crushy Posted January 27, 2007 Report Share Posted January 27, 2007 kad es nokompailēju savu mapi, un startēju spēli(bez ieklikšķināta laukuma par spēles sākšanu) man izmet šādu erroru-->W_LoadWadFile: Couldn't load gfx.wad , ko man darīt?varu parādīt to garo textu pēc kompailēšanas ** Executing... ** Command: Change Directory ** Parameters: D:\CS ** Executing... ** Command: Copy File ** Parameters: "D:\CS\Valve\valve\fy_discounter.map" "D:\CS\cstrike\maps\fy_discounter.map" ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlcsg.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\CS\VALVEH~1\zhlt\hlcsg.exe D:\CS\cstrike\maps\fy_discounter Entering D:\CS\cstrike\maps\fy_discounter.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 90%... (0.00 seconds) SetModelCenters: 30%...50%...80%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Using Wadfile: \cs\valve\valve\halflife.wad - Contains 5 used textures, 100.00 percent of map (3116 textures in wad) added 2 additional animating textures. Texture usage is at 0.11 mb (of 4.00 mb MAX) 0.05 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlbsp.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\CS\VALVEH~1\zhlt\hlbsp.exe D:\CS\cstrike\maps\fy_discounter Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'D:\CS\cstrike\maps\fy_discounter.prt' 0.03 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlvis.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\CS\VALVEH~1\zhlt\hlvis.exe D:\CS\cstrike\maps\fy_discounter 8 portalleafs 11 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 40%...50%...90%... (0.00 seconds) LeafThread: 40%...50%...90%... (0.00 seconds) average leafs visible: 8 g_visdatasize:24 compressed from 8 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlrad.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\CS\VALVEH~1\zhlt\hlrad.exe D:\CS\cstrike\maps\fy_discounter -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 53 faces Create Patches : 460 base patches 0 opaque faces 7168 square feet [1032192.00 square inches] 1 direct lights BuildFacelights: 20%...30%...50%...60%...90%... (0.03 seconds) visibility matrix : 0.0 megs BuildVisLeafs: 50%... (0.03 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 88266 : 88.27k transfers Indices : 34044 : 33.25k bytes Data : 353064 : 344.79k bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) FinalLightFace: 20%...30%...50%...60%...90%... (0.06 seconds) 0.22 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: D:\CS\hl.exe ** Parameters: +map "fy_discounter" -game cstrike +deathmatch 1 +map "fy_discounter" kāds var palīdzēt??? P.S.- ja ieklikšķinu lauciņā par spēles nesākšanu un pēc tam palaižu spēli, manas kartes tur nav (taisu kartes pēc jūsu pamācības) Link to comment Share on other sites More sharing options...
shine Posted January 27, 2007 Report Share Posted January 27, 2007 Nonjem visus nevajadziigos .wadus no hammera optioniem! Link to comment Share on other sites More sharing options...
crushy Posted January 27, 2007 Author Report Share Posted January 27, 2007 (edited) es ielādēju pie texturiem TIKAI halflife.wad varu mēģināt pievienot manu kartes failu, lai jūs varētu parbaudīt a kādu formātu vajag? fy_discounter.map Edited January 27, 2007 by crushy Link to comment Share on other sites More sharing options...
shine Posted January 27, 2007 Report Share Posted January 27, 2007 (edited) Hmm man taa nav bijis tikai tad kad ielaadeeju taadus wad kas nav cstrike vai HL mapee vai aizmirstu -wadinclude vai -nowadtextures ps. pameegjini kur kompile nospied pogu "Expert" un kur ---> Compile Commands $exedir <--- panjem otro no augshas $csg_exe $path\$file tad kur parameters shito: $path\$file paarmaini uz: $path\$file -wadinclude gfx ja nu veel neiet paarliecinies vai tev ir taads gfx.wad fails valve mapee ja ir tad iekopee vinju cstrike arii ja nav tad... nez atrod netaa vai reinstall cs es nez ps.2 pievieno .rmf failu Edited January 27, 2007 by shine Link to comment Share on other sites More sharing options...
vincister Posted January 27, 2007 Report Share Posted January 27, 2007 vienīgais reālais iemesls - tev vispār nav šāda gfx.wad kuram defaultā ir jābūt valve mapē Link to comment Share on other sites More sharing options...
crushy Posted January 27, 2007 Author Report Share Posted January 27, 2007 (edited) ir man gfx, bet kādā šakarā viņš man to prasa? bet ir 1 problēma--> nav man tāds rmf fails tai kartei kuram tam path$ file$(vai kkas tamlīdzīgs) jāraxta tas wadinclude gfx? man ir veseli 4, bet katram kautkas priekšā pieraxtīts P.S.- atradu to failu fy_discounter.rmf Edited January 27, 2007 by crushy Link to comment Share on other sites More sharing options...
shine Posted January 27, 2007 Report Share Posted January 27, 2007 (edited) lol es ceru ka tu ar hammeru taisi ....vispirms mapu saglabaa kaa .rmf tad compile ps. vai tev gadiijumaa nav 2 kontras? man piem kaadreiz bija 2. viena ar botiem otra neta varbuut tu laid caur nepareizo vai kad teici ka tev .wad ir valve mape bet tas ir otrajaa cs es te kaut ko murgoju kr4 es nesaprotu kas tev pa ***** erroru =[ man nekad taa nav bijis ja ir tad esmu to atrisinaajis =] PS.2 .rmf fails atrodas tur kur tu saglabaaji jo nevar kompileet ja nav saglabaats. vinjam nevaig buut tur kur .bsp fails vai citi .map u.t.t vnk pameklee ar search savu mapes nosukumu +.rmf un buus =] Edited January 27, 2007 by shine Link to comment Share on other sites More sharing options...
crushy Posted January 28, 2007 Author Report Share Posted January 28, 2007 (edited) es laikam TO erroru tagad izlaboju, bet tagad it jauns ---> Mod_NumForName: Sprites/dot.spr not found<--- kas atkal tas? ā, gribēju paprasīt, kā taisīt plakanus stiklus un citas PLAKANAS lietas? Edited January 28, 2007 by crushy Link to comment Share on other sites More sharing options...
vincister Posted January 28, 2007 Report Share Posted January 28, 2007 ā, gribēju paprasīt, kā taisīt plakanus stiklus un citas PLAKANAS lietas? par stikliem ir pamācība plakanas? vai plānas? plānu stiklu tā arī taisi - 1 - 8 unit biezu un viss Link to comment Share on other sites More sharing options...
crushy Posted January 28, 2007 Author Report Share Posted January 28, 2007 (edited) kā taisīt stiklu? kad to taisīs tad varēs izvēlēties biezumu? ā, vai tu zini kāpēc man tas jaunais errors? un kā taisīt uzraxtus? ar wolly?un kā tos uzlikt? a kā plānas SIENAS? Edited January 28, 2007 by crushy Link to comment Share on other sites More sharing options...
vincister Posted January 28, 2007 Report Share Posted January 28, 2007 eu čali tu esi informēts ka grid izmēru var mainīt, nevis būvēt visu ik pa 64 unit? šķiet ka ne, jo tad tu neprasītu kā uztaisīt plānas sienas tālāk, izlasi visas pamācības, tiešām izlasi visas pamācības! un ja kaut ko nemāki, tad prasi lai taisam pamācību, tam paredzētajā topikā. tavs jaunais error ir saistīts ar to ka esi uzlicis kartē kaut kādu sprite, kurš kā šķiet tev nav - rūpīgi izskati karti, neliec neko tādu ko tev nevajag, izlasi pamācības un pakustini smadzenes! Ja tu nerubi kā solidam (klucim) var mainīt biezumu, tad ko pie velna tu te meklē??? No more dumb questions Link to comment Share on other sites More sharing options...
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