Jump to content
GIGN Forum

Bliežam šodien - Pirmdien! [update]


Nak3D
 Share

Recommended Posts

  • Replies 64
  • Created
  • Last Reply

Top Posters In This Topic

em... es biji 100% pārliecināts, ka pievienošos jums šodien arī, bet.... sanāca tā, ka noka4āju SC2 un bik aizspēlējos.... Varu teikt tikai vienu. EPISKA SPĒLE, noteikt iegādāšos oriģinālo versiju, kad būs naudiņa.

P.S. cik es sapratu mēs serverī vāksimies katru dienu ? Ja tā, tad būtu baigi labi, ja kāds mani pasauktu, ja nu es atkal SC2 aizspēlējos.

Skype : nerdly

Link to comment
Share on other sites

Neglaimo :D

Izsteniba diezgan skumji, ka visi šitā pazuduši, laikam šiem pa grūtu noka4āt jauno versiju, tpe pārvākušies.

Galīgi lame...

Es personīgi nekur citur nespēlēju, gaidu kad gigns būs back on track. Un ļoti atvainojos ka nevaru šīs pēdējās dienas pievienoties jums, diemžēl nav daudz laika, bet kad būs, centīšos būt tur ar jums.

Link to comment
Share on other sites

Lūk kautcik strādājos fps.cfg.. Nedaudz manis pielabots.

Ā un jā es spēlēju uz portatīva un man vidēji ir ap 200fps, taka palasiju dažos forumos lai labāk ierobežo fps tā ari izdariju. Bet tie kas kautko sajēdz paši sapratīs kas japamaina. PEACE

//
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "1"
net_scale "1"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
muzzleflash_light "1"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "0"
volume "1"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

dsp_slow_cpu "0"
cl_allowupload "1"

r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
closecaption "0"

// Personal Preference (modify as desired)
// ***********************************************
//
budget_show_history "0"             // default 1;    Disables history graph.
cl_downloadfilter "nosounds"         //        Disables downloading of annoying SFX
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"


cl_radaralpha "255"             //         Maximum radar brightness
cl_radartype "1"             //         Enables solid radar
cl_locationalpha "150"
cl_radar_locked "0"

cl_autohelp "0"             // default 1;
cl_autowepswitch "0"             // default 1;

cl_resend "1.5"             // default 6;
cl_c4dynamiclight "1"              //        Makes the bomb flash brighter to make it easier to see

cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"

fps_max "121"

net_graphheight "65"             // default 60;    Raised height for 800x600

hud_centerid "1"
hud_fastswitch "1"              // default 0;     Enables quick weapon switching

sv_forcepreload "1"              // default 0;     Loadtime will inc, on-fly rendering dec. Fps boost

jpeg_quality "100"

showhitlocation "1"              // default 0;



// Client Commands
// ***********************************************
//
cl_show_splashes "0"            //         Disables water splashes
cl_phys_props_enable "1"         // default 1;     Must be enabled to be CAL-Legit
cl_phys_props_max "50"             // default 300; 50 is legal CAL value
cl_ragdoll_physics_enable "1"        // default 1;
cl_minmodels "1"            // default 0;     (1 playermodel per team)
cl_ejectbrass "0"             // default 1;
cl_show_splashes "0"
cl_forcepreload "1"


// Lighting Settings
// ***********************************************
//
r_dynamic "0"                // default 1;     Disables dynamic shadows
r_occlusion "0"             // default 1;
r_lightinterp "0"              // default 5;
r_shadowmaxrendered "10"         // default 32;    Only 10 proper shadows will be rendered, rest will be a blur
r_PhysPropStaticLighting "0"         // default 1;

// CAL Legal Settings
r_ambientfraction "0.1"          // default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1"              // default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"
// End CAL Legal Settings


// Materials
// ***********************************************
//
mat_bloomscale "0"            //         Determines amount of HDR
mat_specular "0"            //         Disable specular on models
mat_forceaniso "0"
mat_bumpmap "0"
mat_clipz "1"                  // default 0;    If rendering problems occrur, set back to 0
mat_hdr_enabled "0"             // default 1;
mat_hdr_level "0"
mat_reducefillrate "1"              // default 0;     Reduces shader fill rate.
mat_wateroverlaysize "8"            // default 128;
mat_vsync "0"
mat_colorcorrection "0"         //        If enabled fps takes a major hit
mat_shadowstate "0"             // default 1;
mat_forcehardwaresync "0"         // default 0;     Huge hit on performance if enabled
mat_monitorgamma "1.6"             //        Max monitor brightness
mat_disable_bloom "1"             // default 0;
mat_disable_fancy_blending "1"      // default 0;
mat_disable_lightwarp "1"          // default 0;
mat_disable_ps_patch "1"          // default 0;
mat_fastnobump "1"              // default 0;
mat_filterlightmaps "1"          // default 1;
mat_mipmaptextures "1"             // default 1;
mat_trilinear "1"             // default 1;
// mat_dxlevel "95"             //        Enabling this in config lags apparently

// CAL Legal Settings
mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "0"              // default 0;
mat_loadtextures "1"
// End CAL Legal Settings


// Sound Options
// ***********************************************
//
dsp_enhance_stereo "1"             // default 0;
snd_async_fullyasync "1"         // default 0;
soundscape_fadetime "9999"          // default 3;
soundscape_flush


// Violence settings (increases blood to help you see hits better)
// ***********************************************
//
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"


// Registration Tweaks
// ***********************************************
//
cl_drawmonitors "0"             // default 1;    If set to 0 it won't display monitors, huge FPS boost in video stress test
cl_interp "0.01"              // default 0.1;
cl_interpolate "1"             // default 1;
cl_lagcomp_errorcheck "1"         // default 0;
cl_lagcompensation "1"             // default 1;


// Ropes
// ***********************************************
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1"              // default 1;


// Water Tweaks
// ***********************************************
//
r_waterforceexpensive "0"           // default 1;     Disables high-quality water.
r_waterdrawreflection "1"          // default 1;
r_waterdrawrefraction "0"          // default 1;
r_updaterefracttexture "0"         // default 1;


// Props
// ***********************************************
//
r_decalstaticprops "1"          // default 1;
props_break_max_pieces "0"          // default -1;
props_break_max_pieces_perframe "0"     // default -1;
func_break_max_pieces "0"         // default 15;
// CAL Legal Settings
cl_phys_props_enable "1"
cl_phys_props_max "50"             //         and above
cl_detaildist "1200"             //         and above
cl_detailfade "400"
r_drawdetailprops "1"              // default 1;
r_propsmaxdist "1200"
// End CAL Legal Settings



// Player Model Tweaks
// ***********************************************
//
// CAL Legal Settings
r_modellodscale "1.0"              // default 1;
r_lod "2"                 // default -1;
r_rootlod "2"                  // default 0;
// End CAL Legal Settings

r_drawmodeldecals "0"                   // default 1;    Disables decals on models
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0"            // default 20;    Detail on eyes


// Detail Commands
// ***********************************************
//
mp_decals 200"                // default 200;
r_decals "200"                 // default 2048;
r_drawflecks "0"                 // default 1;    Disables bullet impacts
r_3dsky "0"                 // default 1;
r_renderoverlayfragment "0"          // default 1;
r_dopixelvisibility "1"          // default 1;
r_flex "0"                  // default 1;


// Other CAL commands to make CFG legal
// ***********************************************
//
cl_wpn_sway_interp "0.1"
cl_wpn_sway_scale "1"
r_skin "0"
mat_texture_limit "-1"
developer "0"
mat_show_texture_memory_usage "0"
r_entity "-1"
mat_showlightmappage "-1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_norendering "0"
net_showevents "0"
demo_recordcommands "1"
cl_windspeed "0"


bind "mouse5"                            "use weapon_flashbang"
bind "f"                            "use weapon_hegrenade"
bind "mouse4"                            "use weapon_smokegrenade"

setinfo _pw-gign "In your dreams I ain't stupid"
name cHiKy^
cl_minmodels 1
bind mouse3 +voicerecord
cl_logofile "materials/vgui/logos/kon1.vtf"
snd_surround_speakers 0

bind mwheelup "+jump"
bind mwheeldown "+jump"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





sensitivity 1.9            //# Ingame mouse sensitivity
zoom_sensitivity_ratio 0.8    //# Mouse sensitivity when zoomed with a scoped gun (def=1)

cl_crosshair 1
cl_crosshairalpha 1000
cl_crosshairthickness 1.5
cl_crosshairsize 2
cl_crosshairscale 1000
cl_crosshairusealpha 1
cl_dynamiccrosshair 0
cl_observercrosshair 0
cl_downloadfilter nosounds
fps_max    66

cl_cmdrate "68"
cl_updaterate "68"
rate "35000"
cl_interp_ratio "2"
cl_interp "0"

mat_queue_mode "-1" ? enable full muticore support
hud_centerid "1" ? player names will show in the left corner of screen
cl_disablefreezecam "1" ? disable freez cam
cl_disablehtmlmotd "1" ? disable HTLM in MOTD
net_graphproportionalfont "0" will make net graph smaller
cl_show_achievement_popups "0" ? disable showing of achievement popups

alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"

bind "n" "graph"


echo cfg loaded

P.S Lietojot šo cfg, palaižot video stress testu man uzradija ~ 250

Intel i3 2.27ghz

3gb ddr3 1066mhz

video 512 ati hd 5470

uz 15.6" LED HD

Ceru kad kādam palīdzēs gaidu atsauksmes

P.S.S Rate kas stāv ir pielagoti man uz GIGN.LV, bet principa ir apmierinoši ja kadām patīk var droši lietot

Edited by Chiky
Link to comment
Share on other sites

jus abi lolīši tādi :D valve izlaiž kkādu sīku bugfixu, izlabo 5kļūdas, un serveri automatiski apdeitojas, apdeitojas klienti, non-stiimeri paliek gaidot, kamēr iznaks maziņš patchš kuru jauzmet spēlei un aiziet atkal var geimot

ja kādam nav skaidrības kāpēc nevarēja arī ar šo apdeitu tā būt, un bija jāvelk visa spēle no jauna, tad tas bija tāpēc ka visa spēle tika pārrakstita uz jauno source engin'u aka to kas darbina tf2 un dod:S

Link to comment
Share on other sites

Šodien vai vakar(īsti nezinu) iznāca CS:S patčs.

GIGN serveris griežas jau uz jaunās versijas.

Šobrīd ar non-stīma patču ir tā, ka tiko iznāks izlabots engine.dll, tā uzreiz ielikšu patču uz v56 versiju, cerams tuvākās dienas laikā tas notiks.

Pašlaik serverī var tikt tikai stīmotie spēlētāji.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share


×
×
  • Create New...