harison555 Posted April 2, 2008 Report Share Posted April 2, 2008 Quote /* AMX Mod X script. * * Ninja Rope (amx_ejl_spacedude_ninjarope.sma) * Copyright © 2003-2004 SpaceDude / Eric Lidman / jtp10181 * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * **************************************************************************** * * Version 1.1.1 - Date: 10/16/2004 * * Original by SpaceDude and Eric Lidman aka "Ludwig van" <ejlmozart@hotmail.com> * Homepage: http://lidmanmusic.com/cs/plugins.html * * Upgraded to STEAM and ported to AMXx by: jtp10181 <jtp@jtpage.net> * Homepage: http://www.jtpage.net * **************************************************************************** * * Formely known as Grappling Hook, I [spaceDude] changed the name to Ninja * Rope to avoid confusion with the hook metamod plugin. Also the plugin now * acts in exactly the same way as the ninja rope from the game worms. Its * based on real world physics, modelled as a point mass on the end of a rod. * * This plugin is similar to the Hook Grab plugin but there are few distinct * differences. Players are not given a "boost" when the rope is attached. The * rope has different physics and acts more like a rope, in fact it is near * identical to the operation of the rope from the orginal 2D Worms game. * There is a different sprite used for the rope and it LOOKS like a rope * instead of a giant beam. * * * Admin Commands: * * amx_rope - toggles rope on and off. Also if cvar mentioned * below is set to 1, it also activates/deactivates * plugin "out_of_bounds.amx" if you are using it * so that bounds limits are off when rope is on and * vice versa * amx_rope_count - <# of ropes allowed per player round> * * * Client Command: * * +rope - bind a key to +rope like this: bind <key> +rope, once you * have done that look in the direction where you want to fire * the hook and press the button. You can shorten the rope by * holding down the jump key, and make it longer by holding the * crouch key. Also you can move around with the regular move * keys (+forward, +back, +moveleft, +moveright) to release the * rope just let go of the button. * * rope_toggle - has the same effect as +rope, except that you press it * once to fire it and once again to release. * * say /rope - show window with info about use of rope * * CVARs: Paste the following into your amxx.cfg to change defaults. * You must uncomment cvar lines for them to take effect * **************************************************************************** * CVAR CONFIG BEGIN **************************************************************************** // ****************** Ninja Rope Settings ****************** //0 to disable ninjarope, 1 to enable ninjarope //sv_ninjarope 1 //If you are running my "out_of_bounds" plugin you may want it disabled when //you have the rope fully enabled. If you want this plugin to leave //"out_of_bounds" alone, then set this cvar to 0. //amx_rb_pl_kill 1 //Default is 0, to enforce a 15 second delay on roping //at round start so as to prevent spawn massacres set to 1. //amx_rope_spawndelay 0 //Set to 1 to not allow vip to use rope. Set cvar to 0 to allow free vip roping //amx_rope_no_vip 1 //This is number of times a player may use the rope each round. //Default is 100. I would suggest setting to 2 or 3 per round to //encourage strategic usage of the rope rather than just having it be total craziness. //amx_ropes_round 100 //Switch to report number of ropes remaining in a round to a player if //that number drops to 10 or less. By default its on 1, set to 0 to turn off this report. //amx_rep_rcount 1 //1 is a rope like looking rope with no team colors, //0 is for the original look with red and blue beams //amx_ropetype 1 **************************************************************************** * CVAR CONFIG END **************************************************************************** * * ******** Engine Module REQUIRED ******** * ******** FUN Module REQUIRED ******** * * Changelog: * * v1.1.1 - JTP10181 - 10/16/04 * - Updated for AMXModX 0.20 * * v1.1 - JTP10181 - 07/10/04 * - Made it so the rope cannot be used before the freezetime has ended * - Rearranged a lot of code and removed some useless events * - Removed all voting code, use amx_customvotes instead * * v1.01 - JTP10181 - 06/18/04 * - Converted MOTD boxes to work with steam and possibly with WON still (untested) * - Fixed all authid variables to be 32 chars to STEAMIDs are handled properly * - Ported functions to AMXX and replaced AMX tags with AMXX * - Fixed logging to admin log for AMXx * * Below v1.01 was maintained by Eric Lidman / SpaceDude * **************************************************************************/ #include <amxmodx> #include <amxmisc> #include <engine> #include <fun> new ob_pl1,ob_pl2 new round_delay new IsVip[33] new RopeCount[33] new Float:RpDelay[33] #define HOLD_T 3 #define ROPE_DELAY 1.0 #define TE_BEAMENTPOINT 1 #define TE_KILLBEAM 100 #define DELTA_T 12.0 // seconds #define BEAMLIFE 100 // deciseconds #define MOVEACCELERATION 600 // units per second^2 #define REELSPEED 890 // units per second new hooklocation[33][3] new hooklength[33] new bool:hooked[33] new bool:roundfreeze new bool:mapbounds_checked new Float:beamcreated[33] new global_gravity new beam new s_rope public hooktask(parm[]) { new id = parm[0] new user_origin[3], user_look[3], user_direction[3], move_direction[3] new A[3], D[3], buttonadjust[3] new acceleration, velocity_TA, desired_velocity_TA new velocity[3], null[3] new Float:tmpVector[3] if (!is_user_alive(id)) { release(id) return } if (beamcreated[id] + BEAMLIFE/10 <= get_gametime()) { beamentpoint(id) } null[0] = 0 null[1] = 0 null[2] = 0 get_user_origin(id, user_origin) get_user_origin(id, user_look,2) entity_get_vector(id, EV_VEC_velocity, tmpVector) FVecIVec(tmpVector, velocity) buttonadjust[0]=0 buttonadjust[1]=0 if (get_user_button(id)&IN_FORWARD) { buttonadjust[0]+=1 } if (get_user_button(id)&IN_BACK) { buttonadjust[0]-=1 } if (get_user_button(id)&IN_MOVERIGHT) { buttonadjust[1]+=1 } if (get_user_button(id)&IN_MOVELEFT) { buttonadjust[1]-=1 } if (get_user_button(id)&IN_JUMP) { buttonadjust[2]+=1 } if (get_user_button(id)&IN_DUCK) { buttonadjust[2]-=1 } if (buttonadjust[0] || buttonadjust[1]) { user_direction[0] = user_look[0] - user_origin[0] user_direction[1] = user_look[1] - user_origin[1] move_direction[0] = buttonadjust[0]*user_direction[0] + user_direction[1]*buttonadjust[1] move_direction[1] = buttonadjust[0]*user_direction[1] - user_direction[0]*buttonadjust[1] move_direction[2] = 0 velocity[0] += floatround(move_direction[0] * MOVEACCELERATION * DELTA_T / get_distance(null,move_direction)) velocity[1] += floatround(move_direction[1] * MOVEACCELERATION * DELTA_T / get_distance(null,move_direction)) } if (buttonadjust[2]) { hooklength[id] -= floatround(buttonadjust[2] * REELSPEED * DELTA_T) } if (hooklength[id] < 100) { (hooklength[id]) = 100 } A[0] = hooklocation[id][0] - user_origin[0] A[1] = hooklocation[id][1] - user_origin[1] A[2] = hooklocation[id][2] - user_origin[2] D[0] = A[0]*A[2] / get_distance(null,A) D[1] = A[1]*A[2] / get_distance(null,A) D[2] = -(A[1]*A[1] + A[0]*A[0]) / get_distance(null,A) new aDistance = get_distance(null,D) ? get_distance(null,D) : 1 acceleration = - global_gravity * D[2] / aDistance velocity_TA = (velocity[0] * A[0] + velocity[1] * A[1] + velocity[2] * A[2]) / get_distance(null,A) desired_velocity_TA = (get_distance(user_origin,hooklocation[id]) - hooklength[id] /*- 10*/) * 4 if (get_distance(null,D)>10) { velocity[0] += floatround((acceleration * DELTA_T * D[0]) / get_distance(null,D)) velocity[1] += floatround((acceleration * DELTA_T * D[1]) / get_distance(null,D)) velocity[2] += floatround((acceleration * DELTA_T * D[2]) / get_distance(null,D)) } velocity[0] += ((desired_velocity_TA - velocity_TA) * A[0]) / get_distance(null,A) velocity[1] += ((desired_velocity_TA - velocity_TA) * A[1]) / get_distance(null,A) velocity[2] += ((desired_velocity_TA - velocity_TA) * A[2]) / get_distance(null,A) IVecFVec(velocity, tmpVector) entity_set_vector(id, EV_VEC_velocity, tmpVector) } public hook_on(id){ if (!get_cvar_num("sv_ninjarope") || hooked[id] || !is_user_alive(id) || roundfreeze) return PLUGIN_HANDLED new ropes_round_cvar if(IsVip[id]){ client_print(id,print_chat, "[AMXX] Roping by the VIP is prohibited.") return PLUGIN_HANDLED } else if(round_delay == 1){ client_print(id,print_chat, "[AMXX] Roping during the first 15 seconds of a round is prohibited.") return PLUGIN_HANDLED } if(RpDelay[id] > get_gametime() - ROPE_DELAY) return PLUGIN_HANDLED RpDelay[id] = get_gametime() RopeCount[id] +=1 ropes_round_cvar = get_cvar_num("amx_ropes_round") if(RopeCount[id] > ropes_round_cvar){ client_print(id,print_chat, "[AMXX] You are all out of rope. Wait until next round.") return PLUGIN_HANDLED } else { if( (get_cvar_num("amx_rep_rcount") == 1) && (ropes_round_cvar - RopeCount[id] < 10) ) { if(ropes_round_cvar-RopeCount[id] == 0) client_print(id,print_chat, "[AMXX] That was your last rope for this round.") else client_print(id,print_chat, "[AMXX] You have %d ropes left, use them wisely.",ropes_round_cvar - RopeCount[id]) } } attach(id) return PLUGIN_HANDLED } public hook_off(id) { if (get_cvar_num("sv_ninjarope") && hooked[id]) release(id) return PLUGIN_HANDLED } public rope_toggle(id) { if (get_cvar_num("sv_ninjarope") && !hooked[id] && is_user_alive(id)){ new ropes_round_cvar if(IsVip[id]){ client_print(id,print_chat, "[AMXX] Roping by the VIP is prohibited.") return PLUGIN_HANDLED } else if(round_delay == 1){ client_print(id,print_chat, "[AMXX] Roping during the first 15 seconds of a round is prohibited.") return PLUGIN_HANDLED } if(RpDelay[id] > get_gametime() - ROPE_DELAY) return PLUGIN_HANDLED RpDelay[id] = get_gametime() RopeCount[id] +=1 ropes_round_cvar = get_cvar_num("amx_ropes_round") if(RopeCount[id] > ropes_round_cvar){ client_print(id,print_chat, "[AMXX] You are all out of rope. Wait until next round.") return PLUGIN_HANDLED }else{ if( (get_cvar_num("amx_rep_rcount") == 1) && (ropes_round_cvar-RopeCount[id] < 10) ){ if(ropes_round_cvar - RopeCount[id] == 0) client_print(id,print_chat, "[AMXX] That was your last rope for this round.") else client_print(id,print_chat, "[AMXX] You have %d ropes left, use them wisely.",ropes_round_cvar-RopeCount[id]) } } attach(id) } else if (get_cvar_num("sv_ninjarope") && hooked[id]) { release(id) } return PLUGIN_HANDLED } public attach(id){ new parm[1], user_origin[3] parm[0] = id hooked[id] = true get_user_origin(id, user_origin) get_user_origin(id, hooklocation[id], 3) hooklength[id] = get_distance(hooklocation[id],user_origin) global_gravity = get_cvar_num("sv_gravity") set_user_gravity(id,0.001) beamentpoint(id) emit_sound(id, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) set_task(DELTA_T, "hooktask", 200+id, parm, 1, "b") set_task(HOLD_T, "let_go",77545+id,parm, 1) server_cmd("ropemissile_chk %d 1",id) } public let_go(parm[]){ release(parm[0]) return PLUGIN_CONTINUE } public release(id){ hooked[id] = false killbeam(id) set_user_gravity(id) remove_task(200+id) remove_task(77545+id) remove_task(77578+id) server_cmd("ropemissile_chk %d 0",id) } public beamentpoint(id) { message_begin( MSG_BROADCAST, SVC_TEMPENTITY ) write_byte( TE_BEAMENTPOINT ) write_short( id ) write_coord( hooklocation[id][0] ) write_coord( hooklocation[id][1] ) write_coord( hooklocation[id][2] ) if(get_cvar_num("amx_ropetype") == 1) { write_short( s_rope ) // sprite index write_byte( 0 ) // start frame write_byte( 0 ) // framerate write_byte( BEAMLIFE ) // life write_byte( 2 ) // width write_byte( 1 ) // noise write_byte( 250 ) // r, g, b write_byte( 250 ) // r, g, b write_byte( 250 ) // r, g, b write_byte( 250 ) // brightness } else { write_short( beam ) // sprite index write_byte( 0 ) // start frame write_byte( 0 ) // framerate write_byte( BEAMLIFE ) // life write_byte( 10 ) // width write_byte( 2 ) // noise if (get_user_team(id) == 1) // Terrorist { write_byte( 255 ) // r, g, b write_byte( 0 ) // r, g, b write_byte( 0 ) // r, g, b } else // Counter-Terrorist { write_byte( 0 ) // r, g, b write_byte( 0 ) // r, g, b write_byte( 255 ) // r, g, b } write_byte( 150 ) // brightness } write_byte( 0 ) // speed message_end( ) beamcreated[id] = get_gametime() } public killbeam(id) { message_begin( MSG_BROADCAST, SVC_TEMPENTITY ) write_byte( TE_KILLBEAM ) write_short( id ) message_end() } public new_round(id) { if (hooked[id]) release(id) } public round_start() { if (get_cvar_num("amx_rope_spawndelay") && !round_delay) { round_delay = 1 set_task(15.0,"roundstart_delay") } roundfreeze = false mapbounds_killer() } public round_end() { roundfreeze = true for (new i=1; i <= get_maxplayers(); i++) { RopeCount = 0 IsVip = 0 } } public amx_hc(id,level,cid){ if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new command[60] new variable[6] new name[32] get_user_name(id,name,31) read_argv(0,command,59) read_argv(1,variable,5) if(get_cvar_num("sv_ninjarope") == 1){ new maxplayers = get_maxplayers()+1 for (new i=1; i<=maxplayers; i++) { RopeCount = 0 if (hooked){ release(i) } } set_cvar_string("sv_ninjarope","0") client_print(id,print_console,"[AMXX] %s has been set turned OFF",command) server_print("[AMXX] %s has been set turned OFF",command) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: Executed %s OFF",name,command) case 1: client_print(0,print_chat,"ADMIN: Executed %s OFF",command) } mapbounds_killer() } else { set_cvar_string("sv_ninjarope","1") client_print(id,print_console,"[AMXX] %s has been set turned ON.",command) server_print("[AMXX] %s has been set turned ON.",command) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: Executed %s ON",name,command) case 1: client_print(0,print_chat,"ADMIN: Executed %s ON",command) } mapbounds_killer() } return PLUGIN_HANDLED } public admin_hook_count(id,level,cid){ if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED new arg[8] read_argv(1,arg,7) if ((str_to_num(arg) > 10000) || (str_to_num(arg) < 1)){ console_print(id,"[AMXX] Invalid parameter. Must be a number between 1 and 10000") return PLUGIN_HANDLED } new name[32] get_user_name(id,name,31) console_print(id,"[AMXX] Rope count per round is now %s",arg) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: Executed amx_rope_count %s",name,arg) case 1: client_print(0,print_chat,"ADMIN: Executed amx_rope_count %s",arg) } set_cvar_string("amx_ropes_round",arg) return PLUGIN_HANDLED } public HandleSay(id) { new Speech[192] read_args(Speech,192) remove_quotes(Speech) if( (containi(Speech, "vote") == -1) && ((containi(Speech, "rope") != -1) || (containi(Speech, "hook") != -1) || (containi(Speech, "spider") != -1) || (containi(Speech, "swing") != -1) || (containi(Speech, "grap") != -1))) { if(get_cvar_num("sv_ninjarope") == 1) client_print(id,print_chat, "[AMXX] Ninja Rope is enabled - For help say /rope") else client_print(id,print_chat, "[AMXX] Ninja Rope is disabled") } return PLUGIN_CONTINUE } public roundstart_delay(){ round_delay = 0 } public client_connect(id){ RpDelay[id] = 0.0 RopeCount[id] = 0 hooked[id] = false } public client_disconnect(id){ RpDelay[id] = 0.0 RopeCount[id] = 0 hooked[id] = false } public mapbounds_killer(){ if(get_cvar_num("amx_rb_pl_kill") == 0) return PLUGIN_CONTINUE if (!mapbounds_checked) { new nump = get_pluginsnum() new filename[64],temp[5] for(new i=0;i<nump;++i){ get_plugin(i,filename,63,temp,4,temp,4,temp,4,temp,4) if (equali(filename,"amx_ejl_outofbounds.amx")) ob_pl1 = 1 else if (equali(filename,"out_of_bounds.amx")) ob_pl2 = 1 } mapbounds_checked = true } if (get_cvar_num("sv_hook") == 1) { if(ob_pl1 == 1) pause("ac","amx_ejl_outofbounds.amx") if(ob_pl2 == 1) pause("ac","out_of_bounds.amx") } else { if(ob_pl1 == 1) unpause("ac","amx_ejl_outofbounds.amx") if(ob_pl2 == 1) unpause("ac","out_of_bounds.amx") } return PLUGIN_CONTINUE } public vip_spawn(id){ if(get_cvar_num("amx_rope_no_vip") == 1){ new inum new players[32] get_players(players, inum ,"c") if(inum > 1) { IsVip[id] = 1 } } return PLUGIN_CONTINUE } public rope_motd(id){ new len = 1300 new buffer[1301] new n = 0 #if !defined NO_STEAM n += copy( buffer[n],len-n,"<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><body><pre>") #endif n += copy( buffer[n],len-n,"To use your rope have to bind a key to: +rope^n^n") n += copy( buffer[n],len-n,"In order to bind a key you must open your console and use the bind command: ^n^n") n += copy( buffer[n],len-n,"bind ^"key^" ^"command^" ^n^n") n += copy( buffer[n],len-n,"In this case the command is ^"+rope^". Here are some examples:^n^n") n += copy( buffer[n],len-n," bind f +rope bind MOUSE3 +rope^n^n") n += copy( buffer[n],len-n,"Now whenever you press the that button, it launches your rope.^n") n += copy( buffer[n],len-n,"Make sure to hold the key down as long as you want to be on the rope.^n") n += copy( buffer[n],len-n,"Release the key when you want to get off of the rope.^n") n += copy( buffer[n],len-n,"To make the rope shorter, press your jump button while using the rope.^n") n += copy( buffer[n],len-n,"To make the rope longer, press duck while on the rope.^n^n") n += copy( buffer[n],len-n,"New Command: rope_toggle - has the same effect as +rope, except that you^n") n += copy( buffer[n],len-n," press it once to fire it and once again to release.^n^n") n += copy( buffer[n],len-n,"Roping has to be enabled for you to use the rope.^n") n += copy( buffer[n],len-n,"Under normal circumstances when rope is enabled, vip's in CS cannot use the rope.^n") n += copy( buffer[n],len-n,"Also the rope may not be used for the first 15 seconds of a round in CS.^n") #if !defined NO_STEAM n += copy( buffer[n],len-n,"</pre></body></html>") #endif show_motd(id,buffer,"Ninja Rope Help") return PLUGIN_CONTINUE } public plugin_precache() { beam = precache_model("sprites/zbeam4.spr") s_rope = precache_model("sprites/rope.spr") precache_sound("weapons/xbow_hit2.wav") } public plugin_init() { register_plugin("Ninja Rope","1.1.1","EJL-SpaceDude/JTP10181") register_concmd("amx_rope","amx_hc",ADMIN_LEVEL_A,": toggles rope on and off") register_concmd("amx_rope_count","admin_hook_count",ADMIN_LEVEL_A,": <# of ropes allowed to each player per round>") register_clcmd("say","HandleSay") register_clcmd("say /rope","rope_motd") register_cvar("amx_rope_spawndelay","0") register_cvar("amx_rope_no_vip","1") register_cvar("amx_ropes_round","100") register_cvar("amx_rep_rcount","1") register_cvar("amx_ropetype","1") register_event("Battery","vip_spawn","b","1=200") register_cvar("sv_ninjarope","1",FCVAR_SERVER) register_clcmd("rope_toggle", "rope_toggle") register_clcmd("+rope", "hook_on") register_clcmd("-rope", "hook_off") register_event("ResetHUD", "new_round", "b") register_logevent("round_start", 2, "1=Round_Start") register_logevent("round_end", 2, "1=Round_End") register_cvar("amx_rb_pl_kill","1") set_task(4.0,"mapbounds_killer") } public plugin_modules() { require_module("fun") require_module("engine") } nu ta es gribetu uzzinat ka es varu partaisit to pievilksanu. man jaspiez F un ar speist itka pievelkas!!ka var dabut laij ar E pievelkas??? 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tops2 Posted April 2, 2008 Report Share Posted April 2, 2008 Lol prosta Konsolī raksti ar kadu burtu tu gribi rope ja ar E tad raksti bind e +rope ja pienemsim ALT tad bind alt +rope tas nav atkarīgs no teksta!!! Link to comment Share on other sites More sharing options...
Alexiiic Posted April 2, 2008 Report Share Posted April 2, 2008 vinjs domaaja lai ne ar speisu pievilktis bet ar e Link to comment Share on other sites More sharing options...
harison555 Posted April 2, 2008 Author Report Share Posted April 2, 2008 Quote Lol prosta Konsolī raksti ar kadu burtu tu gribi rope ja ar E tad raksti bind e +rope ja pienemsim ALT tad bind alt +rope tas nav atkarīgs no teksta!!! to ka ar F izsauj es zinu bet ar speis pievelkas ka var mainit pievilksanos?? esmu redzejis ka wos ar ta ir ar F izsauj bet ar e pievelkas??? Link to comment Share on other sites More sharing options...
tops2 Posted April 2, 2008 Report Share Posted April 2, 2008 Aaaa par pievilkšanos es zinu vienu ieej ķipa Options tur kur nick mouse sound u.t.t un pie spēles klaviaturas uzstadijumiem uzliec lai E ir tur pat kr SPACE pie Jump Link to comment Share on other sites More sharing options...
harison555 Posted April 2, 2008 Author Report Share Posted April 2, 2008 bet tad tas ari bus visiem citiem vaij tikaij man!! :/ Link to comment Share on other sites More sharing options...
sLIDe Posted April 2, 2008 Report Share Posted April 2, 2008 tikai tev Link to comment Share on other sites More sharing options...
harison555 Posted April 2, 2008 Author Report Share Posted April 2, 2008 es gribu tadu ka wos !! un vis ir iespejam tad dabut??? Link to comment Share on other sites More sharing options...
sLIDe Posted April 2, 2008 Report Share Posted April 2, 2008 ko taadu ka wos? Link to comment Share on other sites More sharing options...
Alexiiic Posted April 2, 2008 Report Share Posted April 2, 2008 paskaties cs2.zb.lv tur izshaut ar f pievilkties ar e un visiem taa ir! ropi kur tadu dabuut? Link to comment Share on other sites More sharing options...
harison555 Posted April 2, 2008 Author Report Share Posted April 2, 2008 nu tada ari ai fos!! kur var dabut tadu??? Link to comment Share on other sites More sharing options...
Jackass Posted April 3, 2008 Report Share Posted April 3, 2008 harison555 said: nav iespejam tadu dabut ! tads plugins ir tikai viens latvija ! Link to comment Share on other sites More sharing options...
Get5 Posted April 3, 2008 Report Share Posted April 3, 2008 (edited) da nu tak novelc SH mod un panem skriptu un bik pakonfigure un parveido par pliginu OMG... Edited April 3, 2008 by Get5 Link to comment Share on other sites More sharing options...
remix.cc Posted April 3, 2008 Report Share Posted April 3, 2008 pa 3Ls pardodu, lai ar EEE pievilktos.. PIEM ME Link to comment Share on other sites More sharing options...
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