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XP_onDeath( iVictim, iAttacker, iWeaponIndex, iHeadshot )

{

// We don't want to give XP to the world

if ( iAttacker == 0 )

{

return;

}

// We don't want to give XP to suiciders

else if ( iAttacker == iVictim )

{

return;

}

new iLevel = p_data[iVictim][P_LEVEL]

new iBonusXP, iXP = floatround( XP_GivenByLevel( iLevel ) * fWpnXPMultiplier[iWeaponIndex] );

// Check for a team kill

if ( !iAttacker )

{

}

// Otherwise the player killed the other team

else

{

// Award XP for a kill

iBonusXP = XP_Give( iAttacker, iXP );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )

{

client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the enemy", g_MODclient, iBonusXP );

}

// User had a headshot? Give bonus XP!

if ( iHeadshot )

{

iBonusXP = XP_Give( iAttacker, KILL_HEADSHOT );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )

{

client_print( iAttacker, print_chat, "%s You have been awarded %d XP for getting a headshot", g_MODclient, iBonusXP );

}

}

new iAssistLevel, iAssistXP, iVictimMaxHealth;

new Float:fMultiplier;

// Award XP for other people doing damage to this victim

for ( new i = 0; i < MAXPLAYERS; i++ )

{

// Then this player dealt some damage to this player this round

if ( g_iDamageDealt[iVictim] > 0 && iAttacker != i )

{

iVictimMaxHealth = get_user_maxhealth( iVictim );

fMultiplier = float( g_iDamageDealt[iVictim] ) / float( iVictimMaxHealth );

iAssistLevel = p_data[P_LEVEL];

iAssistXP = XP_GivenByLevel( iAssistLevel );

// Need a ratio of XP to award to person who dealt damage

iBonusXP = XP_Give( i, ( floatround( float( iAssistXP ) * fMultiplier ) / 2 ) );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )

{

client_print( i, print_chat, "%s You have been awarded %d XP for a kill assist!", g_MODclient, iBonusXP );

}

// victim may respawn, so reset the counter

g_iDamageDealt[iVictim] = 0;

}

}

if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )

{

// User killed a hostage rescuer

if ( g_iPlayerRole[iVictim] == PLR_HOSTAGE_RESCUER )

{

iBonusXP = XP_Give( iAttacker, KILL_HOSTAGE_SAVER );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )

{

client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the hostage rescuer", g_MODclient, iBonusXP );

}

}

// User killed the bomb defuser

else if ( g_iPlayerRole[iVictim] == PLR_BOMB_DEFUSER )

{

iBonusXP = XP_Give( iAttacker, KILL_DEFUSER );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )

{

client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb defuser", g_MODclient, iBonusXP );

}

}

// User killed the bomb planter

else if ( g_iPlayerRole[iVictim] == PLR_BOMB_PLANTER )

{

iBonusXP = XP_Give( iAttacker, KILL_PLANTER );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )

{

client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb planter", g_MODclient, iBonusXP );

}

}

// User killed the bomb carrier

else if ( g_iPlayerRole[iVictim] == PLR_BOMB_CARRIER )

{

iBonusXP = XP_Give( iAttacker, KILL_BOMB_CARRIER );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_kill_obj ) )

{

client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the bomb carrier", g_MODclient, iBonusXP );

}

}

// user killed the VIP

else if ( g_iPlayerRole[iVictim] == PLR_VIP )

{

iBonusXP = XP_Give( iAttacker, KILL_VIP );

if ( iBonusXP != 0 && get_pcvar_num( CVAR_wc3_show_objectives ) )

{

client_print( iAttacker, print_chat, "%s You have been awarded %d XP for killing the VIP", g_MODclient, iBonusXP );

}

}

}

else if ( g_MOD == GAME_DOD )

{

}

// Player died, so lets reset their data

g_iPlayerRole[iVictim] = 0;

}

}

piemeram es to visu uzrakstiju xp.inl un man war3.sma liekt compile? un nebus vairs lost exp?

piemeram es to visu uzrakstiju xp.inl un man war3.sma liekt compile? un nebus vairs lost exp?

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War3ft.sma nekadi kodi nav jāliek. Vienīgi kad kompilē ieliec kautkur kādu burtu un tad nokompilē. Tad paņem atver vēlreiz .sma failu un to ielikto burtu izdzēs un vēlreiz compile tagad tev ir war3ft.amxx kādu tu gribēji. Bet pirms kompilēšanas paņem kodu no šīs lapas kas ir redzama zemāk. ;)

Lūdzu lapa kur ir kods, tavam neuzmetu acis:

http://wc3mods.net/forums/viewtopic.php?f=21&t=3790&p=21041&hilit=ffa#p21035

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