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Reverend.

Mirstīgais
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Posts posted by Reverend.

  1. ja godiig man veinalga vai gign event vai nee. uztaisiit visu smuki un tad fails - nav jeega.

    tauta piesakaas pie maniim uz pub team :) serveris kur speeleet buus - izmeegjinaasim kaa tas viss vareetu noriteet - buus labi - var taisiit nopietnaak :>

    Cik es nopratu, tad līderi būs - mačo un andree. Tā kā, pie Tevis nebūs nevienam jāpiesakās.

    Mačo - pub

    Andree - "pro"

  2. onamons pie pro. :superlol:

    Da bļe, onamons ir labs mediķis.

    Nav ko iedziļānāties šeit sarunās, kurš ir "pro", kurš nav. Vienkārši nosakat, divus kapteiņus, kuri savāks abām komandām sastāvus.

  3. Esmu pisis, sitis, šāvis, narkojies, dzēries, strādājis, biju pareizais, kas tu Cash esi ka esi gudrāks???????????????

    Mācītāj, pastāsti kā ir elle, vai tur sliktie bērni spēlējas ar lellēm?

  4. alias scattergun "slot1;cl_crosshair_file crosshair3;cl_crosshair_scale 50;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255;r_drawviewmodel 5;viewmodel_fov 0;MW1"

    alias pistole "slot2;cl_crosshair_file crosshair5;cl_crosshair_scale 25;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 255;r_drawviewmodel 1;viewmodel_fov 0;MW2"

    alias bat "slot3;cl_crosshair_file crosshair5;cl_crosshair_scale 30;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 90;MW3"

    alias Q1 "pistole"

    alias Q2 "scattergun"

    alias MW1 "bind mwheelup bat;bind mwheeldown pistole;bind q Q1"

    alias MW2 "bind mwheelup scattergun;bind mwheeldown bat;bind q Q2"

    alias MW3 "bind mwheelup pistole;bind mwheeldown scattergun"

    bind 1 scattergun

    bind 2 pistole

    bind 3 bat

    bind 4 slot4

    bind 5 slot5

    Saliec kā pašam labāk.

  5. Arī neatbalstu... Tad skauti pilns serveris un kā mēs zinam scautam scaterguns ar 100% var nogalinat gandriz visas klases iznemot heavy

    ar to tagad skauts varetu no ataluma visus mochit....

    Pubā, kur ir spams, skauts tiešām ir overpowerota klase, no attāluma -6,-5hp atņems... Ja kas, maksimālais, ko atņem scatterguns ir -105hp, tā kā nevar viņš ar vienu šāvienu nevienu nogalināt, ja ir pilns hp.

    Ej labāk treidojies, nevis jaucies, kur Tu neko nesaproti.

    Vēl vajadzētu palielilināt sv_maxrate, savādāk gaļā choke lēkā kā negudrs.

    • Like 4
  6. :thumbsup:

    Beidz lepoties ar to ka tu esi kruts tf2 treidotajs, tas nenozime ari to ka esi baigi krutais irl, lai gan to jau var pateikt pec postiem, ka esi debils.

    Viņš ir ļoti labs fotogrāfs, tik labs, ka pat menti konfiscēja viņa datoru. Es ietektu viņa niku izlabot uz dickface.

  7. P.S.

    Ļaunais prieks ir patīkama sajūta.

    Nu jā, jo ja cilvēks pārskaita naudu pirmais, un nesaņem cepuri, tad neko nevar pierādīt. Vienīgais sazināties ar gaypal, alertpay u.c. supportu, un dabūt naudu atpakaļ.

  8. Nauda sākumā, prece pēctam. Kur problēma ? Savā ziņā tas ir debīli, ka supports atbalsta treidingu, jo tikpat labi es varu pārdot cepuri, un pēctam rakstīt supportam, ka mani appisa. Bet laikam viņiem visi treidinga dati saglabājas.

  9. Esmu pārāk slinks, lai liktu klāt failu.

    // ---------------------------------------------------------------------------------------------------------------------------------

    // CONFIG BEGINS

    // ---------------------------------------------------------------------------------------------------------------------------------

    sv_cheats "1" // To change vars that require a sv_cheats enabled server without error

    // ---------------------------------------------------------------------------------------------------------------------------------

    // SETTINGS THAT YOU MAY WISH TO CUSTOMISE

    // ---------------------------------------------------------------------------------------------------------------------------------

    // To uncomment a section, remove the // from all but the description line.

    //alias

    bind "tab" "+scoreboard"

    alias +scoreboard "+showscores ; net_graph 4"

    alias -scoreboard "-showscores ; net_graph 0"

    // ------------

    // NET SETTINGS

    // ------------

    // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS

    cl_cmdrate 67

    cl_interp 0.0152

    cl_interp_ratio "1"

    cl_lagcompensation "1"

    cl_pred_optimize "2"

    cl_smooth "0"

    cl_smoothtime "0.01"

    cl_updaterate 67

    rate 60000

    // -------

    // SHADOWS

    // -------

    // Enable shadows -- not enabled by default

    mat_shadowstate "1"

    r_shadowmaxrendered "11"

    r_shadowrendertotexture "1" // Set this to 1 for high definition shadows

    r_shadows "1"

    // ------

    // SPRAYS

    // ------

    // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED

    cl_playerspraydisable "1"

    r_decals "0"

    r_spray_lifetime "0"

    // ---------------

    // FACIAL FEATURES

    // ---------------

    // Enable facial features -- not enabled by default

    blink_duration "0.2"

    r_eyes "1"

    r_flex "1"

    r_teeth "1"

    flex_rules "1"

    flex_smooth "1"

    // --------

    // RAGDOLLS

    // --------

    // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED

    cl_ragdoll_fade_time "0"

    cl_ragdoll_forcefade "1"

    cl_ragdoll_physics_enable "0"

    g_ragdoll_fadespeed "0"

    g_ragdoll_lvfadespeed "0"

    ragdoll_sleepaftertime "0"

    // ----

    // GIBS

    // ----

    // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED

    cl_phys_props_enable "0"

    cl_phys_props_max "0"

    props_break_max_pieces "0"

    r_propsmaxdist "1"

    violence_ablood "0"

    violence_agibs "0"

    violence_hblood "0"

    violence_hgibs "0"

    // ---------------------------------------------------------------------------------------------------------------------------------

    // END OF CUSTOMISATION

    // ---------------------------------------------------------------------------------------------------------------------------------

    // Cleaning up and stopping debug flooding

    adsp_debug "0"

    cl_clearhinthistory "1"

    cl_debugrumble "0"

    cl_rumblescale "0"

    mat_debugdepthval "0"

    mat_debugdepthvalmax "0"

    mat_debug_postprocessing_effects "0"

    // Graphical

    cl_blobbyshadows "0"

    cl_burninggibs "0"

    cl_detaildist "0"

    cl_detailfade "0"

    cl_drawmonitors "1"

    cl_ejectbrass "0"

    cl_muzzleflash_dlight_1st "0"

    cl_show_splashes "1"

    func_break_max_pieces "1"

    glow_outline_effect_enable "0" // Cart glow effect, won't work in dx8 when set to 1, but this still gives a perf increase (good job valve)

    lod_transitiondist "0"

    mat_alphacoverage "0"

    mat_antialias "0"

    mat_autoexposure_max "0"

    mat_autoexposure_min "0"

    mat_bloomscale "0"

    mat_bumpmap "0"

    mat_colcorrection_disableentities "1"

    mat_colorcorrection "0"

    mat_compressedtextures "1"

    mat_disable_bloom "1"

    mat_disable_fancy_blending "1"

    mat_disable_lightwarp "1"

    mat_disable_ps_patch "1"

    mat_envmapsize "8"

    mat_envmaptgasize "8"

    mat_excludetextures "1"

    mat_fastnobump "1"

    mat_fastspecular "1"

    mat_filterlightmaps "1"

    mat_filtertextures "1"

    mat_forceaniso "4"

    mat_forcemanagedtextureintohardware "1"

    mat_framebuffercopyoverlaysize "128"

    mat_hdr_level "0"

    mat_levelflush "0"

    mat_maxframelatency "0"

    mat_max_worldmesh_vertices "64"

    mat_mipmaptextures "1"

    mat_monitorgamma "2.0"

    mat_motion_blur_enabled "0"

    mat_parallaxmap "0"

    mat_picmip "0"

    mat_postprocess_x "0"

    mat_postprocess_y "0"

    mat_reducefillrate "1"

    mat_reduceparticles "1" // I see no difference but apparently it works for some

    mat_specular "1"

    mat_trilinear "1"

    mat_use_compressed_hdr_textures "1"

    mat_vsync "0"

    mat_wateroverlaysize "16"

    mp_usehwmmodels "0"

    mp_usehwmvcds "0"

    muzzleflash_light "0"

    rope_averagelight "0"

    rope_collide "0"

    rope_rendersolid "1"

    rope_shake "0"

    rope_smooth "0"

    rope_smooth_enlarge "0"

    rope_smooth_maxalpha "0"

    rope_smooth_maxalphawidth "0"

    rope_smooth_minalpha "0"

    rope_smooth_minwidth "0"

    rope_solid_maxalpha "0"

    rope_solid_maxwidth "0"

    rope_solid_minalpha "0"

    rope_solid_minwidth "0"

    rope_subdiv "0"

    rope_wind_dist "0"

    r_3dsky "0"

    r_ambientboost "0"

    r_ambientfactor "0"

    r_ambientmin "0"

    r_avglight "0"

    r_bloomtintb "0"

    r_bloomtintexponent "0"

    r_bloomtintg "0"

    r_bloomtintr "0"

    r_cheapwaterend "1"

    r_cheapwaterstart "1"

    r_decalstaticprops "0"

    r_dopixelvisibility "0"

    r_drawbatchdecals "0"

    r_drawdetailprops "0"

    r_drawflecks "0"

    r_drawmodeldecals "0"

    r_drawspecificstaticprop "0"

    r_dynamic "0"

    r_eyemove "0"

    r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.

    r_flashlightdepthtexture "0"

    r_flashlightrendermodels "0"

    r_flashlightrenderworld "0"

    r_forcewaterleaf "1"

    r_hunkalloclightmaps "1"

    r_lightaverage "0"

    r_lightcache_zbuffercache "0"

    r_lod "0"

    r_maxdlights "16"

    r_maxmodeldecal "0"

    r_maxnewsamples "0"

    r_occlusion "1"

    r_physpropstaticlighting "0"

    r_pixelfog "0"

    r_radiosity "0"

    r_renderoverlayfragment "1"

    r_rootlod "0"

    r_ropetranslucent "0"

    r_staticprop_lod "4"

    r_updaterefracttexture "0"

    r_visualizeproplightcaching "1"

    r_waterdrawreflection "1"

    r_waterdrawrefraction "1"

    r_waterforceexpensive "1"

    r_waterforcereflectentities "1"

    r_worldlights "16"

    tf_particles_disable_weather "1"

    // Misc

    cl_predict "1"

    cl_predictweapons "1"

    cl_showfps "1" // Show unsmoothed FPS meter

    cl_showpluginmessages "0"

    fps_max "120" // For 75hz monitors try 150, for 85 try 170. If your computer can't handle that, cap it to your refresh rate + 1

    r_unloadlightmaps "0"

    // Performance

    cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)

    cl_soundemitter_flush "1"

    mat_bufferprimitives "1"

    mat_clipz "1" // FX owners should set this to 0

    mat_disablehwmorph "1"

    mat_forcehardwaresync "0"

    mat_postprocessing_combine "1"

    soundscape_flush "1"

    // Sound

    dsp_enhance_stereo "0"

    dsp_slow_cpu "1"

    snd_async_fullyasync "1" // Can help stop freezes and sound looping

    snd_pitchquality "0"

    snd_spatialize_roundrobin "1"

    // Threading

    cl_threaded_bone_setup "0"

    cl_threaded_client_leaf_system "0"

    mat_queue_mode "-1"

    r_queued_post_processing "1"

    r_threaded_client_shadow_manager "1"

    r_threaded_particles "1"

    r_threaded_renderables "1"

    r_queued_decals "0"

    r_queued_post_processing "0"

    r_queued_ropes "0"

    sv_cheats "0"

    exec ding.cfg

    play qbeep.wav

    // Console printout

    clear

    echo "-------------------------------------------------------"

    echo " Chris' moreframes config loaded. "

    echo "-------------------------------------------------------"

    echo "Please direct all comments/queries/whatnot to"

    echo "#christf2 on QuakeNet."

    echo " "

    echo "-------------------------------------------------------"

    echo " Memory stats "

    echo "-------------------------------------------------------"

    memory

    echo " "

    echo "-------------------------------------------------------"

    echo " Code support "

    echo "-------------------------------------------------------"

    r_3dnow

    r_sse2

    echo "-------------------------------------------------------"

  10. Krievi iebrūk Gruzijā ( pirms 2gadiem) Nu psc, nu karš vairs nav aiz kalniem! OMGOMG

    "Notriec" Lidmašīnu un nomirst Polijas valsts vīri . NU PSC, tas bija atentāts no Krievijas, NU DRĪZ būs karš

    Ziemeļ koreja ar Dienvid koreju apmainījās ar militārajām prasmēm NU PSC! KARŠ, AMERIKĀŅI SŪTA KUĢI, šas nogremdēs un ZKoreja pieteiks karu, ar savu kruto militāro sistēmu, pret ASV! Viņu raķetes, pat neizlidotu no valsts robežas, ja tur izvietotu pāris pārtvērējus.

    Tak ppl, ja pat ASV gribētu karu, tad viņiem Z-Korejā nebūtu ko darīt, atšķirībā no Persijas līča un Afganistānā.

    Katru reizi, atrodas naivuči, kuri te meiģina uzpūst no parasta militāra konflikta ziloni no mušas.

    PSC PSC OMG OMG OMG!

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