naisiigais Posted October 30, 2010 Report Share Posted October 30, 2010 Sveiki! Tāda problēma ka izdevās tīrot datoru sajaukt direktorijas un rezultātā hammers vairs nestrādāja, nācās pārinstalēt. Viss būtu ļoti jauki, tikai tagad kompilējot mapi hammers uztaisa nevis .bsp failu bet .map. Un rezultātā mape, protams, nav ieliekama cs'ā. Kur varētu būt vaina? Link to comment Share on other sites More sharing options...
vincister Posted October 31, 2010 Report Share Posted October 31, 2010 Karte netiek nokompilēta kādas kļūdas dēļ, parādi kompilācijas log. Link to comment Share on other sites More sharing options...
naisiigais Posted October 31, 2010 Author Report Share Posted October 31, 2010 ** Executing... ** Command: Change Directory ** Parameters: F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Liga\Desktop\de_jaukas.map" "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas.map" ** Executing... ** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlcsg.exe ** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlcsg.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" Entering F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.92 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.69 seconds) Using Wadfile: \programmu direktorijas\gamingstuff\counter strike 1.6\valve\halflife.wad - Contains 7 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \programmu direktorijas\gamingstuff\counter strike 1.6\cstrike\viens.wad - Contains 0 used textures, 0.00 percent of map (6 textures in wad) added 2 additional animating textures. Texture usage is at 0.08 mb (of 4.00 mb MAX) 6.78 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlbsp.exe ** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlbsp.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'F:\Programmu direktorijas\GamingStuff\Counter Strike 1.prt' 7.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlvis.exe ** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlvis.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" 1267 portalleafs 3949 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.52 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (87.66 seconds) average leafs visible: 252 g_visdatasize:122187 compressed from 201453 99.33 seconds elapsed [1m 39s] ----- END hlvis ----- ** Executing... ** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlrad.exe ** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlrad.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 6395 faces Create Patches : 30264 base patches 0 opaque faces 195964 square feet [28218924.00 square inches] 1 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (33.13 seconds) visibility matrix : 54.6 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (172.72 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (106.53 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (57.88 seconds) Transfer Lists : 43092918 : 43.09M transfers Indices : 23316296 : 22.24M bytes Data : 172371672 : 164.39M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.34 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds) 379.53 seconds elapsed [6m 19s] ----- END hlrad ----- Link to comment Share on other sites More sharing options...
naisiigais Posted October 31, 2010 Author Report Share Posted October 31, 2010 Nekādas kļūdas neredzu. Link to comment Share on other sites More sharing options...
naisiigais Posted November 2, 2010 Author Report Share Posted November 2, 2010 hmm, ļoti interesanti kāpēc tā notiek, bet es atradu visu manu problēmu atrisinājumu. Kaut arī direktroijas ir saliktas īstās, hammers nez kādēļ tās ignorē un bsp failus bija iemetis dokumentu mapē.... Bet īstajā MAP failu... Ļoti interesanti, tiešām. Bet lai nu kā, paldies vismaz tam vienam kas atbildēja. Problēma atrisināta, tēma slēgta. Link to comment Share on other sites More sharing options...
ANALGINS Posted November 2, 2010 Report Share Posted November 2, 2010 visticamak ka netisam kadu reģistru biji padzesis Link to comment Share on other sites More sharing options...
Gh0st.^^ Posted November 27, 2010 Report Share Posted November 27, 2010 Problēma atrisināta, tēma slēgta. Man arī ir .map. Kuros dokomentos ir tas .bsp ? Link to comment Share on other sites More sharing options...
naisiigais Posted December 26, 2010 Author Report Share Posted December 26, 2010 Manējais atradās uzreiz cietajā diskā (kā ej caur my computer un uzreiz iekšā diskā..) Vai arī vienkārši paandies pa failiem, jo viņam nebūs tas nosaukums ar kādu saglabāji, bet ja nemaldos tad cs1.bsp vai kā tmldz Link to comment Share on other sites More sharing options...
renards Posted December 31, 2010 Report Share Posted December 31, 2010 aizej pie sava sētas kranča, kura vard ir search un atradīsi Link to comment Share on other sites More sharing options...
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