<-- TRan[c]e --> Posted February 12, 2007 Report Share Posted February 12, 2007 Man ir SH serveris. Es gribeeju jautaat vai ir tada iespeja ka kaads speletajs ienak serverii taa uzreiz vinam iedod 20lvl??? Link to comment Share on other sites More sharing options...
kalmaars Posted February 12, 2007 Report Share Posted February 12, 2007 sēdi serverī un visu laiku kad kāds nak iekšā dod viņam XP un būs 20.lvl Link to comment Share on other sites More sharing options...
<-- TRan[c]e --> Posted February 12, 2007 Author Report Share Posted February 12, 2007 sēdi serverī un visu laiku kad kāds nak iekšā dod viņam XP un būs 20.lvl psc tu dums esi nah tu te spamo, es jautaaju kko citu... to ka pats var iedot 20lvl es zinu Link to comment Share on other sites More sharing options...
Izliecies Posted February 12, 2007 Report Share Posted February 12, 2007 e -->' date='Feb 12 2007, 21:52'] psc tu dums esi nah tu te spamo, es jautaaju kko citu... to ka pats var iedot 20lvl es zinu OMG tiešām zināji? Link to comment Share on other sites More sharing options...
<-- TRan[c]e --> Posted February 12, 2007 Author Report Share Posted February 12, 2007 OMG tiešām zināji? psc tu ar lol, blaa ko var spamot..... amx_shsetlevel ....... Link to comment Share on other sites More sharing options...
ImMortl Posted February 12, 2007 Report Share Posted February 12, 2007 shero config failaa var uzlikt! Link to comment Share on other sites More sharing options...
<-- TRan[c]e --> Posted February 12, 2007 Author Report Share Posted February 12, 2007 shero config failaa var uzlikt! jaa to es zinu bet tiesi kur?? Link to comment Share on other sites More sharing options...
ImMortl Posted February 12, 2007 Report Share Posted February 12, 2007 e -->' date='Feb 12 2007, 22:15'] jaa to es zinu bet tiesi kur?? iisti nezinu! ieliec shero.cfg failu! pateikshu kur tieshi! Link to comment Share on other sites More sharing options...
<-- TRan[c]e --> Posted February 12, 2007 Author Report Share Posted February 12, 2007 iisti nezinu! ieliec shero.cfg failu! pateikshu kur tieshi! Šeit tas ir //********************** GENERAL MOD CVARS ********************** //Enables/disables the mod 0=disable, 1=enable sv_superheros 1 //Flag to determine who can access the important server commands sh_adminaccess m //If optional C/D is on a server - don't let people without C/D have powers sh_cdrequired 0 //Debug Message Level //ONLY enable this if you are trying to fix something, it prints A LOT of messages // 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log sh_debug_messages 0 //Number of heros allowed with bind characters - after that you must pick non-bind heros only sh_maxbinds 3 //Max number of powers players can pick from, this is also limited by the number of levels you have. sh_maxpowers 20 //What level to start newcomers at sh_minlevel 0 //Save XP or restart it from 0 each map: 1 = save, 0 = restart each map sh_savexp 1 //How many days XP is saved after a users last connection //Recommended max setting of 30 for VAULT style saving. Max value is 365. sh_xpsavedays 14 //Enable this to save XP at end of every round //May cause a very small ammount of lag at round end with MySQL saving sh_endroundsave 1 //This cvar sets the value of XP given/taken from players for Hostage / Bomb events. //Hostage rescues only get 1/4th the XP because there is usually 4 of them. sh_bombhostxp 50 //Give new players an average level of XP based on people already playing - 1=on | 0=off //DO NOT USE WITH LONG-TERM XP sh_autobalance 0 //Load XP right when a player joins (may cause lag with large user database) sh_loadimmediate 0 // MercyXP gives players XP if they did not gain any during a round // 0 = MercyXP system Disabled // 1 = Give any player a set amount of XP which is set with sh_mercyxp // 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp // XP given will be the inverse of the amount they would get for killing // someone at thier level, then this is diveded by 2 to keep it low. // So as a players level increases they will get less MercyXP with mode 2 sh_mercyxpmode 0 //Mode 1: How much Mercy XP to give players //Mode 2: Max level to give MercyXP to players sh_mercyxp 0 //Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off // 1 - Only show to DEAD players // 2 - Show to ALL players sh_cmdprojector 1 //How many highest level heros can a person pick //If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes. //There is a bunch of complicated math that goes into this system and it limits more than //just the highest level avliable to that person, try it and see what I mean. //Set to 0 to disable this limiting of choices sh_lvllimit 1 // 1 = New style menu, shows disabled heros grayed out // 0 = Old style menu, hides disabled heros from showing on the menu sh_menumode 1 //Headshot Multiplyer - if you kill someone with a headshot the XP given //will be multiplied by the value. Setting this to "1.0" will effectivly //disable it because x * 1 = x. Any value less than 1.0 is ignored. sh_hsmult 1.0 //Can clients drop heroes while alive? //This is OFF by default because many people expliot the server by picking a hero //like batman, get the weapons, then drop him. This will prevent that kind of activity. sh_alivedrop 0 // *** MySQL Settings, Only Needed if using the mysql saving method *** // Uncomment the cvar lines to enable these settings //sh_mysql_host "localhost" //sh_mysql_user "SuperHeroModUser" //sh_mysql_pass "" //sh_mysql_db "sherodb" //sh_mysql_persistent 0 // *************** END STANDARD SUPERHERO CVARS *************** // ***************** START HERO SPECIFIC CVARS **************** //Anubis anubis_level 0 anibus_showdamage 1 //(0|1) - hide|show bullet damage.. anibus_showchat 1 //(0|1) - hide|show ghostchat messages.. //Aquaman aquaman_level 0 aquaman_armorcost 0 //How much armor each bubble thrower blast uses aquaman_numbubbles 7 //How many giant killer bubbles aquaman_bubbledamage 10 //How much damage each bubble does //Batman batman_level 0 batman_health 125 //Starting Health batman_armor 125 //Starting Armor //Bomberman bomberman_level 0 bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting bomberman_xpbased 0 //Does he get more bombs each level (def=0) bomberman_bombs 1 //How Many Bombs does he start with (def=1) bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1) bomberman_radius 400 //Radius of damage (def=400) bomberman_maxdamage 100 //Maximum Damage to deal (def=100) //Captain America captaina_level 0 captaina_pctperlev 0.02 //Percentage that factors into godmode randomness captaina_godsecs 1 //# of seconds of god mode //Cyclops cyclops_level 5 cyclops_laser_ammo 20 //total # of shots given each round cyclops_laser_burndecals 1 //Show the burn decals on the walls cyclops_cooldown 0.20 //Cooldown timer between shots cyclops_multishot 0.20 //Delay for multishots on holding key down //Daredevil daredevil_level 0 daredevil_radius 600 //Radius of the rings daredevil_bright 192 //How bright to make the rings //Dazzler dazzler_level 0 dazzler_radius 3000 //radius of people affected dazzler_cooldown 15 //# of seconds before Dazzler can flash //Dracula dracula_level 0 dracula_pctperlev 0.03 //What percent of damage to give back per level of player //Flash flash_level 0 flash_speed 350 //the speed Flash can run //Hob Goblin goblin_level 0 goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount goblin_grenadetimer 10 //How many second delay for new grenade //Hulk hulk_level 0 hulk_radius 1800 //Radius of people affected hulk_cooldown 7 //# of seconds before Hulk can ReStun hulk_stuntime 3 //# of seconds Hulk Stuns Everybody hulk_stunspeed 70 //Speed of stunned players //Human Torch htorch_level 0 htorch_armorcost 15 //How much amour each flame uses htorch_numburns 5 //How many time to burn the victim htorch_burndamage 10 //How much damage each burn does //Iron Man ironman_level 0 ironman_timer 0.1 //How often (seconds) to run the loop ironman_thrust 125 //The upward boost every loop ironman_maxspeed 400 //Max x and y speeds (while in air) ironman_xymult 1.05 //Multiplies the current x,y vector when moving ironman_armorfuel 1 //Uses armor as fuel ironman_fuelcost 1 //How much armor does it cost per firing ironman_armor 100 //How much armor does ironman start with? //Kamikaze kamikaze_level 0 kamikaze_radius 300 //Radius of people affected by blast kamikaze_fuse 15 //# of seconds before kamikaze blows Up kamikaze_maxdamage 125 //Maximum damage to deal to a player //Magneto magneto_level 10 magneto_cooldown 45 //Time delay bewtween automatic uses magneto_boost 125 //How much of an upward throw to give weapons magneto_giveglock 1 //Give the poor victim a glock? //Mystique mystique_level 0 mystique_cooldown 0 //Cooldown time between morphs mystique_maxtime 0 //Max time you can be morphed mystique_toggle 1 //Should the key be a toggle or do they need to hold it down //Night Crawler nightc_level 0 nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode. //Punisher punisher_level 0 punisher_dropwpn 0 //Should clinet be forced to drop thier weapon? //Skeletor skeletor_level 0 skeletor_cooldown 20 // # of seconds for skeletor cooldown skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping //Spiderman spiderman_level 0 spiderman_moveacc 140 //How quickly he can move while on the hook spiderman_reelspeed 400 //How fast hook line reels in spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl) spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount) //Superman superman_level 0 superman_gravity 0.35 //Gravity superman_health 150 //Starting health superman_armor 150 //STarting armor //Windwalker windwalker_level 0 //Wolverine wolv_level 0 wolv_healpoints 3 //The # of HP healed per second wolv_knifespeed 290 //Speed of wolveine in knife mode wolv_knifemult 1.35 //Multiplier for knife damage //Xavier xavier_level 7 xavier_traillength 25 //Length of trail behind players xavier_showteam 0 //Show trails on your team xavier_showenemy 1 //Show trails on enemies xavier_refreshtimer 5.0 //How often do the trails refresh //Zeus zeus_level 9 zeus_cooldown 600 // # of seconds for zeus cooldown //Leave this at the very bottom, lets you know the config file fully loaded echo "[SH] Successfully Loaded Superhero Config File" Link to comment Share on other sites More sharing options...
ImMortl Posted February 12, 2007 Report Share Posted February 12, 2007 //What level to start newcomers at sh_minlevel 0 Link to comment Share on other sites More sharing options...
<-- TRan[c]e --> Posted February 12, 2007 Author Report Share Posted February 12, 2007 //What level to start newcomers at sh_minlevel 0 oo thx veciit Link to comment Share on other sites More sharing options...
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