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Teleporti


MrEgo
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Karoče.. Kā ielieku teleportu (brušu ar tekstūru-aaatrigger, tigger_teleport) +info_target un uzreiz kā viņu ielieku man uzmet erroru komplitējot..

 SolidBSP [hull 0] 500...524 (0.05 seconds)
BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\surf_final_v1.prt'
SolidBSP [hull 1] 500...767 (0.17 seconds)
SolidBSP [hull 2] 500...754 (0.19 seconds)
SolidBSP [hull 3] 500...787 (0.20 seconds)
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush.  Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

What the hell? :D

Mēģināju viņu tievāku, resnāku , sadalīt gabalos un vēl nezin ko...

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Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush.  Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

Tev ir kaut kāds nepareizs objekts vai pārāk lielas istabas, vai izstieptas tekstūras. Meklē vainu nevis teleportā, bet kaut kur citur.

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Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush.  Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

Tev ir kaut kāds nepareizs objekts vai pārāk lielas istabas, vai izstieptas tekstūras. Meklē vainu nevis teleportā, bet kaut kur citur.

Izdzēšot teleporta brushu man pazūd errors, un viss komplitējas..

Tas klucis nav lielāks ka SKY kluči apkārt mapej (kājau surfos) un nav izstaisītas tekstūras...

Tapēc pieminēju ka esmu viņu esmu taisījis resnāku, tievāku, graizīju gabalos (ķipa lai nav viens liels)

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Atradu vēl vienu skaidrojumu...

Max_leaf_faces

You have gone over a limit similar to max patches error, but by BSP creating too many leaf faces for VIS to handle - probably due to "shattering" of a brush. Did you carve a complex brush (like a cylinder) or intersect it with another brush?

Tev kaut kas ir par daudz... Citu skaidrojumu neredzu.

Pamēģini izdzēst kaut ko citu un nokompilē (testam), tad varbūt errora nebūs :P

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Tev kaut kas ir par daudz... Citu skaidrojumu neredzu.

Pamēģini izdzēst kaut ko citu un nokompilē (testam), tad varbūt errora nebūs :P

oK rīt pasēdēšu un kārtīgi izmocīšu to mapi.. Bet šā vai tā man liekas ka vaina ir teleportā... Man ienāca prātā ideja, ka apakšējajam SKY brušam uzlikt tigger_teleport... tā varētu..?

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