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Team Fortress 2

Added new community map cp_freight

Added missing physics models for several items

Added jiggle bones to the Sam & Max items, and The Buff Banner

Added Crit-a-Cola(jauns ierocis skautam)

Dedicated Server

Linux optimizations.

Fixed Linux servers not relisting correctly after a master server restart

Fixed a case where servers could have "ghost" players consuming player slots

Engine

Marked the "snd_show" convar as a cheat

Gameplay Changes

Pyro changes

Flamethrower direct damage reduced 20%.

Burn duration reduced (10 -> 6 seconds).

Airblast re-fire delay reduced by 25%.

Airblast ammo usage reduced by 20%.

All reflected rockets/grenades/arrows now mini-crit.

Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes

Minigun spin-up/down time reduced by 25%

Minigun firing movement speed increased to just under half-normal (from 80 to 110).

Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes

Post-use movement penalty removed.

Now has a re-use cooldown time, like The Sandman.

The Chargin' Target changes

Direct charge hit now does 50 damage + 10 per head (up to 5 heads).

Capped the turn rate from +left and +right while charging.

The Huntsman changes

Removed restriction that arrows need to be aimed before they can be lit by a Pyro.

Bow can now be lowered without losing the lit arrow.

Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.

Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes

Moved Crafting button out to the root class/backpack selection panel.

Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes

Bots don't retreat to gather health as readily if they are in combat.

Bots no longer retreat when moving to block a point capture.

Bots should now equip an appropriate combat weapon and fight while moving to collect health.

Bots who are roaming the map and hunting now chase down their victims, following them around corners.

Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.

Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.

Added a few more bot names from community suggestions.

Fixed a behavior loop with Engineer metal gathering.

The Sandman change

Added a slight speed reduction to stunned players.

Community requests

Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals

log_verbose_enable default: 0

log_verbose_interval default: 3 secs

"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don????t have a selectable secondary weapon (like The Razorback).

Bug Fixes

Fixed an case where The Gunboats didn????t apply their damage reduction properly.

The amount count in the HUD now flashes red when you????re low on ammo.

Extinguishing a burning teammate now earns a full bonus point (was half a point).

Fixed a permanent overheal exploit involving dispensers.

Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.

Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.

Fixed a client crash that could result from players with arrows embedded in them.

Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.

Added missing map prefixes to server browser game types.

Killing yourself with your own sentry no longer increments the sentry's kill counter.

Fixed dropped hats sometimes having the wrong team color.

Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.

Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.

Fixed Spies disguised as Medics hearing the autocaller sound.

Edited by Goodbye
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tā! kas ir crit-a cola

Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.

šitas labs, jau sen kaitināja.

Ļoooti interesants updeits, es pat teiktu pyro apdeits :)

nesaprotu vienīgi vienu lietu

Flamethrower direct damage reduced 20%.

wtf? kāpēc? pyro jau tā bija vājš.

ā, ok, es redzu, ka "Airblast re-fire delay reduced by 25%"

ķipa tagad varēs pagūt soldieram reflectot visas raķetes, laikam valve grasās "encourage"-ot vairāk airblast + axtinguishera izmantošanu nevis flamethrowera. Ļoti kruta, ka airblastoti sūdi tagad mini-crito, tā jau sen vajadzēja, airblastot tomēr ir skills.

absolūti nepārdomātas šīs izmaiņas ir attiecībā uz flare gun - kāda sūda pēc tam vajadzēja samazināt afterburnu?

bet citādi - ideāls apdeits.

p.s.

backburners ir tikpat nejēdzīgs ierocis kā pirms tam.

edit:

oi, nē. vēl bezjēdzīgāks kā pirms tam.

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Kādam vēl ir tāda problēma , ka TF2 vnk neaiziet ar shito pedejo update ? Parada intro un uzreiz izmet no speles...[maita pat eroru neizmet] :blelohs:

MAN W7 BTW

...Atradu vainu - karo4 tiem kam vel ir shi problema! Tas update saboja PREC[lkam taa saucas] - proga kas automatiski ieraksta CW demo failus! Jaizdzesh addons mape - un viss buus 4ikinieka !

Edited by ErMS7
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Nepaspēju pamēģināt serverī, bet tr_walkway paspēju, iespaidi - airblastot tagad mācēs katrs ņūbs. Reāli sajūta, ka overpowerots.

Viens bags šajā apdeitā (nu varbūt manu cfg dēļ, bet neko neesmu mainījis) vienmēr rāda to "quick view" pie serveriem, pat ja izņem ķeksi ārā tas nākamajā reizē būs atpakaļ.

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:) tas ir visforsakais

minikrits arī laba lieta, bet iepriekš nereāli besīja ārā, ka nevarēja 2 airblastus pēc kārtas normālā laika posmā izdarīt.. Jācer, ka tagad tā lieta labāk ies. Heavy minigun updeits arī pa pirmo!

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YESS tikai labas ziņas! -20% direct dmg for pyro = vairāk reflektu, un flaregun kill, ammo samazinajumi rock, tas ka cilveks deg mazāku laiku man arī patīk (nez kāpēc :D) + huntsman fixi rullē.Jāiet tikai testēt to kritKokakolu.Lai gan izskatās ka noderēs vairāk par bonku...

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no testa @ pub:

1. Pyro nežēlīgi overpowered. Sūds par tiešā damage samazinājumu, kritoti airblasti ir galīgā pakaļā. +/- kā ir precīzs airblasts, tā ir kills. Un ar šādu airblast rate pat pēdējais lubraks var dabūt precīzu airblastu no 3 mēģinājumiem.

2. Heavy arī liekas biku pa šerpu- mazais spin up time tādām klasēm kā skauti, pyro ir vienkārši nāvējošs + ir arī krietni jūtamāks uzlabojums ejot un šaujot..

Edited by bReeTz
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Pēc ieiešanas Backpakā un close nospiešanas izmet no spēles...

Ar uzstādītu P-Rec pluginu spēlē nemaz netiksi, tika sapisti visi man zināmie hudi ( mans pvhuds un m0res huda savienojums točna, tik pat droši to varu pateikt par vēl vismaz 10 hudiem )...

Vecās demkas vairs nav lasāmas...

Samazinot spēli ar alt+tab var likt spēlei vienkārši pakārties ( Not Responding )...

+ tam visam pyro ir overpowerots, vēl viens "boost-up" tipa ierocis, kas ir tik pat bezjēdzīgs kā Dalokah's bar un spēle ir padarīta mežonīgi rijoša ( CPU usage 32% )

Visā visumā apdeits ir atstājis pretīgu iespaidu.

Super! Tam papildus Sourcemods nav apdeitots, slotu nav, nominate, rtv, scramble nav un admins bez rcona nav admins. Freights ir izpists līdz totālai nepazīšanai ( cp_freight_final1 ) un pyro ar heviju tagad ir mazliet par traku apdāvināti.

Edited by DominiX
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Ar uzstādītu P-Rec pluginu spēlē nemaz netiksi, tika sapisti visi man zināmie hudi ( mans pvhuds un m0res huda savienojums točna, tik pat droši to varu pateikt par vēl vismaz 10 hudiem )...

Vecās demkas vairs nav lasāmas...

Samazinot spēli ar alt+tab var likt spēlei vienkārši pakārties ( Not Responding )...

+ tam visam pyro ir overpowerots, vēl viens "boost-up" tipa ierocis, kas ir tik pat bezjēdzīgs kā Dalokah's bar un spēle ir padarīta mežonīgi rijoša ( CPU usage 32% )

Visā visumā apdeits ir atstājis pretīgu iespaidu.

Super! Tam papildus Sourcemods nav apdeitots, slotu nav, nominate, rtv, scramble nav un admins bez rcona nav admins. Freights ir izpists līdz totālai nepazīšanai ( cp_freight_final1 ) un pyro ar heviju tagad ir mazliet par traku apdāvināti.

Visi jau gaudās, ka Pyro un Heavy ir underpowered. Varbūt tagad beigs.

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Pyro ir bijusi ienīstākā klase un tāda arī paliks. Nu nebūs tas pats variants kā ar klašu apdeitiem, kad 90% spēlētāju izvēlas tieši to klasi, kas tikusi pie jauniem ieročiem vai uzlabojumiem, bet tāpat tas ir baigi nepatīkami. Pie tam pie palielinātiem lagiem un entajām problēmām pēc kurām spēle vienkārši pakaras vai izslēdzas ārā tas viss paliek aizvien kaitinošāks.

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Nu neteikšu gan, ka pyro ir overpowerots. Kautvai paskatoties gign "roles" statistiku, var redzēt ka pyro ir viens no zemākajiem KPD, savukārt ar tādām klasēm kā dēmo un soldžers ir diezgan (pat ļoti) viegli spēlēt.

Njā pēc tās flametrower izvarošanas laigam jau vairs nav jēga pusstundu kādu dedzināt, gribi vai nē jāņem cirvis.

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