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ZhaKS

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  1. Es viņam nepalīdzētu .. Izmanto: www.google.lv vai search
  2. Jāsagaida nākošā versija, savādāk var meklēties līdz rītam.. gan tas bugs tiks fiksi atrisināts..
  3. P48 ar dosu nevarēja nokrašot ja nemaldos
  4. Man gan komanda log off nejiet, tik un tā konsolē rādās teksts
  5. # ClientIDs # 1: Real steam (STEAM_xx:xx:xx) # 2: Real valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprected - client will be rejected # 6: reserved # 7: HLTV # 8: STEAM_ID_LAN - P48 # 9: STEAM_ID_PENDING - P48 # 10: VALVE_ID_LAN - P47 # 11: VALVE_ID_PENDING - P47 # 12: STEAM_666:88:666 Itkā tā
  6. Parse error: syntax error, unexpected '{' in C:\AppServ\www\forum\cache\skin_cache\cacheid_3\skin_global.php on line 42 Tu esi līdis: C:\AppServ\www\forum\cache\skin_cache\cacheid_3\skin_global.php Atver caur notepad failu: skin_global.php un izlabo lai 42 rindiņa strādātu! Vai kkur citur ir php kļūda
  7. Teicu " varbūt " /* AMX Mod X * Warcraft 3 Frozen Throne * * by Geesu * http://www.war3ft.com * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #pragma tabsize 0 //#pragma semicolon 1 new const WC3NAME[] = "Warcraft 3 Frozen Throne"; new const WC3AUTHOR[] = "Geesu, Avanderik & YamiKaitou"; new const WC3VERSION[] = "3.0 RC13"; new const WC3DATE[] = __DATE__; // Let AMX X know that we NEED these modules (as of amx x 1.75) #pragma reqclass xstats #pragma reqlib engine #pragma reqlib fun #pragma reqlib fakemeta #pragma reqlib cstrike #pragma reqlib dodfun #pragma loadlib sqlite #pragma loadlib mysql #include <amxmodx> #include <amxmisc> #include <engine> #include <fun> #include <fakemeta> #include <cstrike> #include <dodfun> #include <dodx> #include <dbi> #include <sqlx> #include <hamsandwich> // Header files that contain function declarations and variables #include "war3ft/constants.inl" #include "war3ft/db/db_common.h" #include "war3ft/db/db_mysqlx.h" #include "war3ft/db/db_sqlite.h" #include "war3ft/items.h" #include "war3ft/dod_h.inl" #include "war3ft/XP.h" #include "war3ft/war3ft.h" #include "war3ft/cstrike.h" #include "war3ft/menus.h" #include "war3ft/shared.h" #include "war3ft/ultimates.h" // Source Code #include "war3ft/cvar.inl" #include "war3ft/race_undead.inl" // Undead Scourge - 1 #include "war3ft/race_human.inl" // Human Alliance - 2 #include "war3ft/race_orc.inl" // Orcish Horde - 3 #include "war3ft/race_elf.inl" // Night Elf - 4 #include "war3ft/race_blood.inl" // Blood Mage - 5 #include "war3ft/race_shadow.inl" // Shadow Hunter - 6 #include "war3ft/race_warden.inl" // Warden - 7 #include "war3ft/race_crypt.inl" // Crypt Lord - 8 #include "war3ft/race_chameleon.inl" // Chameleon - 9 #include "war3ft/forwards.inl" #include "war3ft/effects.inl" #include "war3ft/XP.inl" #include "war3ft/db/db_mysqlx.inl" #include "war3ft/db/db_sqlite.inl" #include "war3ft/db/db_common.inl" #include "war3ft/war3ft.inl" #include "war3ft/events.inl" #include "war3ft/clientCommands.inl" #include "war3ft/items.inl" #include "war3ft/stocks.inl" #include "war3ft/shared.inl" #include "war3ft/menus.inl" #include "war3ft/motd.inl" #include "war3ft/language.inl" #include "war3ft/admin.inl" #include "war3ft/ultimates.inl" #include "war3ft/util.inl" #include "war3ft/skill_manager.inl" #include "war3ft/cstrike.inl" #include "war3ft/dod.inl" public plugin_init() { register_plugin( WC3NAME, WC3VERSION, WC3AUTHOR ); WC3_DetermineGame(); gmsgDeathMsg = get_user_msgid( "DeathMsg" ); gmsgScreenFade = get_user_msgid( "ScreenFade" ); gmsgScreenShake = get_user_msgid( "ScreenShake" ); gmsgScoreInfo = get_user_msgid( "ScoreInfo" ); register_concmd( "playerskills" , "CMD_Handler" , -1 ); register_clcmd( "debug" , "CMD_Handler" , -1 ); register_clcmd( "levitation" , "CMD_Handler" , -1 ); register_clcmd( "war3menu" , "CMD_Handler" , -1 ); register_clcmd( "changerace" , "CMD_Handler" , -1 ); register_clcmd( "selectskill" , "CMD_Handler" , -1 ); register_clcmd( "skillsinfo" , "CMD_Handler" , -1 ); register_clcmd( "resetskills" , "CMD_Handler" , -1 ); register_clcmd( "resetxp" , "CMD_Handler" , -1 ); register_clcmd( "itemsinfo" , "CMD_Handler" , -1 ); register_clcmd( "itemsinfo2" , "CMD_Handler" , -1 ); register_clcmd( "shopmenu" , "CMD_Handler" , -1 ); register_clcmd( "shopmenu2" , "CMD_Handler" , -1 ); register_clcmd( "ability" , "CMD_Handler" , -1 ); register_clcmd( "ankh" , "CMD_Handler" , -1 ); register_clcmd( "amulet" , "CMD_Handler" , -1 ); register_clcmd( "boots" , "CMD_Handler" , -1 ); register_clcmd( "claws" , "CMD_Handler" , -1 ); register_clcmd( "cloak" , "CMD_Handler" , -1 ); register_clcmd( "chameleon" , "CMD_Handler" , -1 ); register_clcmd( "frost" , "CMD_Handler" , -1 ); register_clcmd( "gloves" , "CMD_Handler" , -1 ); register_clcmd( "health" , "CMD_Handler" , -1 ); register_clcmd( "helm" , "CMD_Handler" , -1 ); register_clcmd( "mask" , "CMD_Handler" , -1 ); register_clcmd( "mole" , "CMD_Handler" , -1 ); register_clcmd( "necklace" , "CMD_Handler" , -1 ); register_clcmd( "rings" , "CMD_Handler" , -1 ); register_clcmd( "socks" , "CMD_Handler" , -1 ); register_clcmd( "scroll" , "CMD_Handler" , -1 ); register_clcmd( "tome" , "CMD_Handler" , -1 ); register_clcmd( "level" , "CMD_Handler" , -1 ); register_clcmd( "say" , "cmd_Say" , -1 ); register_clcmd( "say_team" , "cmd_Say" , -1 ); register_clcmd( "war3help" , "CMD_Handler" , -1 ); register_clcmd( "ultimate" , "cmd_Ultimate" , -1 ); register_clcmd( "fullupdate" , "cmd_fullupdate" , -1 ); register_clcmd( "drop" , "on_Drop" , -1 ); register_clcmd( "jointeam" , "cmd_Jointeam" , -1 ); // Admin Commands register_concmd( "wc3_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" ); register_concmd( "wc3_setlevel" , "ADMIN_Handler" , -1 , " -- Sets a player's level" ); register_concmd( "wc3_giveitem" , "ADMIN_Handler" , -1 , " -- Gives an item to a player" ); register_concmd( "wc3_enable" , "ADMIN_Handler" , -1 , " -- Enables war3ft" ); register_concmd( "wc3_disable" , "ADMIN_Handler" , -1 , " -- Disables war3ft" ); // Depreciated Admin Commands register_concmd( "amx_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" ); // Server Admin Commands (used by external plugins) register_srvcmd( "amx_takexp" , "ADMIN_ServerHandler" ); register_srvcmd( "changexp" , "ADMIN_ServerHandler" ); // Register forwards (from fakemeta) register_forward( FM_TraceLine , "TRIGGER_TraceLine" ); register_event( "DeathMsg" , "on_DeathMsg" , "a" ); register_event( "CurWeapon" , "on_CurWeapon" , "be" , "1=1" ); register_event( "HideWeapon" , "on_CurWeapon" , "b" ); // register_event( "ResetHUD" , "on_ResetHud" , "b" ); register_event( "TextMsg" , "on_GameRestart" , "a" , "2Game_will_restart_in" ); register_event( "HLTV" , "EVENT_NewRound" , "a" , "1=0" , "2=0" ); register_dictionary( "war3FT.txt"); RegisterHam( Ham_TakeDamage, "player", "EVENT_TakeDamage" ); RegisterHam( Ham_Spawn, "player", "EVENT_Spawn", 1); // Game Specific Initialization if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO ) { gmsgBarTime = get_user_msgid( "BarTime" ); gmsgStatusText = get_user_msgid( "StatusText" ); gmsgStatusIcon = get_user_msgid( "StatusIcon" ); register_logevent( "on_PlayerAction" , 3 , "1=triggered" ); register_logevent( "on_FreezeTimeComplete" , 2 , "0=World triggered" , "1=Round_Start" ); register_logevent( "on_EndRound" , 2 , "0=World triggered" , "1=Round_End" ); register_event( "SendAudio" , "on_TerroristWin" , "a" , "2=%!MRAD_terwin" ); register_event( "SendAudio" , "on_CTWin" , "a" , "2=%!MRAD_ctwin" ); register_event( "ArmorType" , "on_ArmorType" , "be" ); register_event( "Battery" , "on_Battery" , "be" ); register_event( "WeapPickup" , "on_WeapPickup" , "b" ); register_event( "StatusValue" , "on_ShowStatus" , "be" , "1=2" ,"2!0" ); register_event( "StatusValue" , "on_HideStatus" , "be" , "1=1" ,"2=0" ); register_event( "SetFOV" , "on_Zoom" , "be" ); register_event( "BarTime" , "on_BombPlanting" , "be" , "1=3" ); register_event( "BarTime" , "on_BombStopPlanting" , "b" , "1=0" ); // Old Style register_menucmd( register_menuid( "BuyItem" ) , (1<<3) , "cmd_hegren" ); // VGUI register_menucmd( -34 , (1<<3) , "cmd_hegren" ); // Steam register_clcmd( "hegren" , "cmd_hegren" ); // Old style menu (now its jointeam client command) register_menucmd( register_menuid( "Team_Select" , 1 ) , (1<<0)|(1<<1)|(1<<4) , "cmd_Teamselect" ); // Condition Zero if ( g_MOD == GAME_CZERO ) { register_event("TextMsg", "on_GameRestart", "a", "2Game_Commencing") } // Counter-Strike else { register_event("TextMsg", "on_GameRestart", "a", "2Game_C") } } else if ( g_MOD == GAME_DOD ) { gmsgHudText = get_user_msgid( "HudText" ); register_statsfwd( XMF_SCORE ); register_statsfwd( XMF_DAMAGE ); register_event( "RoundState" , "EVENT_DOD_EndRound" , "a" , "1=3" , "1=4" ); } // Plugin initialization procedures WC3_Init(); register_concmd( "test", "test" ); register_concmd( "test2", "test2" ); } public test2(id) { /*WC3_Log( true, "[MYSQLX] Attempting to re-establish connection to MySQL server" ); // Close the connection MYSQLX_Close(); // Re-open the connection MYSQLX_Init();*/ new players[32], num, i; get_players( players, num ); for ( i = 0; i < num; i++ ) { static s_Classname[ 8 ]; pev ( i, pev_classname, s_Classname, charsmax ( s_Classname ) ); server_print( "%d: %s", i, s_Classname ); } } public test(id) { new players[32], num, i, szName[32]; get_players( players, num ); for ( i = 0; i < num; i++ ) { get_user_name( players[i], szName, 31 ); WC3_Log( true, "**** %s ****", szName ); SM_DebugPrint( players[i] ); WC3_Log( true, " %s ", szName ); } } public plugin_end() { new szCurMap[32]; get_mapname( szCurMap, 31 ); WC3_Log( false, "** Map '%s' ended", szCurMap ); if ( !WC3_Check() ) { return; } if ( !get_pcvar_num( CVAR_wc3_save_xp ) ) { return; } FWD_Destroy(); DB_SaveAll( false ); DB_Prune(); DB_Close(); return; } public plugin_precache() { WC3_Precache(); } public client_putinserver( id ) { if ( !WC3_Check() ) { return; } // Check for steam ID pending static szPlayerID[32]; get_user_authid( id, szPlayerID, 31 ); // Then the player doesn't have a steam id, lets make them reconnect if ( equal(szPlayerID, "STEAM_ID_PENDING") ) { client_cmd( id, "reconnect" ); } // Get the user's ID! DB_FetchUniqueID( id ); p_data_b[id][PB_ISCONNECTED] = true; if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO ) { // Check user's cvar if the user isn't a bot and if we're not running a 64-bit server if ( !is_user_bot( id ) && !is_amd64_server() ) { query_client_cvar( id, "cl_minmodels", "_CS_CheckMinModelsValue" ); } if ( g_MOD == GAME_CZERO ) { // Only want to run this if: mod is CZ (zbot not supported), client is a bot, // these are CZ bots (bot_quota), and the ham has not been registed yet. if ( (pev(id, pev_flags) & FL_FAKECLIENT) && get_pcvar_num(CVAR_bot_quota) > 0 && !g_bCZBotRegisterHam ) { // Delay for private data to initialize set_task( 0.1, "CZ_BotHookHam", id ) } } } // Start showing the user their money else if ( g_MOD == GAME_DOD ) { p_data[id][P_MONEY] = get_pcvar_num( CVAR_wc3_dod_start_money ); static parm[3]; parm[0] = id; parm[1] = 0; _DOD_showMoney( parm ); } return; } public client_connect( id ) { if ( !WC3_Check() ) { return; } // Initialize this player WC3_PlayerInit( id ); client_cmd( id, "hud_centerid 0" ); p_data[id][P_RESPAWNBY] = 0; p_data[id][P_SPECMODE] = 0; p_data_b[id][PB_ISBURNING] = false; p_data_b[id][PB_JUSTJOINED] = true; p_data_b[id][PB_CAN_RENDER] = true; p_data_b[id][PB_HAS_SPAWNED] = false; p_data_b[id][PB_SKINSWITCHED] = false; // User should have no items on connect... g_iShopMenuItems[id][0] = -1; g_iShopMenuItems[id][1] = -1; // Automatically set their XP if it's enabled if ( get_pcvar_num( CVAR_wc3_xp_auto_average ) && !get_pcvar_num( CVAR_wc3_save_xp ) ) { new iTotalXP; new iNum, i; for( i = 1; i <= MAXPLAYERS; i++ ) { if ( p_data[i][P_XP] > 0 ) { iNum++; iTotalXP += p_data[i][P_XP]; } } if ( iNum > 0 && iTotalXP > 0 ) { p_data[id][P_XP] = iTotalXP/iNum; } } if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO ) { p_data[id][P_HECOUNT] = 0; p_data[id][P_FLASHCOUNT] = 0; } else if ( g_MOD == GAME_DOD ) { p_data[id][P_MONEY] = 0; } // Reset the "cheat" variables new j; for ( j = 0; j < MAX_RACES; j++ ) { g_bGivenLevel10[id][j] = false; } CS_GetIcon( id ); return; } public client_disconnect( id ) { if ( !WC3_Check() ) { return; } // Update the user's timestamps for each race if we're saving XP DB_UpdateTimestamp( id ); // Remove the money task when a user disconnects if ( g_MOD == GAME_DOD ) { task_exists( TASK_MONEYLOOP + id ) ? remove_task( TASK_MONEYLOOP + id ) : 0; } p_data[id][P_SPECMODE] = 0; p_data_b[id][PB_ISBURNING] = false; p_data_b[id][PB_DIEDLASTROUND] = false; p_data_b[id][PB_JUSTJOINED] = false; p_data_b[id][PB_ISCONNECTED] = false; bIgnoreArmorSet[id] = false; // Reset xp assist for ( new i = 0; i < MAXPLAYERS; i++ ) { g_iDamageDealt[id][i] = 0; } // Save the user's XP if we have XP to save if ( get_pcvar_num( CVAR_wc3_save_xp ) && !is_user_bot(id) && p_data[id][P_RACE] && p_data[id][P_XP] ) { DB_SaveXP( id, true ); } if ( get_pcvar_num( CVAR_wc3_psychostats ) ) { static szWeapon[64]; static szTeam[16], szName[32], szAuthid[32]; new iWeap, iUserid = get_user_userid( id ); if ( is_user_connected(id) ) { get_user_team( id, szTeam, 15 ); } get_user_name( id, szName, 31 ); get_user_authid( id, szAuthid, 31 ); for ( iWeap = CSW_WAR3_MIN; iWeap <=CSW_WAR3_MAX; iWeap++ ) { format( szWeapon, 63, "" ); switch( iWeap ) { case CSW_LIGHTNING: LANG_GetSkillName( ULTIMATE_CHAINLIGHTNING , LANG_SERVER, szWeapon , 63, 20 ); case CSW_SUICIDE: LANG_GetSkillName( ULTIMATE_SUICIDE , LANG_SERVER, szWeapon , 63, 21 ); case CSW_IMMOLATE: LANG_GetSkillName( ULTIMATE_IMMOLATE , LANG_SERVER, szWeapon , 63, 22 ); case CSW_LOCUSTS: LANG_GetSkillName( ULTIMATE_LOCUSTSWARM , LANG_SERVER, szWeapon , 63, 23 ); case CSW_SERPENTWARD: LANG_GetSkillName( SKILL_SERPENTWARD , LANG_SERVER, szWeapon , 63, 24 ); case CSW_SHADOW: LANG_GetSkillName( SKILL_SHADOWSTRIKE , LANG_SERVER, szWeapon , 63, 25 ); case CSW_THORNS: LANG_GetSkillName( SKILL_THORNS , LANG_SERVER, szWeapon , 63, 26 ); case CSW_CARAPACE: LANG_GetSkillName( SKILL_SPIKEDCARAPACE , LANG_SERVER, szWeapon , 63, 27 ); case CSW_CARRION: LANG_GetSkillName( SKILL_CARRIONBEETLES , LANG_SERVER, szWeapon , 63, 28 ); case CSW_ORB: LANG_GetSkillName( PASS_ORB , LANG_SERVER, szWeapon , 63, 29 ); case CSW_CONCOCTION: LANG_GetSkillName( PASS_UNSTABLECONCOCTION , LANG_SERVER, szWeapon , 63, 30 ); } replace( szWeapon, 63, " ", "_" ); new WEAPON = iWeap - CSW_WAR3_MIN; if ( iStatsShots[id][WEAPON] || iStatsHits[id][WEAPON] || iStatsKills[id][WEAPON] || iStatsHS[id][WEAPON] || iStatsTKS[id][WEAPON] || iStatsDamage[id][WEAPON] || iStatsDeaths[id][WEAPON] || iStatsHead[id][WEAPON] || iStatsChest[id][WEAPON] || iStatsStomach[id][WEAPON] || iStatsLeftArm[id][WEAPON] || iStatsRightArm[id][WEAPON] || iStatsLeftLeg[id][WEAPON] || iStatsRightLeg[id][WEAPON] ) { // Counter-Strike/Condition Zero log format is different than the DOD if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO ) { log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats^" (weapon ^"%s^") (shots ^"%d^") (hits ^"%d^") (kills ^"%d^") (headshots ^"%d^") (tks ^"%d^") (damage ^"%d^") (deaths ^"%d^")", szName, iUserid, szAuthid, szTeam, szWeapon, iStatsShots[id][WEAPON], iStatsHits[id][WEAPON], iStatsKills[id][WEAPON], iStatsHS[id][WEAPON], iStatsTKS[id][WEAPON], iStatsDamage[id][WEAPON], iStatsDeaths[id][WEAPON] ); } // Day of Defeat log format else if ( g_MOD == GAME_DOD ) { log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats^" (weapon ^"%s^") (shots ^"%d^") (hits ^"%d^") (kills ^"%d^") (headshots ^"%d^") (tks ^"%d^") (damage ^"%d^") (deaths ^"%d^") (score ^"%d^")", szName, iUserid, szAuthid, szTeam, szWeapon, iStatsShots[id][WEAPON], iStatsHits[id][WEAPON], iStatsKills[id][WEAPON], iStatsHS[id][WEAPON], iStatsTKS[id][WEAPON], iStatsDamage[id][WEAPON], iStatsDeaths[id][WEAPON], 0 ); } log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats2^" (weapon ^"%s^") (head ^"%d^") (chest ^"%d^") (stomach ^"%d^") (leftarm ^"%d^") (rightarm ^"%d^") (leftleg ^"%d^") (rightleg ^"%d^")", szName, iUserid, szAuthid, szTeam, szWeapon, iStatsHead[id][WEAPON], iStatsChest[id][WEAPON], iStatsStomach[id][WEAPON], iStatsLeftArm[id][WEAPON], iStatsRightArm[id][WEAPON], iStatsLeftLeg[id][WEAPON], iStatsRightLeg[id][WEAPON] ); iStatsShots[id][WEAPON] = 0; iStatsHits[id][WEAPON] = 0; iStatsKills[id][WEAPON] = 0; iStatsHS[id][WEAPON] = 0; iStatsTKS[id][WEAPON] = 0; iStatsDamage[id][WEAPON] = 0; iStatsDeaths[id][WEAPON] = 0; iStatsHead[id][WEAPON] = 0; iStatsChest[id][WEAPON] = 0; iStatsStomach[id][WEAPON] = 0; iStatsLeftArm[id][WEAPON] = 0; iStatsRightArm[id][WEAPON] = 0; iStatsLeftLeg[id][WEAPON] = 0; iStatsRightLeg[id][WEAPON] = 0; } } } } public client_PreThink( id ) { if ( !WC3_Check() ) { return; } if ( p_data_b[id][PB_ISCONNECTED] ) { if ( is_user_alive( id ) ) { // Counter-Strike or Condition Zero if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO ) { // This is used so we can't hear the undead's footsteps at level 3 if ( SM_GetSkillLevel( id, SKILL_UNHOLYAURA ) > 0 && !p_data_b[id][PB_STUNNED] && !p_data_b[id][PB_SLOWED] ) { new Float:vel[3]; entity_get_vector( id, EV_VEC_velocity, vel ); // When this is true, the user is walking... lets hope :P if ( vector_length( vel ) < 180.0 ) { entity_set_int( id, EV_INT_flTimeStepSound, 999 ); } // Otherwise if we just set it on the previous tick we need to set it back else if ( entity_get_int(id, EV_INT_flTimeStepSound) > 500 ) { entity_set_int( id, EV_INT_flTimeStepSound, 200 ); } } } // Day of Defeat else if ( g_MOD == GAME_DOD ) { // Set the user's speed SHARED_SetSpeed( id ); static iSkillLevel; iSkillLevel = SM_GetSkillLevel( id, SKILL_UNHOLYAURA ); // Give the user more stamina if ( iSkillLevel > 0 ) { if ( entity_get_float( id, EV_FL_fuser4 ) < p_unholy_dod[iSkillLevel-1] ) { entity_set_float( id, EV_FL_fuser4, p_unholy_dod[iSkillLevel-1] ); } } // Give the user more stamina if ( ITEM_Has( id, ITEM_BOOTS ) > ITEM_NONE && entity_get_float( id, EV_FL_fuser4 ) < DOD_BOOT_SPEED ) { entity_set_float( id, EV_FL_fuser4, DOD_BOOT_SPEED ); } } // Amulet of the Cat if ( ITEM_Has( id, ITEM_AMULET ) > ITEM_NONE ) { entity_set_int( id, EV_INT_flTimeStepSound, 999 ); } } // User is dead else { // Check to see if spectated player has changed new iTarget = entity_get_int( id, EV_INT_iuser2 ); new Float:fTime = halflife_time(); // Then we are looking at a new player or the last hud message has disappeared if ( g_iSpectatingID[id] != iTarget || g_fLastSpecDisplay[id] <= fTime ) { // We have a valid target!! if ( SHARED_ValidPlayer( iTarget ) && iTarget != id ) { WC3_ShowSpecInfo( id, iTarget ); g_fLastSpecDisplay[id] = fTime + SPEC_HOLDTIME; } g_iSpectatingID[id] = iTarget; } } } return; } public plugin_natives() { set_module_filter( "module_filter" ); set_native_filter( "native_filter" ); set_error_filter( "error_filter" ); } public error_filter( error_code, bool:debugging, message[] ) { new szBuffer[256]; dbg_fmt_error( szBuffer, 255 ); log_amx( "[ERROR] '%s' '%d' '%d' '%s'", message, error_code, debugging, szBuffer ); //L 12/27/2006 - 16:48:08: [war3ft.amxx] [ERROR] '[CSTRIKE] Invalid player 5' '10' '1' 'Run time error 10: native error (native "cs_set_user_money")' // We want to ignore invalid player messages that are generated by cstrike! - they're annoying + don't actually matter all that much... /*if ( error_code == AMX_ERR_NATIVE ) { if ( containi( message, "" ) ) { } }*/ } public module_filter( const module[] ) { WC3_DetermineGame(); // We don't need the cstrike module when we're DOD if ( g_MOD == GAME_DOD && equal( module, "cstrike" ) ) { return PLUGIN_HANDLED; } // And we don't need any dod modules when we're in CS/CZ! else if ( ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO ) && equal( module, "dodfun" ) ) { return PLUGIN_HANDLED; } // We don't need to display a message, we'll display it later if we need to (when the DB is set up if XP Saving is on) else if ( equal( module, "dbi" ) || equal( module, "sqlx" ) ) { return PLUGIN_HANDLED; } // Dammit plugin can't load now :/ - technically we should never get here unless the module doesn't exist in the modules folder else { WC3_Log( true, "Please enable the '%s' module in your modules.ini file", module ); return PLUGIN_CONTINUE; } return PLUGIN_HANDLED; } public native_filter( const name[], index, trap ) { if ( !trap ) { return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; }
  8. "IPadrese" "" "abcdefghijklmnopqrstu" "de" Nezkapēc pa vidu bij: "" likās ka tur bij parole Gadās
  9. 1.) Jā ir jēga, Personīgi tev iesaku uzlikt tikai P48 Jo mana statistika serverī liecina tikai par cilvēkiem kuri spēlē ar " STEAM_ID_LAN " tas ir caur dproto - p48 vai legālo CS! Bet p47 neviens nav iegājis .. Dīvaini vai ne? Bet liekas ka p47 drīz jau vairs nebūs redzams nekur 2.) Ja nemaldos: V36
  10. Meibī šeit to kļūdu var izlabot? register_concmd( "wc3_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" ); register_concmd( "wc3_setlevel" , "ADMIN_Handler" , -1 , " -- Sets a player's level" ); register_concmd( "wc3_giveitem" , "ADMIN_Handler" , -1 , " -- Gives an item to a player" ); register_concmd( "wc3_enable" , "ADMIN_Handler" , -1 , " -- Enables war3ft" ); register_concmd( "wc3_disable" , "ADMIN_Handler" , -1 , " -- Disables war3ft" ); // Depreciated Admin Commands register_concmd( "amx_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" );
  11. Uzliku jaunāko war3ft kas iet uz p48 un dodot XP neiedod bet: pēkšņi
  12. Pārinstalē Windows un labākajā gadijumā pārinstalē uz Linux kkādu openSUSE vai Ubuntu etc. Jo Linux'am nevajag antivīrusu Viņam cik zinu nav vīrusu neviena .. Un ja tu pārinstalē Windows tad draiverus sameklē caur Everest ..
  13. Nevarētu būt, jo man CHARSET settos ir uzlikts: UTF-8
  14. Nezinu kā lai aprakstu problēmu bet nu centīšos kkā izklastīt.. Problēma tāda es taisu IPB 2.3.x valodu jaunu.. Tagad piemēram es iztulkoju " ipb_ucp " vai kādu citu un tad man uzreiz viss pazūd.. visi tie valodas pazūd, uzlieku eng un eng rādās burti, bet ja iztulkoju uz lat kautvai vienu rindiņu valodas failā tad man uzreiz kkā dīvaini nelasās viss fails pazūd.. Šeit bildīte kā tad ir ka pazūd: Izmeklēju visu GIGN forumu ar Search un neko neatradu līdzīgu Ceru uz atsaucību Edit; Neviena ekstra papildus nav ieinstalēta iekšā, piem. kā iPoints vai Downloads etc.
  15. Labāk man liekas uztaisi pamācību nekā lieki posto nevajadzīgi ..
  16. Prasi lai tev dullais iedod jauno WAR3FT versiju kurai viss strādā
  17. Lieto search pogu! P.S vecajai versijai cik atceros bija problēma ar to ka uz nikiem ar atstarpēm ķeburiem nesaglabājās xp
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