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Es " Search " Neko neatradu :D

1. Kā uzlikt lai nebūtu melna nakts, un nebūtu dienas gaisma, bet lai būtu kā vakars esmu redzējis citos serveros tā! Un vēl vai priekš tā vakara , varbūt kautkas jākonfigurē zombieplague.cfg failā?

 // ------------------------------
// Zombie Plague 4.07 Config File
// ------------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit)
zp_lighting "z" // Map lighting ["a"-darkest // "z"-brightest]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disable]
zp_triggered_lights 1 // Allow map triggered lights (eg. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 0 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_admin_models 1 // Enable admin models
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Show weapons
zp_extra_nvision 1 // Show night vision
zp_extra_antidote 1 // Show antidote
zp_extra_madness 1 // Show zombie madness
zp_extra_infbomb 1 // Show infection bomb

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight]
zp_flash_charge 5 // Custom flashlight charge rate [0-disable charging]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)

// Knockback
// ---------
zp_knockback 0 // Enable weapon knockback
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0 // Should zombies be knocked back when they're ducking
zp_knockback_distance 500 // Max distance for knockback to take effect

// Longjump
// --------
zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-everyone // 2-only first zombie // 3-only last zombie]
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_force 500 // Force multiplier
zp_leap_height 300 // Upwards force
zp_leap_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 100 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 240 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 0 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo]
zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 25 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 2.0 // First Zombie HP Multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disable]
zp_zombie_infect_health 100 // How much health a zombie gets with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 0 // Health [0 - human count*zombie's hp]
zp_nem_speed 250 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 1 // Nemesis doesn't get frags
zp_nem_ignore_rewards 1 // Nemesis doesn't get ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 0 // Health  [0 - zombie count*human's hp]
zp_surv_speed 230 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 1 // Survivor doesn't get frags
zp_surv_ignore_rewards 1 // Survivor doesn't get ammo packs

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320

Edited by ZhaKS
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akla vista?

Jāā ļoti akla!

Es jav to 1 mainīju <_<

P.S kad lieku " z " viss ir galīgi melns, neko nevar redzēt tikai ar Nightvision un light! :(

Es jau nebūtu tik stulbs ja neredzētu tādu vietu!

Ja ir A tad viss ir pārāk gaišš, bet man vajag tādu kā vakaru, kad nav vsp melns bet tumšš bet redzēt var! :zhaav:

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shine kā tu vari but tik gudrs shajas lietas? biggrin.gif

Loģiskā domāšana :lol:

Light = gaisma.

Meklēju viņa postā light. Atradu to. +zinu, ka ar engine moduli mapē var nomainīt gaismas daudzumu..

set_lights("a-z")

arī fakemeta ir: engfunc(EngFunc_LightStyle,0,"a-z")

Tas tā bonusā :D

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Viss ok!! :superlol:

Un kā uzlikt, lai kad zombijam šaujot, man uzreiz nauda krājas vai arī nekrājas, bet trāpots man viss ekrāns zilaaks paliek, tiklidz beidzu shaut viss norm, bet kad trapu uzreiz taka zilaks paliek :thumbsup: ?

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UZLIKT. Uzlikt nevar neko ;(.. pašam jātaisa. Jāiemācās skriptot. :S. Vai arī gaidi, kā kāds tev uztaisīs. Sigā tāds smuks links uz tutiem, kā sākt skriptot un protams arī tur, kāds tev palīdzēs, ja tiešām pats nevēlēsies taisīt. Protams es varētu uztaisīt un ielikt šeit.. bet baigais slinkums :S.

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