Tofiks* Posted May 15, 2010 Report Share Posted May 15, 2010 Sveicināti visi! Lūdzu kāds kurš zin,vārētu pateikt kā zm serverim uzlikt Knockback?Tas ir tā kad HUMANS šauj ZOMBIJAM,ZOMBIJS atlec. Man teica ka itka zombie_plague.cfg failā,bet nezinu ko tur mainit Lūk šis ir tas fails: ; ------------------------------------ ; Zombie Plague 4.3 Customization File ; ------------------------------------ ; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Access Flags] ENABLE/DISABLE MOD = l ADMIN MENU = d START MODE INFECTION = d START MODE NEMESIS = d START MODE SURVIVOR = d START MODE SWARM = d START MODE MULTI = d START MODE PLAGUE = d MAKE ZOMBIE = d MAKE HUMAN = d MAKE NEMESIS = d MAKE SURVIVOR = d RESPAWN PLAYERS = d ADMIN MODELS = d [Player Models] (randomly chosen if more than one) HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban NEMESIS = nem_final SURVIVOR = Jillr3_frk_14 ADMIN ZOMBIE = zombie_source ADMIN HUMAN = vip ; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0 ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source [Weapon Models] V_KNIFE HUMAN = models/v_knife.mdl V_KNIFE NEMESIS = models/zombie_plague/v_hands.mdl V_M249 SURVIVOR = models/v_m249.mdl GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl V_KNIFE ADMIN HUMAN = models/v_knife.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl [Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [sounds] (randomly chosen if more than one) WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav , zombie_plague/win_humans3.wav WIN NO ONE = ambience/3dmstart.wav ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav ZOMBIE MISS WALL = weapons/knife_hitwall1.wav ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav ZOMBIE HIT STAB = weapons/knife_stab.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = ambience/the_horror2.wav ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = items/nvg_on.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds) INFECTION ENABLE = 0 INFECTION SOUNDS = zombie_plague/res_evil.mp3 INFECTION DURATIONS = 360 NEMESIS ENABLE = 1 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 16 SURVIVOR ENABLE = 0 SURVIVOR SOUNDS = zombie_plague/res_evil.mp3 SURVIVOR DURATIONS = 360 SWARM ENABLE = 1 SWARM SOUNDS = zombie_plague/res_evil.mp3 SWARM DURATIONS = 360 PLAGUE ENABLE = 1 PLAGUE SOUNDS = zombie_plague/res_evil.mp3 PLAGUE DURATIONS = 360 [buy Menu Weapons] PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90 SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade [Extra Items: Weapons and their costs] NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1 COSTS = 5 , 5 , 5 , 8 , 12 , 13 , 13 [Hard Coded Items Costs] NIGHT VISION = 10 ANTIDOTE = 17 ZOMBIE MADNESS = 17 INFECTION BOMB = 22 [Weather Effects] RAIN = 0 SNOW = 0 FOG = 1 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128 [Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = space [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189 [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 [Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle [sVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If you still get recurring kicks, try enabling this setting: (experimental!) HANDLE MODELS ON SEPARATE ENT = 0 ; If you want your models to have accurate hitboxes, try enabling this. ; Note: make sure your models don't have messed up hitboxes, otherwise ; this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 0 Link to comment Share on other sites More sharing options...
KeeP oFf Posted May 15, 2010 Report Share Posted May 15, 2010 Ieslēgt knockback vari caur zombieplague.cfg failu. Atrodi: zp_knockback 0 un nomaini nulli uz viens. Mainīt knockback stiprumu vari caur zombieplague.ini P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 Maini šos ciparus pēc sava prāta. Link to comment Share on other sites More sharing options...
Tofiks* Posted May 15, 2010 Author Report Share Posted May 15, 2010 (edited) Paldies! taja zombie_plague faila ir uzlikts uz 1 bet tu ludzu varetu ieteikt cik uzlikt iero4iem knockback? tik cik parasti ir serveros Edited May 15, 2010 by Tofiks* Link to comment Share on other sites More sharing options...
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