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NaGe

Mirstīgais
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Posts posted by NaGe

  1. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlcsg -----

    Command line: E:\mAPS\Hammer\tools\hlcsg.exe e:\maps\fy_pumpji -wadinclude cp.wad

    Entering e:\maps\fy_pumpji.map

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    onlyents [ off ] [ off ]

    wadtextures [ on ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration

    Wadinclude list :

    [zhlt.wad]

    [cp.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    (0.09 seconds)

    SetModelCenters:

    (0.02 seconds)

    CSGBrush:

    (0.39 seconds)

    Using Wadfile: \program files\valve\valve\halflife.wad

    - Contains 7 used textures, 50.00 percent of map (3116 textures in wad)

    Using Wadfile: \program files\valve\cstrike\cs_assault.wad

    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)

    Using Wadfile: \program files\valve\cstrike\cs_office.wad

    - Contains 0 used textures, 0.00 percent of map (102 textures in wad)

    Using Wadfile: \program files\valve\cstrike\decals.wad

    - Contains 0 used textures, 0.00 percent of map (225 textures in wad)

    Using Wadfile: \program files\valve\cstrike\cs_dust.wad

    - Contains 2 used textures, 14.29 percent of map (28 textures in wad)

    Using Wadfile: \program files\valve\cstrike\de_aztec.wad

    - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

    - Warning: Larger than expected texture (348972 bytes): 'THANKS'

    - Contains 0 used textures, 0.00 percent of map (24 textures in wad)

    Using Wadfile: \program files\valve\cstrike\cstrike.wad

    - Contains 4 used textures, 28.57 percent of map (123 textures in wad)

    Including Wadfile: \program files\valve\cstrike\cp.wad

    - Contains 1 used texture, 7.14 percent of map (1 textures in wad)

    added 2 additional animating textures.

    Texture usage is at 0.35 mb (of 4.00 mb MAX)

    0.55 seconds elapsed

    ----- END hlcsg -----

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlbsp -----

    Command line: E:\mAPS\Hammer\tools\hlbsp.exe e:\maps\fy_pumpji

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

    BSP generation successful, writing portal file 'e:\maps\fy_pumpji.prt'

    0.59 seconds elapsed

    ----- END hlbsp -----

    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlvis -----

    Command line: E:\mAPS\Hammer\tools\hlvis.exe e:\maps\fy_pumpji

    185 portalleafs

    567 numportals

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]

    full vis [ off ] [ off ]

    BasePortalVis:

    (0.11 seconds)

    LeafThread:

    (2.80 seconds)

    average leafs visible: 96

    g_visdatasize:4363 compressed from 4440

    2.95 seconds elapsed

    ----- END hlvis -----

    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlrad -----

    Command line: E:\mAPS\Hammer\tools\hlrad.exe e:\maps\fy_pumpji

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ off ] [ off ]

    bounces [ 1 ] [ 1 ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

    [Reading texlights from 'E:\mAPS\Hammer\tools\lights.rad']

    [1 texlights parsed from 'E:\mAPS\Hammer\tools\lights.rad']

    1070 faces

    Create Patches : 7491 base patches

    0 opaque faces

    72859 square feet [10491715.00 square inches]

    11 direct lights

    BuildFacelights:

    (36.67 seconds)

    visibility matrix : 3.3 megs

    BuildVisLeafs:

    (12.72 seconds)

    MakeScales:

    (5.09 seconds)

    SwapTransfers:

    (2.77 seconds)

    Transfer Lists : 5658646 : 5.66M transfers

    Indices : 2118840 : 2.02M bytes

    Data : 22634584 : 21.59M bytes

    GatherLight:

    (0.89 seconds)

    FinalLightFace:

    (1.53 seconds)

    60.77 seconds elapsed [1m 0s]

    ----- END hlrad -----

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