Grow3r Posted December 27, 2007 Report Share Posted December 27, 2007 Kas ta pa leitu! Mana serveri war3+savexp savexp stav uz nika,bet ciklvekiem kuriem nika ir .:,?/'"][)( xp nesaglabajas Vai to var izlabot ta lai saglabatos???? Link to comment Share on other sites More sharing options...
tk1 Posted December 27, 2007 Report Share Posted December 27, 2007 skaties kodā, noteikti kāds liegums Link to comment Share on other sites More sharing options...
Grow3r Posted December 27, 2007 Author Report Share Posted December 27, 2007 Nu vari tad ludzu pateikt tiesi kura vieta ir tas???? Es no CS skriptu valodas daudz ko nesaprotu.... Warcraft3ft.sma: /* AMXMOD X script. * * Warcraft 3: Frozen Throne * by Geesu==Pimp Daddy==OoTOAoO= * http://www.war3ft.com * * Credits to: * Spacedude (for War3 MOD) * Ludwig Van (for flamethrower) * OLO (for spectating rank info) * JGHG for the mole code * [AOL]Demandred, [AOL]LuckyJ for help coding it for steam * [AOL]Demandred for freezetime exploit fix * Everyone at amxmod.net/amxmodx.org for help * joecool12321 for various health related fixes * Tri Moon for various improvements (No Race, war3menu, etc...) * xeroblood for spotting some bugs for me :) * bad-at-this for contributing the status bar code used for godmode (big bad voodoo) * bad-at-this for creating race 9 * kamikaze for... help w/testing version before release always helping people out on the forums contributing code for the anti-skywalking * ryannotfound (wc3mods.net/war3x) for some of the naming conventions used (function names, constants, etc...) and functions * Lazarus Long for adding ALL of the sql-lite code and fine-tuning the existing MySQL code... It's so much pertier */ // Sick of gay tab errors, DAMN YOU EDITPLUS!!!! #pragma tabsize 0 new const WC3NAME[] = "Warcraft 3 Frozen Throne" new const WC3AUTHOR[] = "Geesu==(Pimp Daddy==OoTOAoO)" new const WC3VERSION[] = "2.3.2" new const WC3DATE[] = __DATE__ #include <amxmodx> #include <amxmisc> #include <engine> #include <fun> #include <fakemeta> #include <dbi> // Compiling Options #define MOD 0 // 0 = cstrike or czero, 1 = dod #define ADVANCED_STATS 1 // Setting this to 1 will give detailed information with psychostats (hits, damage, hitplace, etc..) for war3 abilities #define PRECACHE_WAR3FTSOUNDS 1 // Debugging Options #define DEBUG 0 // Only use this when coding.. you normally don't want it #define ADVANCED_DEBUG 0 // Prints debug information to a log file when every function is called, VERY LAGGY #define ADVANCED_DEBUG_BOTS 1 // Print info for bots too? #if MOD == 0 #include <cstrike> #endif #if MOD == 1 #include <dodfun> #include <dodx> #endif #include "war3ft/constants.inl" #include "war3ft/effects.inl" #include "war3ft/XP.inl" #include "war3ft/war3ft.inl" #include "war3ft/events.inl" #include "war3ft/clientCommands.inl" #include "war3ft/items.inl" #include "war3ft/stocks.inl" #include "war3ft/ultimates.inl" #include "war3ft/skills.inl" #include "war3ft/menus.inl" #include "war3ft/motd.inl" #include "war3ft/language.inl" #include "war3ft/other.inl" #include "war3ft/admin.inl" #if MOD == 0 #include "war3ft/cstrike.inl" #endif #if MOD == 1 #include "war3ft/dod.inl" #endif #if DEBUG || ADVANCED_DEBUG #include "war3ft/debug.inl" #endif public plugin_init() { #if ADVANCED_DEBUG writeDebugInfo("plugin_init",0) #endif if ( is_running("cstrike") ) { g_MOD = GAME_CSTRIKE; } else if ( is_running("czero") ) { g_MOD = GAME_CZERO; } else if ( is_running("dod") ) { g_MOD = GAME_DOD; } gmsgDeathMsg = get_user_msgid("DeathMsg") gmsgScreenFade = get_user_msgid("ScreenFade") gmsgScreenShake = get_user_msgid("ScreenShake") gmsgScoreInfo = get_user_msgid("ScoreInfo") #if MOD == 0 gmsgBarTime = get_user_msgid("BarTime") gmsgStatusText = get_user_msgid("StatusText") gmsgStatusIcon = get_user_msgid("StatusIcon") #endif #if MOD == 1 gmsgHudText = get_user_msgid("HudText") #endif register_plugin(WC3NAME,WC3VERSION,WC3AUTHOR) register_cvar("War3: Frozen Throne", WC3VERSION,FCVAR_SERVER) new WC3AMXCVAR[32] format(WC3AMXCVAR,31,"%s %s", WC3NAME,WC3VERSION) register_cvar("amx_war3_version", WC3AMXCVAR,FCVAR_SERVER) register_cvar("amx_war3_date", WC3DATE, FCVAR_SERVER); register_clcmd("war3menu","menu_War3menu",-1,"- Show Warcraft 3 Frozen Throne Player menu") register_clcmd("changerace","change_race",-1,"changerace") register_clcmd("selectskill","menu_Select_Skill",-1,"selectskill") register_clcmd("skillsinfo","MOTD_Skillsinfo",-1,"skillsinfo") register_clcmd("resetskills","cmd_ResetSkill",-1,"resetskills") register_clcmd("resetxp","XP_Reset",-1,"resetxp") register_clcmd("itemsinfo","MOTD_Itemsinfo",-1,"itemsinfo") register_clcmd("itemsinfo2","MOTD_Itemsinfo2",-1,"itemsinfo2") register_clcmd("war3help","MOTD_War3help",-1,"war3help") register_clcmd("ultimate","cmd_Ultimate",-1,"ultimate") register_clcmd("shopmenu","menu_Shopmenu_One",-1,"shopmenu") register_clcmd("shopmenu2","menu_Shopmenu_Two",-1,"shopmenu2") register_clcmd("ability","cmd_ability",-1,"ability") register_clcmd("rings","cmd_Rings",-1,"rings") register_clcmd("fullupdate", "cmd_fullupdate") register_clcmd("say","cmd_Say") register_clcmd("say_team","cmd_Say") register_clcmd("jointeam","cmd_Jointeam") register_clcmd("level","cmd_Level") register_concmd("playerskills","MOTD_Playerskills",-1,"playerskills") // Admin Commands register_concmd("amx_givexp","Admin_GiveXP",-1,"amx_givexp") register_concmd("amx_savexp","Admin_SaveXP",-1,"amx_savexp") register_concmd("amx_givemole","Admin_GiveMole",-1,"amx_givemole") // Server Admin Commands (used by external plugins) register_srvcmd("amx_takexp","Admin_TakeXP") register_srvcmd("changexp","changeXP") // Register forwards (from fakemeta) register_forward(FM_TraceLine, "traceline"); #if MOD == 1 register_statsfwd(XMF_SCORE); register_statsfwd(XMF_DAMAGE); register_event("RoundState","on_EndRound","a","1=3","1=4"); register_event("StatusValue","on_StatusValue","b"); #endif #if MOD == 0 register_logevent("on_PlayerAction",3,"1=triggered") register_logevent("on_FreezeTimeComplete",2,"0=World triggered","1=Round_Start") register_logevent("on_EndRound",2,"0=World triggered","1=Round_End") register_event("SendAudio", "on_TerroristWin", "a", "2=%!MRAD_terwin") register_event("SendAudio", "on_CTWin", "a", "2=%!MRAD_ctwin") register_event("23", "on_TargetBombed", "a", "1=17", "6=-105", "7=17") register_event("ArmorType", "on_ArmorType", "be") register_event("WeapPickup","on_WeapPickup","b") register_event("StatusValue","on_ShowStatus","be","1=2","2!0") register_event("StatusValue","on_HideStatus","be","1=1","2=0") register_event("TextMsg","on_SetSpecMode","bd","2&ec_Mod") register_event("Damage", "on_Damage", "b", "2!0") register_event("StatusValue","on_Spectate","bd","1=2") // Old Style register_menucmd(register_menuid("BuyItem"),(1<<2),"cmd_flash") register_menucmd(register_menuid("BuyItem"),(1<<3),"cmd_hegren") // VGUI register_menucmd(-34,(1<<2),"cmd_flash") register_menucmd(-34,(1<<3),"cmd_hegren") // Steam register_clcmd("flash", "cmd_flash") register_clcmd("hegren", "cmd_hegren") register_menucmd(register_menuid("Team_Select",1),(1<<0)|(1<<1)|(1<<4),"cmd_Teamselect") set_task(1.0, "WAR3_Mole_Fix", TASK_MOLEFIX) #endif register_event("DeathMsg","on_DeathMsg","a") register_event("CurWeapon","on_CurWeapon","be","1=1") register_event("HideWeapon", "on_CurWeapon", "b") register_event("ResetHUD", "on_ResetHud", "b") register_event("TextMsg","on_GameRestart","a","2Game_will_restart_in") if(is_running("czero")) { register_event("TextMsg", "on_GameRestart", "a", "2Game_Commencing") } else { register_event("TextMsg", "on_GameRestart", "a", "2Game_C") } // For an explanation of these variables, please see war3ft.cfg register_cvar("FT_admin_flag", "m") register_cvar("FT_query_client", "1") register_cvar("FT_impale_intensity", "10") register_cvar("FT_autoxp", "0") register_cvar("FT_show_player", "1") register_cvar("FT_Race9_Random", "1") register_cvar("FT_Race9_Skill1", "1") register_cvar("FT_Race9_Skill2", "1") register_cvar("FT_Race9_Skill3", "1") register_cvar("FT_Race9_Ultimate", "1") register_cvar("FT_entangle_drop", "0") register_cvar("FT_sock", "0.5") register_cvar("FT_buydead", "1") register_cvar("FT_buytime", "0") register_cvar("FT_buyzone", "0") register_cvar("FT_races", "8") register_cvar("FT_bot_buy_item", "0.33") register_cvar("FT_race_icons", "1") register_cvar("FT_level_icons", "1") register_cvar("FT_claw", "6") #if MOD == 0 register_cvar("FT_items_in_hud", "0") register_cvar("FT_bootspeed", "275") #endif #if MOD == 1 register_cvar("DOD_bootspeed", "45.0") register_cvar("DOD_startmoney", "800") #endif register_cvar("FT_health_bonus", "15") register_cvar("FT_frost_speed", "125") register_cvar("FT_mask_of_death", "0.3") register_cvar("FT_cloak", "150") register_cvar("FT_CD", "0") register_cvar("FT_ultimatedelay", "15.0") register_cvar("FT_min_b4_XP", "2") register_cvar("FT_no_orcnades", "0") register_cvar("FT_centerhud", "1") register_cvar("FT_saveby", "0") register_cvar("FT_position", "0") register_cvar("FT_glove_timer", "10") register_cvar("FT_glove_orc_damage", "0") register_cvar("FT_round_win_XP", "35") register_cvar("FT_healing_range", "750") register_cvar("FT_xp_radius", "750") register_cvar("FT_ultimate_cooldown", "35.0") register_cvar("FT_kill_objectives", "0") register_cvar("FT_show_icons", "1") register_cvar("FT_headshot_bonus", "9") register_cvar("FT_defuser_kill_bonus", "25") register_cvar("FT_VIP_escape_bonus", "30") register_cvar("FT_kill_bomb_carrier_bonus", "25") register_cvar("FT_bombplanterxp", "15") register_cvar("FT_defusexp", "30") register_cvar("FT_hostagexp", "25") register_cvar("FT_killrescuemanxp", "25") register_cvar("FT_xpbonus", "50") register_cvar("FT_VIP_kill_bonus", "25") register_cvar("FT_warn_suicide", "1") register_cvar("FT_no_gloves_on_ka", "1") register_cvar("FT_blink_radius", "500") register_cvar("FT_blink_protection", "1") register_cvar("FT_blink_dizziness", "1") register_cvar("FT_blinkenabled", "1") register_cvar("FT_spec_info", "1") register_cvar("FT_objectives", "1") register_cvar("FT_auto_pruning", "0", FCVAR_SERVER) register_cvar("mp_savexp", "0", FCVAR_SERVER) register_cvar("mp_xpmultiplier", "1.0") register_cvar("mp_weaponxpmodifier", "1") register_cvar("sv_warcraft3", "1") register_cvar("mp_grenadeprotection", "0") register_cvar("sv_save_end_round", "1") register_cvar("sv_daysbeforedelete", "31") register_cvar("sv_sql", "0") register_cvar("sv_sqltablename", "war3users") register_cvar("FT_sql_host", "127.0.0.1") register_cvar("FT_sql_user", "root") register_cvar("FT_sql_pass", "") register_cvar("FT_sql_db", "amx") WAR3_exec_config() set_task(2.0, "WAR3_Set_Variables", TASK_SETVARIABLES) set_task(7.5, "WAR3_Check",TASK_WAR3CHECK,"",0,"b") register_dictionary("war3FT.txt") #if DEBUG register_concmd("test","test") register_concmd("test2","test2") register_concmd("test3","test3") register_concmd("check_evasion", "Skill_Evasion_Check_C"); register_concmd("evasion", "Skill_Evasion_Set"); register_concmd("prune", "XP_Prune"); register_concmd("died", "died"); #endif } public plugin_end() { #if ADVANCED_DEBUG writeDebugInfo("plugin_end",0) #endif if (!warcraft3 || !iCvar[MP_SAVEXP]) return PLUGIN_CONTINUE XP_Save_All(); XP_Prune(); XP_CloseDB(); return PLUGIN_CONTINUE } public plugin_precache() { #if ADVANCED_DEBUG writeDebugInfo("plugin_precache",0) #endif WAR3_precache() return PLUGIN_CONTINUE } public client_putinserver(id){ #if ADVANCED_DEBUG writeDebugInfo("client_putinserver",id) #endif // Check for steam ID pending new szPlayerID[32]; get_user_authid( id, szPlayerID, 31 ); // Then the player doesn't have a steam id, lets make them reconnect if ( equal(szPlayerID, "STEAM_ID_PENDING") ) { client_cmd(id, "reconnect"); } // Update all XP records to the current timestamp else { XP_Prune_Player(id); } p_data_b[id][PB_ISCONNECTED] = true #if MOD == 1 p_data[id][P_MONEY] = iCvar[DOD_STARTMONEY] new parm[3] parm[0] = id parm[1] = 0 _DOD_showMoney(parm) #endif #if MOD == 0 if ( !is_user_bot(id) ) { query_client_cvar(id, "cl_minmodels", "check_cvars"); } #endif } public client_connect(id){ #if ADVANCED_DEBUG writeDebugInfo("client_connect",id) #endif client_cmd(id, "hud_centerid 0") p_data[id][P_RACE] = 0 p_data[id][P_SKILL1] = 0 p_data[id][P_SKILL2] = 0 p_data[id][P_SKILL3] = 0 p_data[id][P_ULTIMATE] = 0 p_data[id][P_LEVEL] = 0 p_data[id][P_XP] = 0 p_data[id][P_ITEM] = 0 p_data[id][P_ITEM2] = 0 p_data_b[id][PB_ISBURNING] = false p_data[id][P_SPECMODE] = 0 p_data_b[id][PB_JUSTJOINED] = true p_data_b[id][PB_RENDER] = true if ( iCvar[FT_AUTOXP] && !iCvar[MP_SAVEXP] ){ new iTotalXP new iNum for(new i = 1; i <= MAXPLAYERS; i++){ if ( p_data[i][P_XP] > 0 ){ iNum++ iTotalXP += p_data[i][P_XP] } } if ( iNum > 0 && iTotalXP > 0 ){ p_data[id][P_XP] = iTotalXP/iNum } } #if MOD == 1 // Skip Reincarnation since the user just joined p_data_b[id][PB_REINCARNATION_SKIP] = true; #endif #if MOD == 0 p_data[id][P_HECOUNT] = 0 p_data[id][P_FLASHCOUNT]=0 #endif // Give the bot a random amount of XP if ( is_user_bot(id) && iCvar[MP_SAVEXP] ) { p_data[id][P_XP] = xplevel[floatround(random_float(0.0,3.16)*random_float(0.0,3.16))]; p_data[id][P_RACE] = random_num(1, iCvar[FT_RACES]); } return PLUGIN_CONTINUE; } public client_disconnect(id){ #if ADVANCED_DEBUG writeDebugInfo("client_disconnect",id) #endif #if MOD == 0 p_data[id][P_HECOUNT]=0 p_data[id][P_FLASHCOUNT]=0 #endif #if MOD == 1 if(task_exists(TASK_MONEYLOOP+id)) // Remove the money task when a user disconnects remove_task(TASK_MONEYLOOP+id) p_data[id][P_MONEY] = 0 #endif p_data[id][P_SPECMODE] = 0 p_data_b[id][PB_ISBURNING] = false p_data_b[id][PB_DIEDLASTROUND]=false p_data_b[id][PB_JUSTJOINED] = false p_data_b[id][PB_ISCONNECTED] = false new i=0 for (i=0; i<32; ++i){ // Equipment Reincarnation savedweapons[id][i]=0 } if (iCvar[MP_SAVEXP] && !is_user_bot(id) && p_data[id][P_RACE] && p_data[id][P_XP]) XP_Save(id) #if ADVANCED_STATS new szWeapon[64] new szTeam[16], szName[32], szAuthid[32] new iUserid = get_user_userid( id ) if ( is_user_connected(id) ) { get_user_team(id, szTeam, 15 ) } get_user_name(id, szName ,31 ) get_user_authid(id, szAuthid , 31 ) for(new weap = CSW_WAR3_MIN; weap <=CSW_WAR3_MAX; weap++){ format(szWeapon, 63, "") switch( weap ){ case CSW_LIGHTNING: lang_GetSkillName(3,4,LANG_SERVER,szWeapon,63) case CSW_SUICIDE: lang_GetSkillName(1,4,LANG_SERVER,szWeapon,63) case CSW_FLAME: lang_GetSkillName(5,4,LANG_SERVER,szWeapon,63) case CSW_LOCUSTS: lang_GetSkillName(8,4,LANG_SERVER,szWeapon,63) case CSW_SERPENTWARD: lang_GetSkillName(6,3,LANG_SERVER,szWeapon,63) case CSW_SHADOW: lang_GetSkillName(7,3,LANG_SERVER,szWeapon,63) case CSW_THORNS: lang_GetSkillName(4,2,LANG_SERVER,szWeapon,63) case CSW_CARAPACE: lang_GetSkillName(8,2,LANG_SERVER,szWeapon,63) case CSW_CARRION: lang_GetSkillName(8,3,LANG_SERVER,szWeapon,63) case CSW_ORB: lang_GetSkillName(RACE_CRYPT, SKILL_HERO, LANG_SERVER, szWeapon,63) case CSW_CONCOCTION: lang_GetSkillName(RACE_SHADOW, SKILL_HERO, LANG_SERVER, szWeapon,63) } replace(szWeapon, 63, " ", "_") new WEAPON = weap - CSW_WAR3_MIN if ( iStatsShots[id][WEAPON] || iStatsHits[id][WEAPON] || iStatsKills[id][WEAPON] || iStatsHS[id][WEAPON] || iStatsTKS[id][WEAPON] || iStatsDamage[id][WEAPON] || iStatsDeaths[id][WEAPON] || iStatsHead[id][WEAPON] || iStatsChest[id][WEAPON] || iStatsStomach[id][WEAPON] || iStatsLeftArm[id][WEAPON] || iStatsRightArm[id][WEAPON] || iStatsLeftLeg[id][WEAPON] || iStatsRightLeg[id][WEAPON] ){ // Save Statistics For War3 Abilities (allows for detailed reports with psychostats) #if MOD == 0 log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats^" (weapon ^"%s^") (shots ^"%d^") (hits ^"%d^") (kills ^"%d^") (headshots ^"%d^") (tks ^"%d^") (damage ^"%d^") (deaths ^"%d^")", szName,iUserid,szAuthid,szTeam,szWeapon,iStatsShots[id][WEAPON],iStatsHits[id][WEAPON],iStatsKills[id][WEAPON], iStatsHS[id][WEAPON],iStatsTKS[id][WEAPON],iStatsDamage[id][WEAPON],iStatsDeaths[id][WEAPON]) #endif #if MOD == 1 log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats^" (weapon ^"%s^") (shots ^"%d^") (hits ^"%d^") (kills ^"%d^") (headshots ^"%d^") (tks ^"%d^") (damage ^"%d^") (deaths ^"%d^") (score ^"%d^")", szName,iUserid,szAuthid,szTeam,szWeapon,iStatsShots[id][WEAPON],iStatsHits[id][WEAPON],iStatsKills[id][WEAPON], iStatsHS[id][WEAPON],iStatsTKS[id][WEAPON],iStatsDamage[id][WEAPON],iStatsDeaths[id][WEAPON],0) #endif log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats2^" (weapon ^"%s^") (head ^"%d^") (chest ^"%d^") (stomach ^"%d^") (leftarm ^"%d^") (rightarm ^"%d^") (leftleg ^"%d^") (rightleg ^"%d^")", szName,iUserid,szAuthid,szTeam,szWeapon,iStatsHead[id][WEAPON],iStatsChest[id][WEAPON],iStatsStomach[id][WEAPON], iStatsLeftArm[id][WEAPON],iStatsRightArm[id][WEAPON],iStatsLeftLeg[id][WEAPON],iStatsRightLeg[id][WEAPON]) iStatsShots[id][WEAPON] = 0 iStatsHits[id][WEAPON] = 0 iStatsKills[id][WEAPON] = 0 iStatsHS[id][WEAPON] = 0 iStatsTKS[id][WEAPON] = 0 iStatsDamage[id][WEAPON] = 0 iStatsDeaths[id][WEAPON] = 0 iStatsHead[id][WEAPON] = 0 iStatsChest[id][WEAPON] = 0 iStatsStomach[id][WEAPON] = 0 iStatsLeftArm[id][WEAPON] = 0 iStatsRightArm[id][WEAPON] = 0 iStatsLeftLeg[id][WEAPON] = 0 iStatsRightLeg[id][WEAPON] = 0 } } #endif return PLUGIN_CONTINUE } public client_PreThink(id){ if( p_data_b[id][PB_ISCONNECTED] ) { if(is_user_alive(id)){ #if MOD == 0 if ( Verify_Skill(id, RACE_UNDEAD, SKILL3) && !p_data_b[id][PB_STUNNED] && !p_data_b[id][PB_SLOWED]){ new Float:vel[3] entity_get_vector(id, EV_VEC_velocity, vel) new Float:length = vector_length(vel) if (length < 180.0){ entity_set_int(id, EV_INT_flTimeStepSound, 999) } else if (entity_get_int(id, EV_INT_flTimeStepSound) > 500){ entity_set_int(id, EV_INT_flTimeStepSound, 200) } } #endif if(p_data_b[id][PB_SILENT]){ entity_set_int(id, EV_INT_flTimeStepSound, 999) } } #if MOD == 1 if( Verify_Skill(id, RACE_UNDEAD, SKILL2) || p_data[id][P_ITEM] == ITEM_BOOTS){ // They have a rocket launcher "deployed" or are using their stamina new prone = entity_get_int(id,EV_INT_iuser3) new Float:maxspeed = entity_get_float(id,EV_FL_maxspeed) if((maxspeed==50.0 && !prone) || entity_get_float(id,EV_FL_fuser4)<100.0 || (maxspeed>500.0 && prone)){ new parm[1] parm[0] = id unholyspeed(parm) } if ( Verify_Skill(id, RACE_UNDEAD, SKILL2) ){ if(entity_get_float(id,EV_FL_fuser4) < p_unholy[p_data[id][P_SKILL2]-1]){ entity_set_float(id,EV_FL_fuser4, p_unholy[p_data[id][P_SKILL2]-1]) } } } if(p_data[id][P_ITEM] == ITEM_BOOTS && entity_get_float(id,EV_FL_fuser4) < fCvar[DOD_BOOTSPEED]){ entity_set_float(id,EV_FL_fuser4, fCvar[DOD_BOOTSPEED]) } #endif } } // This functionality allows us to no longer requires a DBI module to be loaded public plugin_natives() { #if ADVANCED_DEBUG writeDebugInfo("plugin_natives",0) #endif set_module_filter("module_filter"); set_native_filter("native_filter"); } public module_filter(const module[]) { #if ADVANCED_DEBUG writeDebugInfo("module_filter", 0) #endif // Then we obviously don't want to save XP via mysql or SQLite now do we? Lets default to vault and print an error message if ( equali( module, "dbi" ) ) { g_DBILoaded = false; log_amx("[ERROR] No DBI module found, defaulting to vault"); return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } Link to comment Share on other sites More sharing options...
amnezija Posted December 27, 2007 Report Share Posted December 27, 2007 Moš vēl ar iedosi mums pētīt visu 15 .inl failus? Visam jāsaglabājas ja izmanto SQLite moduli uz jebkāda nika ja vien pats neesi tēlojis pro skripteri un, ko mainījis .inl failos. Link to comment Share on other sites More sharing options...
Grow3r Posted December 28, 2007 Author Report Share Posted December 28, 2007 neko nesmu tur pats mainijis un izmantoju sqlite modulus visus,bet speletajiem kam nika ir .,:' nesaglabajas ;( Link to comment Share on other sites More sharing options...
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