JAKuT Posted June 27, 2008 Report Share Posted June 27, 2008 Es gribeju uzlikt lai katru raund sakot ir cits sounds, bet uzliku 7 soundus.. un man visi zureiz katra raunda sakuma skan.. visi kopa! un sanak ne smuki... palidziet.. ka izdarit, lai vins peec izveles, ka kuru reizi kuru sounds atskan raund sakoties if (RoundCounter) { set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount) } if (RoundCounterSound) play_sound("misc/roundstart1") play_sound("misc/roundstart2") play_sound("misc/roundstart3") play_sound("misc/roundstart4") play_sound("misc/roundstart5") play_sound("misc/roundstart6") play_sound("misc/roundstart7") Link to comment Share on other sites More sharing options...
Rush^ Posted June 27, 2008 Report Share Posted June 27, 2008 Šo te varēji meklēt alledmod forumā, diezvai kāds tev palīdzēs Link to comment Share on other sites More sharing options...
shine Posted June 27, 2008 Report Share Posted June 27, 2008 new num = random_num(1,7) switch(num) { case 1:{ play_sound("misc/roundstart1") } case 2:{ //nakoshaa skanja } un taa liidz 7 to liec aiz: if (RoundCounterSound) Rush^: kapec tu doma ka neviens palidzet nevarees? Link to comment Share on other sites More sharing options...
JAKuT Posted June 27, 2008 Author Report Share Posted June 27, 2008 Nestrada... nevaru no compilet, errorus daudz tur rada.. par tieshi par num.. Link to comment Share on other sites More sharing options...
shine Posted June 27, 2008 Report Share Posted June 27, 2008 Tad ieliec savu gjeniaalo skriptu :S Link to comment Share on other sites More sharing options...
JAKuT Posted June 27, 2008 Author Report Share Posted June 27, 2008 (edited) Man ir originalais, miscstats.sma kad instale amxmodx 1.80 P.S uzliku .txt faila.. Edited June 27, 2008 by JAKuT Link to comment Share on other sites More sharing options...
shine Posted June 27, 2008 Report Share Posted June 27, 2008 Man viss sanaca... Sorry par lielu spamu : /* AMX Mod X * Misc. Stats Plugin * * by the AMX Mod X Development Team * originally developed by OLO * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #include <amxmodx> #include <csx> #include <cstrike> public MultiKill public MultiKillSound public BombPlanting public BombDefusing public BombPlanted public BombDefused public BombFailed public BombPickUp public BombDrop public BombCountVoice public BombCountDef public BombReached public ItalyBonusKill public EnemyRemaining public LastMan public KnifeKill public KnifeKillSound public GrenadeKill public GrenadeSuicide public HeadShotKill public HeadShotKillSound public RoundCounterSound public RoundCounter public KillingStreak public KillingStreakSound public DoubleKill public DoubleKillSound public PlayerName public FirstBloodSound new g_streakKills[33][2] new g_multiKills[33][2] new g_C4Timer new g_Defusing new g_Planter new Float:g_LastOmg new g_LastAnnounce new g_roundCount new Float:g_doubleKill new g_doubleKillId new g_friend[33] new g_firstBlood new g_center1_sync new g_announce_sync new g_status_sync new g_left_sync new g_bottom_sync new g_he_sync new g_MultiKillMsg[7][] = { "Multi-Kill! %s^n%L %d %L (%d %L)", "Ultra-Kill!!! %s^n%L %d %L (%d %L)", "%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)", "RAMPAGE!!! %s^n%L %d %L (%d hs)", "%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)", "%s IS A MONSTER!^n%L %d %L (%d %L)", "%s IS GODLIKE!!!!^n%L %d %L (%d %L)" } new g_Sounds[7][] = { "multikill", "ultrakill", "killingspree", "rampage", "unstoppable", "monsterkill", "godlike" } new g_KillingMsg[7][] = { "%s: Multi-Kill!", "%s: Ultra-Kill!!!", "%s IS ON A KILLING SPREE!!!", "%s: RAMPAGE!!!", "%s IS UNSTOPPABLE!!!", "%s IS A MONSTER!", "%s IS GODLIKE!!!" } new g_KinfeMsg[4][] = { "KNIFE_MSG_1", "KNIFE_MSG_2", "KNIFE_MSG_3", "KNIFE_MSG_4" } new g_LastMessages[4][] = { "LAST_MSG_1", "LAST_MSG_2", "LAST_MSG_3", "LAST_MSG_4" } new g_HeMessages[4][] = { "HE_MSG_1", "HE_MSG_2", "HE_MSG_3", "HE_MSG_4" } new g_SHeMessages[4][] = { "SHE_MSG_1", "SHE_MSG_2", "SHE_MSG_3", "SHE_MSG_4" } new g_HeadShots[7][] = { "HS_MSG_1", "HS_MSG_2", "HS_MSG_3", "HS_MSG_4", "HS_MSG_5", "HS_MSG_6", "HS_MSG_7" } new g_teamsNames[4][] = { "TERRORIST", "CT", "TERRORISTS", "CTS" } public plugin_init() { register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team") register_dictionary("miscstats.txt") register_event("TextMsg", "eRestart", "a", "2Game_C", "2Game_w") register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw") register_event("RoundTime", "eNewRound", "bc") register_event("StatusValue", "setTeam", "be", "1=1") register_event("StatusValue", "showStatus", "be", "1=2", "2!0") register_event("StatusValue", "hideStatus", "be", "1=1", "2=0") new mapname[32] get_mapname(mapname, 31) if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5)) { register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4") register_event("TextMsg", "eBombPickUp", "bc", "2Got_bomb") register_event("TextMsg", "eBombDrop", "bc", "2Game_bomb_d") } else if (equali(mapname, "cs_italy")) { register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4") register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2") } g_center1_sync = CreateHudSyncObj() g_announce_sync = CreateHudSyncObj() g_status_sync = CreateHudSyncObj() g_left_sync = CreateHudSyncObj() g_bottom_sync = CreateHudSyncObj() g_he_sync = CreateHudSyncObj() } public plugin_cfg() { new g_addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill") server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound") server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting") server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing") server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted") server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused") server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed") server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp") server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop") server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice") server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef") server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached") server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill") server_cmd(g_addStast, "ST_LAST_MAN", "LastMan") server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill") server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound") server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill") server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide") server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill") server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound") server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter") server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound") server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak") server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound") server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining") server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill") server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound") server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName") server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound") } public client_putinserver(id) { g_multiKills[id] = {0, 0} g_streakKills[id] = {0, 0} } public client_death(killer, victim, wpnindex, hitplace, TK) { if (wpnindex == CSW_C4) return new headshot = (hitplace == HIT_HEAD) ? 1 : 0 new selfkill = (killer == victim) ? 1 : 0 if (g_firstBlood) { g_firstBlood = 0 if (FirstBloodSound) play_sound("misc/firstblood") } if ((KillingStreak || KillingStreakSound) && !TK) { g_streakKills[victim][1]++ g_streakKills[victim][0] = 0 if (!selfkill) { g_streakKills[killer][0]++ g_streakKills[killer][1] = 0 new a = g_streakKills[killer][0] - 3 if ((a > -1) && !(a % 2)) { new name[32] get_user_name(killer, name, 31) if ((a >>= 1) > 6) a = 6 if (KillingStreak) { set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1) ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name) } if (KillingStreakSound) { new file[32] format(file, 31, "misc/%s", g_Sounds[a]) play_sound(file) } } } } if (MultiKill || MultiKillSound) { if (!selfkill && !TK && killer) { g_multiKills[killer][0]++ g_multiKills[killer][1] += headshot new param[2] param[0] = killer param[1] = g_multiKills[killer][0] set_task(4.0 + float(param[1]), "checkKills", 0, param, 2) } } if (EnemyRemaining && is_user_connected(victim)) { new ppl[32], pplnum = 0, maxplayers = get_maxplayers() new epplnum = 0 new CsTeams:team = cs_get_user_team(victim) new CsTeams:other_team new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T if (team == CS_TEAM_T || team == CS_TEAM_CT) { for (new i=1; i<=maxplayers; i++) { if (!is_user_connected(i)) { continue } if (i == victim) { continue } other_team = cs_get_user_team(i) if (other_team == team && is_user_alive(i)) { epplnum++ } else if (other_team == enemy_team) { ppl[pplnum++] = i } } if (pplnum && epplnum) { new message[128], team_name[32] set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1) /* This is a pretty stupid thing to translate, but whatever */ new _teamname[32] if (team == CS_TEAM_T) { format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S") } else if (team == CS_TEAM_CT) { format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S") } for (new a = 0; a < pplnum; ++a) { format(team_name, 31, "%L", ppl[a], _teamname) format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name) ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message) } } } } if (LastMan) { new cts[32], ts[32], ctsnum, tsnum new maxplayers = get_maxplayers() new CsTeams:team for (new i=1; i<=maxplayers; i++) { if (!is_user_connected(i) || !is_user_alive(i)) { continue } team = cs_get_user_team(i) if (team == CS_TEAM_T) { ts[tsnum++] = i } else if (team == CS_TEAM_CT) { cts[ctsnum++] = i } } if (ctsnum == 1 && tsnum == 1) { new ctname[32], tname[32] get_user_name(cts[0], ctname, 31) get_user_name(ts[0], tname, 31) set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname) play_sound("misc/maytheforce") } else if (!g_LastAnnounce) { new oposite = 0, _team = 0 if (ctsnum == 1 && tsnum > 1) { g_LastAnnounce = cts[0] oposite = tsnum _team = 0 } else if (tsnum == 1 && ctsnum > 1) { g_LastAnnounce = ts[0] oposite = ctsnum _team = 1 } if (g_LastAnnounce) { new name[32] get_user_name(g_LastAnnounce, name, 31) set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)]) if (!is_user_connecting(g_LastAnnounce)) { client_cmd(g_LastAnnounce, "spk misc/oneandonly") } } } } if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound)) { if (KnifeKill) { new killer_name[32], victim_name[32] get_user_name(killer, killer_name, 31) get_user_name(victim, victim_name, 31) set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name) } if (KnifeKillSound) play_sound("misc/humiliation") } if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide)) { new killer_name[32], victim_name[32] get_user_name(killer, killer_name, 31) get_user_name(victim, victim_name, 31) set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1) if (!selfkill) { if (GrenadeKill) ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name) } else if (GrenadeSuicide) ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name) } if (headshot && (HeadShotKill || HeadShotKillSound)) { if (HeadShotKill && wpnindex) { new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum xmod_get_wpnname(wpnindex, weapon_name, 31) get_user_name(killer, killer_name, 31) get_user_name(victim, victim_name, 31) get_players(players, pnum, "c") for (new i = 0; i < pnum; i++) { format(message, sizeof(message)-1, "%L", players[i], g_HeadShots[random_num(0, 6)]) replace(message, sizeof(message)-1, "$vn", victim_name) replace(message, sizeof(message)-1, "$wn", weapon_name) replace(message, sizeof(message)-1, "$kn", killer_name) set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(players[i], g_announce_sync, "%s", message) } } if (HeadShotKillSound) { client_cmd(killer, "spk misc/headshot") client_cmd(victim, "spk misc/headshot") } } if ((DoubleKill || DoubleKillSound) && !selfkill) { new Float:nowtime = get_gametime() if (g_doubleKill == nowtime && g_doubleKillId == killer) { if (DoubleKill) { new name[32] get_user_name(killer, name, 31) set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name) } if (DoubleKillSound) play_sound("misc/doublekill") } g_doubleKill = nowtime g_doubleKillId = killer } } public hideStatus(id) { if (PlayerName) { ClearSyncHud(id, g_status_sync) } } public setTeam(id) g_friend[id] = read_data(2) public showStatus(id) { if(!is_user_bot(id) && is_user_connected(id) && PlayerName) { new name[32], pid = read_data(2) get_user_name(pid, name, 31) new color1 = 0, color2 = 0 if (get_user_team(pid) == 1) color1 = 255 else color2 = 255 if (g_friend[id] == 1) // friend { new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo) new wpnname[32] if (wpnid) xmod_get_wpnname(wpnid, wpnname, 31) set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1) ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname) } else { set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1) ShowSyncHudMsg(id, g_status_sync, "%s", name) } } } public eNewRound() { if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor)) { g_firstBlood = 1 g_C4Timer = 0 ++g_roundCount if (RoundCounter) { set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount) } if (RoundCounterSound) { new num = random_num(1,7) switch(num) { case 1:play_sound("misc/roundstart1") case 2:play_sound("misc/roundstart2") case 3:play_sound("misc/roundstart3") case 4:play_sound("misc/roundstart4") case 5:play_sound("misc/roundstart5") case 6:play_sound("misc/roundstart6") case 7:play_sound("misc/roundstart7") } } if (KillingStreak) { new appl[32], ppl, i get_players(appl, ppl, "ac") for (new a = 0; a < ppl; ++a) { i = appl[a] if (g_streakKills[i][0] >= 2) client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0]) else if (g_streakKills[i][1] >= 2) client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1]) } } } } public eRestart() { eEndRound() g_roundCount = 0 g_firstBlood = 1 } public eEndRound() { g_C4Timer = -2 g_LastOmg = 0.0 remove_task(8038) g_LastAnnounce = 0 } public checkKills(param[]) { new id = param[0] new a = param[1] if (a == g_multiKills[id][0]) { a -= 3 if (a > -1) { if (a > 6) { a = 6 } if (MultiKill) { new name[32] get_user_name(id, name, 31) set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1) ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS") } if (MultiKillSound) { new sound[24] format(sound, 23, "misc/%s", g_Sounds[a]) play_sound(sound) } } g_multiKills[id] = {0, 0} } } public chickenKill() { if (ItalyBonusKill) announceEvent(0, "KILLED_CHICKEN") } public radioKill() { if (ItalyBonusKill) announceEvent(0, "BLEW_RADIO") } announceEvent(id, message[]) { new name[32] get_user_name(id, name, 31) set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1) ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name) } public eBombPickUp(id) { if (BombPickUp) announceEvent(id, "PICKED_BOMB") } public eBombDrop() { if (BombDrop) announceEvent(g_Planter, "DROPPED_BOMB") } public eGotBomb(id) { g_Planter = id if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime()) { g_LastOmg = get_gametime() + 15.0 announceEvent(g_Planter, "REACHED_TARGET") } } public bombTimer() { if (--g_C4Timer > 0) { if (BombCountVoice) { if (g_C4Timer == 30 || g_C4Timer == 20) { new temp[64] num_to_word(g_C4Timer, temp, 63) format(temp, 63, "^"vox/%s seconds until explosion^"", temp) play_sound(temp) } else if (g_C4Timer < 11) { new temp[64] num_to_word(g_C4Timer, temp, 63) format(temp, 63, "^"vox/%s^"", temp) play_sound(temp) } } if (BombCountDef && g_Defusing) client_print(g_Defusing, print_center, "%d", g_C4Timer) } else remove_task(8038) } public bomb_planted(planter) { g_Defusing = 0 if (BombPlanted) announceEvent(planter, "SET_UP_BOMB") g_C4Timer = get_cvar_num("mp_c4timer") set_task(1.0, "bombTimer", 8038, "", 0, "b") } public bomb_planting(planter) { if (BombPlanting) announceEvent(planter, "PLANT_BOMB") } public bomb_defusing(defuser) { if (BombDefusing) announceEvent(defuser, "DEFUSING_BOMB") g_Defusing = defuser } public bomb_defused(defuser) { if (BombDefused) announceEvent(defuser, "DEFUSED_BOMB") } public bomb_explode(planter, defuser) { if (BombFailed && defuser) announceEvent(defuser, "FAILED_DEFU") } public play_sound(sound[]) { new players[32], pnum get_players(players, pnum, "c") new i for (i = 0; i < pnum; i++) { if (is_user_connecting(players[i])) continue client_cmd(players[i], "spk %s", sound) } } Link to comment Share on other sites More sharing options...
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