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Civilization 5


HyperBoy
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2010.gada rudenī.

Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.

- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.

- Inspired by Panzer General.

- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.

- Better diplomatic AI.

- More diplomatic options between players.

- Less "cheating" AI.

- Religion is not a factor anymore.

- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (

- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.

- Civics are out, now there is something called "Social Policies".

- About the same amount of wonders, the tech tree will feel familiar. Great People still in.

- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.

- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".

- DirectX 11 support.

- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization

Instalējam vecās versijas un gaidam!

Daži skrīni

Edited by HyperBoy
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Es tieši vakar iedomājos, par to Civ. Šī spēle būs noteikti jāiegādājās caur steam.

Apskatot skriinus man ne pārāk patīk tas unit izkārtojums. Tipa, ka viņi tagad ir tik daudz. Vēl būtu labi ja būtu atkal tas detalizētais pilsētas skatas takā bija civ pirmajās daļās.

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