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Tf2 For Free.


Noyd
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bet free account un tiem, kam ir pirkts tf2 vai kautkas no Mann Co. būs atšķirības. free nevar uzreiz redzēt visu blueprints kā arī dažus itemus nevarēs dabūt/ viklt un tur vel bij kadi sīkumi.

movijs nice. forši garšs vismazs :)

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Jus man melojaat :) Bleee bishku japieshaujas jau ir :) bet 1mie 3 fragi 10minutees bija :DD

Kapec mani nedzird? :) Ne man raustaas nekas :) Znachit prasibas tadas pashas kaa CS :)

tik ātri jau novilki? :D vakar vakarā vēl teici, ka tev dahuja jāvelk. :D

un spriežot pēc posta, tev tik labi nesanāk kā gribētos, ja? :D

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tik ātri jau novilki? :D vakar vakarā vēl teici, ka tev dahuja jāvelk. :D

un spriežot pēc posta, tev tik labi nesanāk kā gribētos, ja? :D

NU es pa nakti atstaju PC ieslegtu 8:00 no riitaa jau bija nokachaajies!!! CS tomer ir vieglaak spelet :) Nez tik uuber kuulll spele,jau arii nemaz nav,bet vel jau buus japieshaujas :)

P.s. Kaas jaraxta lai redzeetu savu FPS?

P.p.s. Suic1der, kas tieshi man tur janovelk un ko tas man izmainiis? :)

Edited by GooD`MeN
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NU es pa nakti atstaju PC ieslegtu 8:00 no riitaa jau bija nokachaajies!!! CS tomer ir vieglaak spelet :) Nez tik uuber kuulll spele,jau arii nemaz nav,bet vel jau buus japieshaujas :)

P.s. Kaas jaraxta lai redzeetu savu FPS?

P.p.s. Suic1der, kas tieshi man tur janovelk un ko tas man izmainiis? :)

beidz, tf2 more fun. ja tev ir mikrafons un skills. haha tu vari hīlot visus, ietrenēsi pirmās iemaņas. :D

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goodmen tev spele izskatisies sada maxframes_badlands.jpg bet bus ap 30-40fps+ ja ne pat vairak

javelk tev nav bet janokope viss no sis lapas un uz dekstopa jauztaisa autoexec.cfg un tur iemet ieksa sito pectam stima iemet cfg mape ja tadas nav tad uztaisi atrodas laikam turpat kur cs'a vairs neaceros

kr4 lai nav jastaiga pa lapam se

// [2011-04-05] Major issues reported on some (NOT all) PCs when specifying mat_antialias directly. Try removing it if you have problems.

// As an alternative, you can try adding +mat_antialias 1 to your launch options.

// NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0".

// ---------------------------------------------------------------------------------------------------------------------------------

// Chris' maxframes config, designed to get you a large performance boost

// v1.083 | 22 May 2011 | fakkelbrigade.eu/chris/configs/

// ---------------------------------------------------------------------------------------------------------------------------------

// Problems or questions? Contact me at #christf2 on QuakeNet.

// ---------------------------------------------------------------------------------------------------------------------------------

// Some of the commands in here are redundant to others, they are failsafes for server-side variable locks.

//

// Launch options:

// FOR FULLSCREEN: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd

// FOR WINDOWED MODE: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd

//

// ---------------------------------------------------------------------------------------------------------------------------------

// CONFIG BEGINS

// ---------------------------------------------------------------------------------------------------------------------------------

sv_cheats "1" // To change vars that require a sv_cheats enabled server without error

// ---------------------------------------------------------------------------------------------------------------------------------

// SETTINGS THAT YOU MAY WISH TO CUSTOMISE

// ---------------------------------------------------------------------------------------------------------------------------------

// To uncomment a section, remove the // from all but the description line.

// -------

// FPS CAP

// -------

fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues.

// ------------

// NET SETTINGS

// ------------

// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS

//cl_cmdrate "66"

//cl_interp "0.016" // Change to 0.024 for hitscan

//cl_interp_ratio "1"

//cl_lagcompensation "1"

//cl_pred_optimize "2"

//cl_smooth "0"

//cl_smoothtime "0.01"

//cl_updaterate "66"

//rate "60000"

// Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS

//cl_cmdrate "40"

//cl_interp "0.025" // Change to 0.0375 for hitscan

//cl_interp_ratio "1"

//cl_lagcompensation "1"

//cl_pred_optimize "2"

//cl_smooth "0"

//cl_smoothtime "0.01"

//cl_updaterate "40"

//rate "35000"

// ------

// SPRAYS

// ------

// Enable sprays -- not enabled by default

cl_playerspraydisable "0"

r_decals "200"

r_spray_lifetime "2"

// Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED

cl_playerspraydisable "1"

r_decals "0"

r_spray_lifetime "0"

// -------

// SHADOWS

// -------

// Enable shadows -- not enabled by default

mat_shadowstate "1"

r_shadowmaxrendered "11"

r_shadowrendertotexture "0" // Set this to 1 for high definition shadows

r_shadows "1"

// Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED

mat_shadowstate "0"

r_shadowmaxrendered "0"

r_shadowrendertotexture "0"

r_shadows "0"

// ---------------

// FACIAL FEATURES

// ---------------

// Enable facial features -- not enabled by default

blink_duration "0.2"

r_eyes "1"

r_flex "1"

r_lod "1"

r_rootlod "1"

r_teeth "1"

flex_rules "1"

flex_smooth "1"

// Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED

blink_duration "0"

r_eyes "0"

r_flex "0"

r_lod "2"

r_rootlod "2"

r_teeth "0"

flex_rules "0"

flex_smooth "0"

// --------

// RAGDOLLS

// --------

// Enable ragdolls -- not enabled by default

cl_ragdoll_fade_time "15"

cl_ragdoll_forcefade "0"

cl_ragdoll_physics_enable "1"

g_ragdoll_fadespeed "600"

g_ragdoll_lvfadespeed "100"

ragdoll_sleepaftertime "5.0f"

// Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED

cl_ragdoll_fade_time "0"

cl_ragdoll_forcefade "1"

cl_ragdoll_physics_enable "0"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

ragdoll_sleepaftertime "0"

// ----

// GIBS

// ----

// Enable gibs -- not enabled by default

cl_phys_props_enable "1"

cl_phys_props_max "128"

props_break_max_pieces "-1"

r_propsmaxdist "1000"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

// Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED

cl_phys_props_enable "0"

cl_phys_props_max "0"

props_break_max_pieces "0"

r_propsmaxdist "1"

violence_ablood "0"

violence_agibs "0"

violence_hblood "0"

violence_hgibs "0"

// ---------------------------------------------------------------------------------------------------------------------------------

// END OF CUSTOMISATION

// ---------------------------------------------------------------------------------------------------------------------------------

// Cleaning up and stopping debug flooding

adsp_debug "0"

cl_clearhinthistory "1"

cl_debugrumble "0"

cl_rumblescale "0"

mat_debugdepthval "0"

mat_debugdepthvalmax "0"

mat_debug_postprocessing_effects "0"

// Graphical

cl_burninggibs "0"

cl_detaildist "0"

cl_detailfade "0"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_muzzleflash_dlight_1st "0"

cl_ragdoll_collide "0"

cl_show_splashes "0"

func_break_max_pieces "0"

glow_outline_effect_enable "0"

lod_transitiondist "0"

mat_aaquality "0"

mat_alphacoverage "0"

mat_antialias "1"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloomscale "0"

mat_bloom_scalefactor_scalar "0"

mat_bumpmap "0"

mat_colcorrection_disableentities "1"

mat_colorcorrection "0"

mat_compressedtextures "1"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_excludetextures "1"

mat_fastnobump "0"

mat_fastspecular "1"

mat_filterlightmaps "0"

mat_filtertextures "0"

mat_forceaniso "0"

mat_hdr_level "0"

mat_max_worldmesh_vertices "0"

mat_mipmaptextures "1"

mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.

mat_motion_blur_enabled "0"

mat_non_hdr_bloom_scalefactor "0"

mat_parallaxmap "0"

mat_picmip "2"

mat_postprocess_x "0"

mat_postprocess_y "0"

mat_reducefillrate "1"

mat_reduceparticles "1"

mat_softwarelighting "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

mat_specular "0" // Set to 1 for shiny ubers

mat_trilinear "0"

mat_wateroverlaysize "0"

mp_usehwmmodels "0"

mp_usehwmvcds "0"

muzzleflash_light "0"

rope_averagelight "0"

rope_collide "0"

rope_rendersolid "0"

rope_shake "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

rope_solid_maxalpha "0"

rope_solid_maxwidth "0"

rope_solid_minalpha "0"

rope_solid_minwidth "0"

rope_subdiv "0"

rope_wind_dist "0"

r_3dsky "0"

r_ambientboost "0"

r_ambientfactor "0"

r_ambientmin "0"

r_avglight "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintg "0"

r_bloomtintr "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decalstaticprops "0"

r_decal_cullsize "0"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawdetailprops "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_drawspecificstaticprop "0"

r_dynamic "0"

r_eyemove "0"

r_flashlightdepthtexture "0"

r_flashlightrendermodels "0"

r_flashlightrenderworld "0"

r_forcewaterleaf "1"

r_lightaverage "0"

r_maxdlights "0"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_physpropstaticlighting "0"

r_pixelfog "0"

r_radiosity "0"

r_renderoverlayfragment "0"

r_ropetranslucent "0"

r_staticprop_lod "4"

r_updaterefracttexture "0"

r_visualizeproplightcaching "1"

r_waterdrawreflection "0"

r_waterdrawrefraction "1"

r_waterforceexpensive "0"

r_waterforcereflectentities "0"

r_worldlights "0"

tf_particles_disable_weather "1" // Set to 0 to enable weather effects on maps like Viaduct and Sawmill

// Misc

cl_predict "1"

cl_predictweapons "1"

cl_showfps "1" // Show unsmoothed FPS meter

cl_showpluginmessages "0"

// Performance

cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)

cl_soundemitter_flush "1"

//m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY

mat_bufferprimitives "1"

mat_clipz "1" // FX owners should set this to 0

mat_disablehwmorph "0"

mat_disable_ps_patch "1"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_levelflush "0"

mat_maxframelatency "0"

mat_postprocessing_combine "1"

mat_vsync "0"

r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.

r_hunkalloclightmaps "0"

r_lightcache_zbuffercache "0"

r_occlusion "1"

r_unloadlightmaps "0"

soundscape_flush "1"

// Sound

dsp_enhance_stereo "0"

dsp_slow_cpu "1"

snd_async_fullyasync "1" // Can help stop freezes and sound looping

snd_pitchquality "0"

snd_spatialize_roundrobin "1"

// Threading

cl_threaded_bone_setup "0"

cl_threaded_client_leaf_system "0"

mat_queue_mode "-1"

r_threaded_client_shadow_manager "1"

r_threaded_particles "1"

r_threaded_renderables "1"

r_queued_decals "0"

r_queued_post_processing "0"

r_queued_ropes "1"

sv_cheats "0"

// Console printout

clear

echo "-------------------------------------------------------"

echo " Chris' maxframes config loaded. "

echo "-------------------------------------------------------"

echo "Please direct all comments/queries/whatnot to"

echo "#christf2 on QuakeNet."

echo " "

echo "-------------------------------------------------------"

echo " Memory stats "

echo "-------------------------------------------------------"

memory

echo " "

echo "-------------------------------------------------------"

echo " Code support "

echo "-------------------------------------------------------"

r_3dnow

r_sse2

echo "-------------------------------------------------------"

edit ir iespeja ari uzlikt sadu izskatu highframes_badlands.jpg

un ar sito bus apmeram taspats kad augstak tikaj man personigi patik tie kubicini mapes tapec lietoju to :D

// [2011-04-05] Major issues reported on some (NOT all) PCs when specifying mat_antialias directly. Try removing it if you have problems.

// As an alternative, you can try adding +mat_antialias 1 to your launch options.

// NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0".

// ---------------------------------------------------------------------------------------------------------------------------------

// Chris' highframes config, designed to get you a large performance boost

// v1.083 | 22 May 2011 | fakkelbrigade.eu/chris/configs/

// ---------------------------------------------------------------------------------------------------------------------------------

// Problems or questions? Contact me at #christf2 on QuakeNet.

// ---------------------------------------------------------------------------------------------------------------------------------

// Some of the commands in here are redundant to others, they are failsafes for server-side variable locks.

//

// Launch options:

// FOR FULLSCREEN: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd

// FOR WINDOWED MODE: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd

//

// ---------------------------------------------------------------------------------------------------------------------------------

// CONFIG BEGINS

// ---------------------------------------------------------------------------------------------------------------------------------

sv_cheats "1" // To change vars that require a sv_cheats enabled server without error

// ---------------------------------------------------------------------------------------------------------------------------------

// SETTINGS THAT YOU MAY WISH TO CUSTOMISE

// ---------------------------------------------------------------------------------------------------------------------------------

// To uncomment a section, remove the // from all but the description line.

// -------

// FPS CAP

// -------

fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues.

// ------------

// NET SETTINGS

// ------------

// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS

//cl_cmdrate "66"

//cl_interp "0.016" // Change to 0.024 for hitscan

//cl_interp_ratio "1"

//cl_lagcompensation "1"

//cl_pred_optimize "2"

//cl_smooth "0"

//cl_smoothtime "0.01"

//cl_updaterate "66"

//rate "60000"

// Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS

//cl_cmdrate "40"

//cl_interp "0.025" // Change to 0.0375 for hitscan

//cl_interp_ratio "1"

//cl_lagcompensation "1"

//cl_pred_optimize "2"

//cl_smooth "0"

//cl_smoothtime "0.01"

//cl_updaterate "40"

//rate "35000"

// ------

// SPRAYS

// ------

// Enable sprays -- not enabled by default

cl_playerspraydisable "0"

r_decals "200"

r_spray_lifetime "2"

// Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED

cl_playerspraydisable "1"

r_decals "9" // Enough to show scatter pellets without decreasing performance

r_spray_lifetime "0"

// -------

// SHADOWS

// -------

// Enable shadows -- not enabled by default

mat_shadowstate "1"

r_shadowmaxrendered "11"

r_shadowrendertotexture "0" // Set this to 1 for high definition shadows

r_shadows "1"

// Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED

mat_shadowstate "0"

r_shadowmaxrendered "0"

r_shadowrendertotexture "0"

r_shadows "0"

// ---------------

// FACIAL FEATURES

// ---------------

// Enable facial features -- not enabled by default

blink_duration "0.2"

r_eyes "1"

r_flex "1"

r_lod "1"

r_rootlod "1"

r_teeth "1"

flex_rules "1"

flex_smooth "1"

// Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED

blink_duration "0"

r_eyes "0"

r_flex "0"

r_lod "2"

r_rootlod "2"

r_teeth "0"

flex_rules "0"

flex_smooth "0"

// --------

// RAGDOLLS

// --------

// Enable ragdolls -- not enabled by default

cl_ragdoll_fade_time "15"

cl_ragdoll_forcefade "0"

cl_ragdoll_physics_enable "1"

g_ragdoll_fadespeed "600"

g_ragdoll_lvfadespeed "100"

ragdoll_sleepaftertime "5.0f"

// Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED

cl_ragdoll_fade_time "0"

cl_ragdoll_forcefade "1"

cl_ragdoll_physics_enable "0"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

ragdoll_sleepaftertime "0"

// ----

// GIBS

// ----

// Enable gibs -- not enabled by default

cl_phys_props_enable "1"

cl_phys_props_max "128"

props_break_max_pieces "-1"

r_propsmaxdist "1000"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

// Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED

cl_phys_props_enable "0"

cl_phys_props_max "0"

props_break_max_pieces "0"

r_propsmaxdist "1"

violence_ablood "0"

violence_agibs "0"

violence_hblood "0"

violence_hgibs "0"

// ---------------------------------------------------------------------------------------------------------------------------------

// END OF CUSTOMISATION

// ---------------------------------------------------------------------------------------------------------------------------------

// Cleaning up and stopping debug flooding

adsp_debug "0"

cl_clearhinthistory "1"

cl_debugrumble "0"

cl_rumblescale "0"

mat_debugdepthval "0"

mat_debugdepthvalmax "0"

mat_debug_postprocessing_effects "0"

// Graphical

cl_burninggibs "0"

cl_detaildist "0"

cl_detailfade "0"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_muzzleflash_dlight_1st "0"

cl_ragdoll_collide "0"

cl_show_splashes "0"

func_break_max_pieces "1"

glow_outline_effect_enable "0"

lod_transitiondist "0"

mat_aaquality "0"

mat_alphacoverage "0"

mat_antialias "1"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloomscale "0"

mat_bloom_scalefactor_scalar "0"

mat_bumpmap "0"

mat_colcorrection_disableentities "1"

mat_colorcorrection "0"

mat_compressedtextures "1"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_excludetextures "1"

mat_fastnobump "0"

mat_fastspecular "1"

mat_filterlightmaps "1"

mat_filtertextures "1"

mat_forceaniso "0"

mat_forcehardwaresync "0"

mat_hdr_level "0"

mat_max_worldmesh_vertices "0"

mat_mipmaptextures "1"

mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.

mat_motion_blur_enabled "0"

mat_non_hdr_bloom_scalefactor "0"

mat_parallaxmap "0"

mat_picmip "1"

mat_postprocess_x "0"

mat_postprocess_y "0"

mat_reducefillrate "1"

mat_reduceparticles "1"

mat_softwarelighting "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

mat_specular "1"

mat_trilinear "1"

mat_wateroverlaysize "2"

mp_usehwmmodels "0"

mp_usehwmvcds "0"

muzzleflash_light "0"

rope_averagelight "0"

rope_collide "0"

rope_rendersolid "0"

rope_shake "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

rope_solid_maxalpha "0"

rope_solid_maxwidth "0"

rope_solid_minalpha "0"

rope_solid_minwidth "0"

rope_subdiv "0"

rope_wind_dist "0"

r_3dsky "0"

r_ambientboost "0"

r_ambientfactor "0"

r_ambientmin "0"

r_avglight "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintg "0"

r_bloomtintr "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decalstaticprops "0"

r_decal_cullsize "0"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawdetailprops "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_drawspecificstaticprop "0"

r_dynamic "0"

r_eyemove "0"

r_flashlightdepthtexture "0"

r_flashlightrendermodels "0"

r_flashlightrenderworld "0"

r_forcewaterleaf "1"

r_lightaverage "0"

r_maxdlights "0"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_physpropstaticlighting "0"

r_pixelfog "0"

r_radiosity "0"

r_renderoverlayfragment "0"

r_ropetranslucent "0"

r_staticprop_lod "4"

r_updaterefracttexture "0"

r_visualizeproplightcaching "1"

r_waterdrawreflection "0"

r_waterdrawrefraction "1"

r_waterforceexpensive "0"

r_waterforcereflectentities "0"

r_worldlights "0"

tf_particles_disable_weather "1" // Set to 0 to enable weather effects on maps like Viaduct and Sawmill

// Misc

cl_predict "1"

cl_predictweapons "1"

cl_showfps "1" // Show unsmoothed FPS meter

cl_showpluginmessages "0"

// Performance

cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)

cl_soundemitter_flush "1"

//m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY

mat_bufferprimitives "1"

mat_clipz "1" // FX owners should set this to 0

mat_disablehwmorph "0"

mat_disable_ps_patch "1"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_levelflush "0"

mat_maxframelatency "0"

mat_postprocessing_combine "1"

mat_vsync "0"

r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.

r_hunkalloclightmaps "0"

r_lightcache_zbuffercache "0"

r_occlusion "1"

r_unloadlightmaps "0"

soundscape_flush "1"

// Sound

dsp_enhance_stereo "0"

dsp_slow_cpu "1"

snd_async_fullyasync "1" // Can help stop freezes and sound looping

snd_pitchquality "0"

snd_spatialize_roundrobin "1"

// Threading

cl_threaded_bone_setup "0"

cl_threaded_client_leaf_system "0"

mat_queue_mode "-1"

r_threaded_client_shadow_manager "1"

r_threaded_particles "1"

r_threaded_renderables "1"

r_queued_decals "0"

r_queued_post_processing "0"

r_queued_ropes "1"

sv_cheats "0"

// Console printout

clear

echo "-------------------------------------------------------"

echo " Chris' highframes config loaded. "

echo "-------------------------------------------------------"

echo "Please direct all comments/queries/whatnot to"

echo "#christf2 on QuakeNet."

echo " "

echo "-------------------------------------------------------"

echo " Memory stats "

echo "-------------------------------------------------------"

memory

echo " "

echo "-------------------------------------------------------"

echo " Code support "

echo "-------------------------------------------------------"

r_3dnow

r_sse2

echo "-------------------------------------------------------"

nezinu vai to jau piemineju bet sitie cfg aizvac lielako dalu sudus no mapes kur ir iespejams noslep stikijus piemeram zales stiebrus akmenus utt

Edited by Su1c1deR
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