Xyphos Celestin Posted November 10, 2008 Report Share Posted November 10, 2008 Tātad... es mēģināju uztaisīt kameras (tādas kā cs_assault) Es dekompīlēju cs_assault.bsp uz cs_assault.map, skatījos kameras entity atribūtus, tad to pašu taisīju savā mapē, un tas kameras monitors pabrauc nedaudz uz priekšu un atpakaļ! Kāpēc tas tā ir? Varat palīdzēt? Paldies jau iepriekš! Link to comment Share on other sites More sharing options...
vincister Posted November 10, 2008 Report Share Posted November 10, 2008 Jābūt tādam flag "Don't move". Link to comment Share on other sites More sharing options...
Xyphos Celestin Posted November 10, 2008 Author Report Share Posted November 10, 2008 (edited) Ieliku ķeksi, bet nekas tāpat neiet, līdz ar to man kameras neiet! Edited November 10, 2008 by Xyphos Celestin Link to comment Share on other sites More sharing options...
snake5 Posted November 11, 2008 Report Share Posted November 11, 2008 nevar kamerām pielikt kādu path entity'u ķēdi? Link to comment Share on other sites More sharing options...
Pieshels Posted November 12, 2008 Report Share Posted November 12, 2008 (edited) tev vajag ar visu to antenu? nu ka kjipa, ja antenu sashauj, tad tad kamera nestraadaa? ja taa, tad nemaaceeshu/buus gruuti paskaidrot, bet kameru var uztaisiit vienkaarshi. pirmais ir func_button ar ekraana tekstuuru (iisteniibaa, vienalga, kas pa tekstuuru) un target cam1 (galvenais, lai zinaatu, kaads target) - shis buus mnitorinjsh, kuru tev vajadzees piespiest, lai skatiitos kameraa... tad naak trigger_camera ar nosaukumu cam1 un target cam1_target - sho entity (trigger_camera) liekam tajaa vietaa, no kurienes mees gribam skatiities caur kameru... tad naak vai nu info_target, ja gribam nekustiigu kameru, vai func_train, ja gribam kustiigu. Pie name ierakstam cam1_target un voala, kamera gatava. veel pie kameras flagiem var pielikt freeze player, tad playeris nevarees kusteeties pa karti, kameer vinjsh skataas. func_button flagos nomainiit tikai to, lai nekustas, paareejais lai paliek nu tad itkaa vajadzeetu straadaat... ja nestraadaa, tad mazliet paexperimenteejiet ar settingiem pie kameras vai pogas, bet galveno domu, cerams, ka saprataat @ Xyphos: paskaties, vai tieshaam esi pogai nomainiijis to don't move flagu, moshk esi baigi settingus sachakareejis, paartaisi pa jaunu un vnk ieliec to 1 flagu @ snake5: kaadu kjeedi tu domaa? protams, ka var uztaisiit, ka tas trigger_camera kustas pa noteiktu trajektoriju, vnk vajag salikt path_cornerus un taisiit liidziigi kaa func_train Edited November 12, 2008 by Pieshels Link to comment Share on other sites More sharing options...
snake5 Posted November 12, 2008 Report Share Posted November 12, 2008 path_corner ir tas "path entity" (nāk no "path" grupas) Link to comment Share on other sites More sharing options...
Pieshels Posted November 12, 2008 Report Share Posted November 12, 2008 nu ja! un ja tu pieliec trigger_camera shos pathus, tad kamera pati kusteesies, ja pieliksi targetam func_train shos pathus, tad kusteesies taa vieta, uz ko tu skaties, var arii abus apvienot... Link to comment Share on other sites More sharing options...
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