box ringam varēji tos striķus tievākus.. 4x4 apmēram Tā mape ir ok.. Vēl revenge forumā neliec(ja vēl neesi ielicis) jo tici man, ka tā nav final version, un piešels ar kartupeli tēv vēl kautko ko neesmu pamanījis pateiks..
  13. Tas ir slikti, Un par mapi 6/10 jo bija daudz kļūdas tekstūrās, kā arī tiešām vaidzēja citas tekstūras un rūpīgāk izdomāt mapes plānu..
  14. Nekas neizmainijās.. Varbūt pa to perimetru sataisīt kādu +/- 10-20 teleportu ar vienādu `Target` tā lai nevar pakrist garām, izkrist cauri..
  15. Tad varbūt teleporta brusham uzlikt citu tekstūru..?
  16. oK rīt pasēdēšu un kārtīgi izmocīšu to mapi.. Bet šā vai tā man liekas ka vaina ir teleportā... Man ienāca prātā ideja, ka apakšējajam SKY brušam uzlikt tigger_teleport... tā varētu..?
  17. Izdzēšot teleporta brushu man pazūd errors, un viss komplitējas.. Tas klucis nav lielāks ka SKY kluči apkārt mapej (kājau surfos) un nav izstaisītas tekstūras... Tapēc pieminēju ka esmu viņu esmu taisījis resnāku, tievāku, graizīju gabalos (ķipa lai nav viens liels)
  18. Karoče.. Kā ielieku teleportu (brušu ar tekstūru-aaatrigger, tigger_teleport) +info_target un uzreiz kā viņu ielieku man uzmet erroru komplitējot.. SolidBSP [hull 0] 500...524 (0.05 seconds) BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\surf_final_v1.prt' SolidBSP [hull 1] 500...767 (0.17 seconds) SolidBSP [hull 2] 500...754 (0.19 seconds) SolidBSP [hull 3] 500...787 (0.20 seconds) Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect What the hell? Mēģināju viņu tievāku, resnāku , sadalīt gabalos un vēl nezin ko...
  19. Kā iezīmēt tikai vinu šķautni kādam objektam, Vaig kubiku, kuram uz katras šķautnes ir sava tekstūra... Es pirmtam to darīju sagraizot kubiku pa diognālēm.. Bet man liekas ka tas nav pareizi, un gribu zināt kā to darīt.. Respektīvi kā objektam iezīmēt tikai vienu šķautni.. Liels paldies.. Tagad nebūs visu jāgraiza
  20. Ne es tev skype rakstīsu, un ne es tev PC skatīšos... Pats atrodi savu kļūdu.. Ja tu to nevari, tad vnk aizmirsti par mapju taisīšanu..
  21. oK... Neviens оsti laikam nezin kas par vainu... Gribзtu zinвt vai var darоt tв, un ja ne kвdi defekti no tв radоsies..? Clip tekstыras blokus pamainоt uz sky tekstыru.. Ja viтa atradоsies (precоzвk jau atrodвs) virs sienвm, tad lфмiski bыtu, ka nebыtu nekвdu visuвlo defektu, izтemot ja spзlзtвjs uz visu skatоtos no augрas.. Sorry par dubble-post, bet man tieрвm negribвs visu savu darbu laist postв....
  22. Tad tev visam jau vajadzētu aiziet... Ja kaut kas nesanāk, tad vnk neesi radīts lai taisītu mapes i viss..Kaut ko tu dari nepareizi, un tev nesanāks tik ilgi kamēr nesāksi darīt pareizi...
  23. Tu esi akls, ka nevari paskatīties dažus Centimetrus virs sava topika??? KLIK TE Un ja tev kkas neiet, tad neesi pareizi nokonfigurējis, vai mapē bija daži errori komplitējoties CSG Linkā divas rindiņas augstāk ir parādīts kā pareizi nokonfigurē..
  24. Pienвkuрas paрas mapes beigas... Saliktas ir debesis, ielikta "saule" un toneпos un tumрвkвs telpвs gaismas... Izskraidu visu mapi.. Salaboju lagus, nesaskanoрas tekstыras, ielieku jaunas, jaunas kastes utt... Tad izmзмinвju lзkвt ar gravity.. (ja nu mapi uzliks uz War3 servera...) Un opв.. Var uzlekt uz apmalзm un "torтu"(krustojumos) augрвm... Salieku "CLIP" solidus.. Lыk рвdi... LINK Nr1 LINK Nr2 Man liekas ka tв arо ir pareizi likt... Pвrsaucu mapi nedaudz savвdвk, lai man nerвdоtu erroru "tava mape ar nosaukumu ... nav tвda kв serverо mape ..." Ieeju un opв... Skatamies: Pirms CLIP uzlikрanas Pзc CLIP uzlikрanas Un tв visв mapз... Piemзrs no cita mapes stыra... Pirms CLIP uzlikрanas Pзc CLIP uzlikрanas Gaismas netika mainоtas... Abas mapes atрнiras tikai ar to, ka ir salikti CLIP kluиi virs apmalзm tieрi tв, kв ir parвdоts tajos skєоnos..! Kas..? Kв..? Un kвpзc..? Ja var pasakiet ko es daru nepareizi, un kв darоt pareizi..
  25. http://www.gign.lv/forum/index.php?showtopic=12392 Bet tev tur nekas īpaš nesanāks, lai ko tu tur darītu, jo gandrīz visas PoolDay Teksturas neatrodas nevienā *.wad failā un visas ir iekomplitētas mapē..
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