Goodbye Posted January 28, 2008 Report Share Posted January 28, 2008 Lieta tāda, es uztaisi mini mapi vis ir vairaki spawn un velkaukadas fignas vis pec pamacibam bet kad nokompile un palaiz reize ar kompilesanu nevar ar botiem spelet pazino ka server full(1/1) bet kad palaizh manuali neielade lidz galam uzmet erroru un vsjo. un vel viens jautajums kur var redzet augstumu, platumu tjip izmeru unitos Link to comment Share on other sites More sharing options...
grundulis Posted January 28, 2008 Report Share Posted January 28, 2008 Uzraksti vismaz kas pa error. Izmērus var redzēt apakšā zem tiem 4 logiem. Link to comment Share on other sites More sharing options...
Goodbye Posted January 28, 2008 Author Report Share Posted January 28, 2008 Unable to create bot: Server is full (1/1 clients) tas paradas cs konsule kad megina pievienot botus ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve\hl.exe ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve\valve\hujaks.map" "C:\Program Files\Valve\cstrike\maps\hujaks.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\hujaks" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\hujaks" Entering C:\Program Files\Valve\cstrike\maps\hujaks.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: 10%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Including Wadfile: \program files\valve hammer editor\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 3 used textures, 100.00 percent of map (3116 textures in wad) added 3 additional animating textures. Texture usage is at 0.16 mb (of 4.00 mb MAX) 0.05 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\hujaks" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\hujaks" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps\hujaks.prt' 0.06 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\hlvis.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\hujaks" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe "C:\Program Files\Valve\cstrike\maps\hujaks" 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.02 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\hujaks" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe "C:\Program Files\Valve\cstrike\maps\hujaks" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 60 faces Create Patches : 626 base patches 0 opaque faces 9898 square feet [1425408.00 square inches] 2 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds) visibility matrix : 0.0 megs BuildVisLeafs: 50%... (0.03 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Transfer Lists : 223562 : 223.56k transfers Indices : 23808 : 23.25k bytes Data : 894248 : 873.29k bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) 1.28 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: C:\PROGRA~1\Valve\hl.exe ** Parameters: +map "hujaks" -game cstrike +deathmatch 1 +map "hujaks" kompilesanas konsule(nezinu vai kko tik garu drikst lik) Es domaju ka ta cs vaina ka nevar botus pievienot bet kad nem "New Server" tiek līdz "Establishing network connection to server" un pec minutes izlec errors Windows must close this program to protect your computer kka taa Link to comment Share on other sites More sharing options...
vincister Posted January 29, 2008 Report Share Posted January 29, 2008 nu bet tu spawnus saliki? abām kommandām? nez kas ir jāizdaram, lai windows DEP izlektu par karti Link to comment Share on other sites More sharing options...
Goodbye Posted January 29, 2008 Author Report Share Posted January 29, 2008 Nu sanāca, spawni nebija pie vainas, nezkāpēc ja neieķeksēja "Don't run the game" kompilēšanas logā, tad mapi neielādēja. Link to comment Share on other sites More sharing options...
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