MrEgo Posted May 30, 2010 Report Share Posted May 30, 2010 Karoče.. Kā ielieku teleportu (brušu ar tekstūru-aaatrigger, tigger_teleport) +info_target un uzreiz kā viņu ielieku man uzmet erroru komplitējot.. SolidBSP [hull 0] 500...524 (0.05 seconds) BSP generation successful, writing portal file 'C:\Games\Counter Strike 1.6\cstrike\maps\surf_final_v1.prt' SolidBSP [hull 1] 500...767 (0.17 seconds) SolidBSP [hull 2] 500...754 (0.19 seconds) SolidBSP [hull 3] 500...787 (0.20 seconds) Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect What the hell? Mēģināju viņu tievāku, resnāku , sadalīt gabalos un vēl nezin ko... Link to comment Share on other sites More sharing options...
Pieshels Posted May 30, 2010 Report Share Posted May 30, 2010 Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect Tev ir kaut kāds nepareizs objekts vai pārāk lielas istabas, vai izstieptas tekstūras. Meklē vainu nevis teleportā, bet kaut kur citur. Link to comment Share on other sites More sharing options...
MrEgo Posted May 30, 2010 Author Report Share Posted May 30, 2010 Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect Tev ir kaut kāds nepareizs objekts vai pārāk lielas istabas, vai izstieptas tekstūras. Meklē vainu nevis teleportā, bet kaut kur citur. Izdzēšot teleporta brushu man pazūd errors, un viss komplitējas.. Tas klucis nav lielāks ka SKY kluči apkārt mapej (kājau surfos) un nav izstaisītas tekstūras... Tapēc pieminēju ka esmu viņu esmu taisījis resnāku, tievāku, graizīju gabalos (ķipa lai nav viens liels) Link to comment Share on other sites More sharing options...
Pieshels Posted May 30, 2010 Report Share Posted May 30, 2010 Atradu vēl vienu skaidrojumu... Max_leaf_faces You have gone over a limit similar to max patches error, but by BSP creating too many leaf faces for VIS to handle - probably due to "shattering" of a brush. Did you carve a complex brush (like a cylinder) or intersect it with another brush? Tev kaut kas ir par daudz... Citu skaidrojumu neredzu. Pamēģini izdzēst kaut ko citu un nokompilē (testam), tad varbūt errora nebūs Link to comment Share on other sites More sharing options...
MrEgo Posted May 30, 2010 Author Report Share Posted May 30, 2010 Tev kaut kas ir par daudz... Citu skaidrojumu neredzu. Pamēģini izdzēst kaut ko citu un nokompilē (testam), tad varbūt errora nebūs oK rīt pasēdēšu un kārtīgi izmocīšu to mapi.. Bet šā vai tā man liekas ka vaina ir teleportā... Man ienāca prātā ideja, ka apakšējajam SKY brušam uzlikt tigger_teleport... tā varētu..? Link to comment Share on other sites More sharing options...
Pieshels Posted May 30, 2010 Report Share Posted May 30, 2010 Nekādā gadījumā. Tev nebūs zeme, tātad būs LEAKs. Link to comment Share on other sites More sharing options...
MrEgo Posted May 31, 2010 Author Report Share Posted May 31, 2010 Tev nebūs zeme, tātad būs LEAKs. Tad varbūt teleporta brusham uzlikt citu tekstūru..? Link to comment Share on other sites More sharing options...
Pieshels Posted May 31, 2010 Report Share Posted May 31, 2010 Neredzu īpašu jēgu, bet pamēģini uzlikt NULL. Bet tad liec visam brusham. Link to comment Share on other sites More sharing options...
MrEgo Posted May 31, 2010 Author Report Share Posted May 31, 2010 Nekas neizmainijās.. Varbūt pa to perimetru sataisīt kādu +/- 10-20 teleportu ar vienādu `Target` tā lai nevar pakrist garām, izkrist cauri.. Link to comment Share on other sites More sharing options...
Dev1L-LV Posted June 8, 2010 Report Share Posted June 8, 2010 Kapēc gan vieglāk nav uzlikt trigger_teleport_destination, nevis kaut kādu info_target? Tā taču ir vieglāk, un effektīvāk. (: Link to comment Share on other sites More sharing options...
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