Jump to content
GIGN Forum

Compile


Recommended Posts

zaban.gif eu kads var palidzet es taisu karti meginju compile un parada erroru

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps\de_warzone"

>> There was a problem compiling the map.

>> Check the file C:\Program Files\Valve\cstrike\maps\de_warzone.log for the cause.

----- END hlrad -----

Link to comment
Share on other sites

zaban.gif eu kads var palidzet es taisu karti meginju compile un parada erroru

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps\de_warzone"

>> There was a problem compiling the map.

>> Check the file C:\Program Files\Valve\cstrike\maps\de_warzone.log for the cause.

----- END hlrad -----

Iedod visu log failu!

Link to comment
Share on other sites

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Gincis\Desktop\Counter maps\de_warzone.map" "C:\Program Files\Valve\cstrike\maps\de_warzone.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\de_warzone"
Entering C:\Program Files\Valve\cstrike\maps\de_warzone.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
70%...80%...90%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%... (0.09 seconds)

Using Wadfile: \program files\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 8.33 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\jos.wad
- Contains 1 used texture, 8.33 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 10 used textures, 83.33 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\valve\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\valve\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \program files\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\jungle.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\doors.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\greenvalley.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\1nnocent.wad
- Warning: Larger than expected texture (306812 bytes): 'K1_SIGNATURE'
- Warning: Larger than expected texture (306812 bytes): 'K1_THANKYOU'
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\2maps.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL'
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\3d_mike_junglepack.wad
- Contains 0 used textures, 0.00 percent of map (41 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\cs_gismo.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\cs_mehico.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \program files\valve\cstrike\wad\cs_nightclub.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)

Warning: More than 8 wadfiles are in use. (25)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 2 additional animating textures.
Texture usage is at 0.14 mb (of 4.00 mb MAX)
0.98 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\de_warzone"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ ( 354,-363, -59)
Error: 
 A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: No entities exist in hull 1, no filling performed for this hull
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 248,-256,-157)
0.23 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe "C:\Program Files\Valve\cstrike\maps\de_warzone"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\de_warzone.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps\de_warzone"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\de_warzone.log for the cause.

-----   END   hlrad -----

Link to comment
Share on other sites

Pls palidziet man ar es nesaprotu kas isti pa vainu sad.gif

hlcsg v2.5.3 rel Custom Build 1.7 (Dec? 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-----? BEGIN? hlcsg -----

Command line: C:\PROGRA~1\MAPPIN~1\Hammer\tools\hlcsg.exe "C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia"

Entering C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia.map

Error: Missing '[' in texturedef (U)

Description: The map has a problem which must be fixed

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

-----?  END?  hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec? 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-----? BEGIN? hlbsp -----

Command line: C:\PROGRA~1\MAPPIN~1\Hammer\tools\hlbsp.exe "C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia.log for the cause.

-----?  END?  hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec? 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-----? BEGIN? hlvis -----

Command line: C:\PROGRA~1\MAPPIN~1\Hammer\tools\hlvis.exe "C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia.log for the cause.

-----?  END?  hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec? 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

-----? BEGIN? hlrad -----

Command line: C:\PROGRA~1\MAPPIN~1\Hammer\tools\hlrad.exe "C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Home\Desktop\Valve\cstrike\maps\mymilitia.log for the cause.

-----?  END?  hlrad -----

Tas itka viss log fails sad.gif

Edited by SaP13r!S
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...