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Latvian

Mirstīgais
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Everything posted by Latvian

  1. ja zalo gaismu tas tak ir naktsredzamiba
  2. labi nomierinies un nedirs uzreiz ka cilveks nemaak lasit vai kautkur tamlidzigi
  3. ko tu tur muldi idiot tadam neviens nepalidzes kursh dirsh visulaiku visiem virsu
  4. Redzu ka tu esi debils idiots tu loh neraksti ar lieliem burtiem mees nesam akli
  5. Es pameginashu uztaisit serveri bet paarbaudiishu kaads ping buus ja bus viss ok tad pateikshu ip
  6. ai poh man ier GMOD instaleeju 10 un viss ok
  7. Man viss ok man ir gerry mod 10 full bet vaig HL2 bet nevar tikai ar source?
  8. Var redzet ka tev nepielec kas tas par mod
  9. Vai kaads zin par sho modu>garrys mod 1)vai obligati vaig tur HL2? vai ari var HL2 episod one , CS:S 2)Vai tur vaig pilno versiju steam obligati? vai var nepilno
  10. Ar kadu programmu var taisit css kartes
  11. aaaa cik stulbi man bija direktx 8.1 tagad 9 un viss iet ok paldies par visu
  12. Jaaa labs tagad jau talak aizgja man tad paradijas errors ka truukst d3d9.dll faila karoche es vinju nokachaju ieliku system32 un tad uzmeta otru erroru kuru es nezinu kas jadara error The procedure entry point D3DPERF_SetOptions could not be located in the dynamic link library d3d9.dll. Ko lai es daru kur taadu var dabut vai kas tur man jadara?
  13. Nav pazudis tur ir viss es velku no dc++ v33
  14. Eu plz help man jau besi ara es esmu formatejis kompi 10 reies bet no taam 10 reizem nevienu reizi negaja CSS un katru reizi uzmeta sho erroru Unable to load C:\games\css\bin\filesystem_steam.dll ko dariit?
  15. ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Gincis\Desktop\Counter maps\de_warzone.map" "C:\Program Files\Valve\cstrike\maps\de_warzone.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\de_warzone" Entering C:\Program Files\Valve\cstrike\maps\de_warzone.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 70%...80%...90%... (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...20%... (0.09 seconds) Using Wadfile: \program files\valve\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \program files\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 1 used texture, 8.33 percent of map (162 textures in wad) Using Wadfile: \program files\valve\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program files\valve\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\valve\cstrike\jos.wad - Contains 1 used texture, 8.33 percent of map (24 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 10 used textures, 83.33 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \program files\valve\valve\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \program files\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \program files\valve\valve\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\valve\valve\spraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \program files\valve\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\jungle.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\doors.wad - Contains 0 used textures, 0.00 percent of map (17 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\greenvalley.wad - Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE' - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\1nnocent.wad - Warning: Larger than expected texture (306812 bytes): 'K1_SIGNATURE' - Warning: Larger than expected texture (306812 bytes): 'K1_THANKYOU' - Contains 0 used textures, 0.00 percent of map (16 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\2maps.wad - Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL' - Contains 0 used textures, 0.00 percent of map (12 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\3d_mike_junglepack.wad - Contains 0 used textures, 0.00 percent of map (41 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\cs_gismo.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\cs_mehico.wad - Contains 0 used textures, 0.00 percent of map (15 textures in wad) Using Wadfile: \program files\valve\cstrike\wad\cs_nightclub.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Warning: More than 8 wadfiles are in use. (25) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 2 additional animating textures. Texture usage is at 0.14 mb (of 4.00 mb MAX) 0.98 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\de_warzone" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity light @ ( 354,-363, -59) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: No entities exist in hull 1, no filling performed for this hull Warning: === LEAK in hull 3 === Entity info_player_start @ ( 248,-256,-157) 0.23 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe "C:\Program Files\Valve\cstrike\maps\de_warzone" >> There was a problem compiling the map. >> Check the file C:\Program Files\Valve\cstrike\maps\de_warzone.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\de_warzone" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps\de_warzone" >> There was a problem compiling the map. >> Check the file C:\Program Files\Valve\cstrike\maps\de_warzone.log for the cause. ----- END hlrad -----
  16. eu kads var palidzet es taisu karti meginju compile un parada erroru hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "C:\Program Files\Valve\cstrike\maps\de_warzone" >> There was a problem compiling the map. >> Check the file C:\Program Files\Valve\cstrike\maps\de_warzone.log for the cause. ----- END hlrad -----
  17. aha zinu nu es pamedinashu patchus instalet
  18. hmm ne man ir tas fails bet patch man ir v25
  19. Karoche es instaleju css un gribu palaist speli bet uzmet erroru unable to load C:\Games\Counter strike source\bin\filesystem_steam.dll Kas pa vainu plzz pasakat
  20. es tak saprotu tur ir raxtic tev vaidzetu palaist serveri ar shadiem parametriem: ./hlds +sv_lan 1 -nomaster un kur tas jaraxta???
  21. man paradash shads logs kas man jadara????? es nesaprotu seit bilde
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