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dulais

Mirstīgais
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Everything posted by dulais

  1. Rekur speciāli priekš tevis kā uzstadīt hns_training_2.8.amxx ieliec plugins mapē hns_training_2.8.sma ieliec plugins mapē hns_training.txt ieliec data\lang\ mapē Ej uz configs mapi un atver plugins.ini Un pašās beigās pievieno hns_training_2.8.amxx un saglabā. Restartē serveri vai uzliec citu mapi un viss.
  2. Nu pamēģini vecākos daudz reiz tie jaunākie visu čakarē.
  3. RC versijas arī iet uz 47/48p vnk jāmāk uztaisīt.
  4. scripting/war3ft/xp.inl tur kaut kas jāskatās.
  5. Ar šādu attieksmi tu nekādu palīdzību nedabūsi.
  6. Čali tev patiešām nevajag to serveri, jo tu uzdod tik stūlbus jautājumus.
  7. Windows var caur flashku uzlikt arī.
  8. liblist.gam failā ir norādīts ceļš uz metamod??
  9. Pārāk maza priekš cs_ kartes tā kā uztaisi viņu 2x lielāku, lai ir kaut cik interesanti.
  10. Vēlviens mazais čīteris. Lab vairs te neko nerakstīšu.
  11. Ja tu esi tik stūlbs un nemāki uzrakstīt Chat for Joomla tad pats vainīgs. Neviens tavā vietā nemeklēs.
  12. Ved vien uz servisu moš palīdzes.
  13. No kura laika chill ir hostings? Un kāda ir adrese?
  14. war3ft.amxx debug donate.amxx ad_manager.amxx showtime.amxx ptb.amxx descriptive_fire_in_the_hole.amxx slaylosers.amxx backweapons.amxx amxbans.amxx autodemo.amxx no_retry.amxx admin_spec_esp.amxx auto-restart.amxx hpk.amxx reallite_hlg.amxx servershutdown.amxx Atstāj šitos
  15. Kā teddy teica Windows 7 un v-kartes draiveri ir tava problēma manam draugam arī ir W7, bet viņam CS tikai lago a uz XP viss gāja. Vai nu instalē XP vai meklē visādus draiverus.
  16. Patiešām pārak daudz nevajadzīgu pluginu!
  17. Sry par DP, bet nepalīdzēja
  18. Nu 16 slotus bez weba un ar pareizi saliktiem rates vilks, ja neko uz PC nedarīsi.
  19. Nu pamēģināšu, bet uz otra PC viss tāpat un kompilējas.
  20. Taisīju visu pēc pamācības palaižu Run uzlieku visu uz normal un iekopēju +map $file -game cstrike +deathmatch 1 tad spiežu Ok un ātri viss aizet ieiet cs un izmet. Uz otra PC viss iet. Log: ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Administrator\Desktop\zm_deadplace.map" "C:\Program Files\Valve\cstrike\maps\zm_deadplace.map" ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlcsg.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlcsg.exe" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlcsg Options =- -nowadtextures : include all used textures into bsp -wadinclude file : place textures used from wad specified into bsp -noclip : don't create clipping hull -noclipeconomy : turn clipnode economy mode off -onlyents : do an entity update from .map to .bsp -noskyclip : disable automatic clipping of SKY brushes -tiny # : minmum brush face surface area before it is discarded -brushunion # : threshold to warn about overlapping brushes -hullfile file : Reads in custom collision hull dimensions -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -nonulltex : Turns off null texture stripping -dev # : compile with developer message -wadconfig name : Specify a configuration to use from wad.cfg -wadcfgfile path : Manually specify a path to the wad.cfg file -wadautodetect : Force auto-detection of wadfiles mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlbsp.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlbsp.exe" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlbsp Options =- -leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size -notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlvis.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlvis.exe" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlvis Options =- -full : Full vis -fast : Fast vis -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlrad.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlrad.exe" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlrad Options =- -sparse : Enable low memory vismatrix algorithm -nomatrix : Disable usage of vismatrix entirely -extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile -smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces -notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead -fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value -sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file -dump : Dumps light patches to a file for hlrad debugging info -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message -colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -nodiffuse : Disables light_environment diffuse hack -nospotpoints : Disables light_spot spherical point sources -softlight r g b d : Scaling values for backwards-light hack -customshadowwithbounce : Enables custom shadows with bounce light -rgbtransfers : Enables RGB Transfers (for custom shadows) mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve\hl.exe ** Parameters: +map "zm_deadplace" -game cstrike +deathmatch 1 +map "zm_deadplace"
  21. Mums tev visu mutē nav jābāž! Meklē pats!
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