Podarok Posted April 17, 2011 Report Share Posted April 17, 2011 Caw visiem. Vajag palīdzību, šajā failā sanāca nomainīt wardena shadow strike effektu, bet nevaru atrast kur lai nomaina krāsu. Help! Tātad gribu samainīt balto krāsu(originālo) uz green or red... kur ir tas rgb kods? /* * Race: Warden Functions */ #define VENGEANCE_HEALTH 50 // Health the user should have after using his ult #define SHADOWSTRIKE_DAMAGE 10 // Amount of damage dealt with shadow strike WA_ULT_Vengeance( id ) { // User can't use ultimate while planting or defusing! if ( p_data_b[id][PB_ISPLANTING] ) { client_print( id, print_center, "You cannot use your ultimate while planting the bomb!" ); return; } // If the user's ultimate is not available, then why are we here? if ( !ULT_Available( id ) ) { return; } // We need to respawn the user!! if ( !is_user_alive( id ) ) { // Make sure the user isn't changing teams and we're not at the end of the round if ( !p_data[id][P_RESPAWNBY] ) { // Remove the ultimate delay if it existed (in theory it shouldn't) if ( task_exists( TASK_UDELAY + id ) ) { remove_task( TASK_UDELAY + id ); } // Set up a new ultimate delay ULT_ResetCooldown( id, get_pcvar_num( CVAR_wc3_ult_cooldown ) ); // Set up the respawn task set_task( SPAWN_DELAY, "_SHARED_Spawn", TASK_SPAWN + id ); // We need to set that we're about to respawn p_data[id][P_RESPAWNBY] = RESPAWN_VENGEANCE; } } // Otherwise teleport back to spawn else { // Lets find a free spawn and obey immunity rules new ent = SHARED_FindFreeSpawn( id, true ); // No spawn found if ( ent < 0 ) { //set_hudmessage( 255, 255, 10, -1.0, -0.4, 1, 0.5, 1.5, 0.2, 0.2 ,5 ); // Immune person nearby if ( ent == -2 ) { // The user's ultimate was blocked! ULT_Blocked( id ); // Set up a new ultimate delay ULT_ResetCooldown( id, get_pcvar_num( CVAR_wc3_ult_cooldown ) ); WC3_StatusText( id, 0, "%L", id, "VENGEANCE_FAILED_ENEMY_IMMUNITY" ); } // No spawn found else { WC3_StatusText( id, 0, "%L", id, "NO_FREE_SPAWN_FOUND" ); } } // Spawn found! else { new vOrigin[3], vNewOrigin[3], Float:fSpawnOrigin[3]; // Get the user's origin get_user_origin( id, vOrigin ); // Get the origin of the spawn entity_get_vector( ent, EV_VEC_origin, fSpawnOrigin ); // Convert float vector to int vector FVecIVec( fSpawnOrigin, vNewOrigin ); // Move the user set_user_origin( id, vNewOrigin ); // Play teleport animation at old location Create_TE_TELEPORT( vOrigin ); // Change user's health set_user_health( id, VENGEANCE_HEALTH ); // Play the Vengeance sound emit_sound( id, CHAN_STATIC, g_szSounds[sOUND_VENGEANCE], 1.0, ATTN_NORM, 0, PITCH_NORM ); // Set up a new ultimate delay ULT_ResetCooldown( id, get_pcvar_num( CVAR_wc3_ult_cooldown ) ); } } return; } // User's Blink Ability WA_Blink( id ) { static iSkillLevel; iSkillLevel = SM_GetSkillLevel( id, SKILL_BLINK ); // User has the ability, lets initiate a "check" if ( iSkillLevel > 0 ) { // We don't need to check if they already have this! if ( p_data_b[id][PB_WARDENBLINK] ) { return; } if ( random_float( 0.0, 1.0 ) <= p_blink[iSkillLevel-1] ) { p_data_b[id][PB_WARDENBLINK] = true; client_print( id, print_chat, "%s You will now be immune to all ultimates.", g_MODclient ); } } // User shouldn't have blink! else { p_data_b[id][PB_WARDENBLINK] = false; } } WA_HardenedSkin( iVictim, iDamage ) { static iSkillLevel; // Hardened Skin iSkillLevel = SM_GetSkillLevel( iVictim, PASS_HARDENEDSKIN ); if ( iSkillLevel > 0 ) { static iLevel; iLevel = p_data[iVictim][P_LEVEL]; return ( floatround( float( iDamage ) * ( 1 - p_harden[iLevel] ) ) ); } return iDamage; } WA_SkillsOffensive( iAttacker, iVictim, iHitPlace ) { static iSkillLevel; // Shadow Strike iSkillLevel = SM_GetSkillLevel( iAttacker, SKILL_SHADOWSTRIKE ); if ( iSkillLevel > 0 ) { if ( random_float( 0.0, 1.0 ) <= p_shadow[iSkillLevel-1] ) { new vVictimOrigin[3], vAttackerOrigin[3] get_user_origin( iVictim, vVictimOrigin ); get_user_origin( iAttacker, vAttackerOrigin ); // Create the shadow strike effect Create_TE_SPRITETRAIL( vAttackerOrigin, vVictimOrigin, g_iSprites[sPR_SHADOWSTRIKE], 50, 15, 1, 2, 6 ); // Emit the shadow strike sound emit_sound( iVictim, CHAN_STATIC, g_szSounds[sOUND_SHADOWSTRIKE], 1.0, ATTN_NORM, 0, PITCH_NORM ); // Damage the user WC3_Damage( iVictim, iAttacker, SHADOWSTRIKE_DAMAGE, CSW_SHADOW, iHitPlace ); } else if ( get_pcvar_num( CVAR_wc3_psychostats ) ) { new WEAPON = CSW_SHADOW - CSW_WAR3_MIN; iStatsShots[iAttacker][WEAPON]++; } } } Link to comment Share on other sites More sharing options...
Dj_Stay Posted April 17, 2011 Report Share Posted April 17, 2011 Ja pareizi atminos, tad tas ir zem sprites Link to comment Share on other sites More sharing options...
Podarok Posted April 17, 2011 Author Report Share Posted April 17, 2011 Jā , bet kurš no tiem ir colour skripts, vnk es nomainīju pirmos un sanāca vnk cits efekts kad izlīd no ieroča tie sūdi un colour palika tāds pats. Link to comment Share on other sites More sharing options...
-Ex- Posted April 17, 2011 Report Share Posted April 17, 2011 Atver ar Sprite Wizard to Shadow Strike sprite un apskaties kāda ir krāsa. Visticamāk, ka pašam sprite tev ir jāmaina krāsa. Kodā ir tikai vektoru veidošana izmantojot sprite, tur tu nevarēsi neko samainīt saistībā ar krāsām. Link to comment Share on other sites More sharing options...
Podarok Posted April 18, 2011 Author Report Share Posted April 18, 2011 Ok, paldies. Dīvaini, vnk ar human, orc un blood mage sanāca krāsu nomainīt... Link to comment Share on other sites More sharing options...
Podarok Posted April 20, 2011 Author Report Share Posted April 20, 2011 VIspaar war3 nav tada spraita shadow strike, tas ir jaamaina tajaa failaa! Link to comment Share on other sites More sharing options...
wasabikus Posted April 20, 2011 Report Share Posted April 20, 2011 (edited) Ir tur viss nu bet gan jau tapatās nenomainīsi Edited April 20, 2011 by wasabikus Link to comment Share on other sites More sharing options...
Podarok Posted April 21, 2011 Author Report Share Posted April 21, 2011 Ok, tad uzraksti man te taa sprauta nosaukumu vai atsuuti te vinju, jo es nolaadeeju war3ft full un tur nav spraita uz shadow strike... Link to comment Share on other sites More sharing options...
remix.cc Posted April 24, 2011 Report Share Posted April 24, 2011 atrodi kodā šo f-ju: // Create the shadow strike effect Create_TE_SPRITETRAIL( vAttackerOrigin, vVictimOrigin, g_iSprites[sPR_SHADOWSTRIKE], 50, 15, 1, 2, 6 ); Link to comment Share on other sites More sharing options...
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