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http://www.youtube.com/watch?v=fjvNMhRt4NI

Kaut kas līdzīgs šodien un agrāk tika mēģināts, sanāk gandrīz vienmēr =D http://www.youtube.com/watch?v=0_nAteBoPIY&feature=iv&src_vid=6w5yQzju4cs&annotation_id=annotation_1569443489

Pauly vs Jeyrazz. http://www.youtube.com/watch?v=zis0i75vm28

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ANIMATION / GAMEPLAY

Replaced all player body animations (Existing character models retained for demo compatibility)

Replaced all world model weapon animation

Updated shared player skeleton

Re-rigged all player model geometry and player scaffold animation

Updated animation networking to continually synchronize animation state instead of periodically latching

Player animation sequence selection is now server-initiated

Added new player states including bomb defusal and ladder climb poses

Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state

Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle

Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them

Added support for arbitrary numbers of articulated mechanical parts on world weapon models

Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons

Added physics motion to holstered attachment weapon locations

Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius

Replaced shared hitboxes with new capsule-based set

Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs

Ragdolls now assume more exact pose of their parent player on physics init

Re-built animation statemachine to support blending locomotion over any weapon aim or action poses

Enabled support for dynamic player animation layer re-ordering

Sequence blendlayers now correctly contribute to computed cyclerate

Added defuser cables and multimeter model

Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes

Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata

UI

Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches

Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.

Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers

RENDERING

Fixed improper stencil state in glow pass rendering

GAMEPLAY

Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

M4A1-S:

Reduced price

Reduced armor penetration

Reduced ROF

Increased base spread

Zeus x27

Reduced price to $100

Dual Berettas

Increased armor penetration

Increased range modifier

GOTV

Added viewmodel position lerp to gotv camera transitions

OVERWATCH

Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).

Par jaunajām defuse trosītēm:

5c70e2480d.jpg

Edited by atkars
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M4A1-S fire rate mazāks pat par M4A4. Tuvumā nobērt diezgan impossible, (kaut vienreiz galvā) ja cilvēkam pretī ir kalaša. Mani tas tik ļoti neskar, jo šauju tāpat ar M4A4. Patīk, ka ir vairāk ložu. Protams, ir spoti attiecīgajās mapēs, kur M4A1-S must have.

Tās trosītes gan ir apsmiekls. Nesaprotu kādēļ vispār kaut kas tāds ir nepieciešams. Tik pat labi lai pievieno shieldu.

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Jūtu uzreiz, ka ir zemāks fps pēc šī update. Tagad 200-230, kamēr iepriekš bija min. 250+.

Neslikts bump m4a4 skiniem, piemēram, m4a4 asiimov field tested vakar vēl bija 23€, šodien 34€.

Edited by atkars
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Kad mēģinu strīmot, man mistiski parādās 10% choke. Interneta ātrums itkā ir ok - 60 lejuplāde, 20 augšuplāde. Īsti nezinu kāpēc, varbūt OBS settingi nav pareizi salikti? Kādam ir pieredze šajā jautājumā?

Nedomāju būt kaut kāds tur wannabe streamers :D Tikai intereses pēc kā tas viss notiek.

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Kad mēģinu strīmot, man mistiski parādās 10% choke. Interneta ātrums itkā ir ok - 60 lejuplāde, 20 augšuplāde. Īsti nezinu kāpēc, varbūt OBS settingi nav pareizi salikti? Kādam ir pieredze šajā jautājumā?

Nedomāju būt kaut kāds tur wannabe streamers :D Tikai intereses pēc kā tas viss notiek.

1 2 3 4, bet šaubos ka problēma OBS settingos, vai tiešām augšuplāde 20mb? Varbūt kaut kādus dīvainus reitus esi salicis, pamēģini ar manu konfigu (download gign profilā), ja tik un tā choke, nezinu kur problēma.

Edited by JEYRAZZ
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