MrEgo Posted November 29, 2010 Report Share Posted November 29, 2010 * Executing... ** Command: Change Directory ** Parameters: "C:\Games\cs-nonsteam" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe ** Parameters: "c:\program files\valve hammer editor\maps\kz_test_v5" -wadinclude timecounter.wad hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe "c:\program files\valve hammer editor\maps\kz_test_v5"-wadinclude timecounter.wad Entering c:\program files\valve hammer editor\maps\kz_test_v5.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [timecounter.wad] 42 brushes (totalling 256 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.88 seconds) Including Wadfile: \program files\valve hammer editor\zhlt34x86final\zhlt.wad - Contains 1 used texture, 2.63 percent of map (3 textures in wad) Using Wadfile: \games\cs-nonsteam\cstrike\cs_dust.wad - Contains 11 used textures, 28.95 percent of map (28 textures in wad) Using Wadfile: \games\cs-nonsteam\valve\halflife.wad - Contains 11 used textures, 28.95 percent of map (3116 textures in wad) Including Wadfile: \documents and settings\user\desktop\timecounter.wad - Contains 15 used textures, 39.47 percent of map (17 textures in wad) Using Wadfile: \games\cs-nonsteam\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) added 3 additional animating textures. Texture usage is at 0.61 mb (of 4.00 mb MAX) 1.27 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe ** Parameters: c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1 hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1 >> There was a problem compiling the map. >> Check the file c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe ** Parameters: c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1 hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1 >> There was a problem compiling the map. >> Check the file c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe ** Parameters: c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1 hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1 >> There was a problem compiling the map. >> Check the file c:\PROGRA~1\VALVEH~1\maps\KZ0C7D~1.log for the cause. ----- END hlrad ----- Vot kas viņam nepatīk?? Kapēc viņš nelaiž ne hlbsp, ne hlvis, ne hlrad? Neredzu neko, kad viņam traucētu.. P.S. Citas mapes nokomplitēt varu.. Bet šito ne.. uzspiežu Alt+P man nav neviena errora... Link to comment Share on other sites More sharing options...
Pieshels Posted November 29, 2010 Report Share Posted November 29, 2010 Vaina ir tekstūrās. Including Wadfile: \documents and settings\user\desktop\timecounter.wad - Contains 15 used textures, 39.47 percent of map (17 textures in wad) Pamēģini noņemt šo .wad failu (vai kompilē bez tiem objektiem, kuriem ir tekstūras no šī faila) un paskaties, vai viss strādā. Ja tad viss ir ok, nomaini šī .wad atrašanās vietu uz savu cstrike mapi. Link to comment Share on other sites More sharing options...
MrEgo Posted November 29, 2010 Author Report Share Posted November 29, 2010 Tur jau tā lieta, ka kad es nokomplitēju vienu citu mapi ar to .wad falu atrodamies tur pat, un ar objektiem no tā wad.. Man tomēr liekas, ka visu csg viņš nokomplitē bez erroriem, bet nezkapēc nepalaiž bsp.. :S Link to comment Share on other sites More sharing options...
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