Mārtiņš Vigulis Posted July 6, 2010 Report Share Posted July 6, 2010 Uz eksperta es izmēginajos visu, bet nesanak. __1041___1077___1079___1099___1084___1103___1085___1085___1099___1081_.bmp Link to comment Share on other sites More sharing options...
Mārtiņš Vigulis Posted July 6, 2010 Author Report Share Posted July 6, 2010 hlbsp: Error: Can't open e:\acid_de_acid2.p0 Atradu vel tādu erroru Link to comment Share on other sites More sharing options...
MrEgo Posted July 6, 2010 Report Share Posted July 6, 2010 Nepareizā vietā noglabāji *.rmf failu, vai arī ne tā uzkonfigurēts.. man arī ir bijis tāds errors.. Un ir tāda poga kā EDIT.. iedaku iemācīties apieties ar to Link to comment Share on other sites More sharing options...
Mārtiņš Vigulis Posted July 6, 2010 Author Report Share Posted July 6, 2010 Nu tātad nav nokonfigurēts, jo kādreiz, kad taisiju mapes es liku tur pat, kur tagad šito un viss gāja. Link to comment Share on other sites More sharing options...
Mārtiņš Vigulis Posted July 6, 2010 Author Report Share Posted July 6, 2010 Es tagad apskatījos, un tas pats. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: E:\SPLES~1\COUNTE~1.6\zhlt\hlcsg.exe "E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2" Entering E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.45 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.42 seconds) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\chateau.wad - Contains 9 used textures, 10.59 percent of map (136 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_747.wad - Contains 1 used texture, 1.18 percent of map (143 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_cbble.wad - Contains 4 used textures, 4.71 percent of map (61 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\breakfloor.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_havana.wad - Contains 1 used texture, 1.18 percent of map (122 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_airstrip.wad - Contains 13 used textures, 15.29 percent of map (69 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_piranesi.wad - Contains 12 used textures, 14.12 percent of map (160 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_storm.wad - Contains 3 used textures, 3.53 percent of map (74 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (223 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\itsitaly.wad - Contains 1 used texture, 1.18 percent of map (99 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 3 used textures, 3.53 percent of map (162 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \spēles\counter-strike 1.6\valve\halflife.wad - Contains 38 used textures, 44.71 percent of map (3116 textures in wad) Warning: More than 8 wadfiles are in use. (27) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 4 additional animating textures. Texture usage is at 3.27 mb (of 4.00 mb MAX) 2.98 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: E:\SPLES~1\COUNTE~1.6\zhlt\hlbsp.exe "E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'E:\Spēles\Counter-Strike 1.prt' 3.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: E:\SPLES~1\COUNTE~1.6\zhlt\hlvis.exe "E:\Spēles\Counter-Strike 1.6\cstrike\maps\acid_de_acid2" 696 portalleafs 2202 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (4.37 seconds) LeafThread: (160.67 seconds) average leafs visible: 265 g_visdatasize:53673 compressed from 60552 165.17 seconds elapsed [2m 45s] ----- END hlvis ----- BSP generation successful, writing portal file 'E:\Spēles\Counter-Strike 1.prt' 3.03 seconds elapsed Šeit viņs bija uzkāries. Un atkal bija errora fails un failā bija rakstīts hlbsp: Error: Can't open e:\acid_de_acid2.p0 Link to comment Share on other sites More sharing options...
Mārtiņš Vigulis Posted July 6, 2010 Author Report Share Posted July 6, 2010 (edited) Mani uzstādijumi opcijās. Edited July 6, 2010 by Mārtiņš Vigulis Link to comment Share on other sites More sharing options...
GuskiS Posted July 6, 2010 Report Share Posted July 6, 2010 Sākumā samazini wad failu skaitu :] Link to comment Share on other sites More sharing options...
Mārtiņš Vigulis Posted July 6, 2010 Author Report Share Posted July 6, 2010 Vai ir iespējams visus tos wad iekomplektēt? Negribās samazināt, lai nebūtu veinmuļa karte. Link to comment Share on other sites More sharing options...
Mārtiņš Vigulis Posted July 6, 2010 Author Report Share Posted July 6, 2010 Tagad pacinījos ar karti un komplektejot man uz faila, ka ieraksta komplektešanas to tekstu atradu atkal erroru BasePortalVis: (3.84 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 629 and 627: (-2820.571 -1726.260 128.000) (-2832.000 -1680.001 208.000) (-2832.000 -1980.445 208.000) (-2830.316 -1984.000 196.211) (-2820.571 -1984.000 128.000) average leafs visible: 500 g_visdatasize:62049 compressed from 62923 3.95 seconds elapsed Link to comment Share on other sites More sharing options...
MrEgo Posted July 6, 2010 Report Share Posted July 6, 2010 (edited) Ja ir par daudz *.wad faili tad kkas tur neiet ar mapi.. Vinchesters (ja nemaldos) kautkur ko tādu bija rakstījis.. Pamēiģini dažas tekstūras aizstāt ar kādām no tiem *.wad no kuriem ir pārējās tekstūras.. EDIT Ieteikums.. Ja Piešels teica ka ir pakaļā, tad tā arī ir, un tev nāksies kārtīgi pasvīst.. Ja pietiekami centīsies, viss būs norm, tikai komplitējot map i ikreizi maini tiakai vienu lietu, lai varētu labāk aizķerties.. Iesaku tev nedaudz kautko pamainīt, jo manā īsajā mapingošanas laikā neesmu ar daudzko saskāries, bet ir bijis kas līdzīgs.. Edited July 6, 2010 by MrEgo Link to comment Share on other sites More sharing options...
Pieshels Posted July 6, 2010 Report Share Posted July 6, 2010 (edited) Ir vēl viena problēma, ko redzu. Tev folderis ir nosaukts "Counter-Strike 1.6". Kompilējot, nekur faila nosaukumos, "adresēs" uz failu nedrīkst būt atstarpes (vai neatļautie windows simboli). Iespējams, ka vaina ir arī foldera nosaukums "spēles". Edited July 6, 2010 by Pieshels Link to comment Share on other sites More sharing options...
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