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MrEgo
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Tātad.. Es iesāku taisīt kreedz veida mapi..

Gribēju pārbaudīt vai visur var pārlekt/uzlekt, un vai ir/nav vietas kur noīsināt mapi ar LJ.. Komplitējoties parādās dažnedažādi errori...

Pilns *.log fails

** Executing...
** Command: Change Directory
** Parameters: C:\Games\Counter Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\kreedz.map" "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe
** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"
Entering C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

38 brushes (totalling 232 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)

Using Wadfile: \games\counter strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\counter strike 1.6\valve\halflife.wad
- Contains 6 used textures, 19.35 percent of map (3116 textures in wad)
Using Wadfile: \games\counter strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Including Wadfile: \program files\valve hammer editor\zhlt34x86final\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\counter strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 3.23 percent of map (162 textures in wad)
Using Wadfile: \games\counter strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\counter strike 1.6\cstrike\timecounter.wad
- Contains 14 used textures, 45.16 percent of map (17 textures in wad)
Using Wadfile: \games\counter strike 1.6\cstrike\cs_dust.wad
- Contains 10 used textures, 32.26 percent of map (28 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.57 mb (of 4.00 mb MAX)
0.20 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe
** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 254 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.prt'
SolidBSP [hull 1] 240 (0.02 seconds)
SolidBSP [hull 2] 224 (0.02 seconds)
SolidBSP [hull 3] 258 (0.02 seconds)
0.19 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe
** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"
110 portalleafs
311 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
average leafs visible: 49
g_visdatasize:1580  compressed from 1540
0.39 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe
** Parameters: "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe "C:\Games\Counter Strike 1.6\cstrike\maps\kreedz"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad']

1333 faces
Create Patches : 4996 base patches
0 opaque faces
56188 square feet [8091088.50 square inches]
17 direct lights

BuildFacelights:
10%...20%...Malformed face (375) normal @ 
(-512.00, 448.00, -1408.00)
(-512.00, 448.00, -1392.00)
(-448.00, 448.00, -1392.00)
(-448.00, 448.00, -1408.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


-----   END   hlrad -----

ķipa LEAK, bet ar pontfile metodi nekas neizdodas, nerādas līnija.. vnk nekas.. ;(

1.

SolidBSP [hull 0] 254 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\kreedz.prt'
SolidBSP [hull 1] 240 (0.02 seconds)
SolidBSP [hull 2] 224 (0.02 seconds)
SolidBSP [hull 3] 258 (0.02 seconds)
0.19 seconds elapsed

Ar visu "LEAK" viņš palaiž *.rad, bet uzmet kkādu neredzētu erroru..

2.

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT34~1\lights.rad']

1333 faces
Create Patches : 4996 base patches
0 opaque faces
56188 square feet [8091088.50 square inches]
17 direct lights

BuildFacelights:
10%...20%...Malformed face (375) normal @ 
(-512.00, 448.00, -1408.00)
(-512.00, 448.00, -1392.00)
(-448.00, 448.00, -1392.00)
(-448.00, 448.00, -1408.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


-----   END   hlrad -----

Tas ir kautkāds bezsakars, un man šitā nav gadījies.. Gribētu dabūt kādu padomu no Jums, pieredzējušie mapperi :)

Edited by MrEgo
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Error: Malformed face normal

Description: The texture alignment of a visible face is unusable

Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

Acīmredzami?

ALT + P un salabo visu.

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ok, paldies.. Noteikti ka bija stūlbs jautājums(ja to tā var nosaukt), bet man ļoti palīdzēja, un šādu paņēmienu(ja to tā var saukt :D ) nekad neesmu pielietojis/zinājis/redzējis.. Noderīgi..

Edited by MrEgo
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