MrEgo Posted June 19, 2010 Report Share Posted June 19, 2010 (edited) Tātad.. Es iesāku taisīt kreedz veida mapi.. Gribēju pārbaudīt vai visur var pārlekt/uzlekt, un vai ir/nav vietas kur noīsināt mapi ar LJ.. Komplitējoties parādās dažnedažādi errori... Pilns *.log fails ** Executing... ** Command: Change Directory ** Parameters: C:\Games\Counter Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve Hammer Editor\maps\kreedz.map" "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" Entering C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 38 brushes (totalling 232 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) Using Wadfile: \games\counter strike 1.6\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \games\counter strike 1.6\valve\halflife.wad - Contains 6 used textures, 19.35 percent of map (3116 textures in wad) Using Wadfile: \games\counter strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Including Wadfile: \program files\valve hammer editor\zhlt34x86final\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 1 used texture, 3.23 percent of map (162 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\timecounter.wad - Contains 14 used textures, 45.16 percent of map (17 textures in wad) Using Wadfile: \games\counter strike 1.6\cstrike\cs_dust.wad - Contains 10 used textures, 32.26 percent of map (28 textures in wad) added 4 additional animating textures. Texture usage is at 0.57 mb (of 4.00 mb MAX) 0.20 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 254 (0.02 seconds) BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.prt' SolidBSP [hull 1] 240 (0.02 seconds) SolidBSP [hull 2] 224 (0.02 seconds) SolidBSP [hull 3] 258 (0.02 seconds) 0.19 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" 110 portalleafs 311 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds) average leafs visible: 49 g_visdatasize:1580 compressed from 1540 0.39 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe ** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] 1333 faces Create Patches : 4996 base patches 0 opaque faces 56188 square feet [8091088.50 square inches] 17 direct lights BuildFacelights: 10%...20%...Malformed face (375) normal @ (-512.00, 448.00, -1408.00) (-512.00, 448.00, -1392.00) (-448.00, 448.00, -1392.00) (-448.00, 448.00, -1408.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- ķipa LEAK, bet ar pontfile metodi nekas neizdodas, nerādas līnija.. vnk nekas.. ;( 1. SolidBSP [hull 0] 254 (0.02 seconds) BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.prt' SolidBSP [hull 1] 240 (0.02 seconds) SolidBSP [hull 2] 224 (0.02 seconds) SolidBSP [hull 3] 258 (0.02 seconds) 0.19 seconds elapsed Ar visu "LEAK" viņš palaiž *.rad, bet uzmet kkādu neredzētu erroru.. 2. [Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad'] 1333 faces Create Patches : 4996 base patches 0 opaque faces 56188 square feet [8091088.50 square inches] 17 direct lights BuildFacelights: 10%...20%...Malformed face (375) normal @ (-512.00, 448.00, -1408.00) (-512.00, 448.00, -1392.00) (-448.00, 448.00, -1392.00) (-448.00, 448.00, -1408.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- Tas ir kautkāds bezsakars, un man šitā nav gadījies.. Gribētu dabūt kādu padomu no Jums, pieredzējušie mapperi Edited June 19, 2010 by MrEgo Link to comment Share on other sites More sharing options...
Pieshels Posted June 19, 2010 Report Share Posted June 19, 2010 Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' Acīmredzami? ALT + P un salabo visu. Link to comment Share on other sites More sharing options...
MrEgo Posted June 19, 2010 Author Report Share Posted June 19, 2010 (edited) ok, paldies.. Noteikti ka bija stūlbs jautājums(ja to tā var nosaukt), bet man ļoti palīdzēja, un šādu paņēmienu(ja to tā var saukt ) nekad neesmu pielietojis/zinājis/redzējis.. Noderīgi.. Edited June 19, 2010 by MrEgo Link to comment Share on other sites More sharing options...
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