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Ludzu Palidzat Liela Prob...


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Man ie loti liela problema Piemeram War3ft undedam ir ta ka vins pec nomirsanas medz atdzimt un tur sakas problema pec adzimsasnas cilveks praktiski vienmer iespruts mape KADEL ko man darit ludzu palidzat tas pats man ir ari ar CsDm serveri spawn vietas itka visas pareizas dazas pat pats uztaisju lai parbauditu meiginaju ari ar originalajam un 99 procenta ka pec atdzimsasnas speletajs iesprust mape un nevar tikt ara ludzu paldizat

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#include <amxmodx>

#include <fun>

#define PLUGIN "Augstums"

#define VERSION "1.0"

#define AUTHOR "Sh!nE*"

new bool:g_restart_attempt[33]

new aug

public plugin_init() {

register_plugin(PLUGIN, VERSION, AUTHOR)

aug = register_cvar("amx_augstums","25")

register_event("ResetHUD","hud_reset", "be")

register_event("TextMsg","restart_attempt", "a", "2=#Game_will_restart_in")

}

public restart_attempt()

{

new players[32], num

get_players(players, num, "a")

for (new i; i < num; i++)

g_restart_attempt[players] = true

return PLUGIN_CONTINUE

}

public hud_reset(id)

{

if (g_restart_attempt[id])

g_restart_attempt[id] = false

set_task(0.2,"player_spawn",id)

return PLUGIN_CONTINUE

}

public player_spawn(id)

{

if(!is_user_alive(id))

return PLUGIN_HANDLED

new origin[3]

get_user_origin(id,origin)

origin[2] = origin[2] + get_pcvar_num(aug)

set_user_origin(id,origin)

return PLUGIN_CONTINUE

}

Mainit var ar amx_augstums AUGSTUMS

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; AMX Mod X plugins

; Admin Base - Always one has to be activated

;admin.amxx ; admin base (required for any admin-related)

;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)

admin_amxbans.amxx ;Prieks amxbans

amxbans.amxx dabug ;Prieks amxbans

; Basic

admincmd.amxx ; basic admin console commands

adminhelp.amxx ; help command for admin console commands

adminslots.amxx ; slot reservation

multilingual.amxx ; Multi-Lingual management

; Menus

menufront.amxx ; front-end for admin menus

cmdmenu.amxx ; command menu (speech, settings)

plmenu.amxx ; players menu (kick, ban, client cmds.)

telemenu.amxx ; teleport menu (Fun Module required!)

mapsmenu.amxx ; maps menu (vote, changelevel)

; Chat / Messages

adminchat.amxx ; console chat commands

antiflood.amxx ; prevent clients from chat-flooding the server

scrollmsg.amxx ; displays a scrolling message

imessage.amxx ; displays information messages

adminvote.amxx ; vote commands

; Map related

nextmap.amxx ; displays next map in mapcycle

mapchooser.amxx ; allows to vote for next map

timeleft.amxx ; displays time left on map

; Configuration

pausecfg.amxx ; allows to pause and unpause some plugins

statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike

restmenu.amxx ; restrict weapons menu

statsx.amxx ; stats on death or round end (CSX Module required!)

miscstats.amxx ; bunch of events announcement for Counter-Strike

stats_logging.amxx

weapons stats logging (CSX Module required!)

; Custom - Add 3rd party plugins here

warcraft3FT.amxx debug

admin_check.amxx

join_leave.amxx

gore.amx debug

ultimate_sounds.amxx

hitplace_details.amxx

deathbones.amxx dabug

csnadedrops.amxx

public_rules.amxx

wartracers.amxx dabug

automatic_knife_duel.amxx

;Neaktivizeti ----------------------------------Neaktivizeti!

;advanced_slowmo.amxx

;swear_replacement.amxx

;afkbomb.amxx

;afkkicker.amxx

;join_ip.amxx

;weapon_icon.amxx

;teamalert.amxx

;admin_chat_colors.amxx

;Restarts.amxx

;weaponstorage.amxx

;amx_adminmodel.amxx

;serverredirect.amxx

;xredirect.amxx

;admin_gag.amxx

;loadingsong.amxx

;endban.amxx

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blin es esmu cirvis laikam nepielikas

/* AMXMOD X script.

*

* Warcraft 3: Frozen Throne

* by Geesu==Pimp Daddy==OoTOAoO=

* http://www.war3ft.com

*

* Credits to:

* Spacedude (for War3 MOD)

* Ludwig Van (for flamethrower)

* OLO (for spectating rank info)

* JGHG for the mole code

* [AOL]Demandred, [AOL]LuckyJ for help coding it for steam

* [AOL]Demandred for freezetime exploit fix

* Everyone at amxmod.net/amxmodx.org for help

* joecool12321 for various health related fixes

* Tri Moon for various improvements (No Race, war3menu, etc...)

* xeroblood for spotting some bugs for me :)

* bad-at-this for contributing the status bar code used for godmode (big bad voodoo)

* bad-at-this for creating race 9

* kamikaze for...

help w/testing version before release

always helping people out on the forums

contributing code for the anti-skywalking

* ryannotfound (wc3mods.net/war3x) for some of the naming conventions used (function names, constants, etc...) and functions

* Lazarus Long for adding ALL of the sql-lite code and fine-tuning the existing MySQL code... It's so much pertier

*/

// Sick of gay tab errors, DAMN YOU EDITPLUS!!!!

#pragma tabsize 0

new const WC3NAME[] = "Warcraft 3 Frozen Throne"

new const WC3AUTHOR[] = "Geesu==(Pimp Daddy==OoTOAoO)"

new const WC3VERSION[] = "2.3.2"

new const WC3DATE[] = __DATE__

#include <amxmodx>

#include <amxmisc>

#include <engine>

#include <fun>

#include <fakemeta>

#include <dbi>

// Compiling Options

#define MOD 0 // 0 = cstrike or czero, 1 = dod

#define ADVANCED_STATS 1 // Setting this to 1 will give detailed information with psychostats (hits, damage, hitplace, etc..) for war3 abilities

#define PRECACHE_WAR3FTSOUNDS 1

// Debugging Options

#define DEBUG 0 // Only use this when coding.. you normally don't want it

#define ADVANCED_DEBUG 0 // Prints debug information to a log file when every function is called, VERY LAGGY

#define ADVANCED_DEBUG_BOTS 1 // Print info for bots too?

#if MOD == 0

#include <cstrike>

#endif

#if MOD == 1

#include <dodfun>

#include <dodx>

#endif

#include "war3ft/constants.inl"

#include "war3ft/effects.inl"

#include "war3ft/XP.inl"

#include "war3ft/war3ft.inl"

#include "war3ft/events.inl"

#include "war3ft/clientCommands.inl"

#include "war3ft/items.inl"

#include "war3ft/stocks.inl"

#include "war3ft/ultimates.inl"

#include "war3ft/skills.inl"

#include "war3ft/menus.inl"

#include "war3ft/motd.inl"

#include "war3ft/language.inl"

#include "war3ft/other.inl"

#include "war3ft/admin.inl"

#if MOD == 0

#include "war3ft/cstrike.inl"

#endif

#if MOD == 1

#include "war3ft/dod.inl"

#endif

#if DEBUG || ADVANCED_DEBUG

#include "war3ft/debug.inl"

#endif

public plugin_init()

{

#if ADVANCED_DEBUG

writeDebugInfo("plugin_init",0)

#endif

if ( is_running("cstrike") )

{

g_MOD = GAME_CSTRIKE;

}

else if ( is_running("czero") )

{

g_MOD = GAME_CZERO;

}

else if ( is_running("dod") )

{

g_MOD = GAME_DOD;

}

gmsgDeathMsg = get_user_msgid("DeathMsg")

gmsgScreenFade = get_user_msgid("ScreenFade")

gmsgScreenShake = get_user_msgid("ScreenShake")

gmsgScoreInfo = get_user_msgid("ScoreInfo")

#if MOD == 0

gmsgBarTime = get_user_msgid("BarTime")

gmsgStatusText = get_user_msgid("StatusText")

gmsgStatusIcon = get_user_msgid("StatusIcon")

#endif

#if MOD == 1

gmsgHudText = get_user_msgid("HudText")

#endif

register_plugin(WC3NAME,WC3VERSION,WC3AUTHOR)

register_cvar("War3: Frozen Throne", WC3VERSION,FCVAR_SERVER)

new WC3AMXCVAR[32]

format(WC3AMXCVAR,31,"%s %s", WC3NAME,WC3VERSION)

register_cvar("amx_war3_version", WC3AMXCVAR,FCVAR_SERVER)

register_cvar("amx_war3_date", WC3DATE, FCVAR_SERVER);

register_clcmd("war3menu","menu_War3menu",-1,"- Show Warcraft 3 Frozen Throne Player menu")

register_clcmd("changerace","change_race",-1,"changerace")

register_clcmd("selectskill","menu_Select_Skill",-1,"selectskill")

register_clcmd("skillsinfo","MOTD_Skillsinfo",-1,"skillsinfo")

register_clcmd("resetskills","cmd_ResetSkill",-1,"resetskills")

register_clcmd("resetxp","XP_Reset",-1,"resetxp")

register_clcmd("itemsinfo","MOTD_Itemsinfo",-1,"itemsinfo")

register_clcmd("itemsinfo2","MOTD_Itemsinfo2",-1,"itemsinfo2")

register_clcmd("war3help","MOTD_War3help",-1,"war3help")

register_clcmd("ultimate","cmd_Ultimate",-1,"ultimate")

register_clcmd("shopmenu","menu_Shopmenu_One",-1,"shopmenu")

register_clcmd("shopmenu2","menu_Shopmenu_Two",-1,"shopmenu2")

register_clcmd("ability","cmd_ability",-1,"ability")

register_clcmd("rings","cmd_Rings",-1,"rings")

register_clcmd("fullupdate", "cmd_fullupdate")

register_clcmd("say","cmd_Say")

register_clcmd("say_team","cmd_Say")

register_clcmd("jointeam","cmd_Jointeam")

register_clcmd("level","cmd_Level")

register_concmd("playerskills","MOTD_Playerskills",-1,"playerskills")

// Admin Commands

register_concmd("amx_givexp","Admin_GiveXP",-1,"amx_givexp")

register_concmd("amx_savexp","Admin_SaveXP",-1,"amx_savexp")

register_concmd("amx_givemole","Admin_GiveMole",-1,"amx_givemole")

// Server Admin Commands (used by external plugins)

register_srvcmd("amx_takexp","Admin_TakeXP")

register_srvcmd("changexp","changeXP")

// Register forwards (from fakemeta)

register_forward(FM_TraceLine, "traceline");

#if MOD == 1

register_statsfwd(XMF_SCORE);

register_statsfwd(XMF_DAMAGE);

register_event("RoundState","on_EndRound","a","1=3","1=4");

register_event("StatusValue","on_StatusValue","b");

#endif

#if MOD == 0

register_logevent("on_PlayerAction",3,"1=triggered")

register_logevent("on_FreezeTimeComplete",2,"0=World triggered","1=Round_Start")

register_logevent("on_EndRound",2,"0=World triggered","1=Round_End")

register_event("SendAudio", "on_TerroristWin", "a", "2=%!MRAD_terwin")

register_event("SendAudio", "on_CTWin", "a", "2=%!MRAD_ctwin")

register_event("23", "on_TargetBombed", "a", "1=17", "6=-105", "7=17")

register_event("ArmorType", "on_ArmorType", "be")

register_event("WeapPickup","on_WeapPickup","b")

register_event("StatusValue","on_ShowStatus","be","1=2","2!0")

register_event("StatusValue","on_HideStatus","be","1=1","2=0")

register_event("TextMsg","on_SetSpecMode","bd","2&ec_Mod")

register_event("Damage", "on_Damage", "b", "2!0")

register_event("StatusValue","on_Spectate","bd","1=2")

// Old Style

register_menucmd(register_menuid("BuyItem"),(1<<2),"cmd_flash")

register_menucmd(register_menuid("BuyItem"),(1<<3),"cmd_hegren")

// VGUI

register_menucmd(-34,(1<<2),"cmd_flash")

register_menucmd(-34,(1<<3),"cmd_hegren")

// Steam

register_clcmd("flash", "cmd_flash")

register_clcmd("hegren", "cmd_hegren")

register_menucmd(register_menuid("Team_Select",1),(1<<0)|(1<<1)|(1<<4),"cmd_Teamselect")

set_task(1.0, "WAR3_Mole_Fix", TASK_MOLEFIX)

#endif

register_event("DeathMsg","on_DeathMsg","a")

register_event("CurWeapon","on_CurWeapon","be","1=1")

register_event("HideWeapon", "on_CurWeapon", "b")

register_event("ResetHUD", "on_ResetHud", "b")

register_event("TextMsg","on_GameRestart","a","2Game_will_restart_in")

if(is_running("czero"))

{

register_event("TextMsg", "on_GameRestart", "a", "2Game_Commencing")

}

else

{

register_event("TextMsg", "on_GameRestart", "a", "2Game_C")

}

// For an explanation of these variables, please see war3ft.cfg

register_cvar("FT_admin_flag", "m")

register_cvar("FT_query_client", "1")

register_cvar("FT_impale_intensity", "10")

register_cvar("FT_autoxp", "0")

register_cvar("FT_show_player", "1")

register_cvar("FT_Race9_Random", "1")

register_cvar("FT_Race9_Skill1", "1")

register_cvar("FT_Race9_Skill2", "1")

register_cvar("FT_Race9_Skill3", "1")

register_cvar("FT_Race9_Ultimate", "1")

register_cvar("FT_entangle_drop", "0")

register_cvar("FT_sock", "0.5")

register_cvar("FT_buydead", "1")

register_cvar("FT_buytime", "0")

register_cvar("FT_buyzone", "0")

register_cvar("FT_races", "8")

register_cvar("FT_bot_buy_item", "0.33")

register_cvar("FT_race_icons", "1")

register_cvar("FT_level_icons", "1")

register_cvar("FT_claw", "6")

#if MOD == 0

register_cvar("FT_items_in_hud", "0")

register_cvar("FT_bootspeed", "275")

#endif

#if MOD == 1

register_cvar("DOD_bootspeed", "45.0")

register_cvar("DOD_startmoney", "800")

#endif

register_cvar("FT_health_bonus", "15")

register_cvar("FT_frost_speed", "125")

register_cvar("FT_mask_of_death", "0.3")

register_cvar("FT_cloak", "150")

register_cvar("FT_CD", "0")

register_cvar("FT_ultimatedelay", "15.0")

register_cvar("FT_min_b4_XP", "2")

register_cvar("FT_no_orcnades", "0")

register_cvar("FT_centerhud", "1")

register_cvar("FT_saveby", "0")

register_cvar("FT_position", "0")

register_cvar("FT_glove_timer", "10")

register_cvar("FT_glove_orc_damage", "0")

register_cvar("FT_round_win_XP", "35")

register_cvar("FT_healing_range", "750")

register_cvar("FT_xp_radius", "750")

register_cvar("FT_ultimate_cooldown", "35.0")

register_cvar("FT_kill_objectives", "0")

register_cvar("FT_show_icons", "1")

register_cvar("FT_headshot_bonus", "9")

register_cvar("FT_defuser_kill_bonus", "25")

register_cvar("FT_VIP_escape_bonus", "30")

register_cvar("FT_kill_bomb_carrier_bonus", "25")

register_cvar("FT_bombplanterxp", "15")

register_cvar("FT_defusexp", "30")

register_cvar("FT_hostagexp", "25")

register_cvar("FT_killrescuemanxp", "25")

register_cvar("FT_xpbonus", "50")

register_cvar("FT_VIP_kill_bonus", "25")

register_cvar("FT_warn_suicide", "1")

register_cvar("FT_no_gloves_on_ka", "1")

register_cvar("FT_blink_radius", "500")

register_cvar("FT_blink_protection", "1")

register_cvar("FT_blink_dizziness", "1")

register_cvar("FT_blinkenabled", "1")

register_cvar("FT_spec_info", "1")

register_cvar("FT_objectives", "1")

register_cvar("FT_auto_pruning", "0", FCVAR_SERVER)

register_cvar("mp_savexp", "0", FCVAR_SERVER)

register_cvar("mp_xpmultiplier", "1.0")

register_cvar("mp_weaponxpmodifier", "1")

register_cvar("sv_warcraft3", "1")

register_cvar("mp_grenadeprotection", "0")

register_cvar("sv_save_end_round", "1")

register_cvar("sv_daysbeforedelete", "31")

register_cvar("sv_sql", "0")

register_cvar("sv_sqltablename", "war3users")

register_cvar("FT_sql_host", "127.0.0.1")

register_cvar("FT_sql_user", "root")

register_cvar("FT_sql_pass", "")

register_cvar("FT_sql_db", "amx")

WAR3_exec_config()

set_task(2.0, "WAR3_Set_Variables", TASK_SETVARIABLES)

set_task(7.5, "WAR3_Check",TASK_WAR3CHECK,"",0,"b")

register_dictionary("war3FT.txt")

#if DEBUG

register_concmd("test","test")

register_concmd("test2","test2")

register_concmd("test3","test3")

register_concmd("check_evasion", "Skill_Evasion_Check_C");

register_concmd("evasion", "Skill_Evasion_Set");

register_concmd("prune", "XP_Prune");

register_concmd("died", "died");

#endif

}

public plugin_end()

{

#if ADVANCED_DEBUG

writeDebugInfo("plugin_end",0)

#endif

if (!warcraft3 || !iCvar[MP_SAVEXP])

return PLUGIN_CONTINUE

XP_Save_All();

XP_Prune();

XP_CloseDB();

return PLUGIN_CONTINUE

}

public plugin_precache()

{

#if ADVANCED_DEBUG

writeDebugInfo("plugin_precache",0)

#endif

WAR3_precache()

return PLUGIN_CONTINUE

}

public client_putinserver(id){

#if ADVANCED_DEBUG

writeDebugInfo("client_putinserver",id)

#endif

// Check for steam ID pending

new szPlayerID[32];

get_user_authid( id, szPlayerID, 31 );

// Then the player doesn't have a steam id, lets make them reconnect

if ( equal(szPlayerID, "STEAM_ID_PENDING") )

{

client_cmd(id, "reconnect");

}

// Update all XP records to the current timestamp

else

{

XP_Prune_Player(id);

}

p_data_b[id][PB_ISCONNECTED] = true

#if MOD == 1

p_data[id][P_MONEY] = iCvar[DOD_STARTMONEY]

new parm[3]

parm[0] = id

parm[1] = 0

_DOD_showMoney(parm)

#endif

#if MOD == 0

if ( !is_user_bot(id) )

{

query_client_cvar(id, "cl_minmodels", "check_cvars");

}

#endif

}

public client_connect(id){

#if ADVANCED_DEBUG

writeDebugInfo("client_connect",id)

#endif

client_cmd(id, "hud_centerid 0")

p_data[id][P_RACE] = 0

p_data[id][P_SKILL1] = 0

p_data[id][P_SKILL2] = 0

p_data[id][P_SKILL3] = 0

p_data[id][P_ULTIMATE] = 0

p_data[id][P_LEVEL] = 0

p_data[id][P_XP] = 0

p_data[id][P_ITEM] = 0

p_data[id][P_ITEM2] = 0

p_data_b[id][PB_ISBURNING] = false

p_data[id][P_SPECMODE] = 0

p_data_b[id][PB_JUSTJOINED] = true

p_data_b[id][PB_RENDER] = true

if ( iCvar[FT_AUTOXP] && !iCvar[MP_SAVEXP] ){

new iTotalXP

new iNum

for(new i = 1; i <= MAXPLAYERS; i++){

if ( p_data[P_XP] > 0 ){

iNum++

iTotalXP += p_data[P_XP]

}

}

if ( iNum > 0 && iTotalXP > 0 ){

p_data[id][P_XP] = iTotalXP/iNum

}

}

#if MOD == 1

// Skip Reincarnation since the user just joined

p_data_b[id][PB_REINCARNATION_SKIP] = true;

#endif

#if MOD == 0

p_data[id][P_HECOUNT] = 0

p_data[id][P_FLASHCOUNT]=0

#endif

// Give the bot a random amount of XP

if ( is_user_bot(id) && iCvar[MP_SAVEXP] )

{

p_data[id][P_XP] = xplevel[floatround(random_float(0.0,3.16)*random_float(0.0,3.16))];

p_data[id][P_RACE] = random_num(1, iCvar[FT_RACES]);

}

return PLUGIN_CONTINUE;

}

public client_disconnect(id){

#if ADVANCED_DEBUG

writeDebugInfo("client_disconnect",id)

#endif

#if MOD == 0

p_data[id][P_HECOUNT]=0

p_data[id][P_FLASHCOUNT]=0

#endif

#if MOD == 1

if(task_exists(TASK_MONEYLOOP+id)) // Remove the money task when a user disconnects

remove_task(TASK_MONEYLOOP+id)

p_data[id][P_MONEY] = 0

#endif

p_data[id][P_SPECMODE] = 0

p_data_b[id][PB_ISBURNING] = false

p_data_b[id][PB_DIEDLASTROUND]=false

p_data_b[id][PB_JUSTJOINED] = false

p_data_b[id][PB_ISCONNECTED] = false

new i=0

for (i=0; i<32; ++i){ // Equipment Reincarnation

savedweapons[id]=0

}

if (iCvar[MP_SAVEXP] && !is_user_bot(id) && p_data[id][P_RACE] && p_data[id][P_XP])

XP_Save(id)

#if ADVANCED_STATS

new szWeapon[64]

new szTeam[16], szName[32], szAuthid[32]

new iUserid = get_user_userid( id )

if ( is_user_connected(id) )

{

get_user_team(id, szTeam, 15 )

}

get_user_name(id, szName ,31 )

get_user_authid(id, szAuthid , 31 )

for(new weap = CSW_WAR3_MIN; weap <=CSW_WAR3_MAX; weap++){

format(szWeapon, 63, "")

switch( weap ){

case CSW_LIGHTNING: lang_GetSkillName(3,4,LANG_SERVER,szWeapon,63)

case CSW_SUICIDE: lang_GetSkillName(1,4,LANG_SERVER,szWeapon,63)

case CSW_FLAME: lang_GetSkillName(5,4,LANG_SERVER,szWeapon,63)

case CSW_LOCUSTS: lang_GetSkillName(8,4,LANG_SERVER,szWeapon,63)

case CSW_SERPENTWARD: lang_GetSkillName(6,3,LANG_SERVER,szWeapon,63)

case CSW_SHADOW: lang_GetSkillName(7,3,LANG_SERVER,szWeapon,63)

case CSW_THORNS: lang_GetSkillName(4,2,LANG_SERVER,szWeapon,63)

case CSW_CARAPACE: lang_GetSkillName(8,2,LANG_SERVER,szWeapon,63)

case CSW_CARRION: lang_GetSkillName(8,3,LANG_SERVER,szWeapon,63)

case CSW_ORB: lang_GetSkillName(RACE_CRYPT, SKILL_HERO, LANG_SERVER, szWeapon,63)

case CSW_CONCOCTION: lang_GetSkillName(RACE_SHADOW, SKILL_HERO, LANG_SERVER, szWeapon,63)

}

replace(szWeapon, 63, " ", "_")

new WEAPON = weap - CSW_WAR3_MIN

if ( iStatsShots[id][WEAPON] || iStatsHits[id][WEAPON] || iStatsKills[id][WEAPON] || iStatsHS[id][WEAPON] || iStatsTKS[id][WEAPON] || iStatsDamage[id][WEAPON] || iStatsDeaths[id][WEAPON] || iStatsHead[id][WEAPON] || iStatsChest[id][WEAPON] || iStatsStomach[id][WEAPON] || iStatsLeftArm[id][WEAPON] || iStatsRightArm[id][WEAPON] || iStatsLeftLeg[id][WEAPON] || iStatsRightLeg[id][WEAPON] ){

// Save Statistics For War3 Abilities (allows for detailed reports with psychostats)

#if MOD == 0

log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats^" (weapon ^"%s^") (shots ^"%d^") (hits ^"%d^") (kills ^"%d^") (headshots ^"%d^") (tks ^"%d^") (damage ^"%d^") (deaths ^"%d^")",

szName,iUserid,szAuthid,szTeam,szWeapon,iStatsShots[id][WEAPON],iStatsHits[id][WEAPON],iStatsKills[id][WEAPON], iStatsHS[id][WEAPON],iStatsTKS[id][WEAPON],iStatsDamage[id][WEAPON],iStatsDeaths[id][WEAPON])

#endif

#if MOD == 1

log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats^" (weapon ^"%s^") (shots ^"%d^") (hits ^"%d^") (kills ^"%d^") (headshots ^"%d^") (tks ^"%d^") (damage ^"%d^") (deaths ^"%d^") (score ^"%d^")",

szName,iUserid,szAuthid,szTeam,szWeapon,iStatsShots[id][WEAPON],iStatsHits[id][WEAPON],iStatsKills[id][WEAPON], iStatsHS[id][WEAPON],iStatsTKS[id][WEAPON],iStatsDamage[id][WEAPON],iStatsDeaths[id][WEAPON],0)

#endif

log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats2^" (weapon ^"%s^") (head ^"%d^") (chest ^"%d^") (stomach ^"%d^") (leftarm ^"%d^") (rightarm ^"%d^") (leftleg ^"%d^") (rightleg ^"%d^")",

szName,iUserid,szAuthid,szTeam,szWeapon,iStatsHead[id][WEAPON],iStatsChest[id][WEAPON],iStatsStomach[id][WEAPON], iStatsLeftArm[id][WEAPON],iStatsRightArm[id][WEAPON],iStatsLeftLeg[id][WEAPON],iStatsRightLeg[id][WEAPON])

iStatsShots[id][WEAPON] = 0

iStatsHits[id][WEAPON] = 0

iStatsKills[id][WEAPON] = 0

iStatsHS[id][WEAPON] = 0

iStatsTKS[id][WEAPON] = 0

iStatsDamage[id][WEAPON] = 0

iStatsDeaths[id][WEAPON] = 0

iStatsHead[id][WEAPON] = 0

iStatsChest[id][WEAPON] = 0

iStatsStomach[id][WEAPON] = 0

iStatsLeftArm[id][WEAPON] = 0

iStatsRightArm[id][WEAPON] = 0

iStatsLeftLeg[id][WEAPON] = 0

iStatsRightLeg[id][WEAPON] = 0

}

}

#endif

return PLUGIN_CONTINUE

}

public client_PreThink(id){

if( p_data_b[id][PB_ISCONNECTED] )

{

if(is_user_alive(id)){

#if MOD == 0

if ( Verify_Skill(id, RACE_UNDEAD, SKILL3) && !p_data_b[id][PB_STUNNED] && !p_data_b[id][PB_SLOWED]){

new Float:vel[3]

entity_get_vector(id, EV_VEC_velocity, vel)

new Float:length = vector_length(vel)

if (length < 180.0){

entity_set_int(id, EV_INT_flTimeStepSound, 999)

}

else if (entity_get_int(id, EV_INT_flTimeStepSound) > 500){

entity_set_int(id, EV_INT_flTimeStepSound, 200)

}

}

#endif

if(p_data_b[id][PB_SILENT]){

entity_set_int(id, EV_INT_flTimeStepSound, 999)

}

}

#if MOD == 1

if( Verify_Skill(id, RACE_UNDEAD, SKILL2) || p_data[id][P_ITEM] == ITEM_BOOTS){

// They have a rocket launcher "deployed" or are using their stamina

new prone = entity_get_int(id,EV_INT_iuser3)

new Float:maxspeed = entity_get_float(id,EV_FL_maxspeed)

if((maxspeed==50.0 && !prone) || entity_get_float(id,EV_FL_fuser4)<100.0 || (maxspeed>500.0 && prone)){

new parm[1]

parm[0] = id

unholyspeed(parm)

}

if ( Verify_Skill(id, RACE_UNDEAD, SKILL2) ){

if(entity_get_float(id,EV_FL_fuser4) < p_unholy[p_data[id][P_SKILL2]-1]){

entity_set_float(id,EV_FL_fuser4, p_unholy[p_data[id][P_SKILL2]-1])

}

}

}

if(p_data[id][P_ITEM] == ITEM_BOOTS && entity_get_float(id,EV_FL_fuser4) < fCvar[DOD_BOOTSPEED]){

entity_set_float(id,EV_FL_fuser4, fCvar[DOD_BOOTSPEED])

}

#endif

}

}

// This functionality allows us to no longer requires a DBI module to be loaded

public plugin_natives()

{

#if ADVANCED_DEBUG

writeDebugInfo("plugin_natives",0)

#endif

set_module_filter("module_filter");

set_native_filter("native_filter");

}

public module_filter(const module[])

{

#if ADVANCED_DEBUG

writeDebugInfo("module_filter", 0)

#endif

// Then we obviously don't want to save XP via mysql or SQLite now do we? Lets default to vault and print an error message

if ( equali( module, "dbi" ) )

{

g_DBILoaded = false;

log_amx("[ERROR] No DBI module found, defaulting to vault");

return PLUGIN_HANDLED;

}

return PLUGIN_CONTINUE;

}

public native_filter(const name[], index, trap)

{

if (!trap)

return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;

}

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