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Mārtiņš Vigulis

Mirstīgais
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About Mārtiņš Vigulis

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    Nīkulis ar potenciālu
  1. Sveiki. Vot jautājums, ja es esmu lejuplādējs krakoto CS:GO ar CS;GO SDK, taisot uz SDK mapes, varēs steemeri viņas spēlēt? P.S. Varētu kāds arī pamācību izveidot priekš SDK šeit, kā tas irpriekš CS 1.6 Valve Hammer Editor.
  2. Ir atvēries jauns cs serveris. WEB- http://nicekill.ucoz.lv/ IP- 195.3.147.75:27015 Pievienojies, un sauc draugus. Ieraudzīsim čītojot, dabūsi pi*di
  3. Ļoti laba pamācība. Man tāds jautājums, pie 6 modeļa likšanas tur ir frames per second. Tas ir itkā, cik labi tas koks vējā locās?
  4. Sveiki. Man ir viens tāds jautājums. Kā var ielikt cs 1.6 mapē kokus, kādi ir de_piranesi mapē?
  5. Lūdzu ielieciet pamācības, kā ar pogas palidzību var ieslēgt gaismu, atvērt, aizvert durvis un utt. P.S. Ar bildītēm ar Man loti patika oddish pamācības
  6. Tagad pacinījos ar karti un komplektejot man uz faila, ka ieraksta komplektešanas to tekstu atradu atkal erroru BasePortalVis: (3.84 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 629 and 627: (-2820.571 -1726.260 128.000) (-2832.000 -1680.001 208.000) (-2832.000 -1980.445 208.000) (-2830.316 -1984.000 196.211) (-2820.571 -1984.000 128.000) average leafs visible: 500 g_visdatasize:62049 compressed from 62923 3.95 seconds elapsed
  7. Vai ir iespējams visus tos wad iekomplektēt? Negribās samazināt, lai nebūtu veinmuļa karte.
  8. Es tagad apskatījos, un tas pats. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: E:\SPLES~1\COUNTE~1.6\zhlt\hlcsg.exe "E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2" Entering E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.45 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.42 seconds) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\chateau.wad - Contains 9 used textures, 10.59 percent of map (136 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_747.wad - Contains 1 used texture, 1.18 percent of map (143 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_cbble.wad - Contains 4 used textures, 4.71 percent of map (61 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\breakfloor.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_havana.wad - Contains 1 used texture, 1.18 percent of map (122 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_airstrip.wad - Contains 13 used textures, 15.29 percent of map (69 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_piranesi.wad - Contains 12 used textures, 14.12 percent of map (160 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_storm.wad - Contains 3 used textures, 3.53 percent of map (74 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (223 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\itsitaly.wad - Contains 1 used texture, 1.18 percent of map (99 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 3 used textures, 3.53 percent of map (162 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\valve\halflife.wad - Contains 38 used textures, 44.71 percent of map (3116 textures in wad) Warning: More than 8 wadfiles are in use. (27) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 4 additional animating textures. Texture usage is at 3.27 mb (of 4.00 mb MAX) 2.98 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: E:\SPLES~1\COUNTE~1.6\zhlt\hlbsp.exe "E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'E:\Spēles\Counter-Strike 1.prt' 3.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: E:\SPLES~1\COUNTE~1.6\zhlt\hlvis.exe "E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2" 696 portalleafs 2202 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (4.37 seconds) LeafThread: (160.67 seconds) average leafs visible: 265 g_visdatasize:53673 compressed from 60552 165.17 seconds elapsed [2m 45s] ----- END hlvis ----- BSP generation successful, writing portal file 'E:\Spēles\Counter-Strike 1.prt' 3.03 seconds elapsed Šeit viņs bija uzkāries. Un atkal bija errora fails un failā bija rakstīts hlbsp: Error: Can't open e:\acid_de_acid2.p0
  9. Nu tātad nav nokonfigurēts, jo kādreiz, kad taisiju mapes es liku tur pat, kur tagad šito un viss gāja.
  10. hlbsp: Error: Can't open e:\acid_de_acid2.p0 Atradu vel tādu erroru
  11. Uz eksperta es izmēginajos visu, bet nesanak. __1041___1077___1079___1099___1084___1103___1085___1085___1099___1081_.bmp
  12. lkm taisa mapi kur viņu pret botiem izmēģināt Nokomplektē un kad ieiesi spēlē, spied new game un uzliec savu mapi.
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