The Mortalis Posted September 20, 2007 Report Share Posted September 20, 2007 Es nokompileeju bet taa vietaa lai paraadiitos karte taa pazuud Vienu briidi straadaaja , diivaini Es caur Expert jo caur Simple nestraaddaa Pie parametriem:Change Directory$exedir Ludzu paliidziet vai uzrakstiet preciizu kompleshanas tutu Link to comment Share on other sites More sharing options...
vincister Posted September 20, 2007 Report Share Posted September 20, 2007 sen jau ir tuts, izlasi precīzi nevis čīksti par katru sīkumu Link to comment Share on other sites More sharing options...
The Mortalis Posted September 26, 2007 Author Report Share Posted September 26, 2007 Kag buta izmet sho logu kas man ir izdariits nepareizs ** Executing... ** Command: Change Directory ** Parameters: "F:\Program Files\Valve" ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlcsg.exe ** Parameters: "f:\program files\valve\cstrike\maps\fy_shit_box" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlcsg.exe "f:\program files\valve\cstrike\maps\fy_shit_box" Entering f:\program files\valve\cstrike\maps\fy_shit_box.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 1 used texture, 3.57 percent of map (28 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 26 used textures, 92.86 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 1 used texture, 3.57 percent of map (123 textures in wad) Error: Could not open wad file \documents and settings\brali\my documents\wad\dev_textures.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist ----- END hlcsg ----- ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlbsp.exe ** Parameters: "f:\program files\valve\cstrike\maps\fy_shit_box" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlbsp.exe "f:\program files\valve\cstrike\maps\fy_shit_box" >> There was a problem compiling the map. >> Check the file f:\program files\valve\cstrike\maps\fy_shit_box.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlvis.exe ** Parameters: "f:\program files\valve\cstrike\maps\fy_shit_box" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlvis.exe "f:\program files\valve\cstrike\maps\fy_shit_box" >> There was a problem compiling the map. >> Check the file f:\program files\valve\cstrike\maps\fy_shit_box.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlrad.exe ** Parameters: "f:\program files\valve\cstrike\maps\fy_shit_box" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlrad.exe "f:\program files\valve\cstrike\maps\fy_shit_box" >> There was a problem compiling the map. >> Check the file f:\program files\valve\cstrike\maps\fy_shit_box.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "f:\program files\valve\cstrike\maps\fy_shit_box.pts" "F:\Program Files\Valve\cstrike\maps\fy_shit_box.pts" Link to comment Share on other sites More sharing options...
The Mortalis Posted September 26, 2007 Author Report Share Posted September 26, 2007 Sorry varat taisiit ciet sho topiku es visu sapratu Link to comment Share on other sites More sharing options...
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