found Posted February 7, 2009 Report Share Posted February 7, 2009 // ----------------------------- // Zombie Plague 4.1 Config File // ----------------------------- // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit) zp_lighting "a" // Map lighting ["a"-darkest // "z"-brightest // "0"-disable] zp_thunderclap 90 // Thunderclap rate in seconds [0-disable] zp_triggered_lights 1 // Allow map triggered lights (eg. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly] zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 0 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 1 // Remove player's money zp_buy_custom 1 // Enable custom buy menus zp_admin_models_human 1 // Enable admin models for humans zp_admin_models_zombie 1 // Enable admin models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two consecutive rounds // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Show weapons zp_extra_nvision 1 // Show night vision zp_extra_antidote 1 // Show antidote zp_extra_madness 1 // Show zombie madness zp_extra_infbomb 1 // Show infection bomb // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on] zp_nvg_custom 0 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 0 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_flash_custom 80 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight] zp_flash_charge 5 // Custom flashlight charge rate [0-disable charging] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) // Knockback // --------- zp_knockback 50 // Enable weapon knockback zp_knockback_damage 50 // Use damage on knockback calculation zp_knockback_power 50 // Use weapon power on knockback calculation zp_knockback_zvel 50 // Should knockback affect vertical velocity zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-don't take knockback if ducking] zp_knockback_distance 500 // Max distance for knockback to take effect // Longjump // -------- zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-everyone // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 500 // Force multiplier zp_leap_zombies_height 300 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 300 // Upwards force zp_leap_nemesis_cooldown 5.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses // Humans // ------ zp_human_health 200 // Health zp_human_last_extrahp 0 // Last human's extra health reward zp_human_speed 240 // Speed zp_human_gravity 1.0 // Gravity (0.5 = half) zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 0 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo] zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 3 // Freeze duration in seconds zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 60 // Flare lightning duration in seconds zp_flare_size 25 // Flare lightning size (radius) zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b] // Zombies // ------- zp_zombie_first_hp 2.0 // First Zombie HP Multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disable] zp_zombie_infect_health 100 // How much health a zombie gets with every infection zp_zombie_fov 110 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 20 // Chance (1 in X) zp_nem_min_players 0 // Minimum players required zp_nem_health 0 // Health [0 - human count*zombie's hp] zp_nem_speed 250 // Speed zp_nem_gravity 0.5 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 1 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 1 // Nemesis doesn't get frags zp_nem_ignore_rewards 1 // Nemesis doesn't get ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 20 // Chance (1 in X) zp_surv_min_players 0 // Minimum players required zp_surv_health 0 // Health [0 - zombie count*human's hp] zp_surv_speed 230 // Speed zp_surv_gravity 1.25 // Gravity (0.5 = half) zp_surv_glow 1 // Glow effect zp_surv_aura 1 // Halo effect zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 1 // Survivor doesn't get frags zp_surv_ignore_rewards 1 // Survivor doesn't get ammo packs // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 20 // Chance (1 in X) zp_swarm_min_players 0 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 20 // Chance (1 in X) zp_multi_min_players 0 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 30 // Chance (1 in X) zp_plague_min_players 0 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count) // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplague.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320 Mana serveri zombie plague 4.01 nau csdm kur varētu būt problēma? 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shine Posted February 7, 2009 Report Share Posted February 7, 2009 LASI! zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly] Link to comment Share on other sites More sharing options...
found Posted February 7, 2009 Author Report Share Posted February 7, 2009 jauzliek uz 1 ? Link to comment Share on other sites More sharing options...
shine Posted February 7, 2009 Report Share Posted February 7, 2009 Nē, -1. Tad ies... Link to comment Share on other sites More sharing options...
found Posted February 7, 2009 Author Report Share Posted February 7, 2009 4ista es uzliku ka tu teici .Piemeeram zombie noshauj un vinjw atdzims kaa player ! Link to comment Share on other sites More sharing options...
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