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Sveiki atkal! Es par war3Ft maģijām!! Kā War3FT var dabūt stiprākas maģijas! PIem. Human aliance vairāk neredzams, Vairāk Hp ; Undead atrāk skrien, augstāk lec ; Orc stiprāk sit un ūltimate zibeņi stiprāki un caur sienu iet! ; Elf arī stiprāk sit un kad ūltimate pretinirkam ierocis izkrīt no rokām! ; Blood Mage ka šauj daudz naudu zog no enemy , ka pagriež muguru pretinieku pazudina un ņem HP nost! ; Shadow Hunter nāk daudz hp ar Heling wave piem. ''sekundē 5 hp'' , var Hex iesaldēt spēlētāju uz pāris sek. SH ultimate uzlikt ka tas ilgst 7 sek. ; Warden stipri sit shadow strike un ka izmanto ultimate iedod 250 Hp ; Cript Lord Ar pirmo skilu kandrīz ar katru šavienu enemy palido, ar 2 skilu šaujot pa tevīm arī ņem daudz HP! Ar trešo stipri sit!

Kā to var izdarīt?

Edited by JIeHUH
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Atveram addons/amxmodx/scripting/war3ft un meklējam constants.inl failu.

Šajā failā mūs interesē šis te kods

// Constants for Abilities
new const Float:p_vampiric[3] =            {0.10,0.20,0.30}        // Vampiric Aura            (skill 1)
new Float:p_unholy[3] =                    {265.0,285.0,300.0}        // Unholy Aura                (skill 2)
new Float:p_unholy_dod[3] =                {33.3,66.6,100.0}        // Unholy Aura                (skill 2)
new const Float:p_levitation[3] =        {0.8,0.6,0.4}            // Levitation                (skill 3)

new const p_invisibility[3] =            {200,175,135}            // Invisibility                (skill 1)
new const p_devotion =                    15                        // Devotion Aura            (skill 2)
new const Float:p_bash[3] =                {0.10,0.20,0.30}        // Bash                        (skill 3)

new const Float:p_critical[3] =            {0.25,0.50,0.75}        // Critical Strike            (skill 1)
new const Float:p_grenade[3] =            {2.0,3.0,4.0}            // Critical Grenade            (skill 2)
new const Float:p_ankh[3] =                {0.333,0.666,1.0}        // Equipment reincarnation    (skill 3)

new const Float:p_evasion[3] =            {0.1,0.175,0.25}        // Evasion                    (skill 1)
new const Float:p_thorns[3] =            {0.05,0.1,0.15}            // Thorns Aura                (skill 2)
new const Float:p_trueshot[3] =            {0.1,0.2,0.35}            // Trueshot Aura            (skill 3)


new const Float:p_phoenix[3] =            {0.333,0.666,1.0}        // Phoenix                    (skill 1)
new const p_phoenix_dod[3] =            {300,600,900}            // Phoenix - DOD            (skill 1)
new const Float:p_banish[3] =            {0.05,0.10,0.15}        // Banish                    (skill 2)
new const Float:p_mana[3] =                {0.02,0.04,0.08}        // Siphon Mana                (skill 3)
new const Float:p_resistant[11] =        {0.02, 0.04, 0.08, 0.12, 0.16, 0.20, 0.24, 0.28, 0.32, 0.36, 0.40}    // Resistant Skin        (Skill 4)

new const Float:p_heal[3] =                {6.0,4.0,2.0}            // Healing Wave                (skill 1)
new const Float:p_hex[3] =                {0.05,0.10,0.15}        // Hex                        (skill 2)
new const p_serpent[3] =                {1,2,3}                    // Serpent Ward                (skill 3)
new const Float:p_concoction[11] =        {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.15}    // Unstable Concoction    (Skill 4)

new const Float:p_fan[3] =                {0.05,0.10,0.15}        // Fan of Knives            (skill 1)
new const Float:p_blink[3] =            {0.333,0.666,1.0}        // Blink                    (skill 2)
new const Float:p_shadow[3] =            {0.05,0.10,0.15}        // Shadow Strike            (skill 3)
new const Float:p_harden[11] =            {0.03, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50}    // Hardened Skin        (Skill 4)

new const Float:p_impale[3] =            {0.05,0.1,0.15}            // Impale                    (skill 1)
new const Float:p_spiked[3] =            {0.05,0.1,0.15}            // Spiked Carapace            (skill 2)
new const Float:p_carrion[3] =            {0.05,0.10,0.15}        // Carrion Beetle            (skill 3)
new const Float:p_orb[11] =                {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.15}    // Orb of Annihilation    (Skill 4)

Piemēram iekš new const Float:p_vampiric[3] = {0.10,0.20,0.30} // Vampiric Aura (skill 1)

0.10 ir 1 levelam, 0.20 otrajam un 0.30 trešajam.

Tā arī visu varam rediģēt pēc sirds patikas :) Protams, pēc tam vajag pārkompilēt pluginu.

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