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crushy
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kad es nokompailēju savu mapi, un startēju spēli(bez ieklikšķināta laukuma par spēles sākšanu) man izmet šādu erroru-->W_LoadWadFile: Couldn't load gfx.wad , ko man darīt?varu parādīt to garo textu pēc kompailēšanas

** Executing...

** Command: Change Directory

** Parameters: D:\CS

** Executing...

** Command: Copy File

** Parameters: "D:\CS\Valve\valve\fy_discounter.map" "D:\CS\cstrike\maps\fy_discounter.map"

** Executing...

** Command: D:\CS\VALVEH~1\zhlt\hlcsg.exe

** Parameters: "D:\CS\cstrike\maps\fy_discounter"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: D:\CS\VALVEH~1\zhlt\hlcsg.exe D:\CS\cstrike\maps\fy_discounter

Entering D:\CS\cstrike\maps\fy_discounter.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

90%... (0.00 seconds)

SetModelCenters:

30%...50%...80%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

Using Wadfile: \cs\valve\valve\halflife.wad

- Contains 5 used textures, 100.00 percent of map (3116 textures in wad)

added 2 additional animating textures.

Texture usage is at 0.11 mb (of 4.00 mb MAX)

0.05 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: D:\CS\VALVEH~1\zhlt\hlbsp.exe

** Parameters: "D:\CS\cstrike\maps\fy_discounter"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: D:\CS\VALVEH~1\zhlt\hlbsp.exe D:\CS\cstrike\maps\fy_discounter

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\CS\cstrike\maps\fy_discounter.prt'

0.03 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: D:\CS\VALVEH~1\zhlt\hlvis.exe

** Parameters: "D:\CS\cstrike\maps\fy_discounter"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: D:\CS\VALVEH~1\zhlt\hlvis.exe D:\CS\cstrike\maps\fy_discounter

8 portalleafs

11 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

BasePortalVis:

40%...50%...90%... (0.00 seconds)

LeafThread:

40%...50%...90%... (0.00 seconds)

average leafs visible: 8

g_visdatasize:24 compressed from 8

0.00 seconds elapsed

----- END hlvis -----

** Executing...

** Command: D:\CS\VALVEH~1\zhlt\hlrad.exe

** Parameters: "D:\CS\cstrike\maps\fy_discounter"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: D:\CS\VALVEH~1\zhlt\hlrad.exe D:\CS\cstrike\maps\fy_discounter

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

53 faces

Create Patches : 460 base patches

0 opaque faces

7168 square feet [1032192.00 square inches]

1 direct lights

BuildFacelights:

20%...30%...50%...60%...90%... (0.03 seconds)

visibility matrix : 0.0 megs

BuildVisLeafs:

50%... (0.03 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

Transfer Lists : 88266 : 88.27k transfers

Indices : 34044 : 33.25k bytes

Data : 353064 : 344.79k bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

FinalLightFace:

20%...30%...50%...60%...90%... (0.06 seconds)

0.22 seconds elapsed

----- END hlrad -----

** Executing...

** Command: D:\CS\hl.exe

** Parameters: +map "fy_discounter" -game cstrike +deathmatch 1 +map "fy_discounter"

kāds var palīdzēt???

P.S.- ja ieklikšķinu lauciņā par spēles nesākšanu un pēc tam palaižu spēli, manas kartes tur nav sad.gif (taisu kartes pēc jūsu pamācības)

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Hmm man taa nav bijis tikai tad kad ielaadeeju taadus wad kas nav cstrike vai HL mapee vai aizmirstu -wadinclude vai -nowadtextures

ps. pameegjini kur kompile nospied pogu "Expert"

un kur ---> Compile Commands $exedir <---

panjem otro no augshas

$csg_exe $path\$file

tad kur parameters

shito:

$path\$file

paarmaini uz:

$path\$file -wadinclude gfx

ja nu veel neiet paarliecinies vai tev ir taads gfx.wad fails valve mapee

ja ir tad iekopee vinju cstrike arii

ja nav tad... nez atrod netaa vai reinstall cs

es nez

ps.2 pievieno .rmf failu

Edited by shine
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ir man gfx, bet kādā šakarā viņš man to prasa?

bet ir 1 problēma--> nav man tāds rmf fails tai kartei sad.gif

kuram tam path$ file$(vai kkas tamlīdzīgs) jāraxta tas wadinclude gfx? man ir veseli 4, bet katram kautkas priekšā pieraxtīts

P.S.- atradu to failu

fy_discounter.rmf

Edited by crushy
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lol

es ceru ka tu ar hammeru taisi smiliez.de_2125.gif

....vispirms mapu saglabaa kaa .rmf tad compile

ps. vai tev gadiijumaa nav 2 kontras? man piem kaadreiz bija 2. viena ar botiem otra neta smiliez.de_2551.gifsmiliez.de_2551.gifsmiliez.de_2551.gif varbuut tu laid caur nepareizo vai kad teici ka tev .wad ir valve mape bet tas ir otrajaa cs smiliez.de_2551.gif es te kaut ko murgoju new_silly.gifstfu.gif

kr4 es nesaprotu kas tev pa ***** erroru =[

man nekad taa nav bijis ja ir tad esmu to atrisinaajis =]

PS.2 .rmf fails atrodas tur kur tu saglabaaji jo nevar kompileet ja nav saglabaats. vinjam nevaig buut tur kur .bsp fails vai citi .map u.t.t vnk pameklee ar search savu mapes nosukumu +.rmf un buus =]

Edited by shine
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es laikam TO erroru tagad izlaboju, bet tagad it jauns sad.gif ---> Mod_NumForName: Sprites/dot.spr not found<--- kas atkal tas?

ā, gribēju paprasīt, kā taisīt plakanus stiklus un citas PLAKANAS lietas?

Edited by crushy
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kā taisīt stiklu? kad to taisīs tad varēs izvēlēties biezumu? ā, vai tu zini kāpēc man tas jaunais errors? smiliez.de_2524.gif

un kā taisīt uzraxtus? ar wolly?un kā tos uzlikt?

a kā plānas SIENAS?

Edited by crushy
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eu čali tu esi informēts ka grid izmēru var mainīt, nevis būvēt visu ik pa 64 unit? šķiet ka ne, jo tad tu neprasītu kā uztaisīt plānas sienas laugh.gif

tālāk, izlasi visas pamācības, tiešām izlasi visas pamācības! un ja kaut ko nemāki, tad prasi lai taisam pamācību, tam paredzētajā topikā.

tavs jaunais error ir saistīts ar to ka esi uzlicis kartē kaut kādu sprite, kurš kā šķiet tev nav - rūpīgi izskati karti, neliec neko tādu ko tev nevajag, izlasi pamācības un pakustini smadzenes!

Ja tu nerubi kā solidam (klucim) var mainīt biezumu, tad ko pie velna tu te meklē???

No more dumb questions l0ck.gif

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