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Problēma.


OskarsL
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Tad nu tā.

Sveicināti, mans pirmais posts.:D

Man ir sekojoša problēma, ar VHE mapi.

Es mēģinu taisīt JailBreak mapi, esmu pabeidzis GunRoom, lielo būri un iesācis taisīt vienu veselu T būri, kur piedzimst visi Ieslodzītie.

Mana problēma - es kad Saglabaju mapi, man (nosaukums jtest1)

Pectam ar F9 pārtaisu par .bsp formātu, man uzmet šādu tekstu -

** Executing...

** Command: C:\games\zhlt\hlcsg.exe

** Parameters: "C:\games\half"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: C:\games\zhlt\hlcsg.exe C:\games\half

Error: Error opening C:\games\half.map: No such file or directory

----- END hlcsg -----

** Executing...

** Command: C:\games\zhlt\hlcsg.exe

** Parameters: "c:\games\half\cstrike\maps\jtest1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: C:\games\zhlt\hlcsg.exe c:\games\half\cstrike\maps\jtest1

Entering c:\games\half\cstrike\maps\jtest1.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...40%...70%...80%... (0.01 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)

Using Wadfile: \games\half\valve\halflife.wad

- Contains 10 used textures, 90.91 percent of map (3116 textures in wad)

Using Wadfile: \games\half\cstrike\untitled1.wad

- Contains 1 used texture, 9.09 percent of map (2 textures in wad)

added 3 additional animating textures.

Texture usage is at 0.25 mb (of 4.00 mb MAX)

0.07 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: C:\games\zhlt\hlbsp.exe

** Parameters: "c:\games\half\cstrike\maps\jtest1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: C:\games\zhlt\hlbsp.exe c:\games\half\cstrike\maps\jtest1

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-960, 448, 128)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===

Entity info_player_start @ (-960, 448, 128)

Warning: === LEAK in hull 2 ===

Entity info_player_start @ (-960, 448, 128)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ (-960, 448, 128)

0.17 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: C:\games\zhlt\hlvis.exe

** Parameters: "c:\games\half\cstrike\maps\jtest1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: C:\games\zhlt\hlvis.exe c:\games\half\cstrike\maps\jtest1

>> There was a problem compiling the map.

>> Check the file c:\games\half\cstrike\maps\jtest1.log for the cause.

----- END hlvis -----

** Executing...

** Command: C:\games\zhlt\hlrad.exe

** Parameters: "c:\games\half\cstrike\maps\jtest1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: C:\games\zhlt\hlrad.exe c:\games\half\cstrike\maps\jtest1

>> There was a problem compiling the map.

>> Check the file c:\games\half\cstrike\maps\jtest1.log for the cause.

----- END hlrad -----

** Executing...

** Command: Copy File

** Parameters: "c:\games\half\cstrike\maps\jtest1.bsp" "C:\games\half\cstrike\maps\jtest1.bsp"

** Executing...

** Command: Copy File

** Parameters: "c:\games\half\cstrike\maps\jtest1.pts" "C:\games\half\cstrike\maps\jtest1.pts"

Un ieejot csā , New Game, man tā karte anormāli lago - visās citās mapēs fps stabili 100

a šajā - 4.0 .:(

Un es nevaru, neko izdarīt.

+ izmēģināju to ko jūs bijāt ielikuši ķip lai samazinātu lagus, ar nepalīdz.

Mans http://www.failiem.lv/list.php?i=hhyqhl .RMF fails.

Plīz palīzat, un/vai izlabojat manu kļūdu

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Tavā mapē ir leak.

http://www.gign.lv/f...-leak-pamaciba/

EDIT: Lolz, iečekoju tavu mapi. Lai mapi nokompilētu ir vajadzīgas arī nobeidzošās malas mapei. Tas ir, piemēram, sky tekstūra katrā tavas četrstūrainās mapes malā + vēl augšā. Īsāk - jānorobežo mape.

Edited by GuskiS
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Tavā mapē ir leak.

http://www.gign.lv/f...-leak-pamaciba/

EDIT: Lolz, iečekoju tavu mapi. Lai mapi nokompilētu ir vajadzīgas arī nobeidzošās malas mapei. Tas ir, piemēram, sky tekstūra katrā tavas četrstūrainās mapes malā + vēl augšā. Īsāk - jānorobežo mape.

Edited by GuskiS, Today, 12:27.

Ja es uzlikšu piemēram Sky tekstūru (Jumts sienas) Man grīdu(zemi) likt citā tekstūra vai arī sky?

EDIT:

Es kad uzstaisu tās sky tekstūras, man nesaglabājas karte par .bsp formatu. Un starp New game mapēm viņas nav.:(

Edited by OskarsL
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