-
Posts
298 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Calendar
Posts posted by Reverend.
-
-
ja godiig man veinalga vai gign event vai nee. uztaisiit visu smuki un tad fails - nav jeega.
tauta piesakaas pie maniim uz pub team serveris kur speeleet buus - izmeegjinaasim kaa tas viss vareetu noriteet - buus labi - var taisiit nopietnaak :>
Cik es nopratu, tad līderi būs - mačo un andree. Tā kā, pie Tevis nebūs nevienam jāpiesakās.
Mačo - pub
Andree - "pro"
-
Kādreiz tev nav tāda sajūta , ka tu esi galvā pista retarde ?
Blad noteikti 30gadi , bet ne sūda nevari uzrakstīt pa tēmu.
Nop , I'm not mad .
I'm sexy
Chill, shithead!
-
Es neesmu vainīgs, ka viņam nepareizi laiku rāda.
-
23:44 - Kinyu: Kas pie velna es esmu? Meitene vai zēns, man tur lējā nekas neaug...
-
onamons pie pro.
Da bļe, onamons ir labs mediķis.
Nav ko iedziļānāties šeit sarunās, kurš ir "pro", kurš nav. Vienkārši nosakat, divus kapteiņus, kuri savāks abām komandām sastāvus.
-
un shitie ir ka minimum 1/2 pro
natijs
3dz
doks
Es pieļauju, ka tie 1/2 pro, spēlē labāk par Tevi.
-
-
Tu aizmirsi pieminēt sevi.
-
livecam.lv
-
Tas pats.
-
alias scattergun "slot1;cl_crosshair_file crosshair3;cl_crosshair_scale 50;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255;r_drawviewmodel 5;viewmodel_fov 0;MW1"
alias pistole "slot2;cl_crosshair_file crosshair5;cl_crosshair_scale 25;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 255;r_drawviewmodel 1;viewmodel_fov 0;MW2"
alias bat "slot3;cl_crosshair_file crosshair5;cl_crosshair_scale 30;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 90;MW3"
alias Q1 "pistole"
alias Q2 "scattergun"
alias MW1 "bind mwheelup bat;bind mwheeldown pistole;bind q Q1"
alias MW2 "bind mwheelup scattergun;bind mwheeldown bat;bind q Q2"
alias MW3 "bind mwheelup pistole;bind mwheeldown scattergun"
bind 1 scattergun
bind 2 pistole
bind 3 bat
bind 4 slot4
bind 5 slot5
Saliec kā pašam labāk.
-
google it ?
Varēji vismaz spama vai mūzikas sadaļā ielikt.
-
Arī neatbalstu... Tad skauti pilns serveris un kā mēs zinam scautam scaterguns ar 100% var nogalinat gandriz visas klases iznemot heavy
ar to tagad skauts varetu no ataluma visus mochit....
Pubā, kur ir spams, skauts tiešām ir overpowerota klase, no attāluma -6,-5hp atņems... Ja kas, maksimālais, ko atņem scatterguns ir -105hp, tā kā nevar viņš ar vienu šāvienu nevienu nogalināt, ja ir pilns hp.
Ej labāk treidojies, nevis jaucies, kur Tu neko nesaproti.
Vēl vajadzētu palielilināt sv_maxrate, savādāk gaļā choke lēkā kā negudrs.
- 4
-
EDIT:
+Agnese!
-
Atdod visas cepures, un fotogrāfijas netiks publicētas. Ja vien Tev nav žēl tropikālo, tad ok. Cepures < draudzība.
-
Beidz lepoties ar to ka tu esi kruts tf2 treidotajs, tas nenozime ari to ka esi baigi krutais irl, lai gan to jau var pateikt pec postiem, ka esi debils.
Viņš ir ļoti labs fotogrāfs, tik labs, ka pat menti konfiscēja viņa datoru. Es ietektu viņa niku izlabot uz dickface.
-
P.S.
Ļaunais prieks ir patīkama sajūta.
Nu jā, jo ja cilvēks pārskaita naudu pirmais, un nesaņem cepuri, tad neko nevar pierādīt. Vienīgais sazināties ar gaypal, alertpay u.c. supportu, un dabūt naudu atpakaļ.
-
Nauda sākumā, prece pēctam. Kur problēma ? Savā ziņā tas ir debīli, ka supports atbalsta treidingu, jo tikpat labi es varu pārdot cepuri, un pēctam rakstīt supportam, ka mani appisa. Bet laikam viņiem visi treidinga dati saglabājas.
-
Pazvanīju, uz konta 300ls atnāca 5minūšu laikā. Tā kā dāvāna ziemassvētkos, lieka nauda
-
Esmu pārāk slinks, lai liktu klāt failu.
// ---------------------------------------------------------------------------------------------------------------------------------
// CONFIG BEGINS
// ---------------------------------------------------------------------------------------------------------------------------------
sv_cheats "1" // To change vars that require a sv_cheats enabled server without error
// ---------------------------------------------------------------------------------------------------------------------------------
// SETTINGS THAT YOU MAY WISH TO CUSTOMISE
// ---------------------------------------------------------------------------------------------------------------------------------
// To uncomment a section, remove the // from all but the description line.
//alias
bind "tab" "+scoreboard"
alias +scoreboard "+showscores ; net_graph 4"
alias -scoreboard "-showscores ; net_graph 0"
// ------------
// NET SETTINGS
// ------------
// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
cl_cmdrate 67
cl_interp 0.0152
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate 67
rate 60000
// -------
// SHADOWS
// -------
// Enable shadows -- not enabled by default
mat_shadowstate "1"
r_shadowmaxrendered "11"
r_shadowrendertotexture "1" // Set this to 1 for high definition shadows
r_shadows "1"
// ------
// SPRAYS
// ------
// Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
cl_playerspraydisable "1"
r_decals "0"
r_spray_lifetime "0"
// ---------------
// FACIAL FEATURES
// ---------------
// Enable facial features -- not enabled by default
blink_duration "0.2"
r_eyes "1"
r_flex "1"
r_teeth "1"
flex_rules "1"
flex_smooth "1"
// --------
// RAGDOLLS
// --------
// Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
// ----
// GIBS
// ----
// Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
// ---------------------------------------------------------------------------------------------------------------------------------
// END OF CUSTOMISATION
// ---------------------------------------------------------------------------------------------------------------------------------
// Cleaning up and stopping debug flooding
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
// Graphical
cl_blobbyshadows "0"
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "1"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_show_splashes "1"
func_break_max_pieces "1"
glow_outline_effect_enable "0" // Cart glow effect, won't work in dx8 when set to 1, but this still gives a perf increase (good job valve)
lod_transitiondist "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "8"
mat_envmaptgasize "8"
mat_excludetextures "1"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "4"
mat_forcemanagedtextureintohardware "1"
mat_framebuffercopyoverlaysize "128"
mat_hdr_level "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "64"
mat_mipmaptextures "1"
mat_monitorgamma "2.0"
mat_motion_blur_enabled "0"
mat_parallaxmap "0"
mat_picmip "0"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1" // I see no difference but apparently it works for some
mat_specular "1"
mat_trilinear "1"
mat_use_compressed_hdr_textures "1"
mat_vsync "0"
mat_wateroverlaysize "16"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "1"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "1"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "0"
r_maxdlights "16"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_occlusion "1"
r_physpropstaticlighting "0"
r_pixelfog "0"
r_radiosity "0"
r_renderoverlayfragment "1"
r_rootlod "0"
r_ropetranslucent "0"
r_staticprop_lod "4"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "1"
r_waterdrawrefraction "1"
r_waterforceexpensive "1"
r_waterforcereflectentities "1"
r_worldlights "16"
tf_particles_disable_weather "1"
// Misc
cl_predict "1"
cl_predictweapons "1"
cl_showfps "1" // Show unsmoothed FPS meter
cl_showpluginmessages "0"
fps_max "120" // For 75hz monitors try 150, for 85 try 170. If your computer can't handle that, cap it to your refresh rate + 1
r_unloadlightmaps "0"
// Performance
cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
cl_soundemitter_flush "1"
mat_bufferprimitives "1"
mat_clipz "1" // FX owners should set this to 0
mat_disablehwmorph "1"
mat_forcehardwaresync "0"
mat_postprocessing_combine "1"
soundscape_flush "1"
// Sound
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_fullyasync "1" // Can help stop freezes and sound looping
snd_pitchquality "0"
snd_spatialize_roundrobin "1"
// Threading
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
mat_queue_mode "-1"
r_queued_post_processing "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
sv_cheats "0"
exec ding.cfg
play qbeep.wav
// Console printout
clear
echo "-------------------------------------------------------"
echo " Chris' moreframes config loaded. "
echo "-------------------------------------------------------"
echo "Please direct all comments/queries/whatnot to"
echo "#christf2 on QuakeNet."
echo " "
echo "-------------------------------------------------------"
echo " Memory stats "
echo "-------------------------------------------------------"
memory
echo " "
echo "-------------------------------------------------------"
echo " Code support "
echo "-------------------------------------------------------"
r_3dnow
r_sse2
echo "-------------------------------------------------------"
-
Krievi iebrūk Gruzijā ( pirms 2gadiem) Nu psc, nu karš vairs nav aiz kalniem! OMGOMG
"Notriec" Lidmašīnu un nomirst Polijas valsts vīri . NU PSC, tas bija atentāts no Krievijas, NU DRĪZ būs karš
Ziemeļ koreja ar Dienvid koreju apmainījās ar militārajām prasmēm NU PSC! KARŠ, AMERIKĀŅI SŪTA KUĢI, šas nogremdēs un ZKoreja pieteiks karu, ar savu kruto militāro sistēmu, pret ASV! Viņu raķetes, pat neizlidotu no valsts robežas, ja tur izvietotu pāris pārtvērējus.
Tak ppl, ja pat ASV gribētu karu, tad viņiem Z-Korejā nebūtu ko darīt, atšķirībā no Persijas līča un Afganistānā.
Katru reizi, atrodas naivuči, kuri te meiģina uzpūst no parasta militāra konflikta ziloni no mušas.
PSC PSC OMG OMG OMG!
-
Cerams, ka to bagu nesalabos, savādak tādus pro kā mačo nenovākt.
-
http://stats.gign.lv/hlx/hlstats.php?mode=...mp;player=67827
Hevijs ar minigun ?
Slinkums skatīties demo.
-
.
Pubers Vs. Pros
in Team Fortress 2
Posted
Ok, chill, līderi savāks komandas.