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Ka Uzlikt Zm Serverim Knockback


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Sveicināti visi! :)

Lūdzu kāds kurš zin,vārētu pateikt kā zm serverim uzlikt Knockback?Tas ir tā kad HUMANS šauj ZOMBIJAM,ZOMBIJS atlec.

Man teica ka itka zombie_plague.cfg failā,bet nezinu ko tur mainit ;)

Lūk šis ir tas fails:

; ------------------------------------

; Zombie Plague 4.3 Customization File

; ------------------------------------

; Any changes you make here will be

; automatically loaded at map start

; Note: No error parsing is done for this.

; Make sure you don't mistype anything.

[Access Flags]

ENABLE/DISABLE MOD = l

ADMIN MENU = d

START MODE INFECTION = d

START MODE NEMESIS = d

START MODE SURVIVOR = d

START MODE SWARM = d

START MODE MULTI = d

START MODE PLAGUE = d

MAKE ZOMBIE = d

MAKE HUMAN = d

MAKE NEMESIS = d

MAKE SURVIVOR = d

RESPAWN PLAYERS = d

ADMIN MODELS = d

[Player Models] (randomly chosen if more than one)

HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban

NEMESIS = nem_final

SURVIVOR = Jillr3_frk_14

ADMIN ZOMBIE = zombie_source

ADMIN HUMAN = vip

; If you don't want people using altered player models, enable the following.

; 1 = Bounds Check (model's geometry must fit in the same bbox)

; 2 = CRC Check (file on client must exactly match server's file)

FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini

; If, however, you want all zombies to use the same models regardless of class, you can enable this

; setting and add your global zombie models to the "ZOMBIE" line.

SAME MODELS FOR ALL = 0

ZOMBIE = zombie_source

[Weapon Models]

V_KNIFE HUMAN = models/v_knife.mdl

V_KNIFE NEMESIS = models/zombie_plague/v_hands.mdl

V_M249 SURVIVOR = models/v_m249.mdl

GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl

GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl

GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl

GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl

V_KNIFE ADMIN HUMAN = models/v_knife.mdl

V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl

[Grenade Sprites]

TRAIL = sprites/laserbeam.spr

RING = sprites/shockwave.spr

FIRE = sprites/flame.spr

SMOKE = sprites/black_smoke3.spr

GLASS = models/glassgibs.mdl

[sounds] (randomly chosen if more than one)

WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav

WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav , zombie_plague/win_humans3.wav

WIN NO ONE = ambience/3dmstart.wav

ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav

ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav

NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav

ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav

ZOMBIE FALL = zombie_plague/zombie_fall1.wav

ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav

ZOMBIE MISS WALL = weapons/knife_hitwall1.wav

ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav

ZOMBIE HIT STAB = weapons/knife_stab.wav

ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav

ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav

ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav

ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav

ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav

ROUND SWARM = ambience/the_horror2.wav

ROUND MULTI = ambience/the_horror2.wav

ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav

GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav

GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav

GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav

GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav

GRENADE FROST EXPLODE = warcraft3/frostnova.wav

GRENADE FROST PLAYER = warcraft3/impalehit.wav

GRENADE FROST BREAK = warcraft3/impalelaunch1.wav

GRENADE FLARE = items/nvg_on.wav

ANTIDOTE = items/smallmedkit1.wav

THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)

INFECTION ENABLE = 0

INFECTION SOUNDS = zombie_plague/res_evil.mp3

INFECTION DURATIONS = 360

NEMESIS ENABLE = 1

NEMESIS SOUNDS = zombie_plague/ambience.wav

NEMESIS DURATIONS = 16

SURVIVOR ENABLE = 0

SURVIVOR SOUNDS = zombie_plague/res_evil.mp3

SURVIVOR DURATIONS = 360

SWARM ENABLE = 1

SWARM SOUNDS = zombie_plague/res_evil.mp3

SWARM DURATIONS = 360

PLAGUE ENABLE = 1

PLAGUE SOUNDS = zombie_plague/res_evil.mp3

PLAGUE DURATIONS = 360

[buy Menu Weapons]

PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90

SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite

ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]

NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper

ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1

COSTS = 5 , 5 , 5 , 8 , 12 , 13 , 13

[Hard Coded Items Costs]

NIGHT VISION = 10

ANTIDOTE = 17

ZOMBIE MADNESS = 17

INFECTION BOMB = 22

[Weather Effects]

RAIN = 0

SNOW = 0

FOG = 1

FOG DENSITY = 0.0018

FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)

ENABLE = 1

SKY NAMES = space

[Lightning Lights Cycle]

LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)

DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)

P228 = 2.4

SCOUT = 6.5

XM1014 = 8.0

MAC10 = 2.3

AUG = 5.0

ELITE = 2.4

FIVESEVEN = 2.0

UMP45 = 2.4

SG550 = 5.3

GALIL = 5.5

FAMAS = 5.5

USP = 2.2

GLOCK18 = 2.0

AWP = 10.0

MP5NAVY = 2.5

M249 = 5.2

M3 = 8.0

M4A1 = 5.0

TMP = 2.4

G3SG1 = 6.5

DEAGLE = 5.3

SG552 = 5.0

AK47 = 6.0

P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)

CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[sVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)

; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)

MODELCHANGE DELAY = 0.2

; B. If you still get recurring kicks, try enabling this setting: (experimental!)

HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.

; Note: make sure your models don't have messed up hitboxes, otherwise

; this setting might cause your server insane cpu usage and lag!

SET MODELINDEX OFFSET = 0

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Ieslēgt knockback vari caur zombieplague.cfg failu.

Atrodi: zp_knockback 0 un nomaini nulli uz viens.

Mainīt knockback stiprumu vari caur zombieplague.ini

P228 = 2.4

SCOUT = 6.5

XM1014 = 8.0

MAC10 = 2.3

AUG = 5.0

ELITE = 2.4

FIVESEVEN = 2.0

UMP45 = 2.4

SG550 = 5.3

GALIL = 5.5

FAMAS = 5.5

USP = 2.2

GLOCK18 = 2.0

AWP = 10.0

MP5NAVY = 2.5

M249 = 5.2

M3 = 8.0

M4A1 = 5.0

TMP = 2.4

G3SG1 = 6.5

DEAGLE = 5.3

SG552 = 5.0

AK47 = 6.0

P90 = 2.0

Maini šos ciparus pēc sava prāta. ;)

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