The Mortalis Posted January 23, 2008 Report Share Posted January 23, 2008 (edited) Sen nebiju radijies bet gribeju pavaicāt ja brushu ir ljoti daudz (nu tadu smalku) tad gluchis kare ja ! Tas ir bus liels fps! Un ja ta karte lagos tad vienkarshi bus janomaina tos brush kvantumus pret texturu ja ? Vot piemers redzat to tiltinju vai arii tos baltos deljus fonaa Vot beidzot links strada Edited January 23, 2008 by The Mortalis Link to comment Share on other sites More sharing options...
snake5 Posted January 23, 2008 Report Share Posted January 23, 2008 o bljaaviens, esi gan pacenties liekot deeljus kopaa.. tomeer shitaa labaak nevajag fps lielaaks nepaliek no shaadaam darbiibaam, tikai mazaaks.. vieniigais, ko vari pameeginaat - visu tiltu saveidot kaa vienu func_wall entity (veidojot entity skaties, vai ieziimeeti ir visi piederoshie objekti, nevajag katram deelim savu entity!) tas vareetu samazinaat leafu skaitu binaarajaa kokaa samazinot taa lietojumu (iisaak sakot, cs nedomaas tik ilgi, kuras daljas ziimeet, kuras nee, jo parastie solidbrushi sadala karti siikaas daljinjaas, daudzaas!) Link to comment Share on other sites More sharing options...
The Mortalis Posted January 23, 2008 Author Report Share Posted January 23, 2008 o bljaaviens, esi gan pacenties liekot deeljus kopaa. Tu vel visu neesi redzeejis man tur blakus skjunis no deljiem taisits utt Bet par to ideju pamegjinashu P.S. Tas nozmee jo lilaks fps jo labaak ja ? Vai otradaak ? Link to comment Share on other sites More sharing options...
snake5 Posted January 23, 2008 Report Share Posted January 23, 2008 shkuuni taa labaak neveidot! it iipashi ja nedomaa to sagraut.. kas prieksh HL engine nav labi.. fps jo mazaak jo sliktaak. Link to comment Share on other sites More sharing options...
vincister Posted January 25, 2008 Report Share Posted January 25, 2008 source(hl2) dzinējs varētu tev šitādus dēļu jokus, bet ne hl1 taisi vienu brush kuram textūra kas izskatās pēc dēļiem ar visām šķirbām ja vēlies textūra gan būs pašam jātaisa Link to comment Share on other sites More sharing options...
The Mortalis Posted January 25, 2008 Author Report Share Posted January 25, 2008 taisi vienu brush kuram textūra kas izskatās pēc dēļiem ar visām šķirbām ja vēlies textūra gan būs pašam jātaisa Tā jau likās tikai tagad jāmeklē rokā tekstūra Vai pašam jātaisa Link to comment Share on other sites More sharing options...
Kevins Posted January 25, 2008 Report Share Posted January 25, 2008 Esmu lasijis 10000000 pamacibas ka taisit mapi bet nemaku .. apbrinoju tevi ka tu maki taisit Link to comment Share on other sites More sharing options...
crushy Posted January 25, 2008 Report Share Posted January 25, 2008 tad apbrīno arī mani Link to comment Share on other sites More sharing options...
snake5 Posted January 26, 2008 Report Share Posted January 26, 2008 un visus tos, kuri piedalaas GIGN CS Mapping contestaa! Link to comment Share on other sites More sharing options...
thydevil Posted January 26, 2008 Report Share Posted January 26, 2008 (edited) Bet par to ideju pamegjinashu P.S. Tas nozmee jo lilaks fps jo labaak ja ? Vai otradaak ? func_wall ir viens miinuss - RAD ignoree brush-based entity'us un taapeec tiem nebuus eenas. Izmantojot jebkuru metodi - visus brushus par vienu func_wall, vai vienkaarshi vienu brush ar caurspiidiigaam daljaam - func_wall ir savi plusi un miinusi. Vairaaki brushi - shaujot cauri ir realistiskaak, jo pa shkjirbaam lodes lido normaali. ( slikti r_speeds ) Viens caurspiidiigs func_wall - darbojas kaa parasta siena. ( labi r_speeds ) Viens caurspiidiigs func_illusionary un viens brush ar tekstuuru CLIP pa virsu - veel sliktaak ar lodeem un granaatas lido cauri, to gan nelieto. Edited January 26, 2008 by thydevil Link to comment Share on other sites More sharing options...
arvist Posted February 3, 2008 Report Share Posted February 3, 2008 vnk izveido modeli un tad ieliec vinju un uztaisi vnk vienu laukumu ( kluciiti,plakni ar sehaam daljaam ). ja nemaldos tam vajadzeetu paaugstinaat fps nevis ta ka tev ka savilkti tik daudz entities ( ja ta vinjus sauca). sen neesmu mapingojis. Link to comment Share on other sites More sharing options...
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