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Xp Tulkosana


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Ko sis rindinas dod, tagad chakarejos ar xp regulesanu.

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*    XP Header File
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// Objective Modifiers
#define DEFUSING_BOMB        10            // XP awarded when the user starts to defuse the bomb
#define DEFUSED_BOMB        20            // XP awarded when the user defuses the bomb
#define PLANTING_BOMB        10            // XP awarded when the user starts planting the bomb
#define PLANT_BOMB            20            // XP awarded when the user plants the bomb
#define SPAWN_BOMB            10            // XP awarded when the user spawns with the bomb
#define BOMB_PICKUP            10            // XP awarded when the user picks up the bomb
#define TOUCH_HOSTAGE        10            // XP awarded when the user touches a hostage
#define RESCUE_HOSTAGE        20            // XP awarded when the user rescues the hostage
#define KILL_HOSTAGE        10            // XP lost when killing a hostage
#define SPAWN_VIP            10            // XP awarded for spawning as the VIP
#define ESCAPE_VIP            20            // XP awarded for escaping as the VIP
#define OBJ_RADIUS            500            // Nearby radius to award XP for helping complete objectives

// Kill modifiers
#define KILL_HEADSHOT        10            // XP awarded for getting a headshot
#define KILL_HOSTAGE_SAVER    10            // XP awarded for killing the hostage saver
#define    KILL_DEFUSER        10            // XP awarded for killing the defuser
#define KILL_PLANTER        10            // XP awarded for killing the planter
#define KILL_BOMB_CARRIER    10            // XP awarded for killing the bomb carrier
#define KILL_VIP            20            // XP awarded for killing the VIP
#define KILL_RADIUS            250            // Nearby radius to award XP

#define WIN_ROUND            20            // XP awarded for winning the round


// Holds information about the player
enum
{
    PLR_BOMB_DEFUSER = 1,
    PLR_BOMB_PLANTER,
    PLR_HOSTAGE_RESCUER,
    PLR_VIP,
    PLR_BOMB_CARRIER,
};

new g_iPlayerRole[33];
new bool:bHasBegunPlantingOrDefusing[33];

// Holds the XP Multipliers per weapon
new Float:fWpnXPMultiplier[62] =        {1.0};

// Amount of XP needed to gain a level
new iXPLevelShortTerm[11]                = [color="#FF0000[color="#FFFF00"]"]{0,150,300,600,1000,1500,2100,2800,3400,4500,5500};[/color]
new iXPLevelSaved[11]                    = {0,100,200,400,800,1600,3200,6400,12800,25600,51200};

// Amount of XP awarded when killing a user of this level
new iXPGivenShortTerm[11]                [color="#FF0000"]= {10,15,25,35,40,50,60,70,80,90,95};[/color]
new iXPGivenSaved[11]                    = {6,8,10,12,14,16,18,20,24,28,32};

[/color]

Domaju sos te laukus

// Amount of XP needed to gain a level

new iXPLevelShortTerm[11] = ]"]{0,150,300,600,1000,1500,2100,2800,3400,4500,5500};[/color]

new iXPLevelSaved[11] = {0,100,200,400,800,1600,3200,6400,12800,25600,51200};

// Amount of XP awarded when killing a user of this level

new iXPGivenShortTerm[11] = {10,15,25,35,40,50,60,70,80,90,95};

new iXPGivenSaved[11] = {6,8,10,12,14,16,18,20,24,28,32};[/color]

Edited by SuperRembo
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