ANALGINS Posted May 8, 2010 Report Share Posted May 8, 2010 (edited) ja tev ir fps problemas vari pameginat sekojoshas lietas, peec tam kad esi izdarijis defultas lietas kaa v_sync off etc sho rakstam pie shorkata targeta.. noradam kadu DirectX izmantot -dxlevel 90 for DirectX 9 -dxlevel 81 for DirectX 8.1 -dxlevel 80 for DirectX 8 -dxlevel 70 for DirectX 7 noradam cik daudz ramu ljaut spelei izmantot -heapsize 393216 (mana gadijuma) X*1024/2 kur X ir jusu rams megabaitos 512*1024/2 = 262144 sheit var palasit un papetit ko varetu pielikt klat savam konfigam, ieteiktu meginat pa vienai komandai un skatities kas notiks, kaa arii darit to serveri kura ir speletaji, nevis boti.. //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ dalja zagta no shejienes Edited May 8, 2010 by ANALGINS Link to comment Share on other sites More sharing options...
worm Posted May 9, 2010 Report Share Posted May 9, 2010 tu ar visu šito nēesi sapisies meistarībā un tagad tev visu laiku choke serverī ir? Link to comment Share on other sites More sharing options...
ANALGINS Posted May 10, 2010 Author Report Share Posted May 10, 2010 nope neesmu gan kaadu stundu chiniju visus setingus lidz panacu idealu ~100fps loss/choke 0 vieniga palikusi problema ir taa ka es redzu kaa citi teleportejas, un tas nedaudz kaitina, ka chali neredzu un hops peksni vinjsh paradas un bams HS bet taa vis iet glju kaa pa diedzinju un nav nekadu problemu Link to comment Share on other sites More sharing options...
AmE Posted May 10, 2010 Report Share Posted May 10, 2010 (edited) Cik tev fps bija sākumā? Gribu zināt vai ir vērts mēģināt. Ha, cfg palīdzēja, paldies. Pārējo nemēģināšu Ps. serverī čīteris pss. lai kā paceltu fps, es tā nevaru paspēlēt, choke gan smagi mainījās Pārinstalēju CSS Pss. ja man CSS velk, tad man TF2 arī ies? Edited May 10, 2010 by Amii Link to comment Share on other sites More sharing options...
cash^ Posted May 10, 2010 Report Share Posted May 10, 2010 Ies, bet sūdīgāk. Tur gan fps nav tik svarīgs. Šo cfg nemēģināju, bet parasti fps cfg nekam neder. Tiek pamatīgi izpists spēles izskats un nekādi dižie uzlabojumi performancē nav. Link to comment Share on other sites More sharing options...
Nightmares^^ Posted May 10, 2010 Report Share Posted May 10, 2010 Nū, man gan pacēlās fps par 20. Paldies. Bet ciest nevaru, ka kaut kur uzkarās ēnas no skrienošiem cilvēkiem, tas tracina. TF2 ir diezgan prasīgāks par cs:s tas ir vairāk kā skaidrs. TFs rij kudi vairāk RAM`u un pārējos dzelžos arī ir prasīgāks. Link to comment Share on other sites More sharing options...
ANALGINS Posted May 10, 2010 Author Report Share Posted May 10, 2010 sakuma man bija 40, pie akshena <20, tagad stabili 100+ ja problemas ar choke tad logiski ar to aarii vaig karot, un palasit kaa regulet reitus.. Link to comment Share on other sites More sharing options...
Patriot Posted May 10, 2010 Report Share Posted May 10, 2010 (edited) Rekur, ja kādam vajag, labs FPS configs, paceļ FPS vismaz pa 100, pats lietoju. jo ar šito labāk spēlējas. FPS config - Autoexec P.S.Šito failu kopēt iekš cstrike/cfg. Edited May 10, 2010 by Patriot Link to comment Share on other sites More sharing options...
AmE Posted May 10, 2010 Report Share Posted May 10, 2010 (edited) Analgīn, vari lūdzu pateikt, kura rinda cfg man ir jāizmaina, lai es atkal redzētu spray'us? ps. patriot, tas cfg arī nepaceļ tik daudz kā saki, izmēģināju jau sen Edited May 10, 2010 by Amii Link to comment Share on other sites More sharing options...
Patriot Posted May 10, 2010 Report Share Posted May 10, 2010 ps. patriot, tas cfg arī nepaceļ tik daudz kā saki, izmēģināju jau sen Nu tas varbūt tev. Man tagad FPS ir 200-300, zemāk par 200 neiet... Link to comment Share on other sites More sharing options...
AmE Posted May 10, 2010 Report Share Posted May 10, 2010 UUUUn kura rindiņa man jāmaina, lai čalis uzreiz pēc nošaušanas neizdziest (nepazūd)? Nu šis fps cfg ir mazliet labāks. Link to comment Share on other sites More sharing options...
Patriot Posted May 10, 2010 Report Share Posted May 10, 2010 (edited) Nu šis fps cfg ir mazliet labāks. cl_ragdoll_physics_enable 0 (cik zinu tur ir 0, tātad maini uz 1). Edited May 10, 2010 by Patriot Link to comment Share on other sites More sharing options...
AmE Posted May 10, 2010 Report Share Posted May 10, 2010 (edited) Paldies, palīdzēja. Tagad atliek tikai spray'us dabūt. khe... man bija mp_decals "0", vajag 50 vai 100 EDIT: Nu bļin, nav tomēr ( Edited May 10, 2010 by Amii Link to comment Share on other sites More sharing options...
Patriot Posted May 10, 2010 Report Share Posted May 10, 2010 Tagad atliek tikai spray'us dabūt. khe... man bija mp_decals "0", vajag 50 vai 100 EDIT: Nu bļin, nav tomēr ( Iesaku bez spray padot virsu, jo bez spray fps arī aug uz augšu. Link to comment Share on other sites More sharing options...
edzii Posted May 10, 2010 Report Share Posted May 10, 2010 bishki offtopic, a nezint kaa cs 1.6 pacelt fps 100? ja videne ir integreetaa 64mb? Link to comment Share on other sites More sharing options...
ANALGINS Posted May 11, 2010 Author Report Share Posted May 11, 2010 jaa zinu, ej guglee un meklee!! uz 8mb kartes var spelet normali taka ej un meklee! Link to comment Share on other sites More sharing options...
AmE Posted May 11, 2010 Report Share Posted May 11, 2010 Man tas pats. (ar integrēto video karti) un fps ir no 88 - 100, ja vajag, vakarā varu aizsūtīt savu cfg. Link to comment Share on other sites More sharing options...
edzii Posted May 11, 2010 Report Share Posted May 11, 2010 (ar integrēto video karti) un fps ir no 88 - 100, ja vajag, vakarā varu aizsūtīt savu cfg. jaa, atsuuti , skype edzha-1 Link to comment Share on other sites More sharing options...
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