k34ups Posted February 6, 2009 Report Share Posted February 6, 2009 So... Esmu aptuveni pabeidzis 1/9 daļu savas mapes un vēlējos to ietestēt. Iegāju cs, izvēlējos karti bet kad ielādējas divi "klucīši" mani izmet no cs un parādās error ar tekstu "File read error" (vai kautkas līdzīgs). Kas pa figņu? Link to comment Share on other sites More sharing options...
d3ad_nOw Posted February 7, 2009 Report Share Posted February 7, 2009 Varbūt pasaki visu ko tev izmet? Link to comment Share on other sites More sharing options...
k34ups Posted February 7, 2009 Author Report Share Posted February 7, 2009 Tas arī ir viss, parāda logu kur rakstīts File read failure. Link to comment Share on other sites More sharing options...
nelietis Posted February 8, 2009 Report Share Posted February 8, 2009 ja tu pabeidi 1/9 no savas mapes, nebrīnies ka kaut kas neiet. Pārliecinies vai nav kādi caurumi utml.. Testēšanas variantam kaut vai apvel visam apkārt to milzīgo skybox, pēc tam izdzēs. Link to comment Share on other sites More sharing options...
shine Posted February 9, 2009 Report Share Posted February 9, 2009 (edited) Kāda saistība LEAK ar File Read Error? Maybe kaut, kas ar spraitiem vai modeļiem.. Sabojāti modeļi mb. Maybe mapē iemeti modeli, piemēram, modelisT.mdl, nevis modelis.mdl. Edited February 9, 2009 by shine Link to comment Share on other sites More sharing options...
k34ups Posted February 9, 2009 Author Report Share Posted February 9, 2009 nekādu modeļu nav tikai brushi un 4 entity un protams skybox Link to comment Share on other sites More sharing options...
shine Posted February 9, 2009 Report Share Posted February 9, 2009 Mape mb slikti nokompilējusies? Citas mapes, kas kompilētas iet? Tu vairākas reizes pamēģināji nokompilēt? Pamaini kaut ko un pakompilē ... Link to comment Share on other sites More sharing options...
k34ups Posted February 9, 2009 Author Report Share Posted February 9, 2009 Vēl neesmu mēģinājis bet liekas ka būs jāsāk no 0. Nevar būt iespejamība ka tas ir dēļ carve? Carvojis esmu tikai ar kubiem, ne ar kādām citām formām. Link to comment Share on other sites More sharing options...
d3ad_nOw Posted February 10, 2009 Report Share Posted February 10, 2009 Iemet compile logu? Link to comment Share on other sites More sharing options...
k34ups Posted February 13, 2009 Author Report Share Posted February 13, 2009 ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Games\Counter-strike ** Executing... ** Command: Copy File ** Parameters: "E:\Program Files\GamesVHE\maps\cs_office_09-sky.map" "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.map" ** Executing... ** Command: E:\PROGRA~1\GamesVHE\zhlt\hlcsg.exe ** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: E:\PROGRA~1\GamesVHE\zhlt\hlcsg.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" Entering E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.17 seconds) Including Wadfile: \program files\gamesvhe\zhlt\zhlt.wad - Contains 4 used textures, 33.33 percent of map (8 textures in wad) Using Wadfile: \program files\games\counter-strike\cstrike\hd.wad - Warning: Larger than expected texture (348972 bytes): 'WALLB' - Warning: Larger than expected texture (348972 bytes): 'WALLC' - Warning: Larger than expected texture (348972 bytes): 'WALLD' - Warning: Larger than expected texture (348972 bytes): 'WALLA' - Warning: Larger than expected texture (348972 bytes): 'OFFWLLB' - Warning: Larger than expected texture (348972 bytes): 'GLASSHD' - Warning: Larger than expected texture (348972 bytes): 'FLR' - Warning: Larger than expected texture (338092 bytes): 'WALL4' - Warning: Larger than expected texture (348972 bytes): 'WALL5' - Warning: Larger than expected texture (338092 bytes): 'WALL6' - Warning: Larger than expected texture (348972 bytes): 'MTL-FLR' - Warning: Larger than expected texture (348972 bytes): 'PAV' - Warning: Larger than expected texture (348972 bytes): 'PAV2' - Warning: Larger than expected texture (348972 bytes): 'FLR2' - Warning: Larger than expected texture (348972 bytes): 'FLR3' - Warning: Larger than expected texture (348972 bytes): 'GROUND2' - Warning: Larger than expected texture (348972 bytes): 'PAV3' - Warning: Larger than expected texture (348972 bytes): 'STONE' - Warning: Larger than expected texture (348972 bytes): 'STONE3' - Warning: Larger than expected texture (348972 bytes): 'MARBLE' - Warning: Larger than expected texture (348972 bytes): 'BRICK-WALL' - Warning: Larger than expected texture (348972 bytes): 'WALL-DECORATIVE' - Warning: Larger than expected texture (348972 bytes): 'FLR4' - Warning: Larger than expected texture (348972 bytes): 'FLR5' - Warning: Larger than expected texture (348972 bytes): 'FLR6' - Warning: Larger than expected texture (348972 bytes): 'FLR7' - Warning: Larger than expected texture (348972 bytes): 'FLR8' - Warning: Larger than expected texture (348972 bytes): 'FLR9' - Warning: Larger than expected texture (348972 bytes): 'MASON' - Warning: Larger than expected texture (348972 bytes): 'MASON2' - Warning: Larger than expected texture (348972 bytes): 'GRANITE' - Warning: Larger than expected texture (348972 bytes): 'GRANITE2' - Warning: Larger than expected texture (348972 bytes): 'MARBLE2' - Warning: Larger than expected texture (348972 bytes): 'CEIL' - Warning: Larger than expected texture (348972 bytes): 'CEIL2' - Warning: Larger than expected texture (261932 bytes): 'CEIL3' - Warning: Larger than expected texture (348972 bytes): 'MARBLE3' - Warning: Larger than expected texture (348972 bytes): 'GRASS' - Warning: Larger than expected texture (348972 bytes): 'GROUND' - Warning: Larger than expected texture (305452 bytes): 'ROOF' - Warning: Larger than expected texture (305452 bytes): 'ROOF2' - Warning: Larger than expected texture (305452 bytes): 'ROOF3' - Warning: Larger than expected texture (240172 bytes): 'ROOF4' - Warning: Larger than expected texture (348972 bytes): 'ROOF5' - Warning: Larger than expected texture (283692 bytes): 'ROOF6' - Warning: Larger than expected texture (283692 bytes): 'ROOF7' - Warning: Larger than expected texture (317012 bytes): 'WALL' - Warning: Larger than expected texture (327212 bytes): 'ROOF8' - Warning: Larger than expected texture (338092 bytes): 'WALL2' - Warning: Larger than expected texture (338092 bytes): 'WALL3' - Warning: Larger than expected texture (348972 bytes): 'WOODS3' - Warning: Larger than expected texture (348972 bytes): 'WOODS' - Warning: Larger than expected texture (348972 bytes): 'WOODS2' - Warning: Larger than expected texture (436012 bytes): 'CEDAR' - Warning: Larger than expected texture (348972 bytes): 'FLR0' - Contains 8 used textures, 66.67 percent of map (210 textures in wad) Using Wadfile: \program files\games\counter-strike\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \program files\games\counter-strike\cstrike\office2.wad - Warning: Larger than expected texture (523052 bytes): 'TIMBER' - Contains 0 used textures, 0.00 percent of map (23 textures in wad) Texture usage is at 2.21 mb (of 4.00 mb MAX) 2.91 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: E:\PROGRA~1\GamesVHE\zhlt\hlbsp.exe ** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: E:\PROGRA~1\GamesVHE\zhlt\hlbsp.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...665 (0.36 seconds) BSP generation successful, writing portal file 'E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.prt' SolidBSP [hull 1] 500...805 (0.23 seconds) SolidBSP [hull 2] 500...715 (0.34 seconds) SolidBSP [hull 3] 500...848 (0.30 seconds) 4.50 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: E:\PROGRA~1\GamesVHE\zhlt\hlvis.exe ** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: E:\PROGRA~1\GamesVHE\zhlt\hlvis.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" 308 portalleafs 840 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.20 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.98 seconds) average leafs visible: 72 g_visdatasize:10489 compressed from 12012 5.23 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: E:\PROGRA~1\GamesVHE\zhlt\hlrad.exe ** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: E:\PROGRA~1\GamesVHE\zhlt\hlrad.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'E:\PROGRA~1\GamesVHE\zhlt\lights.rad'] [59 texlights parsed from 'E:\PROGRA~1\GamesVHE\zhlt\lights.rad'] 4165 faces Create Patches : 14658 base patches 0 opaque faces 40168 square feet [5784250.50 square inches] 2 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (135.73 seconds) visibility matrix : 12.8 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (65.33 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (40.28 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.75 seconds) Transfer Lists : 14728808 : 14.73M transfers Indices : 2994548 : 2.86M bytes Data : 58915232 : 56.19M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.64 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.89 seconds) 261.27 seconds elapsed [4m 21s] ----- END hlrad ----- Here you go! Link to comment Share on other sites More sharing options...
d3ad_nOw Posted February 14, 2009 Report Share Posted February 14, 2009 Visticamāk, ka tās lielās tekstūras ir vainīgas.. Nomaini tās 4 izmantotās tekstūras un izņem hd.wad failu un tad pamēģini kompilēt. Link to comment Share on other sites More sharing options...
k34ups Posted February 14, 2009 Author Report Share Posted February 14, 2009 Dīvainā kārtā aizgāja. paldies Link to comment Share on other sites More sharing options...
d3ad_nOw Posted February 14, 2009 Report Share Posted February 14, 2009 Pašam tā arī ir gadījies Link to comment Share on other sites More sharing options...
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