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Nekomilējas Karte


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Kompilējot karti iemet spēlē un parāda, ka nav tādas mapes. Konfigurēju un visu taisīju pēc pamācības.

** Executing...

** Command: Change Directory

** Parameters: C:\Program Files\Valve

** Executing...

** Command: Copy File

** Parameters: "C:\Program Files\Valve\cstrike\zm_autene.map" "C:\Program Files\Valve\cstrike\maps\zm_autene.map"

** Executing...

** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlcsg.exe

** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_autene"

Unknown option "Editor\zhlt\hlcsg.exe"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp

-wadinclude file : place textures used from wad specified into bsp

-noclip : don't create clipping hull

-noclipeconomy : turn clipnode economy mode off

-onlyents : do an entity update from .map to .bsp

-noskyclip : disable automatic clipping of SKY brushes

-tiny # : minmum brush face surface area before it is discarded

-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions

-texdata # : Alter maximum texture memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : don't generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-nonulltex : Turns off null texture stripping

-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg

-wadcfgfile path : Manually specify a path to the wad.cfg file

-wadautodetect : Force auto-detection of wadfiles

mapfile : The mapfile to compile

** Executing...

** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlbsp.exe

** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_autene"

Unknown option "Editor\zhlt\hlbsp.exe"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs

-subdivide # : Sets the face subdivide size

-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)

-noclip : Don't process the clipping hull (not for final runs)

-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : don't generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-nonulltex : Don't strip NULL faces

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...

** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlvis.exe

** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_autene"

Unknown option "Editor\zhlt\hlvis.exe"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-= hlvis Options =-

-full : Full vis

-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : don't generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-maxdistance # : Alter the maximum distance for visibility

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...

** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlrad.exe

** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_autene"

Unknown option "Editor\zhlt\hlrad.exe"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm

-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling

-bounce # : Set number of radiosity bounces

-ambient r g b : Set ambient world light (0.0 to 1.0, r g B)

-maxlight # : Set maximum light intensity value

-circus : Enable 'circus' mode for locating unlit lightmaps

-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)

-chop # : Set radiosity patch size for normal textures

-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale

-coring # : Set lighting threshold before blackness

-dlight # : Set direct lighting threshold

-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)

-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)

-scale # : Set global light scaling value

-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside

-lights file : Manually specify a lights.rad file to use

-noskyfix : Disable light_environment being global

-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : Do not generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b

-colourscale r g b : Sets different lightscale values for r, g ,b

-colourjitter r g b : Adds noise, independent colours, for dithering

-jitter r g b : Adds noise, monochromatic, for dithering

-nodiffuse : Disables light_environment diffuse hack

-nospotpoints : Disables light_spot spherical point sources

-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light

-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

** Executing...

** Command: C:\PROGRA~1\Valve\hl.exe

** Parameters: +map "zm_autene" -game cstrike +deathmatch 1 +map "zm_autene"

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