dulais Posted July 23, 2009 Report Share Posted July 23, 2009 Taisīju visu pēc pamācības palaižu Run uzlieku visu uz normal un iekopēju +map $file -game cstrike +deathmatch 1 tad spiežu Ok un ātri viss aizet ieiet cs un izmet. Uz otra PC viss iet. Log: ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Administrator\Desktop\zm_deadplace.map" "C:\Program Files\Valve\cstrike\maps\zm_deadplace.map" ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlcsg.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlcsg.exe" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlcsg Options =- -nowadtextures : include all used textures into bsp -wadinclude file : place textures used from wad specified into bsp -noclip : don't create clipping hull -noclipeconomy : turn clipnode economy mode off -onlyents : do an entity update from .map to .bsp -noskyclip : disable automatic clipping of SKY brushes -tiny # : minmum brush face surface area before it is discarded -brushunion # : threshold to warn about overlapping brushes -hullfile file : Reads in custom collision hull dimensions -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -nonulltex : Turns off null texture stripping -dev # : compile with developer message -wadconfig name : Specify a configuration to use from wad.cfg -wadcfgfile path : Manually specify a path to the wad.cfg file -wadautodetect : Force auto-detection of wadfiles mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlbsp.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlbsp.exe" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlbsp Options =- -leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size -notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlvis.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlvis.exe" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlvis Options =- -full : Full vis -fast : Fast vis -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve Hammer Editor\zhlt\hlrad.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\zm_deadplace" Unknown option "Editor\zhlt\hlrad.exe" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlrad Options =- -sparse : Enable low memory vismatrix algorithm -nomatrix : Disable usage of vismatrix entirely -extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile -smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces -notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead -fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value -sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file -dump : Dumps light patches to a file for hlrad debugging info -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message -colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -nodiffuse : Disables light_environment diffuse hack -nospotpoints : Disables light_spot spherical point sources -softlight r g b d : Scaling values for backwards-light hack -customshadowwithbounce : Enables custom shadows with bounce light -rgbtransfers : Enables RGB Transfers (for custom shadows) mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\Valve\hl.exe ** Parameters: +map "zm_deadplace" -game cstrike +deathmatch 1 +map "zm_deadplace" Link to comment Share on other sites More sharing options...
TongPo Posted July 23, 2009 Report Share Posted July 23, 2009 Es tiešām esmu amatieris unv arbūt pasaki kko stulbu, bet vai tev nav jābūt kompilācijas sākuma tam tekstam tikai vienma +map? Tev beigās rādās parametri +map bla bal bal un atkal +map Link to comment Share on other sites More sharing options...
dulais Posted July 23, 2009 Author Report Share Posted July 23, 2009 Nu pamēģināšu, bet uz otra PC viss tāpat un kompilējas. Link to comment Share on other sites More sharing options...
dulais Posted July 23, 2009 Author Report Share Posted July 23, 2009 Sry par DP, bet nepalīdzēja Link to comment Share on other sites More sharing options...
Mev-Rael Posted August 8, 2009 Report Share Posted August 8, 2009 Kompilē ar bat failu. Link to comment Share on other sites More sharing options...
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