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Posts posted by NaGe
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eu mosh uztaisi tos koka logus retaak - pretiigi izskataas!
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Vari pateikt kas taas par tekstūrām?
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Gribi dzirdēt labu padomu? Ej pakaries
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kad skataas demo vienmeer ir tads pings
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Tas tak ir prieks CS:S
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man vienreiz gadijaas taa- braucu aatri ar ricuku gar taadu zogu un kaut ka rifuka rokturis iekeeraas zhogaa.
Un ta man izdevas palidot kadus 3 metrus, bet par laimi - bez traumaam
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amxbans.net ir paskaidrots kaa hlg savienot ar amxbans!
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Tie torni ir prefabi?
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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\mAPS\Hammer\tools\hlcsg.exe e:\maps\fy_pumpji -wadinclude cp.wad
Entering e:\maps\fy_pumpji.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cp.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.39 seconds)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 7 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 2 used textures, 14.29 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 4 used textures, 28.57 percent of map (123 textures in wad)
Including Wadfile: \program files\valve\cstrike\cp.wad
- Contains 1 used texture, 7.14 percent of map (1 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.35 mb (of 4.00 mb MAX)
0.55 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\mAPS\Hammer\tools\hlbsp.exe e:\maps\fy_pumpji
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'e:\maps\fy_pumpji.prt'
0.59 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: E:\mAPS\Hammer\tools\hlvis.exe e:\maps\fy_pumpji
185 portalleafs
567 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.11 seconds)
LeafThread:
(2.80 seconds)
average leafs visible: 96
g_visdatasize:4363 compressed from 4440
2.95 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: E:\mAPS\Hammer\tools\hlrad.exe e:\maps\fy_pumpji
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'E:\mAPS\Hammer\tools\lights.rad']
[1 texlights parsed from 'E:\mAPS\Hammer\tools\lights.rad']
1070 faces
Create Patches : 7491 base patches
0 opaque faces
72859 square feet [10491715.00 square inches]
11 direct lights
BuildFacelights:
(36.67 seconds)
visibility matrix : 3.3 megs
BuildVisLeafs:
(12.72 seconds)
MakeScales:
(5.09 seconds)
SwapTransfers:
(2.77 seconds)
Transfer Lists : 5658646 : 5.66M transfers
Indices : 2118840 : 2.02M bytes
Data : 22634584 : 21.59M bytes
GatherLight:
(0.89 seconds)
FinalLightFace:
(1.53 seconds)
60.77 seconds elapsed [1m 0s]
----- END hlrad -----
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Nu precizi nevaru pateikt..
Bet uzkaras diezgan biezhi, neesmu ieverojis, ka tas notiktu viena vieta vai noteiktas darbibas briidi!
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Ja negribi konfigureet, tad pats esi vainigs, ne jau mums vajag anti chiitu!
Taka vai nu iztiec bez vai papuulies pats.
Jo neviens tev mutee to neiebaaziis!
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98644 ar otro reizi
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Format D Butu palidzejis vel labak!
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100 punkti, ka vaina ir kartee, jo gandriz vienmer uzcrashojas..
pietam uz citaam karteem necrashojas...
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Man skiet, ka HLG ker cd hack un mak banot ar amxbans..
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Nekas dizhs,
info_map_properties
armoury_entity
func_wall
func_water
game_player_equip
un
spawni
tas arii ir viss!
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var registret http://cs.wire.lv
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Ja, es jau skrienu uz tavu mega-serveri!
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Ej tu nost cik kruti ir kopeet pamaacibas....
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Tu gribi teikt ka man jauztaisa "kaste" ar caurumu viduu no viena solida?
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NU problema tada , serveris normals, viss ir kartiba, bet kad uzliek manas kartes pec kada laika serverim crash
Nu tjipa "don't send" kas tam kartem varetu but par vainu?
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Sis plugins vispar naturaals suuds...
Pirmkaart - Kad kads ienak nespawnojas...
otrkaart - visaas mapees dod pistoles, varbut kads zin kadu citu respawn pluginu?
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give_item(id, "weapon_usp")
give_item(id, "weapon_glock")
ja kaut kaa kljuudiijos sakiet XD
tas id var mainiities uz kaut ko piemeram players vai ko taadu. Galvenais izdzeest rindinjas kur ir kaut kas ar "weapon_" protams iznjemot "weapon_knife"
tas rindinas jau pirmstam itka izdzesu, bet tad nekompileejas ;(
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pie acess flagiem : A
Ka Webam Uz Ucoz.com Var Uzlikt...
in Servera konfigurācija, plugini, etc...
Posted
favicon.gif , ja pareizi sapratu