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Sveiki! Tāda problēma ka izdevās tīrot datoru sajaukt direktorijas un rezultātā hammers vairs nestrādāja, nācās pārinstalēt. Viss būtu ļoti jauki, tikai tagad kompilējot mapi hammers uztaisa nevis .bsp failu bet .map. Un rezultātā mape, protams, nav ieliekama cs'ā. Kur varētu būt vaina?

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** Executing...

** Command: Change Directory

** Parameters: F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Liga\Desktop\de_jaukas.map" "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas.map"

** Executing...

** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlcsg.exe

** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlcsg.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

Entering F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.92 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.69 seconds)

Using Wadfile: \programmu direktorijas\gamingstuff\counter strike 1.6\valve\halflife.wad

- Contains 7 used textures, 100.00 percent of map (3116 textures in wad)

Using Wadfile: \programmu direktorijas\gamingstuff\counter strike 1.6\cstrike\viens.wad

- Contains 0 used textures, 0.00 percent of map (6 textures in wad)

added 2 additional animating textures.

Texture usage is at 0.08 mb (of 4.00 mb MAX)

6.78 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlbsp.exe

** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlbsp.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'F:\Programmu direktorijas\GamingStuff\Counter Strike 1.prt'

7.02 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlvis.exe

** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlvis.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

1267 portalleafs

3949 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.52 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (87.66 seconds)

average leafs visible: 252

g_visdatasize:122187 compressed from 201453

99.33 seconds elapsed [1m 39s]

----- END hlvis -----

** Executing...

** Command: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlrad.exe

** Parameters: "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: F:\PROGRA~1\GAMING~1\HUMMER~1\HUMMER~1\zhlt\hlrad.exe "F:\Programmu direktorijas\GamingStuff\Counter Strike 1.6\cstrike\maps\de_jaukas"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

6395 faces

Create Patches : 30264 base patches

0 opaque faces

195964 square feet [28218924.00 square inches]

1 direct lights

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (33.13 seconds)

visibility matrix : 54.6 megs

BuildVisLeafs:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (172.72 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (106.53 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (57.88 seconds)

Transfer Lists : 43092918 : 43.09M transfers

Indices : 23316296 : 22.24M bytes

Data : 172371672 : 164.39M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.34 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds)

379.53 seconds elapsed [6m 19s]

----- END hlrad -----

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hmm, ļoti interesanti kāpēc tā notiek, bet es atradu visu manu problēmu atrisinājumu. Kaut arī direktroijas ir saliktas īstās, hammers nez kādēļ tās ignorē un bsp failus bija iemetis dokumentu mapē.... Bet īstajā MAP failu... Ļoti interesanti, tiešām. Bet lai nu kā, paldies vismaz tam vienam kas atbildēja.

Problēma atrisināta, tēma slēgta.

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