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Update Changelog


macho
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December 17, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

New Content

* Added new control point map Gorge

* Added new capture the flag map Double Cross

* Added item crafting

* Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)

* Added headshot death animations

* Added more backstab animations

Soldier

* Added 35 new Soldier achievements

* Added 4 new Soldier items

* Added new Soldier Domination lines

Demoman

* Added 35 new Demoman achievements

* Added 3 new Demoman items

* Added new Demoman Domination lines

Spy

* Now pretends to be carrying the weapons & wearables of the target he's disguised as

* Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

Scout

* The Sandman now only stuns on a max range hit (when you hear the cheering)

* All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes

* Added new options to the Multiplayer->Advanced dialog:

o Combat text, which displays damage amounts you do to enemies.

o Medic auto caller, which automatically shows you nearby friends at low health.

o Heal target marker, which better highlights the target your medigun is locked onto.

o Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

* Fixed being able to affect friendly pipes with airblast (they would unstick)

* Added recharge sound to abilities with a recharge bar

* Fixed attachable wearables not staying on ragdolls

* Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches

* Added jiggle bones for Pyro's chicken hat

* Added 2 new game startup songs

Community Mapmaker requests

* Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)

* Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

inčīgi

1) rāda cik damage atņem, manuprāt ļoti vērtīgi

2) var disguisoties izmantojot tikai 1-3, arī ļoti labs, sen atceros steam forumā kāds ieteica

3) reāli interesanti arī visas jaunās skaņas

4) sandman nerfs, tagad neviens ar viņu nespēlēs :)

5) ā un boti takš arī ir :)

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manuprāt tas nav pārāk negodīgi, tieši liks vairāk kādu sist nost, kad redzēsi, ka noņem damage :) Īpaši stilīgi ir tad ja tu teiksim esi overhīlots un kādam šķiet, ka tev tikko atņēma ~100, tūlīt jau būsi beigts, bet ņifiga :)

man tieši viens skauta ačīvments saistībā ar to bumbiņu mešanu ir jāizpilda, tagad tas būs vispār nereāli :)

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Man nekad tā īsti nav paticis spēlēt tad, kad iznāk jaunais update. Ar engy un mediku tagad normāli punktus var lasīt. Tapēc, ka neviena cita izņemot soly un demo servery nav.

Katrā ziņā es biju domājis, ka tad kad manu mīļāko klasi (soly) updeitos es vispār par citām klasēm aizmirsīšu, bet kamēr šitas bums nenomierināsies es labāk paspēlēju ar citām klasēm.

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Katrā ziņā es biju domājis, ka tad kad manu mīļāko klasi (soly) updeitos es vispār par citām klasēm aizmirsīšu, bet kamēr šitas bums nenomierināsies es labāk paspēlēju ar citām klasēm.

+1

Tagad var ar spiegu un pyro mierīgi gaļoties :D

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nu, kā jums patīk. esmu dabūjis soldžijam ekvalaizeri un direct hit. īstenībā abi baigi patīk, kaut vai vēl aizvien vajag pamatīgi piešauties pie direct hita un atcerēties, ka nevajag vienmēr pa zemi tēmēt, bet sajūta, ka kādu pretinieku paņem airšotā un dabū mini-kritu ir tā vērts, lai spēlētu ar to tālāk. kā arī ekvalaizers rullē dirsu, kā naturāls kamikaze var apkārt bizot un priecāties :)

čujs, ka ir mazliet overpoweroti šie ieroči, visticemākais, ka valve apgriezīs kaut ko drīz.

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