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Konfigs izskatās šādi.

# ========================================================

# DPROTO CONFIGURATION

# ========================================================

#LoggingMode:

# 1 = Console

# 2 = Log Files

# 3 = Both

LoggingMode = 2

# ========================================================

# AUTHID MANAGEMENT

# ========================================================

# ClientIDs (for cid_* options)

# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)

# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)

# 3: STEAM_ by IP

# 4: VALVE_ by IP

# 5: Deprecated - client will be rejected

# 6: reserved for future use

# 7: HLTV

# 8: STEAM_ID_LAN

# 9: STEAM_ID_PENDING

# 10: VALVE_ID_LAN

# 11: VALVE_ID_PENDING

# 12: STEAM_666:88:666

# Use this to set authid's for clients

# for HLTV

cid_HLTV = 7

# for clients that do not support unique id generation

cid_NoSteam47 = 8

cid_NoSteam48 = 10

# For Legit Steam clients

cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)

cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:

cid_RevEmu = 1

# For players having old revEmu on client-side:

cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:

cid_SteamEmu = 1

# For SETTI ServerScanner

cid_Setti = 3

# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0

# IPGen_Prefix1 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix2 = 4

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================

# OTHER STUFF

# ========================================================

# DisableNativeAuth (0/1)

# Disables valve/steam auth system.

# For p.47 Based: Server will not connect to auth servers.

# For All: Server will not call authorization functions.

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)

# Sets server answer type for query requests

# 0 = New style (Source Engine)

# 1 = Old Style (Fix favorites list for p.47 clients)

# 2 = Hybrid mode - best solution for now, server is visible anywhere

ServerInfoAnswerType = 2

# MasterClient (0/1)

# Enables master-client emulation; it helps to register server on master list

# if you having "You server is old" error.

# USE THIS ONLY WITH -nomaster MODE!

# you can use Master_GameVersion to set version of game

MasterClient = 0

# Master_GameVersion (string)

# Sets version of game that master-client will send on master-server

Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)

# Enables secondary mini-server that redirects clients on main server.

# Use the SubServer_AnswerType parameter to set answer type to info queries

# Use the SubServer_Port parameter to set secondary server port

# Use the SubServer_MasterClient parameter to enable master-client for secondary server.

# This is useful feature if you want all clients to see you server.

# Its possible if you set different answer types for main and secondary servers.

# Clients which cant "see" main server will be able to see secondary

SubServer_Enable = 0

SubServer_Port = 28015

SubServer_MasterClient = 0

SubServer_AnswerType = 0

SubServer_RedirectCommand = connect 169.254.141.3:27015

SubServer_IP = 0.0.0.0

# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name =

# Enables fix for proper player id displaing on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)

# Enables/Disables exporting of dp_version cvar

# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

# 0 = dp_version cvar will not be exported to server rules.

ExportVersion = 1

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http://css.setti.info/ - Piereģistrē serv. lejā ir tāda aile...

Man šķiet tev tad tev vēl vajag pielikt master serverus..

server.cfg

setmaster add 69.28.140.246:27011

setmaster add 69.28.140.247:27011

setmaster add 69.28.151.162:27010

setmaster add 72.165.61.189:27011

setmaster add 72.165.61.189:27010

setmaster add 68.142.72.250:27010

setmaster add hlmaster.jolt.co.uk

setmaster add 65.73.232.251:27040

setmaster add 65.73.232.253:27040

setmaster add 207.173.177.12:27010

setmaster add 207.173.177.11:27010

Katrā ziņā Dproto šo nevajag, bet varbūt tev palīdz...

Edited by gyms
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http://css.setti.info/ - Piereģistrē serv. lejā ir tāda aile...

Man šķiet tev tad tev vēl vajag pielikt master serverus..

server.cfg

setmaster add 69.28.140.246:27011

setmaster add 69.28.140.247:27011

setmaster add 69.28.151.162:27010

setmaster add 72.165.61.189:27011

setmaster add 72.165.61.189:27010

setmaster add 68.142.72.250:27010

setmaster add hlmaster.jolt.co.uk

setmaster add 65.73.232.251:27040

setmaster add 65.73.232.253:27040

setmaster add 207.173.177.12:27010

setmaster add 207.173.177.11:27010

Katrā ziņā Dproto šo nevajag, bet varbūt tev palīdz...

Iemetu to tekstu server.cfg

Un pievienoju setti listei, bet lkm jagaida kāds laiciņš kamēr pievienosies un tad cerams arī rādīs pie Internet. meh

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