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[atrisināts] File Read Error


k34ups
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So... Esmu aptuveni pabeidzis 1/9 daļu savas mapes un vēlējos to ietestēt. Iegāju cs, izvēlējos karti bet kad ielādējas divi "klucīši" mani izmet no cs un parādās error ar tekstu "File read error" (vai kautkas līdzīgs).

Kas pa figņu?

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** Executing...

** Command: Change Directory

** Parameters: C:\Program Files\Games\Counter-strike

** Executing...

** Command: Copy File

** Parameters: "E:\Program Files\GamesVHE\maps\cs_office_09-sky.map" "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.map"

** Executing...

** Command: E:\PROGRA~1\GamesVHE\zhlt\hlcsg.exe

** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: E:\PROGRA~1\GamesVHE\zhlt\hlcsg.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

Entering E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.17 seconds)

Including Wadfile: \program files\gamesvhe\zhlt\zhlt.wad

- Contains 4 used textures, 33.33 percent of map (8 textures in wad)

Using Wadfile: \program files\games\counter-strike\cstrike\hd.wad

- Warning: Larger than expected texture (348972 bytes): 'WALLB'

- Warning: Larger than expected texture (348972 bytes): 'WALLC'

- Warning: Larger than expected texture (348972 bytes): 'WALLD'

- Warning: Larger than expected texture (348972 bytes): 'WALLA'

- Warning: Larger than expected texture (348972 bytes): 'OFFWLLB'

- Warning: Larger than expected texture (348972 bytes): 'GLASSHD'

- Warning: Larger than expected texture (348972 bytes): 'FLR'

- Warning: Larger than expected texture (338092 bytes): 'WALL4'

- Warning: Larger than expected texture (348972 bytes): 'WALL5'

- Warning: Larger than expected texture (338092 bytes): 'WALL6'

- Warning: Larger than expected texture (348972 bytes): 'MTL-FLR'

- Warning: Larger than expected texture (348972 bytes): 'PAV'

- Warning: Larger than expected texture (348972 bytes): 'PAV2'

- Warning: Larger than expected texture (348972 bytes): 'FLR2'

- Warning: Larger than expected texture (348972 bytes): 'FLR3'

- Warning: Larger than expected texture (348972 bytes): 'GROUND2'

- Warning: Larger than expected texture (348972 bytes): 'PAV3'

- Warning: Larger than expected texture (348972 bytes): 'STONE'

- Warning: Larger than expected texture (348972 bytes): 'STONE3'

- Warning: Larger than expected texture (348972 bytes): 'MARBLE'

- Warning: Larger than expected texture (348972 bytes): 'BRICK-WALL'

- Warning: Larger than expected texture (348972 bytes): 'WALL-DECORATIVE'

- Warning: Larger than expected texture (348972 bytes): 'FLR4'

- Warning: Larger than expected texture (348972 bytes): 'FLR5'

- Warning: Larger than expected texture (348972 bytes): 'FLR6'

- Warning: Larger than expected texture (348972 bytes): 'FLR7'

- Warning: Larger than expected texture (348972 bytes): 'FLR8'

- Warning: Larger than expected texture (348972 bytes): 'FLR9'

- Warning: Larger than expected texture (348972 bytes): 'MASON'

- Warning: Larger than expected texture (348972 bytes): 'MASON2'

- Warning: Larger than expected texture (348972 bytes): 'GRANITE'

- Warning: Larger than expected texture (348972 bytes): 'GRANITE2'

- Warning: Larger than expected texture (348972 bytes): 'MARBLE2'

- Warning: Larger than expected texture (348972 bytes): 'CEIL'

- Warning: Larger than expected texture (348972 bytes): 'CEIL2'

- Warning: Larger than expected texture (261932 bytes): 'CEIL3'

- Warning: Larger than expected texture (348972 bytes): 'MARBLE3'

- Warning: Larger than expected texture (348972 bytes): 'GRASS'

- Warning: Larger than expected texture (348972 bytes): 'GROUND'

- Warning: Larger than expected texture (305452 bytes): 'ROOF'

- Warning: Larger than expected texture (305452 bytes): 'ROOF2'

- Warning: Larger than expected texture (305452 bytes): 'ROOF3'

- Warning: Larger than expected texture (240172 bytes): 'ROOF4'

- Warning: Larger than expected texture (348972 bytes): 'ROOF5'

- Warning: Larger than expected texture (283692 bytes): 'ROOF6'

- Warning: Larger than expected texture (283692 bytes): 'ROOF7'

- Warning: Larger than expected texture (317012 bytes): 'WALL'

- Warning: Larger than expected texture (327212 bytes): 'ROOF8'

- Warning: Larger than expected texture (338092 bytes): 'WALL2'

- Warning: Larger than expected texture (338092 bytes): 'WALL3'

- Warning: Larger than expected texture (348972 bytes): 'WOODS3'

- Warning: Larger than expected texture (348972 bytes): 'WOODS'

- Warning: Larger than expected texture (348972 bytes): 'WOODS2'

- Warning: Larger than expected texture (436012 bytes): 'CEDAR'

- Warning: Larger than expected texture (348972 bytes): 'FLR0'

- Contains 8 used textures, 66.67 percent of map (210 textures in wad)

Using Wadfile: \program files\games\counter-strike\cstrike\cs_office.wad

- Contains 0 used textures, 0.00 percent of map (102 textures in wad)

Using Wadfile: \program files\games\counter-strike\cstrike\office2.wad

- Warning: Larger than expected texture (523052 bytes): 'TIMBER'

- Contains 0 used textures, 0.00 percent of map (23 textures in wad)

Texture usage is at 2.21 mb (of 4.00 mb MAX)

2.91 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: E:\PROGRA~1\GamesVHE\zhlt\hlbsp.exe

** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: E:\PROGRA~1\GamesVHE\zhlt\hlbsp.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...665 (0.36 seconds)

BSP generation successful, writing portal file 'E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.prt'

SolidBSP [hull 1] 500...805 (0.23 seconds)

SolidBSP [hull 2] 500...715 (0.34 seconds)

SolidBSP [hull 3] 500...848 (0.30 seconds)

4.50 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: E:\PROGRA~1\GamesVHE\zhlt\hlvis.exe

** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: E:\PROGRA~1\GamesVHE\zhlt\hlvis.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

308 portalleafs

840 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.20 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.98 seconds)

average leafs visible: 72

g_visdatasize:10489 compressed from 12012

5.23 seconds elapsed

----- END hlvis -----

** Executing...

** Command: E:\PROGRA~1\GamesVHE\zhlt\hlrad.exe

** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: E:\PROGRA~1\GamesVHE\zhlt\hlrad.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

[Reading texlights from 'E:\PROGRA~1\GamesVHE\zhlt\lights.rad']

[59 texlights parsed from 'E:\PROGRA~1\GamesVHE\zhlt\lights.rad']

4165 faces

Create Patches : 14658 base patches

0 opaque faces

40168 square feet [5784250.50 square inches]

2 direct lights

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (135.73 seconds)

visibility matrix : 12.8 megs

BuildVisLeafs:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (65.33 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (40.28 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.75 seconds)

Transfer Lists : 14728808 : 14.73M transfers

Indices : 2994548 : 2.86M bytes

Data : 58915232 : 56.19M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.64 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.89 seconds)

261.27 seconds elapsed [4m 21s]

----- END hlrad -----

Here you go!

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