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Sveiki es velejos uzsprasit man serverim nejiet amx_gag un neta atradu amx_gag pluginu velejos uzsprasit

vai sis plugins ir uz C flaga

/* Admin Gag Command
About:
This plugin allows you to gag players from using say_team,say or voicecomm. It also echos admin acctions 
based on amx_show_activity. The plugin can also block gagged clients from changing their nick. 
Admins with immunity will not be executed on, unless their executing on themself

Usage:
amx_gag <nick/userid> <flags (a/b/c)> <time in seconds> // lets you control what you want to gag
amx_gag <nick/userid>  <time in seconds> // Will automaticly add the abc flag.
amx_gag <nick/userid>    // Will add abc flags, and 600 secounds gag.
amx_gag <nick/userid> <flags>
amx_ungag <nick/userid> // Will remove all "gags"

Modules required:
Engine

FAQ)
Q) Can i mute voicecomm?
A) Yes, that should be on by defualt. But you can make sure "#define VoiceCommMute 1"

Q) Is there any way i can disable the engine module and still run the plugin?
A) yes, "#define VoiceCommMute 0".

Plugin forum thread: http://www.amxmodx.org/forums/viewtopic.php?t=463


Credits:
Ops in #AMXmod @ Quakenet for alot of help ( + AssKicker & CheesyPeteza ) 
This plugin is heavly based on the work of tcquest78 in his gag plugin http://djeyl.net/forum/index.php?showtopic=4962
Code for Namechange block code was taken from Olo`s one_name plugin.

Changelog:
    1.8.3 ( 23.02.2005 )
    - Fixed: Voicecomm not being muted via callfunc interface ( Like Admin Aimmenu )

    1.8.2 ( 22.09.2004 )
    - Fixed: Default gag reason not being shown.
    
    1.8.1 ( 21.09.2004 )
    - Fixed: Players voicecomm not being reset properbly with sv_alltalk 1
    
    1.8.0 ( 10.09.2004 )
    - Added: func_AddGag() to allow third party plugins to gag a client( Like my admin Aimmenu)
    - Added: func_RemoveGag() to remove a gag via a third party plugin

    1.7.5 ( 06.07.2004 )
    - Changed: #define MaxPlayers to be 32 instead of 33 (Should save a few byte of mem )

    1.7.4 ( 06.07.2004 )
    - Changed: Once amx_gag/amx_ungag is used admins will no longer see "command not found" in console anymore ( Thx to Downtown1)
    - Added: #define for MaxPlayers

    1.7.3 ( 06.07.2004 )
    - Fixed: Fixed possible issue with steamids being to long (Would just be text cut on in logs/text)

    1.7.2 ( 03.07.2004 )
    - Fixed: Spelling Errors ( Thx to Mr. Satan )

    1.7.1 ( 20.06.2004 ) 
    - Added: Plugin now logs the gag reason

    1.7.0 ( 20.06.2004 )
    - Changed: Plugin has gotten a rewrite/cleanup
    - Changed: Plugin is now properbly format
    - Added: Ability to play a to gagged clients when their trying to talk ( Idea by Girthesniper )
    - Added: Ability to show the reason for the gag.
    - Fixed: Error where the command line would not read out more then 3 bytes of eatch var.

    1.6.2 ( 28.05.2004 )
    - Hack: UnGagPlayer echoing that unconnected clients had been ungagged when time ran out
    
    1.6.1 ( 25.05.2004 )
    - Changed: task is now registered with the same id as player index
    - Added: a define to change the default gag time

    1.6.0
    - Changed: Name change blocking enabled by default.
    - Added: Plugin now logs amx_ungag actions
    - Added: amx_ungag now echos target nick even if #userid was used
    - Added: amx_gag <nick/userid> <seconds or minuts> ( amx_gag EKS 120 / amx_gag EKS 2m )

    1.5.0
    - Added: Ability to block namechange on clients that are gagged ( Disabled by default, just change #define BlockNameChange )

    1.4.3
    - No update to the plugin, just added comments to help new admins.

    1.4.2
    - Fixed oversight that would allow none admins to use the plugin

    1.4.1 ( 01.03.2004 )
    - Now user log_amx style loggin
    - Now use AMXX engine to mute/unmute voicecomm

    1.4.0 ( 01.03.2004 )
    - Now only umutes voicecomm if player was muted by this plugin
    - Now echos what what the admin has muted.
    - To mute voicecomm you either need D2Tools or vexd. You can change what module to use in the define section.( look for: VoiceCommMute )
    - You can set #define VoiceCommMute to 0, and you dont need any extra modules anymore. But loose the ability to mute voicecomm. 

    1.3.1 ( 17.02.2004 )
    - Fixed muting voicecomm not working ( Info needed extracted from this plugin: http://djeyl.net/forum/index.php?showtopic=16533 | Proerrenrg )

    1.3.0 ( 17.02.2004 )
    - Now print nick and authid when a player disconnects
    - Now only one place in the code that can ungag a player ( ungag )
    - Added admin log
    - Fixed not gag flags not working
    - Changed plugin file name to: admin_gag.XXX
    - Minor code cleanup. More comments, Code cleaner & UnGagPlayer should be "faster"

    1.2.1 ( 06.02.2004 )
    - Fixed support for #userid again
    - Now use console_print to echo when player is not gagged ( in amx_ungag )

    1.2
    - Now supports muting voicecomm ( the flag c )
        - REQUIRES Vexd module, use 1.1 if you dont want to run this module
    
    1.1
    - Now supports amx_gag <nick> <time> ( Adds ab as flag if no other flag is entered.)
    - Now supports amx_gag <nick/auth>
    - Fixed echoing with amx_show_activity 1 not showing the secounds

    1.0  (Changes are from the orginal plugin to this one)
    - Now echos admin acctions based on amx_show_activity
    - Now echos when a player is ungagged by admin
    - Now echos when a player is ungagged becuse the "time" has run out.
    - Now echos when a gagged player disconnects
    - Admins with immunity flag can do actions on themself.
    - If you try to ungag a player thats not gagged, you get a "error" message
    - Changed the "your gagged" message so its simpler to spot in Steam.
    - Somehow the compiled file is smaller then with the orignal
*/
#define VoiceCommMute 1        // 0 = Disabled ( no extra module required ) | 1 = Voicecomm muteing enabled. ( requires engine module)
#define BlockNameChange 1    // 0 = Disabled | 1 = Block namechange on gagged clients
#define LogAdminActions 1    // 0 = Disabled | 1 = Admin actions will be logged
#define DefaultGagTime 600.0    // The std gag time if no other time was entered. ( this is 10 min ), Remember the value MUST contain a .0
#define PlaySound 1        // 0 = Disabled | 1 = Play a sound to gagged clients when their trying to talk
#define GagReason 1        // 0 = Disabled | 1 = Gagged clients can see why there where gagged when they try to talk
#define MaxPlayers 32
#define AllowOtherPlugin2Interface 1

#include <amxmodx>
#include <amxmisc>
#include <engine>

new g_GagPlayers[MaxPlayers+1]    // Used to check if a player is gagged
#if GagReason == 1
new gs_GagReason[MaxPlayers+1][48]
#endif

public plugin_init() 
{ 
    register_plugin("Admin Gag","1.8.3","EKS") 
    register_clcmd("say","block_gagged") 
    register_clcmd("say_team","block_gagged") 
    register_concmd("amx_gag","CMD_GagPlayer",ADMIN_KICK,"<nick or #userid> <a|b|c> <time>") 
    register_concmd("amx_ungag","CMD_UnGagPlayer",ADMIN_KICK,"<nick or #userid>") 
} 

public block_gagged(id){  // This function is what check the say / team_say messages & block them if the client is blocked.
    if(!g_GagPlayers[id]) return PLUGIN_CONTINUE // Is true if the client is NOT blocked.
    new cmd[5] 
    read_argv(0,cmd,4) 
    if ( cmd[3] == '_' )
        { 
        if (g_GagPlayers[id] & 2){ 
#if GagReason == 1
            client_print(id,print_chat,"* You are Gagged For The Following Reason: %s",gs_GagReason[id]) 
#else
            client_print(id,print_chat,"* You Have Been Gagged") 
#endif

#if PlaySound == 1
            client_cmd(id,"spk barney/youtalkmuch")
#endif
            return PLUGIN_HANDLED 
            } 
        } 
    else if (g_GagPlayers[id] & 1)   { 
#if GagReason == 1
            client_print(id,print_chat,"* You Are Gagged For The Following Reason: %s",gs_GagReason[id]) 
#else
            client_print(id,print_chat,"* You Have Been Gagged") 
#endif
#if PlaySound == 1
            client_cmd(id,"spk barney/youtalkmuch")
#endif
        return PLUGIN_HANDLED 
        } 
    return PLUGIN_CONTINUE 
    } 
public CMD_GagPlayer(id,level,cid) 
{ 
    if(!cmd_access (id,level,cid,1)) return PLUGIN_HANDLED
    new arg[32],VictimID
    
    read_argv(1,arg,31)              // Arg contains Targets nick or Userid
    VictimID = cmd_target(id,arg,8)        // This code here tryes to find out the player index. Either from a nick or #userid
    if ((get_user_flags(VictimID) & ADMIN_IMMUNITY) && VictimID != id || !cmd_access (id,level,cid,2) ) { return PLUGIN_HANDLED; } // This code is kind of "long", its job is to. Stop actions against admins with immunity, Stop actions action if the user lacks access, or is a bot/hltv
    new s_Flags[4],VictimName[32],AdminName[32],flags,ShowFlags[32],CountFlags,s_GagTime
[8],Float:f_GagTime

    read_argv(2,arg,31) 
    if (!arg[0]) // This means amx_gag <nick / userid> and no other flag or time was used.
    {
        f_GagTime = DefaultGagTime
        format(s_Flags,7,"abc")
    }
    else
    {
        if(contain(arg,"m")!=-1 && contain(arg,"!")==-1) // This means the time was entered in minuts and not seconds
        {
            copyc(s_GagTime,7,arg, 'm')
            f_GagTime = floatstr(s_GagTime) * 60
        }
        else if(isdigit(arg[0])&& contain(arg,"!")==-1) // The value was entered in seconds
        {
            format(s_GagTime,7,arg)
            f_GagTime = floatstr(s_GagTime)
        }
        read_argv(3,arg,8)
        if (!arg[0])    // No flag has been entered
            format(s_Flags,7,"abc")
        else if(contain(arg,"!")==-1)        // This means that arg did NOT contain the ! symbot
            format(s_Flags,7,arg)
        else if(contain(arg,"!")!=-1)        // This means that arg did DOES contain the ! symbot
            format(s_Flags,7,"abc")
        if (f_GagTime == 0.0)
        {
            read_argv(2,arg,8)
            if(contain(arg,"!")!=-1)
                format(s_Flags,3,"abc") // Flag was entered.
            else
                format(s_Flags,3,arg) // Flag was entered.
            f_GagTime = DefaultGagTime
        }
#if GagReason == 1
        new GagReasonFound=0
        for(new i=2;i<=4;i++)
        {
            read_argv(i,arg,31)
            if(contain(arg,"!")!=-1)
            {    
                read_args(arg,31)
                new tmp[32]
                copyc(tmp,32,arg,33)
                copy(gs_GagReason[VictimID],47,arg[strlen(tmp)+1])
                GagReasonFound = 1
            }
        }
        if(GagReasonFound == 0)    // If no reason was entered, add the std reason.
            format(gs_GagReason[VictimID],47,"You Were Gagged For Not Following The Rules")
#endif
    }

    flags = read_flags(s_Flags) // Converts the string flags ( a,b or c ) into a int
    g_GagPlayers[VictimID] = flags 
#if VoiceCommMute == 1
    if(flags & 4) // This code checks if the c flag was used ( reprisented by the number 4 ), If pressent it mutes his voicecomm.
        set_speak(VictimID, SPEAK_MUTED)
#endif
    new TaskParm[1]        // For some reason set_task requires a array. So i make a array 
    TaskParm[0] = VictimID
    set_task( f_GagTime,"task_UnGagPlayer",VictimID,TaskParm,1) 

    CountFlags = 0
    if (flags & 1)
    {
        format(ShowFlags,31,"say")
        CountFlags++
    }
    if (flags & 2)
    {
        if(CountFlags)
            format(ShowFlags,31,"%s / say_team",ShowFlags)
        if(!CountFlags)
            format(ShowFlags,31,"say_team")
    }
#if VoiceCommMute != 0
    if(flags & 4)
    {
        if(CountFlags)
            format(ShowFlags,31,"%s / voicecomm",ShowFlags)
        if(!CountFlags)
            format(ShowFlags,31,"voicecomm")        
    }
#endif
    get_user_name(id,AdminName,31)
    get_user_name(VictimID,VictimName,31)
    switch(get_cvar_num("amx_show_activity"))   
    { 
#if GagReason == 1
        case 2:   client_print(0,print_chat,"ADMIN %s: Has Gagged %s From Speaking For %0.0f Minutes, For: %s ( %s )",AdminName,VictimName,(f_GagTime / 60),gs_GagReason[VictimID],ShowFlags) // debug added
           case 1:   client_print(0,print_chat,"ADMIN: Has Gagged %s From Speaking For %0.0f Minutes, For: %s ( %s )",VictimName,(f_GagTime / 60),gs_GagReason[VictimID],ShowFlags) 
#else
        case 2:   client_print(0,print_chat,"ADMIN %s: Has Gagged %s From Speaking For %0.0f Minutes ( %s )",AdminName,VictimName,(f_GagTime / 60),ShowFlags) // debug added
           case 1:   client_print(0,print_chat,"ADMIN: Has Gagged %s From Speaking For %0.0f Minutes ( %s )",VictimName,(f_GagTime / 60),ShowFlags) 
#endif
     
     }    
#if LogAdminActions == 1
    new parm[5] /*0 = Victim id | 1 = Admin id | 2 = Used to control if its a gag or Ungag | 3 = The gag flags | 4  = Length of the gag */
    parm[0] = VictimID
    parm[1] = id
    parm[2] = 0
    parm[3] = flags
    parm[4] = floatround(Float:f_GagTime)
    LogAdminAction(parm)
#endif
    return PLUGIN_HANDLED
} 

public CMD_UnGagPlayer(id,level,cid)   /// Removed gagged player ( done via console command )
{
    new arg[32],VictimID
    read_argv(1,arg,31)              // Arg contains Targets nick
    
    VictimID = cmd_target(id,arg,8)        // This code here tryes to find out the player index. Either from a nick or #userid
    if ((get_user_flags(VictimID) & ADMIN_IMMUNITY) && VictimID != id || !cmd_access (id,level,cid,2) ) { return PLUGIN_HANDLED; } // This code is kind of "long", its job is to. Stop actions against admins with immunity, Stop actions action if the user lacks access, or is a bot/hltv

    new AdminName[32],VictimName[32] 

    get_user_name(id,AdminName,31)        // Gets Admin name
    get_user_name(VictimID,VictimName,31)

    if(!g_GagPlayers[VictimID])        // Checks if player has gagged flag
    {
        console_print(id,"%s Is Not Gagged & Cannot Be Ungagged.",arg)
        return PLUGIN_HANDLED
    }
    switch(get_cvar_num("amx_show_activity"))   
    { 
           case 2:   client_print(0,print_chat,"ADMIN %s: Has Ungagged %s",AdminName,VictimName) 
           case 1:   client_print(0,print_chat,"ADMIN: Has Ungagged %s",VictimName) 
      }

#if LogAdminActions == 1
    new parm[3] /*0 = Victim id | 1 = Admin id | 2 = Used to control if its a gag or Ungag | 3 = The gag flags | 4  = Length of the gag */
    parm[0] = VictimID
    parm[1] = id
    parm[2] = 1
    LogAdminAction(parm)
#endif
    remove_task(VictimID)        // Removes the set_task set to ungag the player
    UnGagPlayer(VictimID)        // This is the function that does the actual removal of the gag info
    return PLUGIN_HANDLED
} 

public client_disconnect(id) 
{ 
    if(g_GagPlayers[id]) // Checks if disconnected player is gagged, and removes flags from his id.
    {
        new Nick[32],Authid[35]
        get_user_name(id,Nick,31)
        get_user_authid(id,Authid,34)
        client_print(0,print_chat,"[AMX] Gagged Player Has Disconnected ( %s <%s> )",Nick,Authid)
        remove_task(id)        // Removes the set_task set to ungag the player
        UnGagPlayer(id)        // This is the function that does the actual removal of the gag info
    }
}
#if BlockNameChange == 1
public client_infochanged(id)
{
    if(g_GagPlayers[id])
    {
        new newname[32], oldname[32]
        get_user_info(id, "name", newname,31)
        get_user_name(id,oldname,31)
    
        if (!equal(oldname,newname))
        {
            client_print(id,print_chat,"* Gagged Clients Cannot Change Their Name")
            set_user_info(id,"name",oldname)
        }
    }
}
#endif
public task_UnGagPlayer(TaskParm[])    // This function is called when the task expires
{
    new VictimName[32]
    get_user_name(TaskParm[0],VictimName,31)
    client_print(0,print_chat,"ADMIN: %s Is No Longer Gagged",VictimName)
    UnGagPlayer(TaskParm[0])
}
#if LogAdminActions == 1
stock LogAdminAction(parm[]) // This code is what logs the admin actions.
{ 
    new VictimName[32],AdminName[32],AdminAuth[35],VictimAuth[35]
    get_user_name(parm[1],AdminName,31)
    get_user_name(parm[0],VictimName,31)
    get_user_authid(parm[1],AdminAuth,34)
    get_user_authid(parm[0],VictimAuth,34)

#if GagReason == 1
    if(parm[2] == 0)
        log_amx("Gag: ^"%s<%s>^" Has Gagged %s <%s> for %d ( %d ) Reason: %s",AdminName,AdminAuth,VictimName,VictimAuth,parm[4],parm[3],gs_GagReason[par
m[0]])
#else
    if(parm[2] == 0)
        log_amx("Gag: ^"%s<%s>^" Has Gagged %s <%s> for %d ( %d )",AdminName,AdminAuth,VictimName,VictimAuth,parm[4],parm[3])
#endif
    if(parm[2] == 1)
        log_amx("UnGag: ^"%s<%s>^" Has Ungagged %s<%s>",AdminName,AdminAuth,VictimName,VictimAuth)
}
#endif
stock UnGagPlayer(id) // This code is what removes the gag.
{ 
#if VoiceCommMute == 1
    if(g_GagPlayers[id] & 4)    // Unmutes the player if he had voicecomm muted.
    {
        if(get_cvar_num("sv_alltalk") == 1)
            set_speak(id, SPEAK_ALL)
        else 
            set_speak(id, SPEAK_NORMAL)
    }
#endif
    g_GagPlayers[id] = 0
#if GagReason == 1
    setc(gs_GagReason[id],31,0)
#endif
}
#if AllowOtherPlugin2Interface == 1
public func_AddGag(id)
{
    g_GagPlayers[id] = 7 
    new TaskParm[1]        // For some reason set_task requires a array. So i make a array 
    TaskParm[0] = id
#if VoiceCommMute == 1
    set_speak(id, SPEAK_MUTED)
#endif
    set_task( DefaultGagTime,"task_UnGagPlayer",id,TaskParm,1)
}

public func_RemoveGag(id)
{
    remove_task(id)        // Removes the set_task set to ungag the player
    UnGagPlayer(id)
}
#endif

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register_concmd("amx_gag","CMD_GagPlayer",ADMIN_KICK,"<nick or #userid> <a|b|c> <time>")

register_concmd("amx_ungag","CMD_UnGagPlayer",ADMIN_KICK,"<nick or #userid>")

&

; c - amx_kick command

atbilde - jā!

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