
sandis
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Everything posted by sandis
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:DD nu tas jau ir norkaali nekaa cietuma
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es aiztaisiju leak tagad man ir taa [font=Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ ( 576, 576, 64) Warning: === LEAK in hull 2 === Entity info_player_deathmatch @ ( 576, 576, 64) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ ( 576, 576, 64) 9.50 seconds elapsed][/font]
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aa nee ar vinju es varu atrast taas koordinaates tnx
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un ko vinjs man dod?
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tu vari ielikt bildi tur kur ir leak un es pacs izlaboshu!
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Probleema Ar Pieconnecteeshanos =/
sandis replied to SexALOT's topic in Servera konfigurācija, plugini, etc...
help man arii taa probleema -
bet es jau esmu iemetis .map .rmf .bsp!
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es iegaju bet nepaliidzeja!
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bet to var pamaniit tikai valve hammer editor!!!!!!!!!!!!!!!!!!!!! bet ne spelee
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kāds var izlabot lai nelago? A tev lāgo?
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negribās maksāt
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nezinu kas tas tadas ir
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es tur nevaru atrast to failu csrss.exe
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nemainat tēmas!!! man kads paliidzees?
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kas ir ruuteris iedod link
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nē es partaisiju de_dust2_long mapi par .map failu jo man prasija lai es sataisu ct bazi liidziitu teroru man izdevas bet problema ir ta kad laago
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es zinu kas tev ir manam bralenam bija tas pars tev janokrako swds.dll
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man arii sakas ips 192.168.3.108:27015 kaa var nomainiit mans iistais ip ir 87.110.29.86
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kāēc jūs bezjēdzīgi postojat??? un man vel ne 1 nav palidzejis :spam:
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kas ir skybox??? es laikam esmu
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bet nav vairs caurumu ielieku map failu varbut varat izlabot un bsp un rmf ff.rar
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nekas nesanaca bet atradu 1 caurumu iekliku log failu ** Executing... ** Command: Change Directory ** Parameters: D:\Program Files\Valve ** Executing... ** Command: Copy File ** Parameters: "D:\mani dokumenti\bsp2map_odd\bsp2map_odd\de_dust2_long_pro.map" "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.map" ** Executing... ** Command: D:\BOTNEW~2\hlcsg.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\BOTNEW~2\hlcsg.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" Entering D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 72 brushes (totalling 432 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.78 seconds) SetModelCenters: 10%...20%...30%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.36 seconds) Including Wadfile: \bot new2\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \hlds_sh\cstrike\cs_dust.wad - Contains 16 used textures, 76.19 percent of map (28 textures in wad) Using Wadfile: \hlds_sh\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \hlds_sh\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \hlds_sh\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \hlds_sh\cstrike\chateau.wad - Contains 2 used textures, 9.52 percent of map (136 textures in wad) Using Wadfile: \hlds_sh\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \hlds_sh\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \hlds_sh\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \program files\valve\cstrike\de_vegas.wad - Contains 0 used textures, 0.00 percent of map (101 textures in wad) Using Wadfile: \mani dokumenti\bsp2map_odd\bsp2map_odd\zm_dust2_btm.wad - Contains 2 used textures, 9.52 percent of map (50 textures in wad) Warning: More than 8 wadfiles are in use. (11) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 3 additional animating textures. Warning: ::FindTexture() texture RED not found! Warning: ::LoadLump() texture RED not found! Texture usage is at 0.52 mb (of 4.00 mb MAX) 14.47 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\BOTNEW~2\hlbsp.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\BOTNEW~2\hlbsp.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ ( 714, 582, 128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated 8.25 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\BOTNEW~2\hlvis.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\BOTNEW~2\hlvis.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" >> There was a problem compiling the map. >> Check the file D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.log for the cause. ----- END hlvis ----- ** Executing... ** Command: D:\BOTNEW~2\hlrad.exe ** Parameters: "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\BOTNEW~2\hlrad.exe "D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro" >> There was a problem compiling the map. >> Check the file D:\Program Files\Valve\cstrike\maps\de_dust2_long_pro.log for the cause. ----- END hlrad -----